Posts in: "Terrain"

Soon™

datetime May 31, 2017 10:32 PM

I haven’t been terribly productive for the past six months. However, while I’ve generally failed to successfully make things, the rate at which I plan to make things has not really slowed down. Most of these plans take the form of vague outlines in the back of my head or excited-but-fruitless discussions with my friends and associates. A precious few plans, though, have passed the important barrier of being committed to paper.

A concept in my head has about a 10% chance of seeing the light of day. A concept that makes it to the drawing stage jumps to about 80%. The project might be tackled right away or it may sleep for a few years before I find the time and enthusiasm to begin labouring, but sooner or later, Spud Art usually becomes Spud Tangible Objects.

With that said, let’s take a look at something that I will probably build… eventually… maybe. ~_~

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Space Truck

datetime December 12, 2015 8:30 PM

I ran an Infinity league at my local store this past summer. An ongoing narrative ran through the five weeks of missions, and that narrative frequently called for battles to take place in fairly specific locations that are difficult to represent with the terrain my store had on-hand. I didn’t want the players to have to play these missions with ill-fitting boards, so in the month leading up to the league, I spent some time creating new terrain pieces to match the environments I was planning to send them into. You’ve already seen one result of this effort in the form of the sewer board. A second one– a modular system of space station walls– was built enough to be played on during the league, but I never finished sprucing it up because I didn’t like how tedious it was to assemble each time we used it. (I may revisit that bucket of components at some point in the future, though).

The third board I built took the most work, but ended up being my absolute favourite. The inciting incident for the entire campaign was an alien attack on a Yu Jing cargo transport over Paradiso, and I wanted an actual ship for the players to play on. I traditionally build my Infinity terrain out of hand-cut foamcore construction with hand-cut craft foam detailing; this technique yields great-looking terrain that is extremely durable, but it takes quite a long time to build due to all of the precise manual cutting. I only had two weeks and change to build my spacecraft, though, so I had to figure out some shortcuts that would let me do more construction than normal in the time I had available.

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Six Hour Poopducts

datetime October 29, 2015 10:35 PM

sewers_00

I ran an Infinity league this past summer at my store, and as I was prepping one of the weeks, I realized that the story I was writing really demanded that a mission or two take place in a sewer.

This was a problem, seeing how my store does not have sewer terrain. However, this was not a large problem, because… come on. It’s freaking sewers, people.

Three short blasts of the Terrain Party Horn summoned my army to my side, and we proceeded to churn out our smelly battlefield in the span of an afternoon.

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175 Years In The Future, There Are Only Panels

datetime February 21, 2015 1:00 AM

OLYMPUS DIGITAL CAMERA

I have always opted to buy love. Really, it was the only option available to me– given my staggering menu of crippling personal flaws and blatantly antisocial attitudes, the only way I’ve been able to maintain any sort of social circle throughout my adult life has been through the balancing contribution of my works. My goal has always been to inspire in those around me, both in my physical and virtual spaces, a difficult moment of indecision.

“Okay, sure,” they say to themselves. “Spud may be kind of an asshole, and he does leave his crap lying around on four different tables wherever he goes, and the relentless bragging does get pretty f***ing irritating sometimes… but on the other hand… man, that blowfish was pretty awesome. Maybe if I put up with him for a while he’ll make me something pretty like that.”

And in that moment, they’ve unwittingly entangled themselves in my calculated cycle of grudging tolerance. Putting up with Spud does not, in the end, pay off for most people, but after years of practice I’ve perfected a manner of making it look like it might. I guess I’m sort of the lottery of human beings– a horrific investment obscured by really good marketing.

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Boosting the Signal

datetime October 11, 2014 6:00 PM

In between my truly amazing projects, I also do a lot that merely evoke an offhand “Ehh, that’s kinda neat, I suppose”. Most aren’t really worth blogging about, but here and there I find one that I can tap out a thousand or so words about as a filler.

Today we’re going to look at one of those.

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