{"id":7759,"date":"2020-04-09T07:03:49","date_gmt":"2020-04-09T11:03:49","guid":{"rendered":"http:\/\/www.captainspud.com\/?p=7759"},"modified":"2020-04-09T07:02:02","modified_gmt":"2020-04-09T11:02:02","slug":"top-heavy-part-iv-groundwork","status":"publish","type":"post","link":"http:\/\/www.captainspud.com\/?p=7759","title":{"rendered":"Top-Heavy, Part IV: Groundwork"},"content":{"rendered":"<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_94.jpg\" \/><\/p>\n<p>If you&#8217;ve been following this series in order, then by this point you&#8217;ve endured the construction process for ten chibi Foreign Company models out of an army that I have explicitly mentioned is only ten models strong. Given this, you might be wondering what exactly I&#8217;m purporting to fill a fourth installment with.<\/p>\n<p>A reasonable query!<\/p>\n<p>In short, this post is &#8220;everything else&#8221;. I tried to keep the writeups contained to <em>just<\/em> the sculpting process for each model and some nice shots of them all painted up, but there were other elements to the project that didn&#8217;t really fit in the main installments. So for all of that stuff, we have this episode. \ud83d\ude00<\/p>\n<p><!--more--><\/p>\n<p>If you haven&#8217;t seen the sculpting installments yet and that sounds interesting to you, feel free to jump back:<\/p>\n<ul>\n<li><a href=\"http:\/\/www.captainspud.com\/?p=6873\">Part I &#8211; The Nobodies<\/a><\/li>\n<li><a href=\"http:\/\/www.captainspud.com\/?p=7016\">Part II &#8211; Special Forces<\/a><\/li>\n<li><a href=\"http:\/\/www.captainspud.com\/?p=7217\">Part III &#8211; The F-Team<\/a><\/li>\n<\/ul>\n<p>And if you don&#8217;t care about basing, scenic trays, or <em>solid<\/em> 6 out of 10 painting advice and just want to see a gallery of all the nice final photos and videos in one spot, you&#8217;ll want to zip forward to:<\/p>\n<ul>\n<li><a href=\"http:\/\/www.captainspud.com\/?p=7718\">Part V &#8211; Gallery<\/a><\/li>\n<\/ul>\n<p>If I somehow haven&#8217;t yet convinced you to leave, then I guess you might as well scroll down and weather another rambling essay about my insecurities.<\/p>\n<p><em>*shrug*<\/em><\/p>\n<h2>First Side-Thing: Painting!<\/h2>\n<p>Now, before I say anything even <em>remotely<\/em> related to anything I just said I was going to talk about, I&#8217;d first like to go on a 2,000-word tangent to recount a mildly interesting story that only <em>loosely<\/em> relates to this project.<\/p>\n<p>Sound good? Great! \ud83d\ude00<\/p>\n<p>I haven&#8217;t done the analysis, but I bet that if you did a search of my blog articles to determine the complete sentence I&#8217;ve written the most times across all of my 105 articles, it would probably be:<\/p>\n<blockquote><p>I don&#8217;t consider myself to be much of a painter.<\/p><\/blockquote>\n<p>It&#8217;s not that I think my painting is <em>bad<\/em>, exactly. It&#8217;s probably even above average at this point. it&#8217;s just that, I don&#8217;t consider it to be of a high enough level where I have much to say about it that would be different from the advice you would get elsewhere on the Internet. So for the most part, I usually skip the painting process in most of my articles, just as I did for this series.<\/p>\n<p>With that said, if you rewind the clock a few years, my painting <em>used<\/em> to be much, much worse. Up until 6ish years ago, I was very much a &#8220;layered paint straight out of the pot&#8221; painter, and my results were about what you would expect from that technique. But after painting that way for decades, I came to the realization that my general ineptitude at painting was having a negative impact on my development as a sculptor, and that prompted me to try to improve a bit.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2015\/11\/ram_154.jpg\" width=\"600\" height=\"600\" \/><\/p>\n<p>See, when I sculpt a model, I&#8217;m able to look at the finished product and &#8220;see&#8221; what all of the forms are supposed to represent, because I&#8217;ve spent quite a lot of time staring at monocolour dudes made of clay or putty and my brain is used to processing them. Things like blank eyes don&#8217;t bother me&#8211; my brain fills in the missing iris and pupil that I know are implied and will be painted in later.<\/p>\n<p>However, over time I found that other people usually weren&#8217;t as comfortable looking at a sculpture and considering it a finished work. Their brains, less accustomed to looking at single-coloured models, fretted more about what wasn&#8217;t there <em>(i.e., the colours and the smaller details destined to be freehanded in)<\/em> than what <em>was<\/em>, and I grew frustrated over time with how difficult it was to get useful feedback on my sculptures from random people I knew.<\/p>\n<p>I didn&#8217;t have the same problem when I painted the models; that filled in the gap for most people, and allowed them to see what had been there before. So, I got in the habit of always painting my sculpts, even when I was really proud of the sculpting work and preferred to leave them bare, and even though my paint regularly <em>destroyed<\/em> my work by obscuring detail work with thick applications of paint.<\/p>\n<p>To cut the melodrama short, the solution for me was lessons. I know some dudes in Montr\u00e9al who have cultivated a solid miniature painting community, and regularly bring in professional painters to teach them new stuff. And one year, I decided to drive down and see if I could learn anything useful to help me stop doing so much damage to my own sculpting work.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-7895\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/painting_ref_02-600x891.jpg\" alt=\"\" width=\"600\" height=\"891\" srcset=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/painting_ref_02-600x891.jpg 600w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/painting_ref_02-202x300.jpg 202w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/painting_ref_02-624x926.jpg 624w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/painting_ref_02.jpg 650w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<p><em>Flower Knight by Meg Maples<\/em><\/p>\n<p>The first class I went to was taught by Meg Maples, who at the time was a studio painter for Privateer Press. I blogged about that class <a href=\"http:\/\/www.captainspud.com\/?p=1925#more-1925\">here<\/a>. Meg&#8217;s class focuses on two-brush blending, which is a technique that I found challenging to pick up <em>(and still need to concentrate to pull off)<\/em>, but to this day remains the method I reach for when I want to put out my absolute best work. I&#8217;ve never found another technique that blends quite so smoothly or layers on quite so vividly. The problem is, it&#8217;s just&#8230; <em>hard<\/em>. There was a two-year period after the class where I practiced it on a regular basis, and it got a lot easier for me to execute; but it never quite got to the point where I could two-brush blend without actual concerted effort, and any time I tried it while I was tired or distracted, the results kind of fell apart. The technique is solid, and Meg is great at teaching it <em>(seriously, go find one of her classes, she&#8217;s awesome)<\/em>, but ultimately I just didn&#8217;t have the discipline to maintain the skill over time.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-7893\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/painting_ref_01-600x359.png\" alt=\"\" width=\"600\" height=\"359\" srcset=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/painting_ref_01-600x359.png 600w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/painting_ref_01-300x179.png 300w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/painting_ref_01-624x373.png 624w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/painting_ref_01.png 639w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<p><em>Deanna by Elizabeth Beckley<\/em><\/p>\n<p>A year or two later, the Montr\u00e9al crew brought in another pro painter to teach a class, and I once again trundled down to attend. This time around, the teacher was Elizabeth Beckley, who was most notable at the time for her work painting Chibi miniatures.<\/p>\n<p>Yeah, that&#8217;s going to be relevant here. \ud83d\ude1b<\/p>\n<p>At the time, I didn&#8217;t have a lot of interest in chibi work; I had only sculpted three chibi models in my life <em>(including, thanks to a request through an intermediary, <a href=\"http:\/\/www.captainspud.com\/?p=4456\">Elizabeth&#8217;s wedding cake toppers<\/a>)<\/em>, and I didn&#8217;t really intend at that point to ever do much more work in that style. However, the class was still very interesting to me because I was already at that point recognizing my own inadequacies at turning Meg&#8217;s two-brush technique into an everyday workflow, and I was hoping that another teacher could show me something a bit more my speed. And thankfully, that&#8217;s exactly what happened. \ud83d\ude00<\/p>\n<p>Now, I have been told that I have a tendency to give compliments that aren&#8217;t actually compliments. Like that time I told the kid at the burrito shop we used to eat at before D&amp;D twice a month that his burritos used to be fairly bad but had improved a ton over the past year. I don&#8217;t care what my mortified fellow players say, that was totally an encouraging compliment!<\/p>\n<p>Right, so, I mention that because every time I&#8217;ve shared my take-aways from Elizabeth&#8217;s class, people have interpreted my summary as a low-to-middling review. So, uh, please understand that when I say &#8220;Elizabeth basically only taught me one small thing, and everything else in her class was stuff I was already doing&#8221;, that is me <em>describing the moment that I transformed as a painter<\/em>. Elizabeth didn&#8217;t &#8220;only teach me one thing&#8221; because her technique is bad or she&#8217;s a bad teacher&#8211; rather, it means that painting is actually really hard, and you can hodgepodge together a lot of really great advice from different places and do 90% of the process correctly, but that last 10% that you&#8217;re missing can still <em>utterly<\/em> torpedo your results. And sometimes it takes a teacher who knows the process inside and out to look at what you&#8217;re doing and be able to say,<\/p>\n<p><strong>&#8220;That. That, right there. That&#8217;s what you&#8217;re doing wrong. Stop it.