As promised, here are the rules for the Thunderdome format, taken from the event posting for last month’s event. Hopefully someone will find it informative. 🙂
-Spud
1.0 – Event Rules
- 1.1 – Thunderdome List Construction Rules
- Thunderdome is a multiplayer format that supports anywhere from 4 to 8 players at a time.
- Each player’s army consists of only three models: three Warcasters/Warlocks (hereafter referred to collectively as “Casters”) from the same faction. There are no warjacks, warbeasts, solos, units, or anything else in play.
- Warlocks use the mechanics for Focus instead of Fury– they gain their full Fury value at the start of the turn, and overcharge instead of transferring.
- Ignore Pacts and Contracts when constructing your pool.
- Each Caster choice can only ever bring one model to the table. No Halfjacks, no Keg Carrier, only one Coven member, Goreshade has no feat, etc. Yes, this makes some casters a bad choice in the format.
- The Casters are considered to share a battlegroup.
- 1.2 – Additional Rules
- Game Board: The board is a circle 3ft in diameter. The outer rim is divided into eight deployment zones; each player chooses a deployment zone through democratic elbowing, and may deploy models up to 3″ from that zone’s board edge.
- Friendly Neighbors: Take note of the players who deploy in the spaces adjacent to you. You cannot damage or otherwise affect that player’s Casters in any way until that player has killed an enemy model. (In other words, you’ll need to walk a bit to find your first victim)
- Combat Has Consequences: Models cannot be healed (exception: models with Tough can still heal 1 point on a successful roll), cannot be repaired, and cannot regenerate power fields in any way. Once damage is inflicted, it cannot be removed.
- Spite Turns: Once all of a player’s Casters have been eliminated, that player continues to have turns. Whenever that player’s turn comes up, he may select one model anywhere on the board and place it anywhere completely within 3″ of its current location. That model’s controller may then turn that model to face any direction. If the owner of that model attempts to influence your choice of where to move that model in any way, you may instead place that model anywhere on the board and turn it to face any direction of your choosing. You are encouraged to put it in the most precarious and/or disruptive location you can possibly think of, and then smile coldly at the folly of the model’s owner. Continue reading



