N3 HACKING HELPER

Reference

Tables & Stuff

Selection Summary

Add Booty and Metachemistry selections using the tabs at right.

 

This section has nothing to do with hacking-- instead, it's all of the other stuff I find hard to remember.

Yeah... it turns out this game
is pretty complicated. :/

Booty Lv.1

  • Immediately after deploying each friendly model with Booty Lv.1, that model gains a bonus rolled from the following chart:
  Roll Booty
-
+
0
1-3+1 ARM
-
+
0
4EXP CCW
-
+
0
5Light Shotgun
-
+
0
6+4 ARM
-
+
0
7Grenades
-
+
0
8ADHL
-
+
0
9Light Grenade Launcher
-
+
0
10Light Flamethrower
-
+
0
11Panzerfaust
-
+
0
12E/M Grenades
-
+
0
13E/M CCW
-
+
0
14-15+2 ARM
-
+
0
16X Visor
-
+
0
17Monofilament CCW
-
+
0
18Combi Rifle
-
+
0
19AP Rifle
-
+
0
20AutoMedKit

Booty Lv.2

  • Immediately after deploying each friendly model with Booty Lv.2, that model gains a bonus rolled from the following chart:
  Roll Booty
-
+
0
1-2+1 ARM
-
+
0
3Chain Rifle
-
+
0
4AutoMedKit
-
+
0
5Nanopulser
-
+
0
6Panzerfaust
-
+
0
7MULTI Sniper RIfle
-
+
0
8Smoke Grenades
-
+
0
9CH: Mimetism
-
+
0
10+2 ARM
-
+
0
11MULTI Rifle
-
+
0
12Multispectral Visor Lv.1
-
+
0
13Breaker Rifle
-
+
0
14-15Adhesive Launcher
-
+
0
16+3 ARM
-
+
0
17Flash Pulse
-
+
0
18Motorcycle (MOV 8-6)
-
+
0
19ODD
-
+
0
20HMG

Metachemistry Lv.1

  • Immediately after deploying each friendly model with Metachemistry Lv.1, that model gains a bonus rolled from the following chart:
  Roll Metachemistry
-
+
0
1-3Natural Armor (+1 ARM)
-
+
0
4-5V: Dogged
-
+
0
6Bioimmunity
-
+
0
7-8Enhanced Mobility (MOV: 8-4)
-
+
0
9Reinforced Biotech (+6 BTS)
-
+
0
10-11Enhanced Physique (+3 PH)
-
+
0
12-13V: No Wound Incapacitation
-
+
0
14Sixth Sense Lv.2
-
+
0
15-16Regeneration
-
+
0
17-18Super-Jump
-
+
0
19Climbing Plus
-
+
0
20Total Immunity

Metachemistry Lv.2

  • Immediately after deploying each friendly model with Metachemistry Lv.2, that model gains a bonus rolled from the following chart:
  Roll Metachemistry
-
+
0
1-4+1 ARM & Bioimmunity
-
+
0
5-8V: Dogged & Total Immunity
-
+
0
9-126-4 MOV & Super Jump
-
+
0
13-166-4 MOV & Climbing Plus
-
+
0
17-20+3 PH & Regeneration

Martial Arts

  • When making a CC attack, choose ONE level of Martial Arts that the model possesses from the following table and apply the listed modifiers to CC values, Burst, and/or PH.
Level Attack MOD Opponent MOD Damage MOD Burst MOD
1 0 -3 +1 0
2 0 0 +3 0
3 +3 -3 0 0
4 0 0 0 +1
5 0 -6 0 0

Guard

  • When making a CC attack, choose ONE level of Guard that the model possesses from the following table and apply the listed modifiers to CC and PH values.
Level Attack MOD Opponent MOD Damage MOD Burst MOD
1 0 -3 +1 0
2 +3 0 +1 0
3 0 -3 +2 0
4 0 0 +3 0

Protheion

  • Protheion is CC attack. On a successful hit, the target must succeed on a BTS roll against the attacker's PH.
  • When attacking, choose ONE level of Protheion that the model possesses from the following table and apply the listed modifiers to CC values, Burst, and/or PH.
Level Attack MOD Opponent MOD Damage MOD Burst MOD
1 +3 0 +1 0
2 0 -3 +1 0
3 0 0 +3 0
4 0 0 0 +1
5 +3 -3 0 0

Notes

Need somewhere to record camouflage information and other secret stuff?

Well, here you go. Have a random text box.

Classified Objectives

Check Lock

Lock Expires In:

Deck Options

Deck Version
Season 6-8
Contains "Retroengineering"
Season 9+
Contains "Kidnapping"
Selections Locked

An optional setting for tournament play. If enabled, your Classified Objective selections will be saved for 30 minutes (even if you reload the app), and you can't start over and pick new ones until the timer expires.

On
30-minute lock enabled.
Off
Re-select objectives freely.

 

 

Select your options at left, then click the button below to begin choosing your objectives.

Deck Contents

 

Consider Options

 
Default
 
Objective #1
Intelcom: 34
Objective #2
 

Choose Program

Rules for Hacking Device

  • Allows the use of CLAW L1, SWORD L1, SHIELD L1, and all GADGET programs.
  • This piece of equipment allows players to enlist REMs in their Army List.

Special Category: EI

  • Unless specified the contrary, all the Hacking Devices shown in the Combined Army's Army List possess this Special Category.
  • This Special Category also allows use of the UPGRADE: Sucker Punch Program.

Rules for Hacking Device Plus

  • Allows the use of CLAW L2, SWORD L1, SHIELD L2, and all GADGET programs.
  • Also, it allows use of the following UPGRADE Programs:
    • Cybermask (Toolbox)
    • Sucker Punch (AHP)
    • White Noise (Toolbox
  • This piece of equipment allows players to enlist REMs in their Army List.

Rules for Defensive Hacking Device

  • Allows the use of SHIELD L3 and all GADGET programs.
  • If the user is targeted by a Hacking Attack, it allows application of Firewall MODs.
  • This piece of equipment allows players to enlist REMs in their Army List.

Rules for Assault Hacking Device

  • Allows the use of CLAW L3 programs.
  • This piece of equipment allows players to enlist REMs in their Army List.

Special Category: EI

  • Unless specified the contrary, all the Assault Hacking Devices shown in the Combined Army's Army List possess this Special Category.
  • This Special Category also allows use of the UPGRADE: Stop! Program.

Rules for EVO Hacking Device

  • Allows the use of SWORD L1, SHIELD L2, and all GADGET programs.
  • The EVO Hacking Device allows use of the Tactical Support Systems, a series of automatic and simultaneous Bonuses:
    • EVO Hacking Device allows the use of Hacking Programs in a Coordinated Order.
    • It is not mandatory for all the Hackers in the Coordinated Order to use the same Hacking Program.

    • This piece of Equipment allows players to spend a Command Token to re-roll a single failed Normal or Face to Face WIP roll when declaring the use of a Hacking Program. The player may re-roll just one die, no matter the Burst value of the Hacking Program used.
    • The player who has the second Player Turn may spend a Command Token to deploy one troop with the EVO Hacking Device with one GADGET-EVO Supportware Hacking Program active.
    • During the Deployment Phase the player will place the corresponding Supportware Marker with the EVO Hacking Device bearer on the table.