&#8221;<\/strong><\/p>\n<p>So, yeah. Elizabeth&#8217;s class essentially taught glazing, which is the same thing as layering, but with much thinner paint. And I had already been layering! And mixing my own colours! But as I mentioned way at the start, I tended to layer with undiluted paint straight out of the pot, which made my highlights way too stark and my messy brushstrokes extremely visible. The single piece of advice I took away from Elizabeth was, <strong>&#8220;THIN YOUR GODDAMN PAINT&#8221;<\/strong>. And that alone moved me from destroying my sculpts with caked-on paint to actually being able to bring out the strengths of the sculpts in a way that both allowed others to properly see what I had done, and left me satisfied with my own work.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" width=\"600\" height=\"570\" class=\"size-full wp-image-7896\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/painting_ref_03.jpg\" srcset=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/painting_ref_03.jpg 600w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/painting_ref_03-300x285.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<p><em>Chibi Marie-Claude, painted by Spud! \ud83d\ude42<\/em><\/p>\n<p>So, Elizabeth&#8217;s class was a huge turning point for me as a painter, in spite of the fact that the explicit subject matter of the class wasn&#8217;t something I cared much about. BUT, the fact remains that I sat through an entire painting class with a professional painter of chibi miniatures, learning about the specific things that separate good chibi painting from the techniques used on more traditional models. And as it happens, my brain did a pretty good job of preserving most of the information somewhere in its convoluted and bat-infested filing system.<\/p>\n<p>So when I was painting my chibi Foreign Company army, I kept flashing back to tips and techniques from Elizabeth&#8217;s class that were tremendously helpful in helping me make decisions about how to colour the models. Everything from the optimal degree of highlights (answer: &#8220;extreme!&#8221;) to the method for making great giant anime eyes really pop (answer: &#8220;glossy!&#8221;) came straight from someone whose job it is to know those things, and who was gracious enough to share them with a bunch of nerds in Qu\u00e9bec four years ago. \ud83d\ude42<\/p>\n<p>And THAT, dear three readers who are even bothering to read this, is why I took you all on this very long journey through history. Because invariably, when people ask me for tips on making chibi models look good, I am going to confidently reply three things:<\/p>\n<ol>\n<li>&#8220;I am not a particularly good painter.&#8221;<\/li>\n<li>&#8220;I am especially not a particularly good chibi painter.&#8221;<\/li>\n<li>&#8220;However, I know a <a href=\"https:\/\/www.facebook.com\/miniaturemonthly\/\">really excellent chibi painter<\/a>, who teaches painting online and in person at cons. If you like how I did any of this, do what I did&#8211; <a href=\"https:\/\/www.patreon.com\/miniaturemonthly\">go give Elizabeth money to tell you what you&#8217;re doing wrong<\/a>.&#8221;<\/li>\n<\/ol>\n<p>^_^<\/p>\n<h2>Alright, Actually Painting Now<\/h2>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/painting_01.jpg\" \/><\/p>\n<p>So, funny story: I didn&#8217;t take any pictures of the painting process for this army.<\/p>\n<h2>Wait, What?<\/h2>\n<p>Like, any. At all.<\/p>\n<p>On purpose.<\/p>\n<p>See, I finished sculpting the last model for this army on March 3rd, and the date that I was scheduled to drive down to Adepticon was March 26th. That gave me just over 3 weeks to paint 10 models. That may not sound like a lot to some people, but for reference: my last full army project, the <a href=\"http:\/\/www.captainspud.com\/?p=6162\">pink Imperial Service<\/a> I painted for last year&#8217;s Adepticon, was the fastest I have ever painted a grouping of models for a single project. And that army was 7 models, and took me just over 3 months.<\/p>\n<p>I am a <em>very<\/em> slow painter, is what I&#8217;m saying.<\/p>\n<p>So when I was staring down the barrel of painting my beloved bobbleheaded children, I knew that I was going to have to be smart about how I attacked the problem. First on the chopping block, I made some changes to the scope of my planned paintjob. My initial plan had been to hit the entire army with a soft coloured underlight from the front bottom left <em>(similar to what I did last year on my <a href=\"https:\/\/www.youtube.com\/watch?v=Dd0UIoxNlGw\">speed-painted Combined Army demo army<\/a>, but much less garish)<\/em>. However, while I&#8217;m confident that the underlight would have looked good, it would have added hours to every model that I didn&#8217;t have, so I made my peace with dropping it.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/painting_02.jpg\" \/><\/p>\n<p>The next adjustment I made was to shift my paint style. I had initially been planning to two-brush blend some elements of the army&#8211; notably the heads, for which I had been thinking that smooth blends were going to be really crucial. However, my previously-mentioned unease with the technique meant that I would invariably burn time struggling against my own clumsiness, so I made the pragmatic decision to switch to entirely glazing for the entire project.<\/p>\n<p><em>( Which, side note: I am now WAY better at than I was a month ago. I figured some things out on this army that I didn&#8217;t know before, and am kind of excited to try some of them out again on future models. \ud83d\ude00 )<\/em><\/p>\n<p>Finally, and most pertinently to this article, I made the decision to not take any process photos. I have been methodically documenting my hobby life for so long that it now feels <em>incredibly<\/em> strange to work on things and not take pictures of them. However, while taking pictures of my processes is deeply ingrained in me at this point, there&#8217;s no denying that it takes time and slows things down. The actual photos don&#8217;t take that long to shoot, but I often change the order that I paint certain sections so that the resulting sequence of photos will make more sense, even if it would have been faster to jump back and forth between a few tasks at the same time.<\/p>\n<p>I couldn&#8217;t afford to get lost in that trap, so I made the call to not document my painting. Which, given my belief that I&#8217;m not a great person to be teaching about painting in the first place, wasn&#8217;t really sacrificing much, as I rarely share my painting process photos in my articles anyway.<\/p>\n<p>So, yeah. Someone was going to ask, so there&#8217;s why the pictures don&#8217;t exist. \ud83d\ude42<\/p>\n<h2>Okay, But Seriously, <em>Actually<\/em> Painting For Real This Time<\/h2>\n<p>BUT!<\/p>\n<p>I do actually have <em>one thing<\/em> that I thought was interesting to share, and it doesn&#8217;t require process photos to talk about. \ud83d\ude00<\/p>\n<p><a href=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/painting_03.jpg\" target=\"_blank\" rel=\"noopener noreferrer\"><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/painting_03.jpg\" \/><\/a><\/p>\n<p>This is my recipe card for this project. I mix all of my colours on a wet palette, so when I&#8217;m working on an army project where uniformity is going to be important, I like to record the stages and components of my various blends. I don&#8217;t record absolutely every colour patch; if a colour is only going to be used on a single model, like the purples and oranges I used on Laxmee, I typically don&#8217;t bother recording them. But anywhere I mix up a gradient that I like and expect to need elsewhere in the army, I record the steps on a sheet of cardstock to help me mix them again later.<\/p>\n<p>So, that part isn&#8217;t all that unique; tons of painters do that, and if you aren&#8217;t already, you should probably start. \ud83d\ude42 However, this recipe card in particular lets me show something that the people at my local store are absolutely <em>sick<\/em> of hearing me repeat.<\/p>\n<p><strong>&#8220;Pick a shadow colour, and blend LITERALLY EVERYTHING to that colour.&#8221;<\/strong><\/p>\n<p>As I have been disclaiming for over twenty five hundred words now, I don&#8217;t think I&#8217;m a good painter. But ultimately what I mean by that statement is that I am not good at <em>putting paint on models<\/em>. My best work can look quite nice, but I have absolutely no idea how to do pro-quality blends even in the best case, and the worst of my work when I&#8217;m really tired can look quite a lot like ass. Paint application takes patience, and I don&#8217;t always have that resource in abundance.<\/p>\n<p>However, I do have one fairly uncommon skill among painters: I am <em>exceptionally<\/em> good at colour selection. A number of converging interests that I pursued in my late teens and early twenties&#8211; digital painting, 3D modeling and rendering, and traditional acrylic painting&#8211; trained my brain to understand light and colour on a very fundamental level, and to this day I find it quite easy to determine which colours will be useful to portray specific desired lighting effects.<\/p>\n<p>Okay, so that was vague. What am I talking about specifically?<\/p>\n<p><em>Specifically<\/em>, I&#8217;m talking about how working in 3D modeling software like 3D Studio Max and Maya allowed me to play around with scene lights, and develop an appreciation for the impact that adding and removing specific types of lights from a scene had on the models. Unless you have access to tens of thousands of dollars of studio lighting equipment for some reason, it&#8217;s likely that you&#8217;ve never had the luxury of experimenting at length with a room in real life, to see what the impact is of having, say, a low red light washing over a scene that&#8217;s otherwise lit by powerful overhead white light, or what the scene looks like when you turn those white overheads way down and the dull glows of the previously subtle red light is now the primary defining illumination for the entire scene. And then, to switch back and forth between the two lighting levels to see what that red light is doing even when the main lights are <em>ostensibly <\/em>drowning it out.<\/p>\n<p>Playing with <em>*cough* legitimatelyacquired *cough*<\/em> 3D software in my youth allowed me to run those experiments, and my development as a painter further into adulthood allowed me to boil all of my experiences into one incredibly useful painting strategy:<\/p>\n<p><strong>&#8220;Pick a shadow colour, and blend LITERALLY EVERYTHING to that colour.