WarGames

Site E - Balanced Scenario

Mission Objectives

  • 5 Kill more than 225 enemy Army Points
  • 3 Kill between 151 and 225 enemy Army Points
  • 2 Kill between 75 and 150 enemy Army Points
  • 3 Collect the Hacker's cube
  • 2 Your Spec-Ops either damages an enemy model, or succeeds on a roll that completes an objective.

Terrain

  • A secret ALEPH research facility on the Yinfeng Archipelago.

Deployment & Setup

  • Both players will deploy on opposite sides of the game table, in a standard Deployment Zone 12 inches deep.

Special Rules & Objectives

  • Tech Coffins: There are 5 Tech Coffins scattered around the facility. As a short skill while in base contact with a Tech Coffin, a Specialist model may make a WIP roll to open it. On a failure, the roll may be repeated as many times as necessary, spending the corresponding short skill each time. On a success, the tech coffin opens. Roll on the following chart to determine its contents:
    • 1-8: Antipersonnel mine which immediately explodes, targeting the specialist who opened the Tech Coffin.
    • 9-12: Agent 696. Place him on the board in base contact with the specialist who opened the Tech Coffin.
    • 13-20: E/M Grenade which immediately explodes.
  • If 4 Tech Coffins have been searched and Agent 696 has not been found, he is automatically in the last unsearched Tech Coffin.

  • The Hacker: The human hacker is hiding somewhere in the facility. The Hacker has the following profile:

  • LI
    (Hackable)
    Agent 696
    MOV CC BS PH WIP ARM BTS W S
    4-4 17 13 12 14 1 6 1 2
    Abilities CH: Camouflage, Hacker, Martial Arts Lv.1, Neurocinetics, Regeneration
    Equipment: Cube, Assault Hacking Device
    Weapons: Combi Rifle, Antipersonnel Mines, Assault Pistol, Shock CCW

    Agent 696 does not receive an active turn, but may perform AROs against any model he considers hostile (which is everyone). All of his AROs are determined by the reactive player.

    At the end of any order that is spent anywhere on the table, if Agent 696 is completely out of the LoF of all enemy models, he will vanish. Replace him with a Camouflage marker and place it 2" closer to the nearest table edge. If Agent 696 reaches the board edge, he will escape the mission site.

  • Collect the Hacker's Cube: Any model may collect Agent 696' cube by reducing him to a Null state with a melee attack or by performing a Coup de Grace against him while he is in the Unconscious state.
  • If any player collects Agent 696' Cube, that player will secure the Ubiquitous Network Node

  • Krasz Volok: Superior Delegate Krasz Volok must be included in the Combined Army's force at a cost of 39pts and 0.5 SWC.

  • MI
    Superior Delegate Krasz Volok
    MOV CC BS PH WIP ARM BTS W S
    4-2 23 12 14 13 2 3 1 2
    Abilities Morat, AD: Combat Jump, Executive Order, Natural Born Warrior, Specialist, V: Dogged
    Equipment: Cube
    Weapons: Vulkan Rifle, D-Charges, Zero-V Smoke Grenades, Pistol, AP CCW

    Krasz Volok is a character model and is therefore subject to rules for Character Death.

     

Battle Prep: Ubiquitous Network Node

Battle Prep rewards apply a bonus to all friendly players during the Week 5 mega-battle.

Benefit: During Week 5, each allied player may place a Deployable Repeater anywhere up to the center line of the board during his deployment.