So, right off the bat, I want to explain that it’s taken me four months just to figure out how to present what I’m about to share with you. It’s a sprawling project that incorporates narrative fiction, detailed mission writeups, character art, terrain work, web design, and a ton of homebrew rules. I’ve tried to assemble written, audio, and video commentaries to present what I built, but in each case, I found that giving my usual detailed blow-by-blow of the work just ended up being really long and tedious. I keep going back to the drawing board to find a new way to encapsulate everything for you, and I keep coming up with bad solutions.
I’ve been at this for five months, and I don’t think I’m going to have any more success in the next five than I did in the last five. So rather than continue this fruitless struggle, I’m going to concede that I will probably never figure out a way to present the project with all of the context that I would have wanted. It was just too big.
So, yaknow what?
Screw it. I won’t even bother.
Behold the monster that devoured Spud’s summer:
If anyone’s unsure about whether to click that link, here’s a quick FAQ to explain what it is.