&#8221;<\/strong><\/p>\n<p>See, the shadows on models aren&#8217;t actually an absence of light. They aren&#8217;t just &#8220;the places that the lights didn&#8217;t hit&#8221;, because &#8220;the lights&#8221; is a failure to understand how real-world lighting works. What shadows actually are, are areas where <em>the strongest scene spotlights<\/em> have <em>less impact<\/em>. But in the real world, the strongest scene spotlights&#8211; whether they be the sun, a nearby fire, or some artificial lighting like a streetlight&#8211; are almost <em>never<\/em> the only light hitting a scene.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-7899\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/painting_ref_04-600x316.jpeg\" alt=\"\" width=\"600\" height=\"316\" srcset=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/painting_ref_04-600x316.jpeg 600w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/painting_ref_04-300x158.jpeg 300w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/painting_ref_04-768x404.jpeg 768w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/painting_ref_04-624x328.jpeg 624w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/painting_ref_04.jpeg 1400w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<p>Here&#8217;s a street at night. You can see that the trees are green because they have artificial white streetlights illuminating them. However, in the edges of the scene where those lights drop off, note how things don&#8217;t, strictly speaking, turn <em>black<\/em>&#8212; they turn <em>dark blue<\/em>. Why? Because THAT&#8217;S THE COLOUR OF THE SKY. See that sky, there at the top? That&#8217;s almost black, but not quite black? Even though there is artificial light in the scene, that bright light is heavily localized and directional, and incapable of fully illuminating the entire scene. If you shut down all of the lights on that street, the scene would not turn black.<\/p>\n<p>The entire scene would turn dark blue.<\/p>\n<p>That, friends, is <strong>ambient light<\/strong>. Ambient light is light from a soft but <em>huge<\/em> source&#8211; like a dim sky<em>&#8212; <\/em>that floods your scene with a specific colour of very dim light by bouncing off of pretty much every surface onto every other surface from every angle. Ambient light is soft enough to be drowned by almost any other lights in your scene, so it won&#8217;t have much impact at all on what painters would think of as midtones and highlights. But your shadows <em>are<\/em> that ambient light. Because shadows are the areas where <em>your bright primary lights<\/em> didn&#8217;t strike the model; but anywhere those lights didn&#8217;t hit, there is still light. And that light is one specific colour, corresponding to <em>(in most cases)<\/em> the sky.<\/p>\n<p>Which means, when you&#8217;re painting naturalistic models, one of the very first decisions you make in the entire process should be: &#8220;What colour is my ambient light?&#8221; Because whatever you choose will be incorporated into literally every colour swatch you apply to literally every model in the project.<\/p>\n<p>So in my case&#8230;<\/p>\n<p><a href=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/painting_03.jpg\" target=\"_blank\" rel=\"noopener noreferrer\"><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/painting_03.jpg\" \/><\/a><\/p>\n<p>Check out the last line of each grouping. Notice any common themes? \ud83d\ude42<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-7901\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/painting_ref_05.jpg\" alt=\"\" width=\"600\" height=\"557\" srcset=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/painting_ref_05.jpg 600w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/painting_ref_05-300x279.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<p>Hi kids, meet Sombre Grey. Sombre Grey is the best paint that has ever been invented, because Sombre Grey is the absolute best shadow colour I have ever found in any paint range. At any given moment, I have anywhere from four to eight bottles of Sombre Grey in my paint kit, and not because I go through a lot of it <em>(though I do)<\/em>. No, I keep a lot of it because, that whole diatribe I&#8217;ve just gone through about ambient light and coloured shadows? Yeah, I shout that speech at someone about every month or two in real life. This rarely happens because they&#8217;ve asked me about it; usually they&#8217;ve asked one of the ACTUAL skilled painters at our store for advice picking colours, and I come screeching out of the basement to hijack the conversation and talk about realistic blue shadow colours while they look around the room with a look of growing panic across their face, pleading with their eyes as they wonder why people they trusted are allowing this to happen.<\/p>\n<p>And even at the end, they&#8217;re usually still pretty skeptical. So, I give them a bottle of Sombre Grey, and suggest they try shading an entire model down to it.<\/p>\n<p>And I never hear back from them, because <em>this is a human being I do not know who had no desire to speak with me in the first place<\/em>. But I&#8217;m confident that they all try it out and learn the wisdom of my words. ^_^<\/p>\n<h2>Spud if you don&#8217;t talk about painting your f***ing chibi models or move onto another subject I&#8217;m going to turn around and f***ing leave right now<\/h2>\n<p>Hmm?<\/p>\n<p>Oh, right. The army.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/painting_04.jpg\" \/><\/p>\n<p>So, uh, ambient lighting and coloured shadows are a really useful tool for unifying a diverse army colour palette. When every model in an army has its own unique colour scheme with minimal costume colour overlap to tie one model in with its neighbours, it&#8217;s very easy to end up with a group of models that don&#8217;t look like they belong to the same army <em>(the Justice League Problem, as no-one has ever called it)<\/em>. Binding the models together by aggressively sticking to a common shadow colour&#8211; sombre grey in my case&#8211; as well as ensuring that they&#8217;re all lit from an identical angle&#8211; upper left for these particular chibis&#8211; makes the models look like they&#8217;re all standing in the same environment under the same lighting conditions. Add in a common set of bases that are also shaded to the same paint colour as the models, and you create army coherence not through common costuming, but through a believable sense that they&#8217;re standing together in one place.<\/p>\n<p>That&#8217;s why my chibi mercenaries look like they match each other even though they&#8217;re all dressed differently: I picked a lighting scheme and stuck with it. Even on light colours, even on skin, even on gold. Literally everywhere.<\/p>\n<p>If you do that, your armies will look better.<\/p>\n<p>Thanks for coming to my TED Talk. \ud83d\ude00<\/p>\n<p><!--nextpage--><\/p>\n<h2>Second Side-Thing: Glasses!<\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/laxmee_ref_01-600x666.jpg\" width=\"600\" height=\"666\" \/><\/p>\n<p>Alrighty, so, as I covered in the writeups for <a href=\"http:\/\/www.captainspud.com\/?p=7217&amp;page=2\">Laxmee<\/a> and <a href=\"http:\/\/www.captainspud.com\/?p=7217&amp;page=4\">Valkyrie<\/a>, I needed to figure out a way to build the transparent eyewear that I drew on both models&#8217; concept art.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/valkyrie_ref_01-600x685.jpg\" width=\"600\" height=\"685\" \/><\/p>\n<p>Years back, I got some advice from a pro sculptor about how to render glasses. His advice boiled down to three generally accepted but somewhat frustrating options:<\/p>\n<ul>\n<li>Sculpt the glasses as a separate piece. Typically only an option at much larger scales, as the wire you need to build the structure around will make the frames far too thick at most miniature scales.<\/li>\n<li>Sculpt an opaque lens. Essentially, just cover the eye with a solid clay lens, and freehand in some eye detail on top of it. This is the easiest method, but tends to look the worst.<\/li>\n<li>Sculpt part of the frame, and imply the rest.<\/li>\n<\/ul>\n<p>That last one is actually kind of interesting&#8211; he cited as his example the sculpture of Teddy Roosevelt on the bullshit y&#8217;all tore into the Black Mountains:<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large\" src=\"https:\/\/upload.wikimedia.org\/wikipedia\/commons\/c\/cb\/MtRushmore_TR_close.jpg\" width=\"707\" height=\"875\" \/><\/p>\n<p>The sculptor here approached the problem in an interesting way&#8211; sculpting glasses that sit out a realistic distance from the face would be far too brittle, especially given that the main sculpting tool here was dynamite. \ud83d\ude1b So instead, they chose to place &#8220;hints&#8221; of the frame against the surface of the face, and let your brain fill in the details on its own.<\/p>\n<p>This last approach doesn&#8217;t work perfectly for miniatures since it&#8217;s more appropriate for large scales and impressionist sculpting styles; people just look at miniatures too closely for a &#8220;hint&#8221; method like that to really work out. However, the advice has always stuck with me, and when I was trying to figure out how to make Valkyrie&#8217;s glasses in particular, it seemed to me to be a reasonable &#8220;backup position&#8221;; basically, I should aim to build the blonde lady a set of partial glasses frames with the intention of putting a transparent lens within them, but if I ran into a complete brick wall, I could always just leave the frames empty and rely on my viewers&#8217; brains to do the rest of the work for me.<\/p>\n<p>Satisfied with that potential compromise, I did quite a bit of experimentation to figure out exactly how I wanted to do this.<\/p>\n<p>My first idea was to cut up blister plastic into the lens shapes I needed. This proved to be challenging for a few reasons&#8211; first of all, I found it very difficult to cut the plastic out precisely with a knife. Secondly, when I tested different glues to try to get the frames to stick to the plastic lenses, the only glue that seemed to attach the two securely was super glue. And unfortunately, super glue has a nasty tendency to fog up transparent materials, which ruined all of my tests.<\/p>\n<p>The next thing I investigated was whether there was some sort of clear polymer liquid I could apply that would solidify into a lens under the right conditions. I was primarily thinking of two things here&#8211; clear nail polish, and two-part casting resin. In theory, both are liquids with a high surface tension<em> (meaning, they&#8217;ll tighten themselves up into a smooth surface once applied, which is desirable when making lenses)<\/em> which cure into hard plastic. However, neither of the tests went well; the nail polish was really difficult to apply with a paintbrush, and the resin refused to sit still and kept leaking around my test models. Also, both were difficult to shape; they wanted to form into circular shapes, but both models have rectangular lenses.