First up: YAAAAAY CHRISTMAS GRAPHICS!
Second: Sorry for the extreme dry spell on the update front. The reason I haven’t had much to show this year is that I’ve spent easily 70% of my modeling time between March and October of this year working on a single large project. It represents the bulk of my productive output in 2013, but I didn’t want to reveal it until it was completely finished. I originally thought it would be done in May, then amended that to August, and then Christmas. It was finally looking like I would meet that last deadline, and then…
I burned it.
Well, not the whole thing. But about 30% of the Fimo project’s work to date was baked too hot and destroyed, and I’ve been too depressed to restart that component just yet. As such, I’ve deferred any further work on the project to 2014, and am using my time to work on holiday projects instead. As a result, I’ll have at least three projects to show you in December, including a holiday-themed conversion, a terrain project that I’ll be lugging down to Templecon this coming February, and finally, flat-out the best model I have ever sculpted. All three projects are in various stages of completion, and I expect to have all of them posted up by the end of December.
Next, I’m building an entirely new, heavily converted 50pt army to bring to Templecon, and I’ll post some updates on that during January.
And then, after all of that is done, I can hopefully work up the courage to rebuild what I ruined and finish the 12-Month Sculpting Project From Hell.
I promise it’ll be cool when it’s done, though. Maybe not worth a year’s wait, but definitely cool nonetheless. 🙂
-Spud