Site B - Attack/Defend Scenario
Administrator Jayanti
Commander, there is a sensitive matter that I need you to look into.
As you may have heard, the Governor was attacked yesterday while attempting to board his shuttle. He survived, and is now recovering at a secure medical facility.
However, I have some... concerns about his behaviour since the attack. Most notably, Aleph has discovered that just before being taken into surgery, Governor Prescott tasked agents to visit a remote pharmaceutical manufacturing facility run by the Rejkjar Bionetics Corp south of Valkenswijk. He stopped to give this order just before heading into major surgery.
That is a... very odd arrangement of priorities, Commander.
I would appreciate it if you would investigate this site to determine what the Governor's interest in it might be.
I am sorry that I cannot be more forthcoming at this time. I do not wish to speak out of place if this turns out to be nothing. It... probably is nothing.
Either way, your discretion is appreciated.
As a shord skill while in base contact with a Sample, a Specialist model may attempt to salvage equipment from it by succeeding on a normal WIP roll; a Combined Army model suffers a -3 penalty to this roll, while a model from any Human army suffers a -6 penalty on this check. On a failure, this roll cannot be reattempted on the same Sample by that player's models, but may be attempted on a different sample. On a success, the Specialist model secures a Voodoo Tech Sample; place a Salvage marker beside the Specialist model. Each model may carry a maximum of one Salvage marker.
At the end of the game, any player who controls one or more Salvage markers will secure the Voodoo Salvage campaign reward for his faction.
LI |
Lab Tech | ||||||||
| MOV | CC | BS | PH | WIP | ARM | BTS | W | S | |
| 4-4 | 8 | 10 | 10 | 14 | 0 | 6 | 1 | 2 | |
| Qualities | Extremely Impetuous | ||||||||
| Special | Lab Techs may only Dodge and perform Short Movement skills | ||||||||
Lab Techs do not receive an active turn, but may perform AROs. Lab Techs are considered to begin the game in Retreat; at the start of each of the Attacker's turns, all surviving Lab Techs will Impetuously move toward the Defender's deployment board edge. The Defender determines the AROs and Impetuous activations of all Lab Techs.
HI (Hackable) |
Node 385/Blue/Tangible | ||||||||
| MOV | CC | BS | PH | WIP | ARM | BTS | W | S | |
| 4-4 | 17 | 13 | 13 | 16 | 5 | 6 | 2 | 6 | |
| Abilities | G: Mnemonica, Lieutenant, V: No Wound Incapacitation | ||||||||
| Equipment: | Cube, CH: TO Camouflage | ||||||||
| Weapons: | Sepsitor, Plasma Rifle, Nanopulser, Pistol, Shock CCW | ||||||||
385/Blue/Tangible is a character model and is therefore subject to rules for Character Death.
Salvage crates secured during campaign missions become available for upgrading friendly Spec Ops models during the campaign. After the mission, roll to check each crate's contents on the salvage chart at right. The rolled upgrade becomes available to be purchased by any ONE allied Spec-Ops during the campaign at a cost of 2XP.