Site A - Attack/Defend Scenario
Colonel Edgar Dunstan
I'm not happy about this one, Commander, but command isn't giving me any choice.
ALEPH has tracked the last of the alien contraband to a secure government facility just outside Silvania. It looks like whoever was running it has bugged out, so we're being ordered to storm the place and hold it against an assault that we know for a goddamned certainty is about to hit.
How do we know? Well, the goddamned plasma driver that just decloaked up in orbit may be a clue. It's sliding into position over the facility, and a dropship just hit the atmosphere that we can safely assume is the painting team. That big son of a bitch is an ungodly nightmare when it hits, but our intel tells us that they depend on ground-based observers to hit anything worth a damn. So, priority one is to kill any critter you see aiming a scope.
I am confused as hell this time, my boy. We haven't seen an orbital cannon on Paradiso in years, but discovering one is usually the signal to retreat, not to dive on in. Whatever's going on in this compound, command seems pretty happy to burn us all to a crisp to hang onto it. Command says they have a team flying up there to shut it down, but who the hell knows how long that'll take.
This is one hell of a shitstorm we're about to roll into. All I can say is try to keep indoors as much as possible and maybe one or two of you will make it back to help me kick command's ass tonight.
Special: Achievement of mission objectives during the mega-battle directly awards League Points.
The orbital Plasma Driver weapon at Site C is an Anti-Materiel weapon.
The landing pad is located on the Board 2, but players playing on either board may use it. If a model from the Board 1 lands on the landing pad, immediately place that model as if it had entered the board with AD Lv2 where the catwalk touches the edge of Board 1.
Hackers at Site B have access to the Unseal program, which can unlock the doors to a Classified Lab.
Each Classified Lab contains an Alien Stockpile. See "Special Rules & Objectives" below for details.
Hackers at Site C have access to the Puppeteer program, which enables possession of Defensive Turrets. Two can be possessed at once if they are placed within 12" of each other.
Voodoo Salvage:
The template splash from the Plasma Driver can't quite reach the stockpiles, so you can't blow them up from space.
| REM (Hackable) |
Sentry Turret | ||||
| BS | WIP | STR | ARM | BTS | |
| 11 | 13 | 1 | 3 | 3 | |
| Abilities: | Total Reaction, G:Remote Presence | ||||
| Equipment: | 360 Visor, Multispectral Visor Lv.1 | ||||
| Weapons: | Spitfire, Electric Pulse | ||||
It's a Total Reaction glue shotgun.
You're welcome.
| REM (Hackable) |
Adhesive Turret | ||||
| BS | WIP | STR | ARM | BTS | |
| 11 | 13 | 1 | 3 | 3 | |
| Abilities: | Total Reaction, G:Remote Presence | ||||
| Equipment: | 360 Visor, Multispectral Visor Lv.1 | ||||
| Weapons: | Adhesive Carbine*, Electric Pulse | Special |
Adhesive Carbine |
||
| DMG | Burst | Ammo | Properties | ||
| - | 2 | Adhesive | Non-Lethal | ||
| 0-8 | 8-16 | 16-24 | 24-32 | 32-48 | |
| +6 | 0 | -3 | - | - | |
| REM (Hackable) |
Anti-Air Turret | ||||
| BS | WIP | STR | ARM | BTS | |
| 11 | 13 | 1 | 3 | 3 | |
| Abilities: | Total Reaction, G:Remote Presence | ||||
| Equipment: | 360 Visor | ||||
| Weapons: | Spitfire, Electric Pulse | ||||
| Special: | This model never performs BS attacks against models on the ground. Instead, this model may perform a BS attack as an ARO against any hostile model deploying using AD Lv3 or higher, regardless of range or LoF to its landing point. This ARO is made Face-to-Face against the AD model's PH roll to land, and is made as if the target were in this model's +0 range band. | ||||
Sentry Turrets begin the game friendly to the Defending Player. They do not receive an Active Turn, but may perform AROs against enemy models.
Without a Painted Target, the Plasma Driver can only attack with Speculative Fire at a -6 penalty to hit.
Also worth remembering: it is possible for the Humans at Site C to take control of the gun. If this happens, their Forward Observers may also make use of Painted Targets.