Site C - Attack/Defend Scenario
Special: Achievement of mission objectives during the mega-battle directly awards League Points.
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Hackers at Site B have access to the Unseal program, which can unlock locked doors.
Once unlocked, an Airlock functions like a standard "Star Trek Door™".
All models gain Super Jump while within the Zero-G zone. Models without Zero-G terrain training are reduced to 4-2 movement speed (unless already slower than this); models with Zero-G terrain training increase their speed to 6-4 (unless already faster than this).
Hackers at Site B have access to the Sabotage program, which can temporarily disable Conduits. An Engineer in base contact with a Sabotaged Conduit can clear its effect with a normal WIP roll.
Optionally, an Attacking model with the Engineer special skill may attempt to determine the function of the various Conduits by succeeding on a normal WIP roll as a short skill while within the Generator Room. On a success, the Defender identifies the function of each Conduit. On a failure, the roll may be reattempted as many times as necessary, spending the corresponding short skill each time.
| LI |
Gunnery Technician | ||||||||
| MOV | CC | BS | PH | WIP | ARM | BTS | W | S | |
| 4-4 | 9 | 12 | 10 | 12 | 0 | 0 | 1 | 2 | |
| Equipment: | Cube | ||||||||
| Weapons: | Pistol | ||||||||
The Gunnery Technician does not receive an Active Turn, but may perform AROs against any Attacking model.
Determine who controls the Plasma Driver before the End of Round Effects phase, but save final target selection and the attack roll for that phase.
| Plasma Driver | |||||
| DMG | Burst | Ammo | Properties | ||
| 16 | 1 | Plasma | Anti-Materiel, Speculative Fire, Impact Template (large cirular) | ||
| 0-150 km | 150-300 km | 300-450 km | 450-600 km | 600+ km | |
| -3 | 0 | +3 | -6 | ||
Forward Observers at Site A can apply the Painted Target state, which works like "Targeted" but only helps the Plasma Driver.
The Plasma Driver is situated 371km above Site A, but the weapon can only be centered on models and points in space that are outdoors and visible from overhead; as such, models inside closed buildings or underneath catwalks cannot be directly targeted, though they may be affected if caught in the splash of the template area.
The Plasma Driver can target empty ground with Speculative Fire, and is an Anti-Materiel weapon.
Walls at Site A have ARM 8 and STR 2.
The Plasma Driver is not considered to have LoF directly to any model, and must therefore perform Speculative Fire attacks. The operator of the Plasma Driver benefits from the normal bonuses of the Targeted state if firing at a model in the Painted Target state (ignoring the -6 penalty for Speculative Fire and gaining a +3 bonus to its BS Attack roll).
The impact template of the Plasma Driver is enormous, and dodging out of its way is quite difficult. As a result, AROs to dodge the Plasma Driver are made at PH - 6. Additionally, due to the size of the template, damage to any wall by the Plasma Driver will create an opening 3" across.
If any attack roll to fire the Plasma Driver misses, the impact template will deviate 16" in a randomly-determined direction.