      This action is not considered a Strategic Use of the Command Token.

    • This piece of Equipment automatically provides a Bonus that nullifies the -6 MOD to the WIP Roll for the Sat-Lock Special Skill for any friendly trooper.
    • An EVO Hacking Device automatically provides a +3 PH Bonus to the Airborne Deployment Special Skill. This bonus is not cumulative with the Controlled Jump Supportware Hacking Program, nor with the Bonus provided by other additional EVO Hacking Devices.
  • This piece of equipment allows players to enlist REMs in their Army List.

Rules for Killer Hacking Device

  • Allows the use of SWORD L2 programs and the UPGRADE Program Toolbox: Cybermask.
  • Always ignores Firewall MODs, even the ones from Defensive and White Hacking Devices.
  • This piece of equipment allows players to enlist REMs in their Army List.

Special Category: EI

  • Unless specified the contrary, all the Killer Hacking Devices shown in the Combined Army's Army List possess this Special Category.
  • This Special Category also allows use of the UPGRADE: Maestro Program.

Rules for White Hacking Device

  • Allows the use of SHIELD L3 and GADGET L1 programs.
  • If the user is targeted by a Hacking Attack, it allows application of Firewall MODs.
  • The White Hacking Device allows the use of the Cyberalert Systems, a series of automatic Bonuses:
    • If the user is the target of any kind of Surprise Shot from within his Hacking Area, he may ignore the negative MOD to his Roll imposed by any level of that Special Skill.
    • In the Reactive Turn, this piece of Equipment allows its user to delay his ARO declaration until after the declaration of the second second Short Skill of the enemy inside his Hacking Area.
  • This piece of equipment allows players to enlist REMs in their Army List.

Rules for Pheroware

  • Allows the use of Attack and Support Pheroware Tactics.

No program selected

Endgame

ATTACK
Target Skill
enemy Wounds Short / ARO
 
Available to...
Normal Plus Defensive Assault
EVO Killer White Pheroware
 
Attacker MOD Opponent MOD Damage Burst
0 0 14 2
 
Summary
Zone of Control. Loss of 1 Wounds.
Requirements
  • The user must possess this Special Skill, the Corahtar Discipline L2 Special Skill, or a piece of Equipment that allows him to use Pheroware Tactics.
  • The target can only be an enemy trooper possessing the Wounds Attribute
Effects
  • In the Active Turn, the user may distribute two WIP Rolls among one or multiple targets.
  • Each successful Roll forces the target to make a BTS Roll versus Damage 14.
  • For each failed BTS Roll, the target loses one point of his Wounds Attribute.
  • The range of this Attack is the user's Zone of Control.

Eraser

ATTACK
Target Skill
enemy Wounds Short / ARO
 
Available to...
Normal Plus Defensive Assault
EVO Killer White Pheroware
 
Attacker MOD Opponent MOD Damage Burst
0 -3 13 2
 
Summary
Zone of Control. State: Isolated.
Requirements
  • The user must possess this Special Skill, the Corahtar Discipline L2 Special Skill, or a piece of Equipment that allows him to use Pheroware Tactics.
  • The target can only be an enemy trooper possessing the Wounds Attribute
Effects
  • In the Active Turn, the user may distribute two WIP rolls among one or multiple targets.
  • In a Face to Face Roll, this Pheroware Tactic program imposes a -3 MOD to the target's Attribute.
  • Each successful Roll forces the target to apply the effects of DT Special Ammunition, which forces him to make two BTS Rolls, versus Damage 13.
  • Failing the BTS Roll causes the target to enter the Isolated state, signified by an Isolated Marker (ISOLATED) in base to base contact.
  • Critical hits with this Attack Tactic cause the target to enter the Isolated state directly, bypassing the usual BTS Roll.
  • The effects of this Pheroware Tactic persist until the opponent cancels the induced state by any of the Cancellation clauses for the state.
  • The range of this Attack is the users Zone of Control.

Hellzone

ATTACK
Target Skill
enemy Wounds Short / ARO
 
Available to...
Normal Plus Defensive Assault
EVO Killer White Pheroware
 
Attacker MOD Opponent MOD Damage Burst
+3 0 13 2
 
Summary
Zone of Control. DT Special Ammo. State: IMM-1
Requirements
  • The user must possess this Special Skill, the Corahtar Discipline L2 Special Skill, or a piece of Equipment that allows him to use Pheroware Tactics.
  • The target can only be an enemy trooper possessing the Wounds Attribute
Effects
  • In the Active Turn, the user may distribute two WIP+3 Rolls among one or multiple targets.
  • Each successful Roll forces the target to apply the effects of the DT Special Ammunition, which obligates him to make two BTS Rolls versus Damage 13.
  • Failing the BTS Roll causes the target to enter the Immobilized-1 state, signified by an Immobilized-1 Marker (IMM-1).
  • The effects of this program persist until the opponent cancels the induced state by any of the Cancellation clauses for the state.
  • The range of this Attack is the user's Zone of Control.

Pandemonium

ATTACK
Target Skill
enemy Wounds Short / ARO
 
Available to...
Normal Plus Defensive Assault
EVO Killer White Pheroware
 
Attacker MOD Opponent MOD Damage Burst
0 -3 14 3
 
Summary
Zone of Control. Breaker Special Ammo. State: Stunned.
Requirements
  • The user must possess this Special Skill, the Corahtar Discipline L2 Special Skill, or a piece of Equipment that allows him to use Pheroware Tactics.
  • The target can only be an enemy trooper possessing the Wounds Attribute
Effects
  • In the Active Turn, the user may distribute three WIP Rolls among one or multiple targets.
  • In a Face to Face Roll, this Pheroware Tactic imposes a -3 MOD to the target's Attribute.
  • Each successful Roll forces the target to make a BTS Roll versus Damage 14 while suffering the effects of Breaker Special Ammunition, which halves its BTS value (see Infinity N3).
  • Failing the BTS Roll causes the target to enter the Stunned state, signified by a Stunned Marker. This Attack Tactic cannot cause the target to lose any points from his Wounds Attribute.
  • Critical hits with this Attack Tactic cause the target to enter the Stunned state directly, bypassing the usual BTS Roll.
  • The effects of this Pheroware Tactic persist until the opponent cancels the induced state by any of the Cancellation clauses for the state.
  • The range of this Attack is the user's Zone of Control.

Blackout (Infowar)

CLAW-1
Target Skill
enemy Comms Short / ARO
 
Available to...
Normal Plus Defensive Assault
EVO Killer White Pheroware
 
Attacker MOD Opponent MOD Damage Burst
0 0 15 1
 
Summary
Hacking Area. State: Disabled
Requirements
  • The target must carry a piece of equipment with the comms equipment Trait (Hacking Device, Repeater, Sniffer...).
  • The target of this Hacking Program need not have the Hackable Characteristic.
Notes
  • The target may declare Reset as his ARO, regardless of his Troop Type (LI, MI, HI...) and even if the Hacking Attack takes place outside of his LoF.
  • However, pieces of Equipment are unable to declare Reset.

