Posts in: "Space Men"

I made a movie

datetime March 9, 2019 9:51 AM

I don’t have any projects ready to blog about this month, but I did put together something y’all might find interesting, so let’s take a quick look at that instead. 🙂

Someone on WGC Infinity asked for tips on sculpting the mechanical muscle underlay that powers Heavy Infantry armor. I’ve sculpted quite a bit of it over the years, and it’s actually a fairly interesting topic, so I spent an evening recording a demonstration for him.

Hopefully someone finds it useful. ^_^

Aaaaaand that’s it for today. I’m finishing up a small army for Adepticon at the end of March, so I should have some cool stuff to show off next month. 🙂


The Orienteering Continues

datetime February 10, 2019 12:58 PM

As I mentioned three months and two blog posts ago, I started up a Dungeons & Dragons game with some colleagues at work. I DMed throughout the Fall, and for the Winter, I’ve swapped seats with the other experienced player. I’m now playing a character as he runs the group through a published module. We’ll likely keep rotating in bursts (at least until everyone loses interest and we stop playing. 😛 ).

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Milk & Cookies & Heavy Resource Extraction

datetime December 26, 2018 1:51 PM

Sometimes I make pretty things.

Other times I make cool things.

And still other times, I make dumb things.

Today is a dumb thing.

Let’s make an Infinity-scale Christmas village.

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The Orienteering League of Codswall

datetime November 25, 2018 5:17 PM

I have a computer-y job in a department with other computer-y people. Given this, I probably shouldn’t have been as surprised as I was when, as the department expanded during my decade-long tenure from 3 humans to 14, around half of the people in the department turned out to be nerds of various stripes. As a result, we do a bit of mild group nerdery within the department– mostly lunchtime boardgames and Magic, and regular conversations about video games, superhero movies, and so on.

During one of these departmental chats in July, one of the nerds mentioned Dungeons & Dragons, and his neighbour mentioned that he had never played it, but always wanted to try. Fast-forward a few weeks, and I ended up volunteering to run a few sessions of D&D after work to let any curious parties see what the game is like.

Because most of the players were brand new to D&D and I didn’t really relish the idea of starting the first session with a forty-minute lecture explaining the thirty-eight different character classes, I decided to try out an idea proposed by Matt Colville, who is a super thoughtful dude who posts DMing advice on YouTube: since I already owned a decent collection of painted miniatures, why not handle character creation by showing the players a variety of different minis, and then having each person pick the one that they find the coolest or most evocative.

I liked this idea for several reasons. First of all, instead of having to read through all of the classes in the game to decide what they wanted to play, each player just needs to consider the 2 or 3 classes that best match the mini they picked, which dramatically reduces the amount of complexity each of them needs to wade through. Also, on a more practical level, it allowed me to frontload any miniature painting before the campaign started instead of trying to paint minis and plan adventures at the same time.

I announced the proposal to my group (more on this later), and only then did I go home, open my D&D miniatures case, and come to two realizations:

  • Realization #1: “I don’t have nearly as many D&D minis as I thought I did.”
  • Realization #2: “Wait… do I have, like, ANY female miniatures?”

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Classified Deck – Season 10 Update

datetime October 26, 2018 3:09 PM

After a bit of a delay caused by the size of the task unexpectedly quadrupling, I have finally finished updating my Classified Objective Deck for Season 10! You can download the new versions on my Infinity Tools page.

In addition to containing more objectives, the new cards needed indicators for several new elements– specialist icons, a differentiator for Normal/Extreme Mode, and– because my old cards were made before it existed– Intelcom. My old card design didn’t have any really convenient places to put these things, so I went ahead and completely redesigned the card layout to cleanly integrate the new elements. Doing this allowed me to shift things around and open up more space for the main text area, which should hopefully make things marginally easier to read.

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