{"id":7217,"date":"2020-04-09T07:02:47","date_gmt":"2020-04-09T11:02:47","guid":{"rendered":"http:\/\/www.captainspud.com\/?p=7217"},"modified":"2020-04-09T07:01:35","modified_gmt":"2020-04-09T11:01:35","slug":"top-heavy-part-iii-the-f-team","status":"publish","type":"post","link":"http:\/\/www.captainspud.com\/?p=7217","title":{"rendered":"Top-Heavy, Part III: The F-Team"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-7543\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/scenic_fteam-600x328.jpg\" alt=\"\" width=\"600\" height=\"328\" srcset=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/scenic_fteam-600x328.jpg 600w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/scenic_fteam-300x164.jpg 300w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/scenic_fteam-768x419.jpg 768w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/scenic_fteam-624x341.jpg 624w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/scenic_fteam.jpg 1200w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<p>I feel like this is a good spot for me to mention that I&#8217;ve never seen the old A-Team show and have zero desire to do so.<\/p>\n<p>The Bradley Cooper movie was pretty fun.<\/p>\n<p><em>*shrug*<\/em><\/p>\n<p><!--more--><\/p>\n<p>As with the <a href=\"http:\/\/www.captainspud.com\/?p=6873\">last<\/a> <a href=\"http:\/\/www.captainspud.com\/?p=7016\">two<\/a> articles, all of the models in this installment follow the same basic construction steps, so a lot of the explanation text in the article is going to be identical from one model to the next. Anywhere you see text in<\/p>\n<div class=\"blah\">this attractive green box<\/div>\n<p>you can rest assured that its text is a repeat of steps covered previously in the series, and can safely be skipped over unless that&#8217;s literally the first model you&#8217;ve looked at. Which&#8211; honestly, that&#8217;s totally possible. These articles are completely ridiculous (the whole series looks like it&#8217;s going to come in just north of 35,000 words @_e ) , and I hold no grudges against anyone who saw the size of the scrollbar and shouted &#8220;EFF THAT&#8221;. \ud83d\ude1b<\/p>\n<p>With that housekeeping out of the way, let&#8217;s head out on the home stretch of this Excellent Decision I made for myself!<\/p>\n<h2>The Mastermind<\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-7727\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/hannibal_ref_02-600x672.jpg\" alt=\"\" width=\"600\" height=\"672\" srcset=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/hannibal_ref_02-600x672.jpg 600w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/hannibal_ref_02-268x300.jpg 268w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/hannibal_ref_02-768x860.jpg 768w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/hannibal_ref_02-624x699.jpg 624w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/hannibal_ref_02.jpg 876w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<p>I have such complicated feelings about Hannibal. To start with, can we please talk about the fact that Corvus Belli has decided that the Foreign Company in general, and the Soldiers of Fortune core quartet, are supposed to be the A-Team? Because, like&#8230; I don&#8217;t really see it. You have Hannibal, sure, and I don&#8217;t think it&#8217;s fair to even call him a reference&#8211; he&#8217;s literally the same name and character concept from the show, just lifted into Infinity and given a different outfit. The rest, however, are way less clear. I can <em>kind of<\/em> see Valkyrie being Mr. T, just based on &#8220;muscle person with interesting tall hair&#8221;. Which&#8230; okay, fine, whatever.<\/p>\n<p>Someone told me that Massacre is supposed to be Murdoch since he&#8217;s crazy, but that comparison feels a bit hollow, since Massacre isn&#8217;t a pilot. And then we have Laxmee, who basically has zero relation to Face that I can see.<\/p>\n<p>So, yeah. The whole &#8220;HEY GUYS, LOOK IT&#8217;S THE A-TEAM&#8221; thing wouldn&#8217;t do a lot for me, even if I did have any nostalgia for the property.<\/p>\n<p>Plus&#8230; I know this is subjective, but I just <em>really<\/em> don&#8217;t like Hannibal&#8217;s outfit. His hair feels way too punky, his chest armour feels like a rough draft that never got finished<em> (if you look across the different illustrations and sculpts, you&#8217;ll notice that even the artists weren&#8217;t totally clear about what was supposed to be going on with it, as they all draw or sculpt it a bit differently)<\/em>. Also, he tucks his sleeves into his gloves, and it looks like he&#8217;s just wearing slacks and sneakers, and I cannot forgive these fashion faux-pas.<\/p>\n<p>Ugh.<\/p>\n<p>In short, if Hannibal wasn&#8217;t literally the centerpiece of the Foreign Company and the entire reason it exists in the fluff, I would probably not have made him. But he is, so here we are.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-large aligncenter\" src=\"https:\/\/media.tenor.com\/images\/8d8ba431075a2a7806340fa359c39fe5\/tenor.gif\" alt=\"What are you gonna do?\" width=\"220\" height=\"220\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-7726\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/hannibal_ref_01-600x676.jpg\" alt=\"\" width=\"600\" height=\"676\" srcset=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/hannibal_ref_01-600x676.jpg 600w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/hannibal_ref_01-266x300.jpg 266w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/hannibal_ref_01-768x866.jpg 768w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/hannibal_ref_01-624x703.jpg 624w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/hannibal_ref_01.jpg 873w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<p>Alright, fine, let&#8217;s do this one.<\/p>\n<p>As I&#8217;ve mentioned for the two previous models that were holding guns, I like to build the large objects my models will be holding before I start working on the rest of the model, as the props influence a lot of the posing decisions.