List of Comms Equipment:

  • All Hacking Devices
  • Antipode Control Device
  • Biolocator
  • Deflector Lv.1 & Lv.2
  • Deployable Repeater
  • Fast Panda
  • Hungries Control Device
  • Kuang Shi Control Device
  • Nullifier
  • Repeater
  • Sat-Lock
  • Sniffer
  • Tinbot
  • Traktor Mul Control Device
Effects
  • Allows the user to make a WIP Roll against the target.
  • A successfull Roll forces the target to make a BTS Roll versus Damage 15.
  • Failing the BTS Roll causes the target to enter the Disabled state, signified by a Disabled Marker (DISABLED) in base to base contact.
  • The effects of this program persist until the opponent cancels the induced state by whatever means.
  • The range of this program is the Hacker’s Hacking Area.

Gotcha! (Infowar)

CLAW-1
Target Skill
enemy TAG / HI / REM / Hacker Short / ARO
 
Available to...
Normal Plus Defensive Assault
EVO Killer White Pheroware
 
Attacker MOD Opponent MOD Damage Burst
0 0 13 2
 
Summary
2 Turns. Hacking Area. State: IMM-1
Requirements
  • The target must be an enemy with the Hackable Characteristic (HI, TAG, REM...) or an enemy Hacker.
Effects
  • In the Active Turn, the user may distribute two WIP Rolls among one or two targets.
  • Each successful Roll forces the target to make a BTS Roll versus Damage 13.
  • Failing the BTS Roll causes the target to enter the Immobilized-1 state, signified by an Immobilized-1 Marker (IMM-1).
  • The effect of this Hacking Program is Cancelled automatically at the end of the following Player Turn after the declaration of this program, but the induced state may be Cancelled earlier by other means.
  • The range of this program is the Hacker’s Hacking Area.

Overlord (ITAG)

CLAW-1
Target Skill
enemy TAG Short / ARO
 
Available to...
Normal Plus Defensive Assault
EVO Killer White Pheroware
 
Attacker MOD Opponent MOD Damage Burst
0 0 14 1
 
Summary
Hacking Area. Breaker Spec. Ammo. State: POS
Requirements
  • The target must be an enemy TAG.
  • If the target is a Manned TAG, its Pilot/Operator must be inside it.
Notes
Possessed Trooper
MOV CC BS PH WIP ARM BTS STR S
4-4 13 12 * 11 * * * *
NOTE *: Use the trooper's original values.
 
Effects
  • Allows the user to make a WIP Roll against the target.
  • A successful Roll forces the target to make a BTS Roll versus Damage 14 while suffering the effects of Breaker Special Ammunition, that is, using only half its BTS value (see page 108).
  • Failing the BTS Roll causes the target to enter the Possessed state, signified by a Possessed Marker (POS) in base to base contact.
  • The effects of this program persist until the opponent cancels the induced state by whatever means.
  • The range of this program is the Hacker’s Hacking Area.

Spotlight (Infowar)

CLAW-1
Target Skill
enemy Any Short
 
Available to...
Normal Plus Defensive Assault
EVO Killer White Pheroware
 
Attacker MOD Opponent MOD Damage Burst
-3 0 - 1
 
Summary
Turn. Hacking Area. State: Targeted
Requirements
  • You may choose any enemy within range as target of this program.
  • The target of this Hacking Program need not have the Hackable Characteristic.
Notes
  • The target may declare Reset as his ARO, regardless of his Troop Type (LI, MI, HI...) and even if the Hacking Attack takes place outside of his LoF.
  • However, pieces of Equipment (Deployable Repeaters, Sniffers, FastPandas)are unable to declare Reset.
Effects
  • In the Active Turn, allows the user to make a WIP-3 Roll against the target.
  • Upon a successful Roll, the target enters the Targeted state, signified by a Targeted Marker (TARGETED) in base to base contact.
  • The effect of this program is Cancelled automatically at the end of the current Player Turn, but the induced state may be Cancelled earlier by other means.
  • The range of this program is the Hacker’s Hacking Area.

Expel (ITAG)

CLAW-2
Target Skill
enemy TAG Short / ARO
 
Available to...
Normal Plus Defensive Assault
EVO Killer White Pheroware
 
Attacker MOD Opponent MOD Damage Burst
0 0 13 1
 
Summary
Hacking Area. The TAG expels its Pilot
Requirements
  • The target must be an enemy TAG with the Manned Special Skill.
  • The target must not be Possessed.
Notes
  • This Hacking Program cannot interact with Evacuation Devices (ED), such as Escape System or Ejection System (see Infinity. Human Sphere). When used against a TAG with this piece of Equipment, Expel works normally, as described here, but replacing “the Pilot” with “the Operator”.
Effects
  • Allows the user to make a WIP Roll against the target.
  • A successful Roll forces the target to make a BTS Roll versus Damage 13. Failing the Roll forces the opponent to place, at the end of the Order, the Pilot model in base to base contact with the TAG.
  • From that point on, the opponent must substitute the Pilot profile for the TAG’s.
  • For the opponent to be able to use the TAG’s Troop Profile instead of the Pilot’s, the Pilot must declare a Short Movement Skill (or an ARO) to mount the TAG again. The trooper regains the TAG’s Troop Profile at the beginning of the following Order after mounting the TAG.
  • An expelled Pilot continues to generate Orders for her Order Pool.
  • Enemies may choose the TAG as a target while the Pilot is outside it.
  • The range of this program is the Hacker’s Hacking Area.

Oblivion (Infowar)

CLAW-2
Target Skill
enemy TAG / HI / REM / Hacker Short / ARO
 
Available to...
Normal Plus Defensive Assault
EVO Killer White Pheroware
 
Attacker MOD Opponent MOD Damage Burst
0 0 16 1
 
Summary
Hacking Area. State: Isolated
Requirements
  • The target must be an enemy with the Hackable Characteristic (HI, TAG, REM...) or an enemy Hacker.
Effects
  • Allows the user to make a WIP Roll against the target.
  • A successful Roll forces the target to make a BTS Roll versus Damage 16.
  • Failing the BTS Roll causes the target to enter the Isolated state, signified by an Isolated Marker (ISOLATED) in base to base contact.
  • The effects of this program persist until the opponent cancels the induced state by whatever means.
  • The range of this program is the Hacker’s Hacking Area.

