Site C - Balanced Scenario
or
A Research Terminal controlled by a team may be taken over by the opposing team by following the same procedure.
| MI |
Nervous Exrah | ||||||||
| MOV | CC | BS | PH | WIP | ARM | BTS | W | S | |
| 6-2 | 14 | 12 | 11 | 13 | 3 | 0 | 1 | 2 | |
| Abilities | Exrah*, Kinematika Lv.1, Super-Jump, Zero-G Terrain | ||||||||
| Equipment: | Multispectral Visor Lv.2 | ||||||||
| Weapons: | Pistol, Shock CCW | ||||||||
| Special: | Exrah: This model does not have an Unconscious state. If reduced to 0 wounds, it passes immediately to the Dead state. Additionally, if this model fails its BTS save against E/M ammunation, it suffers one wound. | ||||||||
As a short skill while in base contact with a Nervous Exrah, a Specialist model may attempt a normal WIP-3 roll to either gain its trust or intimidate it into cooperation (models with the Chain of Command special skill gain a +3 bonus on this roll). On a success, the Nervous Exrah becomes friendly to the Specialist's army and synchronizes with the Specialist model. On a failure, the Exrah performs a Dodge movement as if it had succeeded on a Dodge roll (with the reactive player determining the direction of the movement). This roll may be reattempted as many times as desired, spending the corresponding short skill each time.
While neutral, Nervous Exrah do not have an active turn, and will only Dodge when granted an ARO.
If the model with which a Nervous Exrah is synchronized enters a Null state, the Nervous Exrah becomes neutral again and may be synchronized by a new Specialist model.
At the end of the game, the player who controls more synchronized Nervous Exrah will secure the Exrah Mercenary campaign reward for his faction.
| MI |
Vector Operator | ||||||||
| MOV | CC | BS | PH | WIP | ARM | BTS | W | S | |
| 6-2 | 14 | 12 | 11 | 13 | 3 | 0 | 1 | 2 | |
| Abilities | Exrah*, Super-Jump, Zero-G Terrain | ||||||||
| Equipment: | Multispectral Visor Lv.2 | ||||||||
| Weapons: | Combi Rifle+Light Shotgun, Pistol, Shock CCW | ||||||||
| Special: | Exrah: This model does not have an Unconscious state. If reduced to 0 wounds, it passes immediately to the Dead state. Additionally, if this model fails its BTS save against E/M ammunation, it suffers one wound. | ||||||||
An Ally is a model that has joined your cause and will fight for one player in your faction for the remainder of the league. Once secured in a mission, the Ally must be allocated to one player in the Faction. The Ally may be included in that player's army in all subsequent rounds without paying its Cost or SWC.
If an Ally ends a game in the Unconscious, Dead, Seed-Embryo, or Sepsitorized state, it is subject to the campaign rules for Character Death. If it fails its Medevac and/or Cubevac rolls, the Ally is lost for the remainder of the league.