Site D - Balanced Scenario
Daryādār Esfir Kadivar,
Coalition 3rd Fleet
Commander, we have a unique opportunity to foil the plans of our alien adversary.
ALEPH has analyzed the recent string of Combined Army assaults, most of which which have focused on corporate research labs in remote locations. As you have likely been briefed, the operators of these installations have turned out to be in possession of alien contraband obtained through some unknown means-- plasma weaponry, genetic treatments, and even a few live Exrah. These corporations vary wildly in nationality and specialization, but when ALEPH looked into their tax records, it found a common thread-- each one registered transactions around fourteen months ago with something called the Sage Group. They're a trading company registered on Bourak, licensed to move cargo to Paradiso.
That license, incidentally, was used exactly once, fourteen months ago, to move one ship's worth of material to a cargo yard in low orbit over the planet. After that, nothing-- they filed no taxes this year, and intelligence officers sent to their registered headquarters found an empty farmhouse.
Why do I mention all of this?
Because that orbital cargo yard is still there, and our pings to the yard's automated inventory system have turned up container registries that match some of the cargo Sage droppped off there a year ago.
Still not interested?
A nearby sensor buoy picked up what we're pretty sure was a cloaked alien probe doing a flyby past the yard an hour ago.
Everyone the Sage Group traded with has been cleaned out. The cargo in this yard is the last trace we have of their activity, and the enemy now know that as well. They could be by to claim it any minute now.
Make sure they go home disappointed, Commander.
All models gain Super Jump while within the Zero-G zone. Models without Zero-G terrain training are reduced to 4-2 movement speed (unless already slower than this); models with Zero-G terrain training increase their speed to 6-4 (unless already faster than this).
Once detached, any model may pick up Suspect Cargo from the ground or take it from a friendly, unconscious, or immobilized model by spending a short skill while in base contact with the Suspect Cargo.
Suspect Cargo containers are enormous and difficult to move; a model carrying Suspect Cargo has its MOV value reduced to 2-2. However, the container blocks LoF to models behind it (even while being moved). The bulk of the Suspect Cargo also makes it slow to swing around in space; any model that moves while carrying Suspect Cargo can rotate the cargo a maximum of 45 degrees around itself during any given Order.
and
Each player who Extracts one or more Suspect Cargo will secure the Excess Cargo Battle Prep for his team during the Week 5 Mega-Battle.
Battle Prep rewards apply a bonus to all friendly players during the Week 5 mega-battle.
Benefit: During Week 5, at the start of the game, each allied player gains an additional command token.