<\/p>\n<p>Not willing to risk my models with such difficult-to-control materials, I kept looking.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/painting_05.jpg\" \/><\/p>\n<p>My next idea was to try Water Effects. This is basically just thick acylic medium with no pigment and some flow-reducing addititives. You brush it onto a flat water surface, and then shape it into ripples, splashes, and waterfalls, and then it dries clear.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/painting_06.jpg\" \/><\/p>\n<p>I thought this might be a good alternative to the last two liquids because it was so much more controllable; it sat still much better where I applied it, and because it&#8217;s basically just acrylic paint, you can quickly wipe it away with a spare wet brush if you go outside of your intended lines.<\/p>\n<p>I applied some thin test patches to a spare palette to see how easy it was to flatten and smooth over; turns out, neither is particularly easy. :\/ The flow-reducing additives make the liquid remember all of the marks you made with your brushes, leaving the end result unfortunately quite bumpy.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/painting_07.jpg\" \/><\/p>\n<p>However, there were other approaches that I thought might work out. Here, I&#8217;ve applied globs of Water Effects and then squished them down under a piece of blister plastic. This would more or less solve the surface texture problem, as the material would be forced flat by the plastic.<\/p>\n<p>The main challenge I had with this was that (1) as you can see, this method sometimes traps unsightly air bubbles that are hard to remove, and (2) the puddle has almost no exposed surface into which to evaporate its liquid during the drying process, which left the areas in the center a bit cloudy even after a few days of drying.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/painting_08.jpg\" \/><\/p>\n<p>Next, I tried a variation on the same concept; instead of applying the puddle straight onto the face and squishing down with a piece of plastic, I would lay the puddle down on a separate piece of flat plastic&#8230;<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/painting_09.jpg\" \/><\/p>\n<p>&#8230;and then cut the lenses out of the dried puddle to lift them onto the glasses. This attempt died pretty quickly; the material stuck too well to every surface I applied it to, and was essentially destroyed by my attempts to lift the lenses off.<\/p>\n<p>At this point, I started to despair a bit over my prospects of making this work, and began pondering whether I possibly wanted to reverse course and just leave both models without their eyewear.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/painting_11.jpg\" \/><\/p>\n<p>However, the model just looked <em>so weird<\/em> to me at this point after three months of looking at the concept art&#8217;s hipster glasses. Which left me in a dilemma: I hate the model without glasses, but everything I&#8217;ve tried would ruin her face.<\/p>\n<p>&#8220;Well, except the first thing with the blister plastic. If that goes wrong it would just ruin the lenses.&#8221;<\/p>\n<p>&#8230;<\/p>\n<p>&#8220;Ehhh, f*** it, it&#8217;s worth a shot.&#8221;<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/painting_13.jpg\" \/><\/p>\n<p>So in a moment of despair, I decided to implement a solution that had failed repeatedly in testing. ~_~<\/p>\n<p>I did make one alteration to the process: instead of working in stiff blister foam, I cut the lenses out of a sandwich bag. These were obviously extremely flimsy, but I figured this probably wouldn&#8217;t matter given how closely they were going to sit to the face.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/painting_12.jpg\" \/><\/p>\n<p>And much to my surprise&#8230; this time it worked! \ud83d\ude42<\/p>\n<p>I don&#8217;t know why they didn&#8217;t fog over; I didn&#8217;t do anything differently that I&#8217;m aware of. But when the glue dried, I had transparent frames hanging from the wire lenses, just as I had wanted. \ud83d\ude00<\/p>\n<p><em>(The shapes needed some cleanup; I went in with a pair of scissors afterward and leveled off the bottom of the lenses.)<\/em><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/painting_14.jpg\" \/><\/p>\n<p>They&#8217;re definitely flimsy, and I&#8217;m not convinced that they&#8217;ll stay on forever. However, they lasted long enough to let me take my pictures, and I figure that&#8217;s all they really owe me.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/painting_15.jpg\" \/><\/p>\n<p>Laxmee&#8217;s goggle did end up with a spot of fog on the left side, so my fears were still pretty reasonable. However, in this case I was able to patch over the problem by painting a targeting reticule over the lens, which fit her look anyway.<\/p>\n<p>Oh, and Laxmee&#8217;s goggle has less support than Valkyrie&#8217;s glasses, so in some of the photos taken from the other side you can see how the flimsy plastic actually bends away from the face due to gravity <em>(shots from her left side obscure the problem, fortunately)<\/em>. I don&#8217;t know how to solve this problem and honestly I&#8217;m a bit terrified to even try, so I&#8217;ve made my peace with it.<\/p>\n<p>So in the end, have I discovered a great way to make glasses for miniatures? I don&#8217;t think so. This solution ONLY worked because chibi models have enormous heads; on a normal 35mm model, it would be impossible to find wire thin enough to make the frames, and I&#8217;m positive that the plastic would fog over on such a small lens. This was a solution pretty unique to my specific project, and I would need to do a lot more experimentation if I decided that some future true-scale model desperately needed glasses.<\/p>\n<h2>Third Side-Thing: Camera!<\/h2>\n<p>I don&#8217;t own a phone, which means that I need to solve my photography needs differently from how most other people handle it. For about ten years, I&#8217;ve been doing that with this sturdy little bastard:<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-7908\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/painting_ref_06.jpg\" alt=\"\" width=\"600\" height=\"410\" srcset=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/painting_ref_06.jpg 600w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/painting_ref_06-300x205.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<p>This is my crappy little $100 Olympus point-and-shoot, and it has taken tens of thousands of photos for me throughout my blogging career. I love this camera. &lt;3 It has its quirks <em>(finicky white balancing, and some stupid file naming practices that occasionally cause me to lose pictures -_- )<\/em>, but I&#8217;m so used to those idiosyncrasies that I mostly just work around them intuitively at this point.<\/p>\n<p>The one thing this camera doesn&#8217;t do well is video; being almost ten years old, it has a pitiful maximum video resolution of like 320p, which isn&#8217;t going to cut it here <em>in the future<\/em>. So whenever I shoot my model turnaround videos for this blog, I use a different device:<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2014\/12\/megclass_15.jpg\" width=\"600\" height=\"450\" \/><\/p>\n<p>This is my work iPad, propped up on random housheold objects and <em>doing its best<\/em>. I&#8217;ve been pretty satisfied with the results that the iPad turns out for the last few years, though it has some pretty severe limitations that make it a struggle sometimes to capture the video I want.<\/p>\n<ul>\n<li>The camera is placed far in one corner, which can make it very awkward to get it lined up correctly against models in my lightbox.<\/li>\n<li>The iPad doesn&#8217;t have a tripod mount, so the only way to adjust its height is to stack it on top of things, and the only way to manage its angle is to jam debris into the silicone cover<em> (in the picture above, this job is being handled by wadded-up kleenex)<\/em><\/li>\n<li>The iPad itself is very bulky and awkwardly shaped, so it&#8217;s very challenging to manipulate it through shots where the camera itself is moving&#8211; e.g., a swoop around a fixed diorama.<\/li>\n<li>The auto-focus has opinions, and those opinions are usually wrong. &gt;:(<\/li>\n<li>Finally, phone cameras just kind of suck. :\/ I don&#8217;t know all the right camera words to describe the problem, but the fact that the camera lens is so physically small limits what it can do. This really isn&#8217;t a solvable problem as far as I&#8217;m aware.<\/li>\n<\/ul>\n<p>So, the iPad camera has turned out some decent results for me over the years, but lately I&#8217;ve been getting frustrated with its awkwardness, and started thinking about possible upgrades.<\/p>\n<p>Fortunately, my department at work employs a talented videographer, and I poked her one day during the quarantine to share the issues I had been having with my video setup, and to inquire about possible solutions. These conversations were <em>definitely<\/em> not conducted during the workday while we were both being paid. Obviously. That would be highly unprofessional.<\/p>\n<p>&#8230;<\/p>\n<p>&#8230;right.<\/p>\n<p>So, my initial pitch to her was something along the lines of a GoPro, but she pointed out that GoPros are wide angle cameras designed to shoot action, and are pretty horrendous at close-up photography. If I wanted to shoot things up close, she said I was really going to have to look into a DSLR of some sort.<\/p>\n<p>DSLR, for those who don&#8217;t know, stands for &#8220;Camera With A Thousand Buttons&#8221;.<\/p>\n<p>My colleague researched some options for me, and I settled on this large hunk of black plastic that was <em>only<\/em> three times my desired price range:<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/painting_16.jpg\" \/><\/p>\n<p>This is a Panasonic Lumix DC-FZ80. This was purchased at the height of the Pangolin Plague quarantine; I put four hundred Canadabucks into an envelope and mailed it to Jeff Bezos&#8217; volcano lair, and two days later he sent one of his misshapen minions to drop it on my door step.