Posts in: "Space Men"

Space Minister McDimplesmirk

datetime August 1, 2017 11:40 AM

When Aleph cast its digital gaze upon NeoCanada, it saw a Space Nation in crisis. Ingratitude, discourtesy, and poutine shortages had gripped its people, leaving the Human Sphere’s politest neighbour in chaos.

However, Aleph did not despair. It knew that the good people of NeoCanada could return to the straight and snowy path, if only they had a inspirational figure to lead them there. And so the AI dug through the annals of NeoCanadian history to find exactly what USAriadna’s Hat was missing:

Firm abs and sexy eyes.

Mmmmm. <3

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Io! Panem Divinum Cum Caseo

datetime June 8, 2017 10:49 PM

So, I know I already posted this month, but, uh… I blacked out after eating some questionable pork this morning, and when I came to in the early evening, there was a scale model of a cheese sandwich mounted on a plinth sitting on my desk.

And based on the pictures I found on my camera, I’m pretty sure I’m responsible. 🙁

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Soon™

datetime May 31, 2017 10:32 PM

I haven’t been terribly productive for the past six months. However, while I’ve generally failed to successfully make things, the rate at which I plan to make things has not really slowed down. Most of these plans take the form of vague outlines in the back of my head or excited-but-fruitless discussions with my friends and associates. A precious few plans, though, have passed the important barrier of being committed to paper.

A concept in my head has about a 10% chance of seeing the light of day. A concept that makes it to the drawing stage jumps to about 80%. The project might be tackled right away or it may sleep for a few years before I find the time and enthusiasm to begin labouring, but sooner or later, Spud Art usually becomes Spud Tangible Objects.

With that said, let’s take a look at something that I will probably build… eventually… maybe. ~_~

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Literal Beavers and Metaphorical Crabs

datetime December 19, 2016 11:09 PM

In case you missed the banner at the top of the site, I am amazing. I am amazingly smart, and I come up with amazing ideas, and I execute them amazingly well.

Usually, anyway.

Sometimes, though, I find my reserves of amazing running a bit on the dry end. This is invariably a temporary situation, so all I generally need to do is to put the partially-formed idea on the backburner for a few weeks, months, or years, and eventually the perfectly-formed version of the project will bubble up to the surface of my brainmeats.

Usually, anyway.

On some very rare occasions, I find myself without any really inspiring ideas for a project, but with some extenuating circumstance preventing me from simply putting the whole thing off for a while. This usually happens because I need to finish a model in time to play in an event– I need to play the thing one way or another, and I refuse to give up and bring some lesser-quality version that one of you mundane folk would settle for, so I have no choice but to force myself to squeeze out some brilliance on a tight schedule.

I do not work well under these circumstances. Over the years, I’ve developed the capacity to perform production tasks– sculpting, conversion, painting, terrain construction, and so on– under pressure, and as it happens, some of my best work is done in a frenzied last-minute panic. However, this generally requires me to start my frenzy with the concept for the project already fully-formed in my head. If on the other hand I enter Panic Mode without having come up with my brilliant idea at the start, then things start to look fairly bleak.

Which brings us to Crab People.

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Let’s be honest, you’re here for the baby asparagus hedgehogs.

datetime October 8, 2016 10:00 AM

The last six months of blog posts have been more Tohaa-heavy than I had intended. I generally try to maintain a mix of different types of projects from month to month, but for most of this year, general life chaos and egregious personal irresponsibility have nixed most of the side projects I was intending to work on, and left my output fairly narrowly focused on the Space Artichokes.

It is to this same well that I return today, but fear not, for there is light on the horizon. Today’s post is a roundup of the final work I recently undertook to get my Tohaa army up to a playable, painted 300pts, which means that after this goes up, I will once again be free to bounce from project to project in the manner that my ADD so fervently demands.

And if nothing else here interests you, you can always scroll to the bottom and ogle the Asparagus Hedgehogs. It’s okay, I’m not here to judge.

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