I get a lot of free Infinity models. More than once, people have just handed me dozens of models for factions I was starting, which was certainly appreciated each time as a booster to my developing forces. I have two competing theories about why this keeps happening: either people recognize my self-evident greatness and want to shower me with gifts to express their awe, or the people in my community make bad purchasing decisions and end up with closets full of junk they eventually get tired of looking at.
It’s hard to say which of those two is a likelier explanation, but I know which one I’ll be subscribing to.
I ran a weird event this past weekend. At its core, it was a fairly standard 300pt ITS event (albeit with a focus on TAG-centric missions like Deadly Dance and Show of Force). However, in addition to the standard ITS scores for completing missions, each player was given a checklist of optional TAG-themed achievements that they could try to collect over the course of the event:
Switch between HVT: Retroengineering and HVT: Kidnapping (defaults to Kidnapping)
Enable “Selections Locked” to enforce tournament integrity– if enabled, your selection will be saved and cannot be reset for 30 minutes, and will persist when reloading the page, restarting the browser, or rebooting your device.
A future update (v.2) is planned within the next few months, which should include a browsing feature, the ability to manually set your objectives, and a text-only mode. Please don’t tell me how great those features would be; I’m already on the same page, I’m just a bit burned out on coding right now. 😛
As always, because of the annoyingly sticky caching employed in the app, you’ll need to clear your browser’s cache to get the update. Visit www.refreshyourcache.com for browser-specific instructions.
I really don’t recommend it, though. You will almost certainly not enjoy the experience.
So without really meaning to, I’ve ended up taking a 5-month break from “real” project blogging. I won’t bore y’all with the details, but suffice to say that a pretty unremarkable combination of “not doing very much” and “not wanting to write about the stuff I did” was to blame. However, in that time I’ve built up a small pile of finished projects, so hopefully I’ll be able to get back into the swing of things over the coming months. 🙂
The timeline in my head was that I would do major foamcore construction of the buildings in the Fall, and then take a break for a few months before resuming work on the surface detail in the new year. And for the most part, that timeline has held up– the work you’ll see here was mostly completed in October and November of 2017, and I’m prepping the next stages to start in the next month or two. So, yay for vaguely accurate projections. 😀