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/painting_17.jpg\" \/><\/p>\n<p>I&#8217;ve had the camera for about a week and am still at the early stages of my learning curve, but I have the following thoughts at this stage in my development as a Photographist:<\/p>\n<ol>\n<li>Jesus Christ this thing has a lot of buttons. Also, most of the buttons open menus that contain dozens of additional <em>digital<\/em> buttons. THIS CAMERA DOES TOO MANY THINGS. WHO EVEN NEEDS ALL OF THESE THINGS. &gt;:(<\/li>\n<li>Videos help. <a href=\"https:\/\/www.youtube.com\/watch?v=PQ2T8Ll3XjU\">This nerdperson<\/a> has a good breakdown of the vocabulary and concepts that impact colour correction and brightness levels <em>(spoiler: LITERALLY EVERYTHING on a DSLR impacts brightness. &gt;_&lt; )<\/em>. Also, <a href=\"https:\/\/www.youtube.com\/watch?v=H9cLIv6V5iE\">this English gentleman<\/a> has a great series on this specific camera where he explains what all of the hundreds of buttons and digibuttons do, and when to push which one for different effects.<\/li>\n<li>Once I picked up the fundamentals from those videos and from my colleague, the biggest help to my learning process was simply switching the camera out of Auto mode and into fully Manual mode, where the camera does almost nothing to help you and you&#8217;re forced to adjust all settings yourself. Shooting in this mode is way harder, and I don&#8217;t think it&#8217;s a good workflow for me forever, but for now it&#8217;s forcing me to understand what the different options do and what happens when one setting moves up or down. Similar to what I described on Page 1 about my experiments with lighting in 3D modeling software, manual mode here is allowing me to Do The Science, training my brain to understand things so that I can build an intuitive sense around them to help me in the future.<\/li>\n<\/ol>\n<p>Results from week 1 of DSLR Boot Camp:<\/p>\n<p><strong>Result 1: Controlling colour is easier<\/strong><\/p>\n<p>I&#8217;ve historically had some problems getting my various cameras to take good pictures in heavily colour-skewed diorama settings (<a href=\"http:\/\/www.captainspud.com\/?p=5421&amp;page=3\">click here<\/a> and jump to the bottom):<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2018\/04\/onyx_72.jpg\" width=\"600\" height=\"425\" \/><\/p>\n<p>Two years ago, I made a diorama tray for my friend Tom&#8217;s Onyx army, but the heavily blue-skewed backdrop combined with the cool colours on the models confused the <em>hell<\/em> out of both of my cameras, which both insisted on solving the problem by turning everything pink. I never solved the problem at the time&#8211; it was probably a white balancing issue, but I was shooting in an extreme hurry and didn&#8217;t have time to do more than 2 minutes of science to troubleshoot it. \ud83d\ude41<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-7910\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/painting_ref_07.jpg\" alt=\"\" width=\"600\" height=\"450\" srcset=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/painting_ref_07.jpg 600w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/painting_ref_07-300x225.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<p>Spoiling a bit for the content on the next page, I had some similar challenges photographing against the extremely orange diorama tray that I built for this army on my old Olympus camera. The camera did okay in areas where there were solid white elements to provide a colour landmark <em>(e.g., any time a Zero or Kaplan&#8217;s head was in the shot)<\/em>, but shots without that type of reference confused the camera too much, resulting in weird shots like this one.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-7911\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/painting_ref_08.jpg\" alt=\"\" width=\"600\" height=\"565\" srcset=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/painting_ref_08.jpg 600w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/painting_ref_08-300x283.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<p>However, the expensive camera was <em>much<\/em> easier to manage in similar conditions, turning out correctly-coloured shots much more frequently. \ud83d\ude42<\/p>\n<p><strong>Result 2: Still photos aren&#8217;t all that much better.<\/strong><\/p>\n<p>I had already taken my intended &#8220;gallery shots&#8221; for all of the models in the project on my s***ty camera before the new one arrived, and then re-shot everything on the new hardware. And while the new photos are definitely better in a lot of ways<em> (and didn&#8217;t require Photoshop to do anywhere near as much after-the-fact colour correction as the old camera)<\/em>, I don&#8217;t know that they&#8217;re <em>so much<\/em> better that I would recommend a fancy camera just for taking lightbox stills.<\/p>\n<p><em><strong>Old Camera:<\/strong><\/em><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-7912\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/painting_ref_09.jpg\" alt=\"\" width=\"600\" height=\"551\" srcset=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/painting_ref_09.jpg 600w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/painting_ref_09-300x276.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<p><em><strong>New Camera:<\/strong><\/em><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-7913\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/painting_ref_10-600x613.jpg\" alt=\"\" width=\"600\" height=\"613\" srcset=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/painting_ref_10-600x613.jpg 600w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/painting_ref_10-293x300.jpg 293w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/painting_ref_10-768x785.jpg 768w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/painting_ref_10-1503x1536.jpg 1503w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/painting_ref_10-2003x2048.jpg 2003w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/painting_ref_10-624x638.jpg 624w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<p>Either of those looks fine to me. I&#8217;m sure the gap will widen as I get better with the new camera, but for the most part, both cameras seem perfectly capable of taking macro shots in even lighting inside a lightbox. So if that&#8217;s all you&#8217;re really taking pictures of, I don&#8217;t think you need a fancy camera, and will probably do just fine with something lower-end.<\/p>\n<p><strong>Result 3: Video is <em>dramatically<\/em> better.<\/strong><\/p>\n<p>Like, it&#8217;s night and day.<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/iI4ZgtiRYrI\" width=\"600\" height=\"338\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><span style=\"display: inline-block; width: 0px; overflow: hidden; line-height: 0;\" data-mce-type=\"bookmark\" class=\"mce_SELRES_start\">\ufeff<\/span><\/iframe><\/p>\n<p>That&#8217;s the best closeup I was able to get on my 5-year-old work iPad on the left, compared to the best closeup I was able to get on my new Lumix DSLR on the right.<\/p>\n<ul>\n<li>The Lumix can simply get closer, hence the difference in framing between the two shots. I&#8217;ll be able to take videos now where the model fills a lot more of the frame.<\/li>\n<li>Because of the closer focus and better lens, you can make out the smaller details more clearly on the DSLR shot. This is great for things like the ribbing on the costume; it&#8217;s less awesome in how many more sloppy sculpting and painting marks you can now make out. \ud83d\ude1b<\/li>\n<li>Funnily enough, I like the colours a lot better on the iPad. Except&#8230; those aren&#8217;t the actual colours of the model or the backdrop. \ud83d\ude1b They aren&#8217;t nearly that pink in real life; the Lumix did a far better job of capturing the real colours of the scene, which are a more iron-oxide-orange.<\/li>\n<li>The DSLR, with the right ISO settings, is far less grainy in areas of flat colour like the background.<\/li>\n<li>The DSLR gets less blown out in areas of high highlight; you can make out more of the blended painting highlights around the top of the head, compared to the sharp white spot that the iPad displays.<\/li>\n<\/ul>\n<p>So, yeah. In the end, I am absolutely not recommending that everyone needs to own one of these; they&#8217;re cool, but a cheaper camera will do the job if you&#8217;re working in a lightbox setup. Also, I have a lot still to learn about tweaking the settings to really optimize my stills and videos. But, I&#8217;m really happy with my first week of results, and I&#8217;m really looking forward to being able to play with this thing a lot more in the future. \ud83d\ude42<\/p>\n<h2>Fourth Side-Thing: Bases!<\/h2>\n<p>The article up to here has been a lot wordier than I planned, because I ended up talking about the &#8220;WHY&#8221; of a lot of this project much more than the &#8220;WHAT&#8221;. But&#8230; I think that&#8217;s over now! Because the rest of this article falls <em>squarely<\/em> into &#8220;just some stuff I built&#8221;, without a supporting philosophy to back it up. \ud83d\ude1b<\/p>\n<p>First, let&#8217;s look at how the models&#8217; bases came together.<\/p>\n<p>Given the timeline under which I was putting the army together, I didn&#8217;t want to get overly fancy with the basing. I have a few sets of laser-cut bases that I think would have looked sweet, but I just didn&#8217;t have time to paint them properly, so I focused my search on more traditional basing methods, i.e., &#8220;slather the bases with goo&#8221;.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-7917\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_ref_01.jpg\" alt=\"\" width=\"600\" height=\"537\" srcset=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_ref_01.jpg 600w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_ref_01-300x269.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<p>The goo that I selected in this case was Vallejo Ground Texture, which is acrylic medium with white paint and sand mixed in. That&#8217;s pretty much it. It&#8217;s extremely viscous, so it will maintain whatever shape you mould it into, allowing you to create rough terrain as you see fit.<\/p>\n<p>Alrighty, groovy, sounds like a plan.<\/p>\n<p>But&#8230; hmm. Won&#8217;t plain sand bases look a bit plain?<\/p>\n<p>They might, yeah.<\/p>\n<p>Hmm.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_01.jpg\" \/><\/p>\n<p>Alright, screw it, let&#8217;s throw on some robot corpses.<\/p>\n<p>I bought a box of Bulleteers so that I could scatter their shattered bodies around the army&#8217;s bases. Most of the bases would just have a chunk of leg or a dismembered gun, but two of the models needed something more substantial. Laxmee was posed to be sitting on something, so her base needed to accommodate her butt and leg; and Valkyrie was extremely top-heavy and prone to tipping, so I needed to put a big chunk of metal on her base to bring down her center of gravity.