That Looks Uncomfortable

datetime July 11, 2016 8:30 PM

I have a tendency to do a lot of conversions and scratch sculpts for my various wargame armies. Sometimes I’m creating differentiation between duplicate models, sometimes I’m fixing problems with the original model, and sometimes I just feel like I have a funny idea that needs to be made flesh.

However, this will largely not be the case with my new Tohaa army. With a few exceptions, the Tohaa models simply work for me. They have great costume designs and good poses, and given the insane level of detail on them, I feel like most of my efforts to modify them would simply make them worse. The Tohaa do have a small number of models I find quite ugly, but these all happen to have game profiles that don’t interest me at all, so it’s quite easy for me to simply not buy them and focus on other models.

So in the end, not a lot of modification is being done with this army. Sure, there’s the one big custom project it all started with, and I’ll be doing some minor work to differentiate two duplicate models I bought, but the majority of my Tohaa models are just being assembled, cleaned up, and painted in their natural state.

There is, however, one model that I really wanted to include in my army, but couldn’t leave in the condition CB shipped her. I am speaking, of course, of Neema Sataar, the pole dancing bikini princess of the Tohaa Ectros Corps:

neema_ref_01

So… videos, maybe?

datetime June 3, 2016 10:23 PM

I don’t love my format here. I like documenting my work, and I like sharing how I make things, but still photos frustrate me. I can’t take pictures while I’m working, so all I can do is put my tools down when I advance part of a model and take a photo of its current state. Work a bit more, put tools down, take photo.

It’s frustrating because the stretches BETWEEN those progress states are the only parts anyone can actually learn from. But I can’t work and take still photos at the same time, so I’m kind of stuck.

Or… maybe not?

Extreme Tropical Splash Tohaa

datetime May 6, 2016 12:53 PM

Last month I posted the first models for my Tohaa army, but they weren’t exactly representative of the paint scheme I had planned out for my army. I owned Tohaa models for a year before I ever painted any, and in that time I went back and forth several times on a colour scheme.

tohaascheme_ref_03

As I generally do when I’m designing colour schemes, I drew a rough paper doll in Photoshop in the shape of the primary troop in my army– the bouncy Kotail Mobile Unit. The studio colour scheme is shown at left, and my first stab at a custom scheme is at right. This maroon-and-lavender scheme was something I thought up a few years earlier as a possible scheme for some Skorne models I never got around to painting, and I thought it looked quite striking on the Tohaa paper doll. However, my first Infinity army already made heavy use of dull dark purples, and while this one wouldn’t be exactly the same as what I used on my knights, I ultimately decided to go with something a bit more distinct for my aliens.

Computers Are Hard

datetime May 4, 2016 10:36 AM

When Infinity N3 was released a year and a half ago, I immediately observed two things about the overhaul of the hacking rules: they were super fun, and they were super hard to remember. To help me keep track of my available hacking options, I wrote a relatively simple web app that could filter the available options down to only the hacking programs that were relevant to the given situation. Originally I made this just for myself and my local playgroup to use, but the local response was encouraging enough that I went ahead and made it pretty enough for general release.

The first 3rd edition expansion book, Human Sphere N3, releases from distributors… tomorrow..? Sometime this week..? I’m not totally clear on the date. In any case, the book contains a large amount of new hacking content, and I’ve spent the past six weeks adding the new options to the N3 Hacking Helper. And since I had the files open anyway, I also decided to overhaul the graphics and add some completely new features to the app.

F*** Subtlety

datetime April 9, 2016 2:00 AM

Last year, Corvus Belli released some models that were, shall we say, controversial.

tohaamon_ref_01

Obvious comparisons were immediately drawn, and the community split into camps: those who liked, or at least didn’t mind, the mild silliness on display, and those who were disgusted by the fourth wall breach that they claimed it represented.

I counted myself among the offended. Not because I objected to an oblique reference to a children’s brand, but because the cowards at CB failed to take this joke far enough. Because you see, while any run-of-the-mill joke may be funny once or twice, the most powerful humour can only be found when a joke is plastered onto the side of a blimp, blasted with floodlights, and then run straight into the ground, rammed through the surface, and pushed further and further until it breaks clear out the other side.

Subtlety, my children, is for chumps.

Let the blimp-ramming begin.