Repossession

Mega-Battle Format & Options

Mission Briefing

Node 386/Blue/Abstract

It is time to complete our work here, Commander.

The human data network has proven to be easily manipulated, furnishing me with the locations of all of my remaining property. The human political organization responsible for the theft had planned to disperse the materials to other human-occupied worlds in an effort to prevent their retrieval, but they have grown fearful in the wake of our offensive. The remaining materials have been gathered within a fortified compound 0.014 rotational degrees north of the human city.

The humans believe that this consolidation will permit a more effective defense of the materials. This is true. However, it will also dramatically simplify the process of their retrieval.

The human defenses are formidable. Antiaerial weaponry prevents vertical insertion. High walls and conventional military forces render a ground assault possible, but inefficient. To ensure success in this operation, my agents will provide support from unconventional vectors.

The bulk of the human defensive perimeter is protected by automated defensive emplacements, controlled remotely by subroutines of the human artificial intelligence. An assault team coordinated by Noctifer-Agent Keeskreet is already mobilizing to expunge any records of the humans' analysis of the materials provided to them by the Concordat from the nearest human data hub, a task equally as important as the destruction of the samples themselves. The implication of our hackers into the human datanet in furtherance of this objective will also provide the opportunity for an infiltration of the emplacements' control routines, allowing our forces to assume control over the fortified compound's defensive emplacements and security barriers, converting them from a hindrance to an enhancement of our assault.

Augmenting the automated defenses, the facility will likely be protected by a secondary perimeter of biological actors. Your forces will engage these humans conventionally, but an additional resource has been assigned to assist you: the last Plasma Driver remaining in the system from our initial assault on the planet. I have held it cloaked in the shadow of the planet's larger moon, but have tasked the Commisariat to move it into position to provide coordinated fire support upon the facility and its defenders. As always, this weapon will require precise targeting assistance from ground forces to ensure maximum destructive value.

Assisted by these supportive resources, your forces will infiltrate the human complex and destroy all remaining traces of the Exrah's treason. Leave none of my works in their hands.

This task takes precedence above all other efforts in this region of space. As such, you are authorized for any personnel or material resource that you deem beneficial to the operation.

Given the overwhelming resources and coordination being allocated to this assault, its outcome has been determined to be without possibility of failure except that inevitably introduced by the involvement of organic agents. If such a failure occurs, the consequences for the agents responsible will be severe.

Do not render this outcome necessary, Commander.

Do not fail.

Mission Objectives

Special: Achievement of mission objectives during the mega-battle directly awards League Points.

Human Coalition

    Site A

  • 3 Preserve the alien stockpiles
  • Site B

  • 1 Preserve the research data
  • Site C

  • 2 Shut down the Plasma Driver

Combined Army

    Site A

  • 3 Destroy the stolen technology
  • Site B

  • 2 Eradicate the research data
  • Site C

  • 1 Maintain control over the Plasma Driver

Mega-Battle Structure

  • The Mega-Battle is comprised of three Mission Sites, one of which has two separate Game Boards.
  • Players at all Sites will play their games in a synchronized fashion. Once a Mission Site reaches the end of Round 1, the players there will wait for all games to reach the same point. Before continuing.
  • Mission objectives at sites B and C are capable of affecting the other Mission Sites. At the end of each Game Round, any cross-Site effects that were generated that round will be executed, and then the next Game Round will proceed at all sites.
  • It is recommended that players at all sites resolve as much as they can of their cross-Site effects in advance to avoid creating excessive delays-- only save the elements that depend on impacts elsewhere. E.g.,
    • at Site B, you might execute the Puppeteer hacking program to Possess a turret at Site A; if successful, the turret's BTS save should be saved for between Game Rounds.
    • at Site C, determine beforehand which player controls the Firing Console and whether the gun is still online; the actual BS Attack roll should be saved for between rounds as the desired target may move to an ineligible position later in the round.
  • Players have the option of purchasing any campaign special characters who survived their missions for the mega-battle. Their stats and costs are reproduced below.

Human Coalition Special Characters

  • Administrator Jayanti: Administrator Jayanti costs 24pts and 0.5 SWC

  • LI
    (Hackable)
    Administrator Jayanti
    MOV CC BS PH WIP ARM BTS W S
    4-4 11 10 12 15 0 3 1 2
    Abilities CH: Camouflage, Sixth Sense Lv.2, V: No Wound Incapacitation
    Equipment: Cube 2.0, Hacking Device Plus, Sensor
    Weapons: Nanopulser, Electric Pulse

    Administrator Jayanti is a character model and is therefore subject to rules for Character Death.

  • Lao Shui: Imperial Agent Lao Shui and her Tóngshī remote cost 55pts and grant +1 SWC.

  • HI
    (Hackable)
    Imperial Agent Lao Shui, Lion Rank
    MOV CC BS PH WIP ARM BTS W S
    4-4 21 12 12 15 3 6 2 2
    Abilities Lieutenant, Martial Arts Lv2, Specialist
    Equipment: Cube
    Weapons: Combi Rifle, Monofilament CCW
    REM
    (Hackable)
    Tóngshī
    MOV CC BS PH WIP ARM BTS W S
    4-4 13 12 12 13 4 3 1 5
    Abilities G:Synchronized, Mimetism, Spotter
    Equipment: Minesweeper
    Weapons: 2 ADHL, 2 Light Flamethrower, Smoke Grenades, Electric Pulse

    Lao Shui is a character model and is therefore subject to rules for Character Death.

  • Col. Dunstan: Colonel Edgar Dunstan costs 27pts.

  • LI
    Colonel Edgar Dunstan
    MOV CC BS PH WIP ARM BTS W S
    4-4 14 12 11 14 1 0 1 2
    Abilities Advanced Command, Lieutenant, Sixth Sense Lv.2
    Equipment: Cube, AutoMedkit
    Weapons: Combi Rifle, Antipersonnel Mines, Pistol, Knife

    Edgar Dunstan is a character model and is therefore subject to rules for Character Death.

Combined Army Special Characters

  • Bok Sorak: Bok Sorak costs 35pts.

  • MI
    Foremost General Bok Sorak
    MOV CC BS PH WIP ARM BTS W S
    4-2 16 12 13 14 3 0 1 2
    Abilities Morat, Lieutenant, Inspiring Leadership, Immunity: Shock
    Equipment: Cube, Multispectral Visor Lv2
    Weapons: Combi Rifle, Assault Pistol, Grenades, CCW

    Bok Sorak is a character model and is therefore subject to rules for Character Death.

  • Krasz Volok: Superior Delegate Krasz Volok costs 39pts and 0.5 SWC.

  • MI
    Superior Delegate Krasz Volok
    MOV CC BS PH WIP ARM BTS W S
    4-2 23 12 14 13 2 3 1 2
    Abilities Morat, AD: Combat Jump, Executive Order, Natural Born Warrior, Specialist, V: Dogged
    Equipment: Cube
    Weapons: Vulkan Rifle, D-Charges, Zero-V Smoke Grenades, Pistol, AP CCW

    Krasz Volok is a character model and is therefore subject to rules for Character Death.

  • Noctifer-Agent Keeskreet wishes his compatriots good fortune in the battle ahead, and looks forward to hearing about it afterward.