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_02.jpg\" \/><\/p>\n<p>The Bulleteer&#8217;s main core is a bit too big to fit comfortably on a 25mm base, so I drilled a hole through it and then used clippers to cut it into two sections.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_03.jpg\" \/><\/p>\n<p>I cleaned up the cut faces, and then drilled short pins into the bottom of each piece.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_04.jpg\" \/><\/p>\n<p>I then pinned the components to their bases. This one here is Laxmee&#8217;s, and I had to take a lot of measurements to ensure that the sitting surface and leg-propping surface were precisely the correct height to match the pose I had already placed her in.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_07.jpg\" \/><\/p>\n<p>I then used Green Stuff to add some details to the faces I had sheared off, mostly showing the internal components that were spilling out onto the sand.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_05.jpg\" \/><\/p>\n<p>The other bases all got smaller bits of scrap. I made a total of 15 bases to accommodate potential future expansions of the army.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_06.jpg\" \/><\/p>\n<p>I then applied the goo. I used a brush to shape the goo into small sand dunes on each base.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_08.jpg\" \/><\/p>\n<p>Once the bases were try, I examined each of my models to see how their feet were arranged <em>(close together, far apart, far to one side, etc.)<\/em> and then selected one of the 15 bases that would accommodate that model&#8217;s stance. I arranged the bases on a piece of cardboard all facing the same direction so that I could airbrush the shades and highlights onto them all at once.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_09.jpg\" \/><\/p>\n<p>I basecoated the bases in a mix of 50% P3 Cygnus Yellow + 50% P3 Morrow White.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_10.jpg\" \/><\/p>\n<p>I then applied shade coats of P3 Heartfire, followed by 2\/3 P3 Heartfire + 1.\/3 P3 Sanguine Highlight.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_11.jpg\" \/><\/p>\n<p>I applied a deep shade of pure Sanguine Highlight, and then turned the bases backward to hit the opposite side of the dunes with my army&#8217;s designated shade colour, Sombre Grey. I also applied a manual brush highlight of the original basecoat&#8211; Cygnus Yellow+Morrow White&#8211; along the top edges of the dunes.<\/p>\n<p>At this point everything looked extremely garish, but these were just setting up the undertones that will be tuned down by the last coat.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_12.jpg\" \/><\/p>\n<p>That last coat was done with a few layers of 2\/3 Heartfire + 1\/3 Sanguine Highlight. I left this coat just translucent enough for the yellows, pinks, and blues to still show through a bit.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_13.jpg\" \/><\/p>\n<p>Finally, I went in with a brush and very messily painted the scrapped robots. I left the basing paint very distinct and &#8220;impressionistic&#8221; so that the viewer&#8217;s eye would be less drawn to the bases, and instead remain on the models where I wanted it.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_14.jpg\" \/><\/p>\n<p>Each model, one at a time, was pulled out of its cork. The wires that came out the bottom of each armature, which had been holding them in their corks throughout the entire process, would end their life cycles by becoming &#8220;staples&#8221; to hold the models onto their bases.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_15.jpg\" \/><\/p>\n<p>Noice. \ud83d\ude00<\/p>\n<p>On the next page, I&#8217;ll be expanding the concepts from the bases up to an entire diorama tray.<\/p>\n<p><!--nextpage--><\/p>\n<h2>Fifth Side-Thing: Diorama Tray!<\/h2>\n<p>I like making scenic trays for armies. I&#8217;ve done two so far:<\/p>\n<p><a href=\"http:\/\/www.captainspud.com\/?p=6162\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2019\/04\/ISS_24.jpg\" width=\"600\" height=\"429\" \/><\/a><\/p>\n<p><a href=\"http:\/\/www.captainspud.com\/?p=5421\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2018\/04\/onyx_109.jpg\" width=\"600\" height=\"464\" \/><\/a><\/p>\n<p>I used the same template for both of them, with alterations to the storage compartment underneath the tray. For this army, I want to go back to first principles and design something that&#8217;s heavier on the &#8220;scenic&#8221; than the &#8220;tray&#8221;.<\/p>\n<p>I need the tray to fit all ten models, but I want it to be structured in a way that optimizes it around display and photography. Specifically, I want the scene inside the tray to have a sloping layout that rises up toward the back, so that models placed anywhere in the scene can be seen properly over each other&#8217;s heads.<\/p>\n<p>Also, I need it to fit an&#8230; accessory.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_16.jpg\" \/><\/p>\n<p>A rather&#8230; <em>large<\/em> accessory.<\/p>\n<p>With wheels.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_17.jpg\" \/><\/p>\n<p>I start with paper templates to figure out how much space everything will need. The wheelie-dealie will take up a large footprint within the tray, so I make sure to leave space on each side for models to sit around it.<\/p>\n<p><em>(Looking back from the future, I should have left a bit more.)<\/em><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-7921\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_ref_02-600x321.jpg\" alt=\"\" width=\"600\" height=\"321\" srcset=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_ref_02-600x321.jpg 600w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_ref_02-300x160.jpg 300w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_ref_02-624x334.jpg 624w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_ref_02.jpg 759w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<p>My swoopy curved tray design from years past looks really awesome as a carry tray, but the way that the sides drop down toward the front can make it slightly awkward to use as a photo backdrop, as any time you tilt the camera left or right, you very quickly find the walls dropping away to expose the room behind the tray.<\/p>\n<p>For the new tray, I wanted a lot more freedom to tilt the camera around, so I opted for a design where the back and one of the sides will be very tall and not sloped, and then the front and the other side will be open. To reduce the sharp shadow of the joint between the two backdrop faces, I opened the angle up between them a few degrees.<\/p>\n<p><em>(More notes from the future: I probably should have slightly curved the corner instead of angling it, as you can still totally see the break between the panels. Ah well&#8230; )<\/em><\/p>\n<p>I lay out all of my panels and cut marks in Illustrator, then print out my templates on sheets of paper.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_18.jpg\" \/><\/p>\n<p>I cut out the paper templates and mark all of my key lines on a sheet of back foamcore. At this point I&#8217;ll drop in my handy &#8220;transferring paper templates to foamcore&#8221; infographic:<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2019\/02\/tracing_tutorial.jpg\" width=\"600\" height=\"2439\" \/><\/p>\n<p>I continue to be very happy that I made this graphic. \ud83d\ude42<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_19.jpg\" \/><\/p>\n<p>The tray is going to have two horizontal panels&#8211; one that the models will sit on, and one at the very bottom which forms the floor of an accessory cubby hole. Each of these panels will slot into a groove that I remove out of the upright panels. To create the grooves, I use a sharp utility knife to cut through the paper and foam layers, then slide a metal hoe tool underneath the foam layer to push it up and out of the panel.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_20.jpg\" \/><\/p>\n<p>Photographs of fully cut panels ready to be glued fill my soul with unicorns. &lt;3<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_21.jpg\" \/><\/p>\n<p>Before doing final assembly, I do a dry fit. The plan is to have a rocky landscape that rises up in successive layers toward the back. I double-check to make sure that I in fact have room for everybody, which it looks like I do<em> (though I&#8217;ll lose standing space to the non-uniformity of the rocks)<\/em>.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_22.jpg\" \/><\/p>\n<p>My previous two trays had panels that opened in the front for accessory storage, but this year I want to put the accessories in the back so that I don&#8217;t need to spend as much effort camouflaging them.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_23.jpg\" \/><\/p>\n<p>I figured out last year when building the ISS tray that a good way to pull containers out of a narrow storage &#8220;drawer&#8221; is with ribbons. This will basically work like the pulling ribbon in a 9-volt battery compartment.<\/p>\n<p>After that I do a bunch of boring gluing to assemble everything. I&#8217;ll spare you a bit of that, and instead finally jump to an explanation of what I&#8217;m actually building here.<\/p>\n<p><a href=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_ref_03.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-7922\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_ref_03-600x356.jpg\" alt=\"\" width=\"600\" height=\"356\" srcset=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_ref_03-600x356.jpg 600w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_ref_03-300x178.jpg 300w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_ref_03-768x455.jpg 768w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_ref_03-1536x911.jpg 1536w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_ref_03-624x370.jpg 624w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_ref_03.jpg 1666w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<p>So as I&#8217;ve mentioned, this was going to be my army for Adepticon this year. The convention was planned to hold 3 main Infinity events&#8211; two solo, and one team event. There are a couple of awards in the team event for team presentation and team theming, and my goal this year was to win one of them. \ud83d\ude42<\/p>\n<p>This drawing lays out what I was planning to build. My partner in the event was going to be my friend Tom, and he was going to be playing the <a href=\"http:\/\/www.captainspud.com\/?p=5421\">Onyx Contact Force<\/a> army that I painted for him a few years back. To theme our two armies together, we envisioned a children&#8217;s cartoon show called The F-Team, fully financed by the Foreign Company as a PR stunt, where the brave soldiers under Hannibal&#8217;s command spend every week thwarting the nefarious alien menace of the Claw and its minions. The Claw, of course, is <a href=\"http:\/\/www.captainspud.com\/?p=6234\">an incredibly subtle and clever joke<\/a> that I won&#8217;t explain because you probably wouldn&#8217;t get it. Because it&#8217;s so <em>clever<\/em>, see.