Basilisk (Infowar)

CLAW-3
Target Skill
enemy TAG / HI / REM / Hacker Short / ARO
 
Available to...
Normal Plus Defensive Assault
EVO Killer White Pheroware
 
Attacker MOD Opponent MOD Damage Burst
0 0 13 3
 
Summary
2 Turns. Hacking Area. State: IMM-1
Requirements
  • The target must be an enemy with the Hackable Characteristic (HI, TAG, REM...) or an enemy Hacker.
Effects
  • In the Active Turn, the user may distribute three WIP Rolls among one or several targets.
  • Each successful Roll forces the target to make a BTS Roll versus Damage 13.
  • Failing the BTS Roll causes the target to enter the Immobilized-1 state, signified by an Immobilized-1 Marker (IMM-1).
  • The effects of this Hacking Program are Cancelled automatically at the end of the following Player Turn after its declaration, but the induced state may be Cancelled earlier by other means.
  • The range of this program is the Hacker’s Hacking Area

Carbonite (Infowar)

CLAW-3
Target Skill
enemy TAG / HI / REM / Hacker Short / ARO
 
Available to...
Normal Plus Defensive Assault
EVO Killer White Pheroware
 
Attacker MOD Opponent MOD Damage Burst
+3 0 13 2
 
Summary
Hacking Area. DT Spec. Ammo. State: IMM-1
Requirements
  • The target must be an enemy with the Hackable Characteristic (HI, TAG, REM...) or an enemy Hacker.
Effects
  • In the Active Turn, the user may distribute two WIP+3 Rolls among one or two targets.
  • A successful Roll forces the target to make two BTS Rolls versus Damage 13, applying the effects of DT Special Ammunition (see page 109).
  • Failing either or both Rolls causes the target to enter the Immobilized-1 state, signified by an Immobilized-1 Marker (IMM-1).
  • The effect of this program is Cancelled automatically at the end of the current Player Turn, but the induced state may be Cancelled earlier by other means.
  • The range of this program is the Hacker’s Hacking Area

Total Control (ITAG)

CLAW-3
Target Skill
enemy TAG Short / ARO
 
Available to...
Normal Plus Defensive Assault
EVO Killer White Pheroware
 
Attacker MOD Opponent MOD Damage Burst
0 0 16 1
 
Summary
Hacking Area. DT Spec. Ammo. State: POS
Requirements
  • The target must be an enemy TAG.
  • If the target is a Manned TAG, its Pilot/Operator must be inside it.
Notes
Possessed Trooper
MOV CC BS PH WIP ARM BTS STR S
4-4 13 12 * 11 * * * *
NOTE *: Use the trooper's original values.
 
Effects
  • Allows the user to make a WIP Roll against the target.
  • A successful Roll forces the target to make two BTS Rolls versus Damage 16, applying the effects of DT Special Ammunition (see page 109).
  • Failing the BTS Roll causes the target to enter the Possessed state, signified by a Possessed Marker (POS) in base to base contact.
  • The effects of this program persist until the opponent cancels the induced state by whatever means.
  • The range of this program is the Hacker’s Hacking Area

Fairy Dust (Supportware)

GADGET-1
Target Skill
friendly HI Long
 
Available to...
Normal Plus Defensive Assault
EVO Killer White Pheroware
 
Attacker MOD Opponent MOD Damage Burst
- - - 1
 
Summary
2 Turns. All HIs gain Firewall MODs
Requirements
  • Only HIs from the same Army List as the user may be chosen as targets.
  • Targets cannot benefit from the effects of a different GADGET Program during the same Order/ARO. HIs can only benefit from the effects of a single GADGET Program during any particular Order or ARO.
Notes
  • Each Hacker can only sustain one active Supportware program at a time.
  • Hackers may voluntarily cancel an active Supportware program by declaring another and expending the corresponding Order.
  • Supportware programs are automatically Cancelled whenever their user enters in a Disabled or Isolated state or any Null state.
Effects
  • Fairy Dust grants all HIs from the Hacker’s Army List a Firewall, allowing any of them to benefit from the corresponding MODs whenever they suffer a Hacking Attack.
  • When the user activates this program, which does not require a Roll, place a Fairy Dust Supportware Marker (SUP: FAIRYDUST) beside him.
  • The effects of Fairy Dust persist until the end of the following Player Turn after the declaration of this Hacking Program, at which point you must remove all corresponding Markers.
  • This program’s range covers the entire game table.

Lockpicker (Toolbox)

GADGET-1
Target Skill
friendly Terrain Short
 
Available to...
Normal Plus Defensive Assault
EVO Killer White Pheroware
 
Attacker MOD Opponent MOD Damage Burst
0 0 - 1
 
Summary
Base to base contact. Can open/activate Security terrain.
Requirements
  • The user must be in base to base contact with a piece of terrain identified as a Scenery Item with the Hackable Trait.
Notes
  • This WIP Roll may be modified by the profile of the Hackable Scenery Item or by the scenario Special Rules.
Effects
  • By passing a WIP Roll, the user may activate, deactivate, open or shut the Hackable Scenery Item.

Controlled Jump (Supportware)

GADGET-1
Target Skill
friendly AD3 Long
 
Available to...
Normal Plus Defensive Assault
EVO Killer White Pheroware
 
Attacker MOD Opponent MOD Damage Burst
- - - 1
 
Summary
Turn. +3 PH MOD to all Combat Jumps.
Requirements
  • Only troopers with AD: Airborne Deployment may benefit from the effects of this Hacking Program.
  • The target of this Hacking Program need not have the Hackable Characteristic.
Notes
  • Each Hacker can only sustain one active Supportware program at a time.
  • Hackers may voluntarily cancel an active Supportware program by declaring another and expending the corresponding Order.
  • Supportware programs are automatically Cancelled whenever their user enters in a Disabled or Isolated state or any Null state.
Effects
  • Controlled Jump allows all troopers from the user’s Army List who, during that Player Turn, declare the AD: Combat Jump Special Skill to benefit from a +3 MOD to their PH Attribute when deploying.
  • When the user activates this program, which does not require a Roll, place a numbered Supportware Marker (SUPPORTWARE) beside him.
  • The effects of Controlled Jump persist until the end of the Player Turn, at which point you must remove all corresponding Markers.
  • This program’s range covers the entire game table.
  • The MOD granted by this Supportware is not cumulative.

Assisted Fire (Supportware)

GADGET-2
Target Skill
friendly REM Long
 
Available to...
Normal Plus Defensive Assault
EVO Killer White Pheroware
 
Attacker MOD Opponent MOD Damage Burst
- - - 1
 
Summary
2 Turns. Target gains Marksmanship L2.
Requirements
  • The target must be a REM from the same Army List as the user, and must be inside the user’s Hacking Area.
  • The target cannot currently be benefiting from the effects of another GADGET Program.
Notes
  • Each Hacker can only sustain one active Supportware program at a time.
  • Hackers may voluntarily cancel an active Supportware program by declaring another and expending the corresponding Order.
  • Supportware programs are automatically Cancelled whenever their user enters in a Disabled or Isolated state or any Null state.
Effects
  • Assisted Fire grants the target REM the Marksmanship L2 Special Skill (see page 85).
  • When the user activates this program, which does not require a Roll, place a numbered Supportware Marker (SUPPORTWARE) beside him.
  • Also, place a Marksmanship L2 Marker (MARKSMANSHIP L2) in base to base contact with the REM.
  • The effects of Assisted Fire persist until the end of the following Player Turn after the declaration of this Hacking Program, at which point you must remove all corresponding Markers.
  • Once activated, this program’s range covers the entire game table

Enhanced Reaction (Supportware)

