Site A - Attack/Defend Scenario (2v2)
Foremost General
Bok Sorak
The signal has been given.
These tunnels will take us past the human defenses and directly into their command structure. The secondary infiltrators have signalled that they are in position to strike from the rear.
Mission specialists, work your way toward their command network terminals.
Everyone else, do what you were born to do.
Go.
Hunt.
Kill humans.
or
or
or
Models with AD level 1 or 2 may deploy using this ability on the area of the City that touches the board edge.
A pipe can be disabled by destroying its ground-level exit. Pipe exits have ARM 6 and STR 2, and can only be damaged by weapons with the Anti-Materiel attribute.
It is not required that the highest-rolling successful players take the A1 and B1 places; the team may allocate its players between positions as it sees fit.
Effects that affect enemy models are not restricted in this way, and will affect both enemy players.
At the end of the game, each player checks how many control zones they are dominating and Objective Points are counted.
A control zone is considered Dominated by a player if he has more Army Points than the adversary inside the zone. Only troops considered as miniatures or Markers (Camouflage, Spawn-Embryo, Seed-Embryo…) count, as well as AI Beacons, Proxies and G: Servant Remotes. Those troops in Null state will not be counted. Those Markers representing weapons or pieces of equipment (Like Mines or Deployable Repeaters), fake Holoechoes and any Marker that does not represent a trooper will not be counted either.
Players will consider a trooper to be inside a control zone when more than half the trooper’s base is inside the zone.
A console controlled by a team may be taken over by the opposing team by following the same procedure.
At the end of the game, if either team controls more Command Consoles than the other, they will secure the Sat-Link Targeting AI campaign reward for their faction.
| MI |
Colonel Edgar Dunstan | ||||||||
| MOV | CC | BS | PH | WIP | ARM | BTS | W | S | |
| 4-4 | 14 | 12 | 11 | 14 | 1 | 0 | 1 | 2 | |
| Abilities | Advanced Command, Lieutenant, Sixth Sense Lv.2 | ||||||||
| Equipment: | Cube, AutoMedkit | ||||||||
| Weapons: | Combi Rifle, Antipersonnel Mines, Pistol, Knife | ||||||||
Edgar Dunstan is a character model and is therefore subject to rules for Character Death.
| MI |
Foremost General Bok Sorak | ||||||||
| MOV | CC | BS | PH | WIP | ARM | BTS | W | S | |
| 4-2 | 16 | 12 | 13 | 14 | 3 | 0 | 1 | 2 | |
| Abilities | Morat, Lieutenant, Inspiring Leadership, Immunity: Shock | ||||||||
| Equipment: | Cube, Multispectral Visor Lv2 | ||||||||
| Weapons: | Combi Rifle, Assault Pistol, Grenades, CCW | ||||||||
Bok Sorak is a character model and is therefore subject to rules for Character Death.
The Sat-Link Targeting AI is a reusable resource that may be used by the faction that secures it for the remainder of the campaign. Each round when assigning players to Mission Sites, this resource may be allocated to one Site to assist the allied player fighting there.
Benefit: After models have been deployed at the chosen site but before the first Player Turn, place an Enhanced Reaction or Assisted Fire Supportware marker beside one friendly Remote. The chosen Supportware program lasts until the end of the game, or until it is replaced. The affected remote may replace its current Supportware program with the other option by spending a long order.