The Long Sad Song of Chinenye Ojokwu

datetime April 10, 2015 12:14 AM

I produced all of what follows last summer, and it only occurred to me recently when I went looking for it that I’d never collected all of it online anywhere.

The first half is long-form Infinity fiction, but for what I presume is the majority of you who don’t care about that, you can skip past the blue blocks straight to Week 2 for the start of the comics. :)


Last summer, I played in an Infinity league at my store. As a major feature of this league, each player created a Spec Ops special character to fight alongside their army, gather experience, and grow as the league progressed. Each player was told to write up a backstory for their character in the month leading up to the league, and then after each week’s mission, we were encouraged to post an in-universe writeup of the mission’s results, whether as a narrative or as a debriefing report.

On this page I’ve compiled all of the material I created to tell the tale of my spec-ops, a Crusader Brethren Hacker named Chinenye Ojokwu; I previously covered the process of converting her game model here. For anyone not familiar with the game’s fluff, my army are Knights of Santiago, an order of Violent Space Catholics who travel aboard trading ships on long journeys to escort religious pilgrims from planet to planet. I had only been playing for a few months when I wrote all of this, so it’s possible that some of it isn’t quite canonical, though I did try to research everything as much as possible. :)

The interesting thing to watch as the weeks roll on is the steady degradation of my hope for the character’s future. At the start, I thought I was writing a story about redemption and new beginnings… and then I started losing.

And losing.

And losing.

And… well, you’ll see.

*sigh*

Objectively Confidential

datetime March 18, 2015 4:21 PM

Corvus Belli released the new ITS 2015 mission pack last week, and it mandates the use of a “Classified Objective Deck” to randomly assign secret mission objectives to each player.

Which is awesome, except they haven’t actually released the deck. >_<

But, whatever. We know pretty much what it will look like and exactly what will be in it, so in anticipation of my store’s ITS2015 event this weekend, I spent a few hours knocking one together.

BEHOLD!

A Colourful Soul

datetime March 8, 2015 8:46 AM

Apparently this was a colouring weekend.

This little lady is a tattoo-loving gnome played by someone in my Pathfinder group. I really enjoyed trying to match my drawing to his mental picture. :D

As always, you may click to embiggen.

I know most of my readership doesn’t really care about these art posts, but they’re my favourite content to go back and re-view later, so I’m gonna keep making them periodically. Because on top of everything else Spud is, he is also his own most important readership demographic.

-Spud

More Than Words

datetime March 6, 2015 2:34 PM

Today, after a painfully long wait, the MayaNet list-building app has finally been updated for N3. No more must I construct lists using multiple books and a sheet of paper, brothers and sisters! After months of grueling arithmetic, Spud is free!

This wondrous event demanded that I employ more than mere text to express my joy and gratitude, so I dug out my tablet and got to work.

Say it with me, brothers and sisters!

[ Forum-sized version ]
[ Cropped and without text ]

May the blessings of Space Jesus be forever upon His children, Apollo and ToadChild.

Amen.

-Spud

175 Years In The Future, There Are Only Panels

datetime February 21, 2015 1:00 AM

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I have always opted to buy love. Really, it was the only option available to me– given my staggering menu of crippling personal flaws and blatantly antisocial attitudes, the only way I’ve been able to maintain any sort of social circle throughout my adult life has been through the balancing contribution of my works. My goal has always been to inspire in those around me, both in my physical and virtual spaces, a difficult moment of indecision.

“Okay, sure,” they say to themselves. “Spud may be kind of an asshole, and he does leave his crap lying around on four different tables wherever he goes, and the relentless bragging does get pretty f***ing irritating sometimes… but on the other hand… man, that blowfish was pretty awesome. Maybe if I put up with him for a while he’ll make me something pretty like that.”

And in that moment, they’ve unwittingly entangled themselves in my calculated cycle of grudging tolerance. Putting up with Spud does not, in the end, pay off for most people, but after years of practice I’ve perfected a manner of making it look like it might. I guess I’m sort of the lottery of human beings– a horrific investment obscured by really good marketing.