Computers Are Hard

datetime May 4, 2016 10:36 AM

When Infinity N3 was released a year and a half ago, I immediately observed two things about the overhaul of the hacking rules: they were super fun, and they were super hard to remember. To help me keep track of my available hacking options, I wrote a relatively simple web app that could filter the available options down to only the hacking programs that were relevant to the given situation. Originally I made this just for myself and my local playgroup to use, but the local response was encouraging enough that I went ahead and made it pretty enough for general release.

The first 3rd edition expansion book, Human Sphere N3, releases from distributors… tomorrow..? Sometime this week..? I’m not totally clear on the date. In any case, the book contains a large amount of new hacking content, and I’ve spent the past six weeks adding the new options to the N3 Hacking Helper. And since I had the files open anyway, I also decided to overhaul the graphics and add some completely new features to the app.

F*** Subtlety

datetime April 9, 2016 2:00 AM

Last year, Corvus Belli released some models that were, shall we say, controversial.


Obvious comparisons were immediately drawn, and the community split into camps: those who liked, or at least didn’t mind, the mild silliness on display, and those who were disgusted by the fourth wall breach that they claimed it represented.

I counted myself among the offended. Not because I objected to an oblique reference to a children’s brand, but because the cowards at CB failed to take this joke far enough. Because you see, while any run-of-the-mill joke may be funny once or twice, the most powerful humour can only be found when a joke is plastered onto the side of a blimp, blasted with floodlights, and then run straight into the ground, rammed through the surface, and pushed further and further until it breaks clear out the other side.

Subtlety, my children, is for chumps.

Let the blimp-ramming begin.

Sad potato

datetime March 30, 2016 2:18 PM

No blog post this month.

No projects are quite finished, local store’s closing, and old fat dog is being put down.

Not a great month in potatoland.

Should have something next month.


Be Vewwy Quiet, I’m Hunting Smuggwewrs

datetime February 20, 2016 9:15 PM

Disclaimer: This article sort of sucks, because Spud is tired.

Adding this disclaimer at the start is less work than editing.

My local game store, The Hobby Kingdom, has run a Christmas Paint Exchange every year for about the last 6-7 years. I started the first one when I was playing Warmachine, and took the tradition with me when I joined the Infinity group in 2014. The basic idea is that each participant drops off an unpainted miniature, which is then handed off to a random person to paint for them. The mini can be anything, but people tend to drop off mercenaries, civilians, and support models as it’s less painful when those types of ancillary models don’t perfectly match your army’s paint scheme.

This past year, I received my random model, and it turned out to be a civilian belonging to local feline tattoo artist Tom, whom you may recognize as the previous recipient of camels and knights and stacking elephants in addition to probably half a dozen small projects that weren’t worth posting to the blog. In other words, I am already way too good to Tom, and he absolutely doesn’t deserve any more of my beneficence. So when I saw the boring-ass model he contributed for me to paint…


…I immediately said “screw that” and started pondering what else I could do for him. Technically I already have a few of his other models that I’ve pledged to convert or paint for him, but even those weren’t really piquing my interest.

So, **** it.

I sculpted him a Boba Fett.

As you do.

War Journal

datetime February 2, 2016 3:00 PM

So, right off the bat, I want to explain that it’s taken me four months just to figure out how to present what I’m about to share with you. It’s a sprawling project that incorporates narrative fiction, detailed mission writeups, character art, terrain work, web design, and a ton of homebrew rules. I’ve tried to assemble written, audio, and video commentaries to present what I built, but in each case, I found that giving my usual detailed blow-by-blow of the work just ended up being really long and tedious. I keep going back to the drawing board to find a new way to encapsulate everything for you, and I keep coming up with bad solutions.

I’ve been at this for five months, and I don’t think I’m going to have any more success in the next five than I did in the last five. So rather than continue this fruitless struggle, I’m going to concede that I will probably never figure out a way to present the project with all of the context that I would have wanted. It was just too big.

So, yaknow what?

Screw it. I won’t even bother.

Behold the monster that devoured Spud’s summer:


If anyone’s unsure about whether to click that link, here’s a quick FAQ to explain what it is.