<\/p>\n<p>The tray that I&#8217;m building here was supposed to be one half of a set that links up together to make a single diorama. On my side, the F-Team would have just arrived in their custom van in response to the landing of the Minions of the Claw in the middle of the desert. The space ship would open up and reveal a giant foamcore claw, upon which would be perched the alien HVT.<\/p>\n<p>It was going to be so great.<\/p>\n<p>And then they cancelled Christmas.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-7923 aligncenter\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/lay_head_on_desk.png\" alt=\"\" width=\"520\" height=\"392\" srcset=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/lay_head_on_desk.png 520w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/lay_head_on_desk-300x226.png 300w\" sizes=\"auto, (max-width: 520px) 100vw, 520px\" \/><\/p>\n<p>We found out two weeks ahead of the con that it was being cancelled. I had been making incredibly quick progress and was easily looking at finishing my army and both linked trays in time for the event, but the cancellation announcement pretty much knocked all of the wind out of my sails. I didn&#8217;t stop working, because I was literally in the middle of painting the last model when it was announced, but my excitement and motivation suffered a bit of a readjustment. In the aftermath of this emotional blow, the other side of the linked tray was determined not to be necessary at this time.<\/p>\n<p>But, I still wanted to finish the army project for its own sake, so after a few days of allowing myself to stew in a depressed funk, I got back to the hobby table, determined to get to the finish line.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_24.jpg\" \/><\/p>\n<p>So, fine. Let&#8217;s make a van.<\/p>\n<p>The van will have moving doors, and will be designed to allow models to fit in both the front and back. All of the measurements were based on the heights and radii of my chibi models; here I&#8217;m using Hannibal&#8217;s height as a guideline to ensure enough headroom on the doorways.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_25.jpg\" \/><\/p>\n<p>I spend a few hours with a pencil and a ruler methodically building out the design of the van on a sheet of printer paper. Making sure everything links up from one segment to the next <em>(especially given that the verticals won&#8217;t be flat)<\/em> was a bit challenging, but I&#8217;m pretty confident by the end that it should all mostly match up.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_26.jpg\" \/><\/p>\n<p>I trace the template onto foamcore in the same way as I did with the tray panels&#8230; just with slightly more pins this time. \ud83d\ude1b<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_27.jpg\" \/><\/p>\n<p>I only drew one side of the van, so I flip the template over to trace the second side onto the foamcore.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_28.jpg\" \/><\/p>\n<p>I cut it out, <a href=\"https:\/\/youtu.be\/G4WurIw7-kU?t=306\">bevel all of the folding edges<\/a>, and do a dry-fit test fold. Looks like it all linked up pretty well. \ud83d\ude42<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_29.jpg\" \/><\/p>\n<p>I make some additional cuts to open the windows and free up the doors.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_30.jpg\" \/><\/p>\n<p>The back seat needs a couch. I make one.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_31.jpg\" \/><\/p>\n<p>I have enough room in the back to &#8220;waste&#8221; space on seats, but the same is not true in the front. So, the front seats are just the back piece, which runs straight into the floor.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_32.jpg\" \/><\/p>\n<p>It&#8217;s starting to become clear to me that in spite of my desire to have models sit inside the van when I&#8217;m showing off the army, the interior is just too dark for them to be clearly seen, so I think I&#8217;ll probably find places for them outdoors instead. Still, I should still be able to take some fun photos of the models driving around if I set the lights up correctly. \ud83d\ude42<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_33.jpg\" \/><\/p>\n<p>Alrighty, wheels.<\/p>\n<p>If society was functioning right now, I would have just bought a model car kit and stolen wheels from that. Buuuuuuut the pangolins had other ideas, so instead I&#8217;m forced to make my own.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_34.jpg\" \/><\/p>\n<p>I trace circles on a sheet of 1\/4&#8243; craft foam using a cork as my template.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_35.jpg\" \/><\/p>\n<p>I cut the circles out using a knife (it&#8217;s hard to do), and then add a ring from thinner foam to make the tire wall.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_36.jpg\" \/><\/p>\n<p>I cut more of the thin foam into thin strips, and then methodically glue segments of the strips around the outside of the tire, cutting to length each time after the hot glue sets.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_37.jpg\" \/><\/p>\n<p>They don&#8217;t look great, but they exist.<\/p>\n<p><em>*shrug*<\/em><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_38.jpg\" \/><\/p>\n<p>I&#8217;ve been holding off on cutting out the windshield because I was worried that it would make the van too weak. I finally glue the van&#8217;s sides together <em>(I don&#8217;t glue the top frame to the floor, so I can still remove the top and paint the inside)<\/em>, so I can now safely cut it out.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_39.jpg\" \/><\/p>\n<p>&lt;3<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_40.jpg\" \/><\/p>\n<p>Alrighty, accessories!<\/p>\n<p>The F-Team van will have a spoiler on the back <em>(for&#8230; important car reasons?)<\/em>. It needs to rise up and remain sturdy, so I glue a gently bent wire underneath.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_41.jpg\" \/><\/p>\n<p>The ends are sunk into slots cut in the roof.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_42.jpg\" \/><\/p>\n<p>I also apparently need an array of roof lights on the front. Easy enough.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_43.jpg\" \/><\/p>\n<p>The back windows aren&#8217;t open; instead, they have angled grills. I cut the shapes out using a knife, but don&#8217;t throw out the slugs.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_44.jpg\" \/><\/p>\n<p>I glue an array of strips across each slug with hot glue, laying each one diagonally on the previous one.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_45.jpg\" \/><\/p>\n<p>When I&#8217;m done, I trim the foam to the contours of the foamcore slugs.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_46.jpg\" \/><\/p>\n<p>And in they go. Pretty nice. \ud83d\ude42<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_47.jpg\" \/><\/p>\n<p>The ramming bar thing on the front <em>(I DON&#8217;T KNOW CAR WORDS)<\/em> is also going to be pretty flimsy, so that also gets wire supports.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_48.jpg\" \/><\/p>\n<p>This gets embedded into slots on the bottom of the front panel.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_49.jpg\" \/><\/p>\n<p>My god, people. <em>The craftsmanship.<\/em><\/p>\n<p><em>*chef&#8217;s kiss*<\/em><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_50.jpg\" \/><\/p>\n<p>On hey, it&#8217;s a steering wheel.<\/p>\n<p>GUESS IF IT HAS WIRE IN THE BACK.<\/p>\n<p>GO ON, GUESS.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_51.jpg\" \/><\/p>\n<p>HAHA yeah it does.<\/p>\n<p>Beep-beep!<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_66.jpg\" \/><\/p>\n<p>The front doors are just going to swing on the paper layer of the foamcore<em> (not the sturdiest long-term plan, but I also don&#8217;t plan to move them terribly often&#8230;)<\/em>; however, the sliding door will require something more elaborate. I decide that the sliding door will be held in place by pressure when the door is closed, and with a magnet against the side of the van when it&#8217;s open. To keep the door from getting lost, I&#8217;m going to lash it to the van with a piece of cloth ribbon.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_67.jpg\" \/><\/p>\n<p>I mount one end of the ribbon to the door, and the other end is glued inside the van&#8217;s wall. I cut out a hole to drop a magnet into, and then&#8230; drop a magnet into it.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_68.jpg\" \/><\/p>\n<p>I didn&#8217;t get a shot of it, but the paper panel where that square was drawn was peeled back to allow two metal washers to be embedded inside the wall, and then everything was closed up again.<\/p>\n<p>So, I now have a door panel that can be stuck open or closed, and is kept from drifting too far away by the ribbon.<\/p>\n<p>Hooray! \ud83d\ude00<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_52.jpg\" \/><\/p>\n<p>Alrightyyyyyy&#8230; I think the van&#8217;s good to go, so let&#8217;s build out the rest of the scene.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_53.jpg\" \/><\/p>\n<p>The first thing I test is how much vertical space I&#8217;m going to need to fit a rocky ledge over the van. Turns out, a lot. Like, more than I allocated for. Looks like I&#8217;m going to need to extend the walls upward.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_54.jpg\" \/><\/p>\n<p>In the meantime, I cut out a piece of 1&#8243; styrofoam to the same dimensions as the diorama floor. Using the van and various models to figure out optimal model placements, I trace out a reasonable layout for the stone ground plane.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_55.jpg\" \/><\/p>\n<p>I want the ground to slope gradually forward, including a &#8220;staircase&#8221; structure at ground level. Once I&#8217;ve laid out the cuts from overhead, I assign them increasing\u00a0 depth markers along the side to indicate how deeply I&#8217;ll cut each piece out.