Site E - Balanced Scenario
Administrator Jayanti
Commander, there is a matter that wish you to investigate. It is... sensitive in nature.
ALEPH has done what it can to restrict Governor Prescott's secure network access, but he has nonetheless accessed a large amount of classified data. Nearly all of his inquiries relate to a set of secret PanOceanian installations on the Western continent, but for reasons which at first were rather confusing, he also spent quite some time this morning performing a trace on an encrypted transmission.
The transmission originated on Yu Jing comm channels, but the recipient was somewhere within the alien network. This is extremely alarming, especially given recent events.
The Governor was able to trace the circuitous rerouting of the transmission to its source-- a disused ALEPH comm relay on an island of the Yinfeng Archipelago. You are to travel there and prevent the agents of the Evolved Intelligence from having any direct contact with the individual responsible for the transmissions.
Oh, yes-- I should have mentioned. The individual is... known... to ALEPH. The routing program he used is rather unique. This person is extraordinarily dangerous, and should not be trifled with. More importantly, however, his cube is loaded with a decade of stolen information on subjects you cannot even imagine.
Do not allow him to follow into enemy hands.
To make sure of it... kill him yourself.
Good luck, Commander.
If 4 Tech Coffins have been searched and Agent 696 has not been found, he is automatically in the last unsearched Tech Coffin.
| LI (Hackable) |
Agent 696 | ||||||||
| MOV | CC | BS | PH | WIP | ARM | BTS | W | S | |
| 4-4 | 17 | 13 | 12 | 14 | 1 | 6 | 1 | 2 | |
| Abilities | CH: Camouflage, Hacker, Martial Arts Lv.1, Neurocinetics, Regeneration | ||||||||
| Equipment: | Cube, Assault Hacking Device | ||||||||
| Weapons: | Combi Rifle, Antipersonnel Mines, Assault Pistol, Shock CCW | ||||||||
Agent 696 does not receive an active turn, but may perform AROs against any model he considers hostile (which is everyone). All of his AROs are determined by the reactive player.
At the end of any order that is spent anywhere on the table, if Agent 696 is completely out of the LoF of all enemy models, he will vanish. Replace him with a Camouflage marker and place it 2" closer to the nearest table edge. If Agent 696 reaches the board edge, he will escape the mission site.
If any player collects Agent 696' Cube, that player will secure the Ubiquitous Network Node
| MI |
Superior Delegate Krasz Volok | ||||||||
| MOV | CC | BS | PH | WIP | ARM | BTS | W | S | |
| 4-2 | 23 | 12 | 14 | 13 | 2 | 3 | 1 | 2 | |
| Abilities | Morat, AD: Combat Jump, Executive Order, Natural Born Warrior, Specialist, V: Dogged | ||||||||
| Equipment: | Cube | ||||||||
| Weapons: | Vulkan Rifle, D-Charges, Zero-V Smoke Grenades, Pistol, AP CCW | ||||||||
Krasz Volok is a character model and is therefore subject to rules for Character Death.
Battle Prep rewards apply a bonus to all friendly players during the Week 5 mega-battle.
Benefit: During Week 5, each allied player may place a Deployable Repeater anywhere up to the center line of the board during his deployment.