Posts in: "Army Men"

The Paint Cried Out, “Stick To Me!”; and the Foam Whispered, “No”.

datetime June 22, 2019 6:58 AM

I’ve never been a gum-chewer. But in the last year, the gum needed chewing, so I got down to business.

That isn’t a metaphor.

About a year ago, someone offered me some gum, and I was intrigued by the vessel it was offered from— not a metallic bubble pack, but a plastic jar with a very interesting lid.

The lid is a truncated hemisphere, but the flat cut of the top isn’t parallel to the base– instead it’s angled, creating an interesting shape. The flap at the top is a separate piece that can be (permanently, and destructively) removed, and there’s a satisfying row of parallel indentations around the edge. As it tends to do, my brain took in the shape of this lid and filed it into the Terrain Scrap Archives, a filing system in my brainmeats where I track “stuff I’ve seen that could probably be used for terrain, someday, maybe”. I didn’t immediately know exactly what use the lids would have, but I knew in my core that there was a piece of terrain somewhere inside it.

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Improvised Mediocrity

datetime September 10, 2017 2:39 PM

This will eventually be a post about some space terrain.

But, quick tangent to talk about how great I am first.

I am, as the title of this blog accurately states, amazing. And the things that I build have a strong tendency to manifest that same property. However, such quality of output does not happen on its own. While my most amazing amazingness appears to be born purely out of brilliant ideas and skilled implementation, there is a crucial step whose importance even I tend to forget: planning.

I am a very good planner (in that I’m good at anticipating most of the elements of a future project that require preconceptualization, and most of the problems that I will need to solve along the way) and a competent enough concept artist, and a lengthy concept stage always dramatically improves the quality of my final products. For a few recent-ish examples…

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Soon™

datetime May 31, 2017 10:32 PM

I haven’t been terribly productive for the past six months. However, while I’ve generally failed to successfully make things, the rate at which I plan to make things has not really slowed down. Most of these plans take the form of vague outlines in the back of my head or excited-but-fruitless discussions with my friends and associates. A precious few plans, though, have passed the important barrier of being committed to paper.

A concept in my head has about a 10% chance of seeing the light of day. A concept that makes it to the drawing stage jumps to about 80%. The project might be tackled right away or it may sleep for a few years before I find the time and enthusiasm to begin labouring, but sooner or later, Spud Art usually becomes Spud Tangible Objects.

With that said, let’s take a look at something that I will probably build… eventually… maybe. ~_~

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Slayers of the Pastry Drake

datetime March 19, 2017 6:22 PM

Spud did a good thing, but he did it badly, so the formerly fun project was made not-fun for those involved, and then it was never really finished, and then Spud shamefully stuffed it under the rug for 18 months.

But I’m going to have to haul it out and talk about it eventually, so I might as well get it over with now.

Behold the potato’s tale of shamefully poor planning. ;_;

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Literal Beavers and Metaphorical Crabs

datetime December 19, 2016 11:09 PM

In case you missed the banner at the top of the site, I am amazing. I am amazingly smart, and I come up with amazing ideas, and I execute them amazingly well.

Usually, anyway.

Sometimes, though, I find my reserves of amazing running a bit on the dry end. This is invariably a temporary situation, so all I generally need to do is to put the partially-formed idea on the backburner for a few weeks, months, or years, and eventually the perfectly-formed version of the project will bubble up to the surface of my brainmeats.

Usually, anyway.

On some very rare occasions, I find myself without any really inspiring ideas for a project, but with some extenuating circumstance preventing me from simply putting the whole thing off for a while. This usually happens because I need to finish a model in time to play in an event– I need to play the thing one way or another, and I refuse to give up and bring some lesser-quality version that one of you mundane folk would settle for, so I have no choice but to force myself to squeeze out some brilliance on a tight schedule.

I do not work well under these circumstances. Over the years, I’ve developed the capacity to perform production tasks– sculpting, conversion, painting, terrain construction, and so on– under pressure, and as it happens, some of my best work is done in a frenzied last-minute panic. However, this generally requires me to start my frenzy with the concept for the project already fully-formed in my head. If on the other hand I enter Panic Mode without having come up with my brilliant idea at the start, then things start to look fairly bleak.

Which brings us to Crab People.

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