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_56.jpg\" \/><\/p>\n<p>The cutting process is pretty straightforward&#8211; I cut down from the top to what feels like the right depth, and then slice in from the side until I feel the knife hit the vertical cuts. The chunks then pop right off.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_57.jpg\" \/><\/p>\n<p>I use a similar approach for the higher levels; those are being cut out of thinner 1\/2&#8243; foam, so each one is split into only two tiers.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_58.jpg\" \/><\/p>\n<p>I keep working down from the top until I reach the ground. I make sure to leave space for a 25mm base to sit flat as often as I can through the descent down the cliff, so that I can arrange the models easily for group photography.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_59.jpg\" \/><\/p>\n<p>Alrighty, so as I mentioned earlier, I need to make the walls higher given how tall the rise ended up. I&#8217;m going to make a foam extension, which I&#8217;ll link together with the existing wall by shaving away some of the paper from the back of the current walls to form an interlock.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_60.jpg\" \/><\/p>\n<p>I cut out panels that follow the same measurements and angles as the back and left walls, but which rise up about 4&#8243;. I slice out the foam layer up to the same depth as the paper that I removed on the back.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_61.jpg\" \/><\/p>\n<p>I glue the two together to form my final diorama walls.<\/p>\n<p>SHE&#8217;S A BIGGUN! \ud83d\ude42<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_62.jpg\" \/><\/p>\n<p>I probably could have just painted the raw foam if I was in a time crunch and needed to finish, but I&#8217;m not really in a rush anymore, so I decide to smooth out the layers first with spackle.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_63.jpg\" \/><\/p>\n<p>The spackle is spread on through a highly complex and very technical process involving a butter knife.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_64.jpg\" \/><\/p>\n<p>I try to minimize how much spackle goes on&#8211; just enough to smooth out the layers, but not so much that it&#8217;s forming thick sheets over the foam. The simple reason being, it gets heavy, and heavy layers of spackle can start to fall apart more easily. Remember, this stuff is designed to be patch-filler for walls, not a freestanding construction material!<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_65.jpg\" \/><\/p>\n<p>I let it dry.<\/p>\n<p>This takes most of a Saturday.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_69.jpg\" \/><\/p>\n<p>Alrighty, time for paint! Foamcore and insulation foam both really hate spraypaint, so I apply a heavy coat of Mod Podge over all of the exposed foam on the van.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_70.jpg\" \/><\/p>\n<p>I break the model into its component parts for painting. The van is already black, so I get a quick zenithal effect by spraying white primer from above.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_71.jpg\" \/><\/p>\n<p>I start the paintjob by spraying the van light grey. I don&#8217;t do very heavy shades or highlights&#8211; the van is supposed to be a background element, and I don&#8217;t want it to steal too much attention from the models.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_72.jpg\" \/><\/p>\n<p>I mask off the top of the van using paper and painter&#8217;s tape.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_73.jpg\" \/><\/p>\n<p>The bottom gets sprayed a dark grey, which shades down to&#8211; wait for it&#8211; S<em>ombre Grey.<\/em><\/p>\n<p>I wasn&#8217;t kidding, LITERALLY THE ENTIRE PROJECT has to be included in the lighting scheme. \ud83d\ude1b<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_74.jpg\" \/><\/p>\n<p>The van is going to have a red stripe, so I mask off everything but its intended location.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_75.jpg\" \/><\/p>\n<p>This gets airbrushed in the same reds as I used on the generic troopers from the army.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_76.jpg\" \/><\/p>\n<p>For some reason, this time the masking doesn&#8217;t work.<\/p>\n<p>FANTASTIC.<\/p>\n<p>&gt;:(<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_77.jpg\" \/><\/p>\n<p>Swearing early and often, I manually patch up the greys. It isn&#8217;t my cleanest work. :\/<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_78.jpg\" \/><\/p>\n<p>The interior furniture is also painted red.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_79.jpg\" \/><\/p>\n<p>So are the hubcaps.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_80.jpg\" \/><\/p>\n<p>Head, running, and brake lights are painted various colours.<\/p>\n<p>Aaaaaand&#8230;<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_81.jpg\" \/><\/p>\n<p>&#8230;we&#8217;re done. \ud83d\ude00<\/p>\n<p>I&#8217;ll get some cool shots of it at the end, but for now let&#8217;s finish up the rocks.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_82.jpg\" \/><\/p>\n<p>Sooo, remember how we made the bases?<\/p>\n<p>This is all literally the exact same process.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_83.jpg\" \/><\/p>\n<p>GROUND GOO.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_84.jpg\" \/><\/p>\n<p>SMEAR OUT GROUND GOO.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_85.jpg\" \/><\/p>\n<p>MAKE GROUND GOO PRETTY.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_86.jpg\" \/><\/p>\n<p>HIGH GROUND GOO.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_89.jpg\" \/><\/p>\n<p>YELLOW.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_90.jpg\" \/><\/p>\n<p>ORANGES.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_91.jpg\" \/><\/p>\n<p>BLUE, AND MORE YELLOW.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_92.jpg\" \/><\/p>\n<p>SHADOWS.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_93.jpg\" \/><\/p>\n<p>PIIIIIIIIIIINK!<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_94.jpg\" \/><\/p>\n<p>MORE YELLOW!<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_95.jpg\" \/><\/p>\n<p>Aaaaaaaaand back down to orange.<\/p>\n<p>Alrighty, the last thing to do is the backdrop for the diorama&#8230;<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_87.jpg\" \/><\/p>\n<p>I put some black scrapbooking paper panels behind the constructed archway, and sketch out a plausible horizon.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_88.jpg\" \/><\/p>\n<p>I decide to make an illusory continuation of the archway that I&#8217;ve created here. I extrapolate out from the existing construction into something that looks reasonable.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_96.jpg\" \/><\/p>\n<p>This gets painted with the same colours as were used to paint the rocks. It isn&#8217;t a perfect illusion, but it doesn&#8217;t need to be.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_97.jpg\" \/><\/p>\n<p>I decided to hand-paint the background instead of airbrushing it.<\/p>\n<p>I don&#8217;t think it was a good decision.<\/p>\n<p>It looks&#8230; okay. :\/<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_98.jpg\" \/><\/p>\n<p>While I have the orange paint mixed up, I use a splatter method to spray some onto the van to make it fit into its environment better. Basically, you thin the paint down to roughly milk consistency, load up a brush, and hold it directly in front of the intended Splash Zone from about an inch away.<\/p>\n<p>You then take a large breath, and exhale ALL AT ONCE in a sharp burst through the brush. The paint will fly out and nicely splatter whatever&#8217;s behind it.<\/p>\n<p>And I, err&#8230; don&#8217;t think I have any other things to do.<\/p>\n<p>I think I&#8217;m done.<\/p>\n<p>@_@<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_99.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_100.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/tray_101.jpg\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large\" src=\"https:\/\/media.giphy.com\/media\/KIylr696mVUkM\/giphy.gif\" width=\"245\" height=\"245\" \/><\/p>\n<p>WE DID IT EVERYBODY!<\/p>\n<p>WE FINISHED THE THINGS!<\/p>\n<p>ALL OF THEM!<\/p>\n<p>WHOOOOOOOO!<\/p>\n<p>AND BY WE I MOSTLY MEAN ME!<\/p>\n<p>REALLY YOU WEREN&#8217;T ALL THAT USEFUL AT ALL.<\/p>\n<p>I WASN&#8217;T GOING TO MENTION IT, BUT&#8230; WELL&#8230; HERE WE ARE.<\/p>\n<p>Hrm.<\/p>\n<p>&#8230;<\/p>\n<p>&#8230;so, uh, hmm. Maybe just go look at the <a href=\"http:\/\/www.captainspud.com\/?p=7718\">last post<\/a>.<\/p>\n<p>It&#8217;s just nice-looking pictures.<\/p>\n<p>Very few words.<\/p>\n<p>There have been too many words already.<\/p>\n<p>Go now, children.<\/p>\n<h2><a href=\"http:\/\/www.captainspud.com\/?p=7718\">Go<\/a>.<\/h2>\n<h2>-Spud<\/h2>\n","protected":false},"excerpt":{"rendered":"<p>If you&#8217;ve been following this series in order, then by this point you&#8217;ve endured the construction process for ten chibi Foreign Company models out of an army that I have explicitly mentioned is only ten models strong. Given this, you might be wondering what exactly I&#8217;m purporting to fill a fourth installment with. A reasonable [&hellip;]<\/p>\n","protected":false},"author":24,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[11],"tags":[],"class_list":["post-7759","post","type-post","status-publish","format-standard","hentry","category-space-men","wpautop"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"http:\/\/www.captainspud.com\/index.php?rest_route=\/wp\/v2\/posts\/7759","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.captainspud.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.captainspud.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.captainspud.com\/index.php?rest_route=\/wp\/v2\/users\/24"}],"replies":[{"embeddable":true,"href":"http:\/\/www.captainspud.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=7759"}],"version-history":[{"count":17,"href":"http:\/\/www.captainspud.com\/index.php?rest_route=\/wp\/v2\/posts\/7759\/revisions"}],"predecessor-version":[{"id":7949,"href":"http:\/\/www.captainspud.com\/index.php?rest_route=\/wp\/v2\/posts\/7759\/revisions\/7949"}],"wp:attachment":[{"href":"http:\/\/www.captainspud.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=7759"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.captainspud.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=7759"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.captainspud.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=7759"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}