Site D - Attack/Defend Scenario
As a short skill, any Defending specialist model in base contact with the Corrupted Remote may attempt to capture its Memory Core by succeeding on a normal WIP-3 roll as a short skill; models with the Engineer ability ignore the -3 penalty. This roll be re-attempted as many times as necessary, spending the necessary orders each time. Each time a model fails the roll to capture the Core, it is zapped by the remote's electric pulse; the model must succeed on a BTS save against damage 13. On a failed roll, the model enters the Immobilized-1 state and is pushed 1" directly away from the Corrupted Remote.
Once captured, the Memory Core is represented by a marker and can be carried by any model. Any model can take the Memory Core from the ground, from the hands of an Unconscious or Immobilized figure, or from an allied troop in a Normal state, by entering base contact and spending one short skill.
To safely extract the Memory Core, a Defending troop carrying the Memory Core may spend one long order while within its own Extraction Zone. Remove an extracted Memory Core from the game board.

Any Attacking model in base contact with a Guard in the Immobilized or Unconscious state may attempt to pick up that Guard's body by succeeding on a PH roll as a short skill (models with Doctor or Paramedic get a +3 bonus to this roll). This roll may be re-attempted as many times as necessary, spending the necessary orders each time.
Once picked up, the Guard's body is represented by a marker and can be carried by any model. Any model can take the Guard's body from the ground, from the hands of an Unconscious or Immobilized figure, or from an allied troop in a Normal state, by entering base contact, spending one short skill, and succeeding on a normal PH roll.
To safely extract the Guard's body, an Attacking troop carrying a Guard's body must spend one long order while within its own Extraction Zone. Remove an extracted Guard from the game board.
Once located, any Specialist model in base contact with the Medic's Crash Coffin may attempt to Synchronize with the Medic by succeeding on a normal WIP roll as a short skill. This roll may be re-attempted as many times as necessary, spending the necessary orders each time.
Once the Medic is secured, a player may extract the Medic by spending a long order while the Medic is within that player's Extraction Zone.
Any player who extracts the Medic secures the Kaplan Doctor Ally for his Faction (see below).

An Ally is a model that has joined your cause and will fight for one player in your faction for the remainder of the league. Once secured in a mission, the Ally must be allocated to one player in the Faction. The Ally may be included in that player's army in all subsequent rounds without paying its Cost or SWC.
If an Ally ends a game in the Unconscious, Dead, Seed-Embryo, or Sepsitorized state, it is subject to the campaign rules for Character Death. If it fails its Medevac and/or Cubevac rolls, the Ally is lost for the remainder of the league.