GADGET-2
Target Skill
friendly REM Long
 
Available to...
Normal Plus Defensive Assault
EVO Killer White Pheroware
 
Attacker MOD Opponent MOD Damage Burst
- - - 1
 
Summary
2 Turns. Target gains B2 in ARO.
Requirements
  • The target must be a REM from the same Army List as the user, and must be inside the user’s Hacking Area.
  • The target cannot currently be benefiting from the effects of another GADGET Program.
Notes
  • Each Hacker can only sustain one active Supportware program at a time.
  • Hackers may voluntarily cancel an active Supportware program by declaring another and expending the corresponding Order.
  • Supportware programs are automatically Cancelled whenever their user enters in a Disabled or Isolated state or any Null state.
Effects
  • Enhanced Reaction grants the target REM a Burst value of 2 in ARO.
  • When the user activates this program, which does not require a Roll, place a numbered Supportware Marker (SUPPORTWARE) beside him.
  • Also, place an Enhanced Reaction: B2 Marker (E. REACTION: B2) in base to base contact with the REM.
  • The effects of Enhanced Reaction persist until the end of the following Player Turn after the declaration of this Hacking Program, at which point you must remove all corresponding Markers.
  • Once activated, this program’s range covers the entire game table.

Kaleidoscope (Supportware)

GADGET-EVO
Target Skill
friendly Hacker Long
 
Available to...
Normal Plus Defensive Assault
EVO Killer White Pheroware
 
Attacker MOD Opponent MOD Damage Burst
- - - 1
 
Summary
2 Turns. Target imposes a WIP-3 MOD.
Requirements
  • This Hacking Program affects only friendly Hackers from the same Army List as the user.
  • Each player can only have one Supportware Program with the GADGET-EVO Label active on the game table.
Notes
  • Each Hacker can only sustain one active Supportware program at a time.
  • Hackers may voluntarily cancel an active Supportware program by declaring another and expending the corresponding Order.
  • Supportware programs are automatically Cancelled whenever their user enters in a Disabled or Isolated state or any Null state.
Effects
  • Thanks to Kaleidoscope, any of the Hackers from the same Army List that suffer a Hacking Attack impose a WIP-3 MOD to their adversaries' Roll.
  • This WIP-3 MOD is not cumulative with the Firewall MODs.

  • When the user activates this Hacking Program, which does not require a Roll, place a Kaleidoscope Supportware Marker (SUP: KALEIDOSCOPE) beside him.
  • The effects of Kaleidoscope persist until the end of the following Player Turn after the declaration of this Hacking Program, at which point you must remove all corresponding Markers.
  • Once activated, this program's range covers the entire game table.

Overclock (Supportware)

GADGET-EVO
Target Skill
friendly REM Long
 
Available to...
Normal Plus Defensive Assault
EVO Killer White Pheroware
 
Attacker MOD Opponent MOD Damage Burst
- - - 1
 
Summary
2 Turns. All targets gain B2 in ARO.
Requirements
  • This Hacking Program affects all the friendly REMs possessing the Repeater piece of Equipment from the same Army List as the user.
  • Each player can only have one Supportware Program with the GADGET-EVO Label active on the game table.
Notes
  • Each Hacker can only sustain one active Supportware program at a time.
  • Hackers may voluntarily cancel an active Supportware program by declaring another and expending the corresponding Order.
  • Supportware programs are automatically Cancelled whenever their user enters in a Disabled or Isolated state or any Null state.
Effects
  • Overclock grants all the REMs with the Repeater piece of Equipment a Burst value of 2 in ARO.
  • The Effect of this Hacking Program is not obligatory.

  • The target can only benefit from the effects of one GADGET Program at a time. Players must declare which one they will apply.
  • When the user activates this Hacking Program, which does not require a Roll, place an Overclock Marker (SUP: OVERCLOCK) beside him.
  • The effects of Overclock persist until the end of the following Player Turn following the declaration of this Hacking Program, at which point you must remove all corresponding Markers.
  • Once activated, this program's range covers the entire game table.

Reboot (Supportware)

GADGET-EVO
Target Skill
friendly TAG / HI / REM / Hacker Long
 
Available to...
Normal Plus Defensive Assault
EVO Killer White Pheroware
 
Attacker MOD Opponent MOD Damage Burst
- - - 1
 
Summary
2 Turns. In Face to Face Roll, targets impose a WIP-3 when declaring Reset.
Requirements
  • This Hacking Program affects only friendly Hackers, HIs, REMs, and TAGs from the same Army List as the user.
  • Each player can only have one Supportware Program with the GADGET-EVO Label active on the game table.
Notes
  • Each Hacker can only sustain one active Supportware program at a time.
  • Hackers may voluntarily cancel an active Supportware program by declaring another and expending the corresponding Order.
  • Supportware programs are automatically Cancelled whenever their user enters in a Disabled or Isolated state or any Null state.
Effects
  • Thanks to Reboot, any of the Hackers, HIs, REMs, or TAGs from the same Army List that declare a Reset impose a WIP-3 MOD to their adversaries' Face to Face Roll.
  • This WIP-3 MOD is not cumulative with the Firewall MODs.

  • The target can only benefit from the effects of one GADGET Program at a time. Players must declare which one they will apply.
  • When the user activates this Hacking Program, which does not require a Roll, place a Reboot Marker (SUP: REBOOT) beside him.
  • The effects of Reboot persist until the end of the following Player Turn following the declaration of this Hacking Program, at which point you must remove all corresponding Markers.
  • Once activated, this program's range covers the entire game table.

TeamPro (Supportware)

GADGET-EVO
Target Skill
friendly Fireteam Long
 
Available to...
Normal Plus Defensive Assault
EVO Killer White Pheroware
 
Attacker MOD Opponent MOD Damage Burst
- - - 1
 
Summary
Allows naming a new Team Leader and the use of Fireteam Duo in Generic Armies.
Requirements
  • This Hacking Program affects only Fireteams from the same Army List as the user.
  • Each player can only have one Supportware Program with the GADGET-EVO Label active on the game table.
Notes
  • Each Hacker can only sustain one active Supportware program at a time.
  • Hackers may voluntarily cancel an active Supportware program by declaring another and expending the corresponding Order.
  • Supportware programs are automatically Cancelled whenever their user enters in a Disabled or Isolated state or any Null state.
Effects
  • If the Team Leader of a Fireteam from the same Army as the user enters a Null or Isolated state, TeamPro allows any other member of that Fireteam to automatically become the new Team Leader, placing the Team Leader Marker beside him.
  • Even if the original Team Leader recovers from his Null or Isolated state, the trooper that became the Team Leader, thanks to TeamPro, will continue to be the Team Leader until the player decides otherwise.

  • Moreover, TeamPro allows the use of Fireteam: Duo in Generic Armies.
  • Players can only apply this advantage to those units possessing an option with the Fireteam: Duo Special Skill on their Troop Profile.

    Creation of a Fireteam rules are applied as usual. However, every Fireteam: Duo in a Generic Army is automatically cancelled at the end of the Order this GADGET Program is cancelled.

  • The target can only benefit from the effects of one GADGET Program at a time. Players must declare which one they will apply.
  • When the user activates this program, which does not require a Roll, place a TeamPro Marker (SUP: TEAMPRO) beside him.
  • Once activated, this program's range covers the entire game table.

