Site D - Attack/Defend Scenario
Col. Edgar Dunstan
I'm sorry, Commander, but there's been a change of plans. An alarm was just raised at a secure research center ten klicks north of Aritya. I know your team were heading home, but you're the only unit we have in that corner of Septentria with high enough security clearance.
The facility is operated by Hœnir Omnicraft under special contract for the Hexaedron. You know what that means-- whatever you see in there, you didn't see it. Understood?
We don't have much information right now. Hœnir security says they were tracking something strange moving around the facility for a while until their internal sensors cut out about an hour ago. The merc guards running the facility say everything's fine, but none of their lab monkeys are responding to calls.
Best case, the mercs are negotiating for an unofficial raise.
Worst case, we've got bugs.
We're sending you in to find out which it is. And Commander, the Hexaedron wants one of the guards alive. Don't look at me like that, those spooks don't explain themselves to me, either. They told me, and now I'm tellin' you, and that's all I got for you.
I hate sending you in blind and tired, son, but I know you're up for it.
Stay sharp.
Node 385/Blue/Tangible
Node 385/Blue/Tangible has completed its research at the human weapons lab. The Muted humans at that location had acquired several pieces of Our technology, the secrets of which continue to elude their meager intellect.
Several of the samples match the production signature of the items We seek. Further inquiries will be made of our informant.
Human communication chatter was intercepted indicating their imminent arrival; this hardware node withdrew to avoid detection. Several Illuminated humans were tasked with incinerating the facility and themselves to conceal evidence of Our inquiries, but the scheduled ignition was not observed.
Scans indicate that human reinforcements are still inbound, so the disruption must be due to an undetected Muted human; 385/Blue/Tangible's sensory hardware will be queued for diagnostics. In either case, that node is not equipped to repel a human incursion of the anticipated magnitude and composition.
Detailed evidence of 385/Blue/Tangible's research must be erased. A human construct was repurposed to assist the Node's inquiries; its data core must be manually wiped to ensure thoroughness. Modifications to the construct render it unlikely that it would be able to interface with the facility's network, but a possibility nonetheless exists that this may have occurred, so the facility's mainframe should be incinerated as well.
Detection is no longer avoidable. Destruction of evidence is deemed to be of greater importance than your squad's survival.
Do not fail.
As a short skill, any Defending specialist model in base contact with the Corrupted Remote may attempt to capture its Memory Core by succeeding on a normal WIP-3 roll as a short skill; models with the Engineer ability ignore the -3 penalty. This roll be re-attempted as many times as necessary, spending the necessary orders each time. Each time a model fails the roll to capture the Core, it is zapped by the remote's electric pulse; the model must succeed on a BTS save against damage 13. On a failed roll, the model enters the Immobilized-1 state and is pushed 1" directly away from the Corrupted Remote.
Once captured, the Memory Core is represented by a marker and can be carried by any model. Any model can take the Memory Core from the ground, from the hands of an Unconscious or Immobilized figure, or from an allied troop in a Normal state, by entering base contact and spending one short skill.
To safely extract the Memory Core, a Defending troop carrying the Memory Core may spend one long order while within its own Extraction Zone. Remove an extracted Memory Core from the game board.

Any Attacking model in base contact with a Guard in the Immobilized or Unconscious state may attempt to pick up that Guard's body by succeeding on a PH roll as a short skill (models with Doctor or Paramedic get a +3 bonus to this roll). This roll may be re-attempted as many times as necessary, spending the necessary orders each time.
Once picked up, the Guard's body is represented by a marker and can be carried by any model. Any model can take the Guard's body from the ground, from the hands of an Unconscious or Immobilized figure, or from an allied troop in a Normal state, by entering base contact, spending one short skill, and succeeding on a normal PH roll.
To safely extract the Guard's body, an Attacking troop carrying a Guard's body must spend one long order while within its own Extraction Zone. Remove an extracted Guard from the game board.
Once located, any Specialist model in base contact with the Medic's Crash Coffin may attempt to Synchronize with the Medic by succeeding on a normal WIP roll as a short skill. This roll may be re-attempted as many times as necessary, spending the necessary orders each time.
Once the Medic is secured, a player may extract the Medic by spending a long order while the Medic is within that player's Extraction Zone.
Any player who extracts the Medic secures the Kaplan Doctor Ally for his Faction (see below).

An Ally is a model that has joined your cause and will fight for one player in your faction for the remainder of the league. Once secured in a mission, the Ally must be allocated to one player in the Faction. The Ally may be included in that player's army in all subsequent rounds without paying its Cost or SWC.
If an Ally ends a game in the Unconscious, Dead, Seed-Embryo, or Sepsitorized state, it is subject to the campaign rules for Character Death. If it fails its Medevac and/or Cubevac rolls, the Ally is lost for the remainder of the league.