Slayers of the Pastry Drake

datetime March 19, 2017 6:22 PM

Spud did a good thing, but he did it badly, so the formerly fun project was made not-fun for those involved, and then it was never really finished, and then Spud shamefully stuffed it under the rug for 18 months.

But I’m going to have to haul it out and talk about it eventually, so I might as well get it over with now.

Behold the potato’s tale of shamefully poor planning. ;_;

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Literal Beavers and Metaphorical Crabs

datetime December 19, 2016 11:09 PM

In case you missed the banner at the top of the site, I am amazing. I am amazingly smart, and I come up with amazing ideas, and I execute them amazingly well.

Usually, anyway.

Sometimes, though, I find my reserves of amazing running a bit on the dry end. This is invariably a temporary situation, so all I generally need to do is to put the partially-formed idea on the backburner for a few weeks, months, or years, and eventually the perfectly-formed version of the project will bubble up to the surface of my brainmeats.

Usually, anyway.

On some very rare occasions, I find myself without any really inspiring ideas for a project, but with some extenuating circumstance preventing me from simply putting the whole thing off for a while. This usually happens because I need to finish a model in time to play in an event– I need to play the thing one way or another, and I refuse to give up and bring some lesser-quality version that one of you mundane folk would settle for, so I have no choice but to force myself to squeeze out some brilliance on a tight schedule.

I do not work well under these circumstances. Over the years, I’ve developed the capacity to perform production tasks– sculpting, conversion, painting, terrain construction, and so on– under pressure, and as it happens, some of my best work is done in a frenzied last-minute panic. However, this generally requires me to start my frenzy with the concept for the project already fully-formed in my head. If on the other hand I enter Panic Mode without having come up with my brilliant idea at the start, then things start to look fairly bleak.

Which brings us to Crab People.

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MS Paint: Tool of Oppression

datetime November 17, 2016 12:00 PM

When I started this blog, I had a very simple philosophy in mind: rather than pushing for frequent updates, I would concentrate on posting only a consistently high quality of work. My vision was that someone who paged through my catalog of posts would only see a string of detailed posts about my best work, with no blatant filler to skip over. That guiding philosophy is why I average only one blog post per month– I only produce one nice thing every month, on average, so that’s how often I have something to write about.

Some months, however, I find myself not having been as productive as usual, and thus I have nothing to write about when the vague monthly post deadline comes up. Occasionally I can dredge up an older unpublished project to fill the gap– and I actually do have a really fun one from about 14 months ago that I never got around to– however, this month I’m just not feeling it. Due to personal life events and global tragedies alike, my reserves of creativity are running fairly low at the moment. But rather than let the month simply slip by with no post, I’m going to make a one-time exception and go against my core philosophy.

That’s right, folks: it’s time for Spud to post some absolute garbage. 😀

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Let’s be honest, you’re here for the baby asparagus hedgehogs.

datetime October 8, 2016 10:00 AM

The last six months of blog posts have been more Tohaa-heavy than I had intended. I generally try to maintain a mix of different types of projects from month to month, but for most of this year, general life chaos and egregious personal irresponsibility have nixed most of the side projects I was intending to work on, and left my output fairly narrowly focused on the Space Artichokes.

It is to this same well that I return today, but fear not, for there is light on the horizon. Today’s post is a roundup of the final work I recently undertook to get my Tohaa army up to a playable, painted 300pts, which means that after this goes up, I will once again be free to bounce from project to project in the manner that my ADD so fervently demands.

And if nothing else here interests you, you can always scroll to the bottom and ogle the Asparagus Hedgehogs. It’s okay, I’m not here to judge.

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Suddenly, Ninjas

datetime August 29, 2016 10:00 PM

Being as super-smart as I am, I have lots of ideas. Too many, in fact. Even eliminating the 30% unworkable, 20% uninteresting, and 20% probably-just-not-worth-it ideas that I have for various modeling projects, I still have to face the fact that my remaining pool of good ideas has to somehow fit into my practical production schedule. At any given time, I usually have at least 3-4 potential terrain projects, 10-15 sculpting projects, and 2-3 new army projects rattling around inside my skull, all of which I’m excited to someday find time to squeeze out into reality. It’s a difficult process to decide which of those projects are going to see fruition, and which will remain only as figments of my imagination for another year.

This is the main reason I say no to almost any project suggested to me by friends and associates. People come to me fairly regularly with suggestions for a conversion they think would look good, or a terrain project that they’d love to see, or a drawing they think would be funny. My answer is usually “no” before I’ve even heard the details, and is definitely “no” if they do manage to get through a full pitch. I say no partly because I just don’t like to set a precedent of being available for commissions, but also simply because I do not need anyone else’s ideas. Lack of ideas is not a problem I have. I do not sit around in a state of unmotivated boredom, wishing someone would inspire me with just the right idea. And I’m not alone in this. If I may quickly make a public service announcement on behalf of your talented betters:

Ideas have no value. Basically no creative person ever wants your ideas. We are very smart and talented (also handsome and charming), and have plenty of our own ideas already, which we think are better than your ideas. If you want your ideas to be executed, go figure out how to do so yourself, because we’re busy with our own stuff.

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