Exorcism (Infowar)

SHIELD-1
Target Skill
friendly TAG Short
 
Available to...
Normal Plus Defensive Assault
EVO Killer White Pheroware
 
Attacker MOD Opponent MOD Damage Burst
0 -3 18 2
 
Summary
Cancels Possession. DT Spec. Ammo
Requirements
  • The target must be a TAG in the Possessed state.
Effects
  • The user may distribute two WIP Rolls among one or two targets.
  • In a Face to Face Roll, this program imposes a -3 MOD on the target’s Attribute. (for example, on the target’s WIP if it reacted by declaring a Reset).
  • A successful Roll forces the target to make two BTS Rolls versus Damage 18, applying the effects of DT Special Ammunition (see page 109).
  • If the target fails that Roll, its Possessed state is Cancelled. Remove the corresponding Marker from play.
  • The range of this program is the Hacker’s Hacking Area

Hack Transport Aircraft (COMM-SAT)

SHIELD-1
Target Skill
enemy AD3 ARO
 
Available to...
Normal Plus Defensive Assault
EVO Killer White Pheroware
 
Attacker MOD Opponent MOD Damage Burst
-6 - - 1
 
Summary
Face to Face Roll vs PH of the user of Combat Jump. Apply Dispersion rules.
Requirements
  • This program may only be used in response to the opponent declaring an AD: Combat Jump Order.
Effects
  • Allows the user to react in ARO to the declaration of an AD: Combat Jump, even without LoF to the target.
  • By using this program, the Hacker may make a Face to Face Roll with his WIP-6 versus the PH Roll of the enemy making a Combat Jump. If the Hacker wins, the enemy making a Combat Jump suffers the effects of a Dispersion. If the Hacker does not win the Face to Face Roll, the Combat Jump proceeds as normal, but the Hacker suffers no further ill effects.
  • This program’s range covers the entire game table.

U-Turn (COMM-SAT)

SHIELD-1
Target Skill
enemy Guided ARO
 
Available to...
Normal Plus Defensive Assault
EVO Killer White Pheroware
 
Attacker MOD Opponent MOD Damage Burst
0 -3 - 1
 
Summary
Cumulative MOD to Attacks with Guided Spec. Ammo
Requirements
  • This program may only be used in response to the opponent declaring an Attack with a weapon with the Guided Trait.
Effects
  • Allows the user to react in ARO to the declaration of an Attack that employs a weapon with the Guided Trait, even without LoF to the attacker.
  • By declaring the use of this program, the enemy who declared an Attack with a weapon with the Guided Trait automatically suffers a cumulative -3 MOD to his BS Roll.
  • This program’s range covers the entire game table.

Breakwater (OP)

SHIELD-2
Target Skill
enemy Hacker Short / ARO
 
Available to...
Normal Plus Defensive Assault
EVO Killer White Pheroware
 
Attacker MOD Opponent MOD Damage Burst
0 -6 - 1
 
Summary
Nullifies Hacking Attack.
Requirements
  • The user must be chosen as the target of a Hacking Attack.
Effects
  • Allows the user to make a WIP Roll against the attacking Hacker.
  • If this results in a Face to Face Roll, this program imposes a -6 MOD on the attacker’s Attribute.
  • A successful Roll means the user nullifies the Hacking Attack against him and avoids all Damage and special effects from the Attack.
  • This program may be used each time the user is the target of a Hacking Attack.

Counterstrike (OP)

SHIELD-3
Target Skill
enemy Hacker Short / ARO
 
Available to...
Normal Plus Defensive Assault
EVO Killer White Pheroware
 
Attacker MOD Opponent MOD Damage Burst
-3 -3 - 1
 
Summary
Reflects Hacking Attack back to attacker.
Requirements
  • The user must be chosen as the target of a Hacking Attack
Effects
  • Allows the user to make a WIP-3 Roll against the attacking Hacker.
  • If this results in a Face to Face Roll, this program imposes a -3 MOD on the attacker’s Attribute.
  • If the user wins, he not only avoids all Damage and special effects from the Attack against him, but additionally reflects the Attack back to the attacker, who suffers the Attack’s Damage and special effects, if applicable.
  • This program may be used each time the user is the target of a Hacking Attack.

Zero Pain (OP)

SHIELD-3
Target Skill
enemy Hacker Short / ARO
 
Available to...
Normal Plus Defensive Assault
EVO Killer White Pheroware
 
Attacker MOD Opponent MOD Damage Burst
0 0 - 2
 
Summary
Nullifies Hacking Attack. B2 in ARO.
Requirements
  • The user must be chosen as the target of a Hacking Attack.
Effects
  • In Active or Reactive Turn, this program allows the user to make two WIP Rolls against the attacking Hacker.
  • If the user wins with either Roll, he nullifies the Hacking Attack against him and avoids all Damage and special effects from the Attack.
  • This program may be used each time the user is the target of a Hacking Attack.

Nimbus Sphere

SUPPORT
Target Skill
friendly enemy Model short / ARO
 
Available to...
Normal Plus Defensive Assault
EVO Killer White Pheroware
 
Attacker MOD Opponent MOD Damage Burst
0 0 - 1
 
Summary
Turn. Zone of Control. Reflective. Circular Template with Nimbus Special Ammunition.
Requirements
  • The user must possess this Special Skill, the Corahtar Discipline L2 Special Skill, or a piece of Equipment that allows him to use Pheroware Tactics.
Effects
  • By passing a WIP Roll, the user may place a Nimbus Circular Template inside his Zone of Control.
  • The Nimbus Template must be entirely within the Zone of Control.
  • The effects of this Support Tactic persist until the end of the Player Turn, at which point you must remove the Nimbus Circular Template.
  • Each user can only sustain one active Support Tactic at each Player Turn.
  • The user may voluntarily cancel an active Support Tactic by declaring that.

Mirrorball

SUPPORT
Target Skill
friendly enemy MSV Short / ARO
 
Available to...
Normal Plus Defensive Assault
EVO Killer White Pheroware
 
Attacker MOD Opponent MOD Damage Burst
0 0 - 1
 
Summary
Turn. NFB. Reflective. Zone of Control. Circular Template that obstructs LoF of Multispectral Visors.
Requirements
  • The user must possess this Special Skill, the Corahtar Discipline L2 Special Skill, or a piece of Equipment that allows him to use Pheroware Tactics.
Notes

White Noise: Summary

Troopers wearing a Multispectral Visor cannot draw LoF through a White Noise Zone (see Infinity N3 page 165).

Effects
  • By passing a WIP Roll, the user may place a White Noise Circular Template inside his Zone of Control.
  • The White Noise Template must be entirely within the Zone of Control.
  • The effects of this Support Tactic persist until the end of the Player Turn, at which point you must remove the White Noise Circular Template.
  • Each user can only sustain one active Support Tactic at each Player Turn.
  • The user may voluntarily cancel an active Support Tactic by declaring that.

