Site C - Balanced Scenario
Noctifer-Agent Keeskreet
The work of the Unfolding Intellect is nearly complete. Most of the technology stolen by the scheming Exrah has been recovered, ripped from the dead hands of those who sought to turn the Intellect's works against it. While it attends to the largest of the breaches, it has left the final straggler to my capable forces.
The devices we seek were sold to a manufacturer of human Mechanized Warriors. Likely they are scratching their thick skulls in a doomed attempt to unlock its secrets, not realizing that the works of the Unfolding Intellect are as inaccessible to them as the moon to a fish. The primitive machines they churn out are evidence enough of their inaptitude to comprehend the great works of the Intellect-- thick, sluggish, mindless brutes crafted of base metals.
I would be astounded at the audacity they show in sending these toys against the agents of the Combination were I not already dulled to such surprise by a decade of watching our own simpleton ape "allies" lob rocks and sticks at our own foes.
Bah.
This task is a trivial matter, Commander, but it is the explicit will of the Unfolding Intellect. Let us wipe out these pathetic human cobblers and their ridiculous iron puppets, and in so doing, validate my recent redirection of resources to preserve me from the human infiltrator.
The Intellect understands that it has no more effective agent than Keeskreet, and today we will reinforce the undeniable value of my preservation.
Er... and yours, of course.
or
A quadrant is considered Dominated by a player if he has more Army Points than the adversary inside the area. Only troops considered as miniatures or Markers (Camouflage, Spawn-Embryo, Seed-Embryo…) count, as well as AI Beacons, Proxies and G: Servant Remotes. Those troops in Null state will not be counted. Those Markers representing weapons or pieces of equipment (Like Mines or Deployable Repeaters), fake Holoechoes and any Marker that does not represent a trooper will not be counted either.
Players will consider a trooper to be inside a quadrant when more than half the trooper’s base is inside the quadrant.
| LI |
TAG Pilot | ||||||||
| MOV | CC | BS | PH | WIP | ARM | BTS | W | S | |
| 4-4 | 11 | 11 | 10 | 13 | 1 | 0 | 1 | 2 | |
| Abilities: | Synchronized | ||||||||
| Equipment: | Cube | ||||||||
| Weapons: | Pistol, Knife | ||||||||
Each TAG Pilot begins the game synchronized to a different friendly model of the player's choice. Any friendly model may synchronize to a friendly TAG Pilot (cancelling its previous synchronization) by spending a short skill while the TAG Pilot is within its ZoC.
TAG Pilots are free, but must be incorporated into their owner's army list and assigned to a combat group; though as Synchronized models, they do not generate an order and do not count toward the combat group's 10-order maximum.
While piloting a TAG, TAG Pilots cease to be Synchronized to any other model and become independantly-activated models; however, even in this state, they still do not contribute an order to their combat group and do not occupy a slot within it when counting toward the combat group's 10-order maximum.
| TAG (hackable) |
Mercenary TAG | ||||||||
| MOV | CC | BS | PH | WIP | ARM | BTS | STR | S | |
| 6-4 | 15 | 13 | 15 | 13 | 7 | 6 | 3 | 7 | |
| Abilities | Manned | ||||||||
| Equipment: | Cube, ECM, Nanoscreen | ||||||||
| Weapons: | 2 Mk12, 2 DEP | ||||||||
Each Mercenary TAG begins the game unoccupied and Neutral to all players. Any TAG Pilot, or any Specialist model with Silhouette 2 or smaller, may attempt to activate an unoccupied Mercenary TAG by attempting a WIP roll as a short skill while in base contact with it (Specialist models other than Engineers suffer a -3 penalty on this roll). On a failure, the roll may be reattempted as many times as required, spending the corresponding short skill each time. On a success, the Specialist or TAG Pilot mounts the TAG.
If a pilot dismounts the TAG or is forced to eject, the TAG once again becomes unoccupied and neutral to all players.
For the purposes of controlling quadrants, a Mercenary TAG adds 30pts to the cost of the model mounted within it.
At the end of the game, if one player controls more Mercenary TAGs than his opponent, he will secure the Heavy Gear Battle Prep for his faction.
| TAG (hackable) |
Maj. Jovita Rios | ||||||||
| MOV | CC | BS | PH | WIP | ARM | BTS | STR | S | |
| 6-4 | 17 | 14 | 15 | 13 | 6 | 6 | 3 | 6 | |
| Abilities | G: Remote Presence, CH: Mimetism, Jungle Terrain | ||||||||
| Equipment: | ECM, Multispectral Visor Lv.1 | ||||||||
| Weapons: | HMG, Heavy Shotgun, AP CCW | ||||||||
Though Maj. Rios operates her TAG remotely, it would take some time to replace if rendered inoperable. Thus, her TAG is considered to be a character model and is therefore subject to rules for Character Death. When rolling on the Character Death table, consider the presence of an Engineer in place of a Doctor or Paramedic.
Battle Prep rewards apply a bonus to all friendly players during the Week 5 mega-battle.
Benefit: During Week 5, each allied player receives +2 SWC that can only be used to pay the SWC cost of a TAG.
Players may borrow Spud's badass clunky robots to proxy TAGs.