Site A - Attack/Defend Scenario (2v2)
Colonel Edgar Dunstan
Flash alert to all high-clearance assets in the area! We've got incoming at CSDEF!
Hostiles have somehow bypassed the perimeter and are swarming the command compound. I guess we know now where those sewer-runners were headed, don't we?
That facility is priority alpha in this grid. There's a lot of sensitive equipment, information, and personnel in those buildings and we can't afford to have it compromised even for a moment. I'm getting no response from on-site security forces, so for now, assume that they've already been eliminated.
My dropship is already in the air-- signal your positions and I'll pick up both of your teams en route.
This is bad, boys and girls. The enemy have put a lot of effort into penetrating CSDEF, and I can't think of a lot of "next steps" after compromising our orbital defenses that don't end with a carpet of smoking corpses at the bottom of a crater.
I need everyone's A-game today.
Pop flares and await pickup.
Dunstan out.
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Models with AD level 1 or 2 may deploy using this ability on the area of the City that touches the board edge.
A pipe can be disabled by destroying its ground-level exit. Pipe exits have ARM 6 and STR 2, and can only be damaged by weapons with the Anti-Materiel attribute.
It is not required that the highest-rolling successful players take the A1 and B1 places; the team may allocate its players between positions as it sees fit.
Effects that affect enemy models are not restricted in this way, and will affect both enemy players.
At the end of the game, each player checks how many control zones they are dominating and Objective Points are counted.
A control zone is considered Dominated by a player if he has more Army Points than the adversary inside the zone. Only troops considered as miniatures or Markers (Camouflage, Spawn-Embryo, Seed-Embryo…) count, as well as AI Beacons, Proxies and G: Servant Remotes. Those troops in Null state will not be counted. Those Markers representing weapons or pieces of equipment (Like Mines or Deployable Repeaters), fake Holoechoes and any Marker that does not represent a trooper will not be counted either.
Players will consider a trooper to be inside a control zone when more than half the trooper’s base is inside the zone.
A console controlled by a team may be taken over by the opposing team by following the same procedure.
At the end of the game, if either team controls more Command Consoles than the other, they will secure the Sat-Link Targeting AI campaign reward for their faction.
| MI |
Colonel Edgar Dunstan | ||||||||
| MOV | CC | BS | PH | WIP | ARM | BTS | W | S | |
| 4-4 | 14 | 12 | 11 | 14 | 1 | 0 | 1 | 2 | |
| Abilities | Advanced Command, Lieutenant, Sixth Sense Lv.2 | ||||||||
| Equipment: | Cube, AutoMedkit | ||||||||
| Weapons: | Combi Rifle, Antipersonnel Mines, Pistol, Knife | ||||||||
Edgar Dunstan is a character model and is therefore subject to rules for Character Death.
| MI |
Foremost General Bok Sorak | ||||||||
| MOV | CC | BS | PH | WIP | ARM | BTS | W | S | |
| 4-2 | 16 | 12 | 13 | 14 | 3 | 0 | 1 | 2 | |
| Abilities | Morat, Lieutenant, Inspiring Leadership, Immunity: Shock | ||||||||
| Equipment: | Cube, Multispectral Visor Lv2 | ||||||||
| Weapons: | Combi Rifle, Assault Pistol, Grenades, CCW | ||||||||
Bok Sorak is a character model and is therefore subject to rules for Character Death.
The Sat-Link Targeting AI is a reusable resource that may be used by the faction that secures it for the remainder of the campaign. Each round when assigning players to Mission Sites, this resource may be allocated to one Site to assist the allied player fighting there.
Benefit: After models have been deployed at the chosen site but before the first Player Turn, place an Enhanced Reaction or Assisted Fire Supportware marker beside one friendly Remote. The chosen Supportware program lasts until the end of the game, or until it is replaced. The affected remote may replace its current Supportware program with the other option by spending a long order.