First Aid

SUPPORT
Target Skill
friendly Symbiont Short
 
Available to...
Normal Plus Defensive Assault
EVO Killer White Pheroware
 
Attacker MOD Opponent MOD Damage Burst
0 0 - 1
 
Summary
Zone of Control. Cancels Unconscious state.
Requirements
  • The user must possess this Special Skill, the Corahtar Discipline L2 Special Skill, or a piece of Equipment that allows him to use Pheroware Tactics.
  • The target must be a friendly trooper possessing the Symbiont Armor piece of Equipment and he must be in Unconscious state.
Effects
  • First Aid allows the user, by passing a normal WIP Roll, to heal 1 point of the target's Wounds/Structure Attribute and cancel his Unconscious state back to Normal.
  • If the user fails his WIP Roll, the target Dies automatically and is removed from play.
  • The user can only declare this Support Tactic once each game.
  • Critical Rolls with this Support Tactic have no special effect.
  • The range of this Pheroware Tactic is the user's Zone of Control.

Revitalis

SUPPORT
Target Skill
friendly Self Short / ARO
 
Available to...
Normal Plus Defensive Assault
EVO Killer White Pheroware
 
Attacker MOD Opponent MOD Damage Burst
0 0 - 1
 
Summary
Allows recovery 1 Wounds point of the Active Symbiote profile.
Requirements
  • The user must possess this Special Skill, the Corahtar Discipline L2 Special Skill, or a piece of Equipment that allows him to use Pheroware Tactics.
  • The user must be in Active Symbiont Armor state.
Effects
  • By passing a WIP Roll, the user may recover one Wound point of his Active Symbiont Armor Profile.
  • The user can only declare this Support Tactic once each game.
  • Failing the WIP Roll has no negative consequences for the user, but the user will not be able to declare this Support Tactic again in that game.
  • Critical Rolls with this Support Tactic have no special effect.

Brain Blast (AHP)

SWORD-1
Target Skill
enemy Hacker Short / ARO
 
Available to...
Normal Plus Defensive Assault
EVO Killer White Pheroware
 
Attacker MOD Opponent MOD Damage Burst
0 0 14 2
 
Summary
Hacking Area. Loss of 1 Wounds/STR
Requirements
  • The target must be an enemy Hacker.
Effects
  • In the Active Turn, the user may distribute two WIP Rolls among one or two targets.
  • A successful Roll forces the target to make a BTS Roll versus Damage 14.
  • For each failed BTS Roll, the target loses one point of his Wounds/Structure Attribute.
  • The range of this program is the Hacker’s Hacking Area

Redrum (AHP)

SWORD-2
Target Skill
enemy Hacker Short / ARO
 
Available to...
Normal Plus Defensive Assault
EVO Killer White Pheroware
 
Attacker MOD Opponent MOD Damage Burst
0 -3 16 2
 
Summary
Hacking Area. DT Special Ammo. Loss of 1 Wounds/STR.
Requirements
  • The target must be an enemy Hacker
Effects
  • In the Active Turn, the user may distribute two WIP Rolls among one or two targets.
  • In a Face to Face Roll, this program imposes a -3 MOD to the target's Attribute.
  • A successful Roll forces the target to make two BTS Rolls versus Damage 16 as specified by the DT Special Ammunition (see Infinity N3) this Hacking Program applies.
  • For each failed BTS Roll, the target loses one point of his Wounds/Structure Attribute.

  • Critical hits with Redrum cause the target to lose one point of its Wounds/STR Attribute directly, bypassing the first BTS Roll (the target must still make the remaining BTS Roll).
  • The range of this program is the Hacker's Hacking Area.

Skullbuster (AHP)

SWORD-2
Target Skill
enemy Hacker Short / ARO
 
Available to...
Normal Plus Defensive Assault
EVO Killer White Pheroware
 
Attacker MOD Opponent MOD Damage Burst
+3 0 16 2
 
Summary
Hacking Area. Breaker Special Ammo. Loss of 1 Wounds/STR.
Requirements
  • The target must be an enemy Hacker
Effects
  • In the Active Turn, the user may distribute two WIP+3 Rolls among one or two targets.
  • A successful Roll forces the target to make a BTS Roll versus Damage 16 while suffering the effects of Breaker Special Ammunition, which halves its BTS value (see Infinity N3).
  • For each failed BTS Roll, the target loses one point of his Wounds/Structure Attribute.

  • Critical hits with Skullbuster cause the target to lose one point of its Wounds/STR Attribute directly, bypassing the first BTS Roll.
  • The range of this program is the Hacker's Hacking Area.

Trinity (AHP)

SWORD-2
Target Skill
enemy Hacker Short / ARO
 
Available to...
Normal Plus Defensive Assault
EVO Killer White Pheroware
 
Attacker MOD Opponent MOD Damage Burst
0 0 16 3
 
Summary
Hacking Area. Shock Special Ammo. Loss of 1 Wounds/STR.
Requirements
  • The target must be an enemy Hacker
Effects
  • In the Active Turn, the user may distribute three WIP Rolls among one or more targets.
  • A successful Roll forces the target to make a BTS Roll versus Damage 16 while suffering the effects of Shock Special Ammunition.
  • For each failed BTS Roll, the target loses one point of his Wounds/Structure Attribute.

  • Critical hits with Trinity cause the target to lose one point of its Wounds/STR Attribute directly, bypassing the first BTS Roll, and applying the effects of shock special ammunition.
  • The range of this program is the Hacker's Hacking Area.

Sucker Punch (AHP)

UPGRADE
Target Skill
enemy Hacker Short / ARO
 
Available to...
Normal (EI) Plus Defensive Assault
EVO Killer White Pheroware
 
Attacker MOD Opponent MOD Damage Burst
0 -3 16 1
 
Summary
Hacking Area. DT Spec. Ammo. Loss of 1 Wounds/STR.
Requirements
  • The target must be an enemy Hacker.
Effects
  • Allows the user to make a WIP Roll against the target.
  • In a Face to Face Roll, this program imposes a -3 MOD on the target’s Attribute.
  • A successful Roll forces the target to make two BTS Rolls versus Damage 16, applying the effects of DT Special Ammunition (see page 109).
  • For each failed BTS Roll, the target loses one point of his Wounds/Structure Attribute.
  • The range of this program is the Hacker’s Hacking Area

Cybermask (Supportware)

UPGRADE
Target Skill
friendly Self Long
 
Available to...
Normal Plus Defensive Assault
EVO Killer White Pheroware
 
Attacker MOD Opponent MOD Damage Burst
0 0 - 1
 
Summary
Replace user with Impersonation-2 Marker.
Requirements
  • The user must be outside the LoF of all enemies.
Notes
  • A Hacker in the Camouflaged, TO or similar state may not enter the Impersonation-2 state, and vice versa.
Effects
  • By passing a WIP Roll, the user enters the Impersonation-2 state.
  • Replace the user’s model with an Impersonation-2 Marker (IMP-2).
  • The effects of this program persist until the user reveals himself as per the Impersonation-2 state rules (see page 180).
  • This program affects only the Hacker himself and therefore has no range.

White Noise (Toolbox)

UPGRADE
Target Skill
friendly enemy MSV Short / ARO
 
Available to...
Normal Plus Defensive Assault
EVO Killer White Pheroware
 
Attacker MOD Opponent MOD Damage Burst
0 0 - 1
 
Summary
Turn. NFB. Hacking Area. Circular Template that obstructs LoF of Multispectral Visors.
Requirements
  • By passing a WIP Roll, the user may place a White Noise Circular Template inside his Hacking Area.
Notes
  • Troopers wearing a Multispectral Visor cannot draw LoF through a White Noise Zone (see page 165).
Effects
  • The White Noise Template must be entirely within the Hacking Area.
  • The effects of this program persist until the end of the Player Turn, at which point you must remove the White Noise Circular Template.
  • The range of this program is the Hacker’s Hacking Area

Stop! (Infowar)

UPGRADE
Target Skill
enemy TAG / HI / REM / Hacker Short / ARO
 
Available to...
Normal Plus Defensive Assault (EI)
EVO Killer White Pheroware
 
Attacker MOD Opponent MOD Damage Burst
0 0 16 2
 
Summary
2 Turns. Hacking Area. Breaker Spec. Ammo. State: IMM-1.
Requirements
  • The target must be an enemy with the Hackable Characteristic (HI, TAG, REM...) or an enemy Hacker.
Effects
  • The user may distribute two WIP Rolls among one or two targets.
  • A successful Roll forces the target to make a BTS Roll versus Damage 16, while suffering the effects of Breaker Special Ammunition, that is, using only half his BTS value (see page 108).
  • Failing the BTS Roll causes the target to enter the Immobilized-1 state, signified by an Immobilized-1 Marker (IMM-1) in base to base contact.
  • The effects of this Hacking Program are Cancelled automatically at the end of the following Player Turn after its declaration, but the induced state may be Cancelled earlier by other means.
  • The range of this program is the Hacker’s Hacking Area

Maestro (AHP)

UPGRADE
Target Skill
enemy Hacker Short / ARO
 
Available to...
Normal Plus Defensive Assault
EVO Killer (EI) White Pheroware
 
Attacker MOD Opponent MOD Damage Burst
+3 -3 14 2
 
Summary
Requirements
  • The target must be an enemy Hacker.
Effects
  • In the Active Turn, the user may distribute two WIP+3 Rolls among one or two targets.
  • In a Face to Face Roll, this program imposes a -3 MOD on the target's Attribute.
  • A successful Roll forces the target to make a BTS Roll versus Damage 14 while suffering the effects of Breaker Special Ammunition, which halves its BTS value (see Infinity N3).
  • Failing one BTS Roll causes the target to lose all points of his Wounds/Structure Attribute and enter the Unconscious state, or equivalent, signified by an Unconscious Marker in base to base contact.
  • Successive successes with this Hacking Program in the same or following Orders has no effect, unless the target had recovered from his Unconscious state.
  • Critical hits with Maestro cause the target to enter Unconscious state directly, bypassing the BTS Roll.
  • The range of this program is the Hacker's Hacking Area.

Goodnight (Infowar)

UPGRADE
Target Skill
enemy TAG / REM / G:RP Short
 
Available to...
Normal Plus Defensive Assault
EVO Killer White Pheroware
 
Attacker MOD Opponent MOD Damage Burst
+3 0 16 2
 
Summary
Unconscious enemy with G:Remote Presence dies.
Requirements
  • The target must be an enemy with the G:Remote Presence Special Skill in the Unconscious state.
Effects
  • In the Active Turn, the user may distribute two WIP+3 Rolls among one or two targets.
  • A successful Roll forces the target to make a BTS Roll versus Damage 16 while suffering the effects of Breaker Special Ammunition, which halves its BTS value (see Infinity N3).
  • Failing the BTS Roll causes the target to enter the Dead state, removing the model from the table.
  • Critical hits with Goodnight cause the target to enter Dead state directly, bypassing the BTS Roll.
  • The range of this program is the Hacker's Hacking Area.

Exile (Infowar)

UPGRADE
Target Skill
enemy Fireteam Short / ARO
 
Available to...
Normal Plus Defensive Assault
EVO Killer White Pheroware
 
Attacker MOD Opponent MOD Damage Burst
0 0 16 1
 
Summary
Hacking Area. State: Isolated. Fireteam cancellation.
Requirements
  • The target must be an enemy trooper belonging to any kind of Fireteam.
Effects
  • Allows the user to make a WIP Roll against the target.
  • A successful Roll forces the target to make a BTS Roll versus Damage 16.
  • Failing the BTS Roll causes the target to enter the Isolated state, signified by an Isolated Marker (ISOLATED) in base to base contact.
  • As a side effect, the Fireteam is cancelled, even if the target was not the Team Leader, so the player must remove the corresponding Team Leader Marker from the game table.
  • Critical hits with Exile cause the target to enter Isolated state directly, bypassing the BTS Roll. As a side effect, the Fireteam is cancelled.
  • The Isolated state effect of this program persists until the opponent cancels the induced state by whatever means.
  • The range of this program is the Hacker's Hacking Area.

Icebreaker (Infowar)

UPGRADE
Target Skill
enemy HI / TAG / REM / Hacker Short / ARO
 
Available to...
Normal Plus Defensive Assault
EVO Killer White Pheroware
 
Attacker MOD Opponent MOD Damage Burst
0 0 12 2
 
Summary
Hacking Area. Reduces BTS value to 0. State: IMM-1.
Requirements
  • The target must be an enemy with the Hackable Characteristic (HI, TAG, REM...) or an enemy Hacker.
Effects
  • In the Active Turn, the user may distribute two WIP Rolls among one or two targets.
  • A successful Roll forces the target to make a BTS Roll versus Damage 12, but reducing the BTS value of the target to 0.
  • Failing the BTS Roll causes the target to enter the Immobilized-1 state, signified by an Immobilized-1 Market (IMM-1) in base to base contact.

  • The effects of this Hacking Program are cancelled automatically at the end of the Player Turn following its declaration, but the induced state may be cancelled earlier by other means.
  • Critical hits with Icebreaker cause the target to enter Immobilized-1 state directly, bypassing the BTS Roll.
  • The range of this program is the Hacker's Hacking Area.

Lightning (AHP)

UPGRADE
Target Skill
enemy Hacker Short / ARO
 
Available to...
Normal Plus Defensive Assault
EVO Killer White Pheroware
 
Attacker MOD Opponent MOD Damage Burst
0 -6 15 2
 
Summary
Hacking Area. Breaker Special Ammo. Loss of 1 Wounds/STR.
Requirements
  • The target must be an enemy Hacker.
Effects
  • In the Active Turn, the user may distribute two WIP Rolls among one or two targets.
  • In a Face to Face Roll, this program imposes a -6 MOD on the target's Attribute.
  • A successful Roll forces the target to make a BTS Roll versus Damage 15 while suffering the effects of Breaker Special Ammunition, which halves its BTS value (see Infinity N3).
  • For each failed BTS Roll, the target loses one point of his Wounds/Structure Attribute.

  • Critical hits with Lightning cause the target to lose 1 point of his Wounds/Structure Attribute directly, bypassing the BTS Roll.
  • The range of this program is the Hacker's Hacking Area.