<\/p>\n<p>A step I skipped on the last two guns was how exactly I figured out how big the weapons should be. On a normal-scale model this is a non-decision, as you just find out how big Corvus Belli makes the weapon and match that. However, chibi models follow a really strange scale where everything at the top of the model is distorted to be massively oversized, and then the scale tapers down as you drop, until the feet are barely there. So the scale of any given prop depends a lot on where in the model&#8217;s vertical space it will be held; a gun that looks fine at chest height might look massive at ground level or teensy if held up to the model&#8217;s face.<\/p>\n<p>I did quite a bit of experimentation to figure out how to answer this question, and ultimately decided that the most important scaling factor was for the weapons to fit naturally into the models&#8217; arms. It&#8217;s okay for them to be small compared to the head or big compared to the feet, as long as the poses that the models use to hold them look more or less correct.<\/p>\n<p>This then led me down the rabbit hole of: how big are guns? I am not even remotely a gun person, so I had to do quite a bit of digging through reference photos to find my answer.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-7730\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/hannibal_ref_03.jpg\" alt=\"\" width=\"600\" height=\"549\" srcset=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/hannibal_ref_03.jpg 600w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/hannibal_ref_03-300x275.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/> <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-7731\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/hannibal_ref_04.jpg\" alt=\"\" width=\"600\" height=\"513\" srcset=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/hannibal_ref_04.jpg 600w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/hannibal_ref_04-300x257.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<p>The answer turns out to be, &#8220;the two hand grips are the same distance apart as the shooter&#8217;s shoulders&#8221;. There are probably lots of other landmarks that are important for sizing guns in the real world, but for the purposes of my re-scaled chibi guns, matching the distance between the grip points for the two hands to the model&#8217;s shoulders will allow that model to assume a relatively natural pose.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_01.jpg\" \/><\/p>\n<p>So, how big are my model&#8217;s shoulders, then? The male Zero has the cleanest and easiest-to-measure anatomy of any of the models in the army, so I use it to make all of my scale measurements. And it turns out that the Zero&#8217;s shoulders are <em>around<\/em> 8mm apart.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_02.jpg\" \/><\/p>\n<p>I used that measurement to make a bunch of test Combi Rifles in 6mm, 8mm, and 10mm grip separations, and then put them onto wire armatures to see which ones looked correct. And to my surprise, the 8mm rifles looked a bit ridiculous; the ones that seemed to fit correctly were the undersized 6mm guns <em>(pictured here)<\/em>. I&#8217;m not sure of the exact reasoning for this, but I suspect that it&#8217;s something to do with that scaling distortion issue again.<\/p>\n<p>Or something?<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-7732\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/hannibal_ref_05.jpg\" alt=\"\" width=\"600\" height=\"783\" srcset=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/hannibal_ref_05.jpg 600w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/hannibal_ref_05-230x300.jpg 230w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<p>So, fine. I took that measurement into Photoshop and mocked up a bunch of guns at 6mm and 8mm scale and printed them out.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_04.jpg\" \/><\/p>\n<p>And after some more experimentation, it turned out while combi-rifles and Hannibal&#8217;s marksman rifle looked correct with a 6mm separation, the bigger weapons&#8211; the HMG and the Feuerbach&#8211; actually <em>do <\/em>look more correct at the wider 8mm grip spacing, which is why the ORC&#8217;s Feuerbach was built at the larger scale.<\/p>\n<p>So in the end? I&#8217;M SUPER CONFUSED AND HAVE NO REAL ADVICE FOR YOU. Just take a guess and make paper mockups and see what looks the least bad.<\/p>\n<p>I dunno. :\/<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_05.jpg\" \/><\/p>\n<p>Soooo, I&#8217;m going with the 6mm grip separation version of Hannibal&#8217;s marksman rifle. I trace the outline of the weapon onto my sculpting surface with a sharpie.<\/p>\n<p>Unlike the other weapons you&#8217;ve seen so far, I sculpted this one on a cookie tin. This turned out to be a bit annoying because of the size of the tin and the raised lip around the edge limiting tool access. This is ultimately why all of the other handheld accessories I made later were built on wooden blocks.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_06.jpg\" \/><\/p>\n<div class=\"blah\">I get out some thin 22GA brass wire and twist it into the vague shape of the contour, leaving space on all sides to bury it in clay.<\/div>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_07.jpg\" \/><\/p>\n<div class=\"blah\">Just as with the models themselves, the clay on the weapons needs a putty foundation to stick to the metal. I wrap a bit of putty around the wire&#8230;<\/div>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_08.jpg\" \/><\/p>\n<div class=\"blah\">&#8230;and then lay shreds of clay over top of the still-soft putty and flatten it all together. Throughout the process, I&#8217;ll be continually watching the pencil contours to ensure that I don&#8217;t stray outside the weapon&#8217;s contours.<\/div>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_09.jpg\" \/><\/p>\n<div class=\"blah\">I continue adding small bits of clay and blending them to the outsides until I&#8217;m happy with the silhouette. Next, I look at the reference drawing I made and add in some of the interior details, pressing in small lines to define the [ PART ]<\/div>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_10.jpg\" \/><\/p>\n<div class=\"blah\">I continue pressing in details until I&#8217;m pretty satisfied with my replication of the original gun. The entire process is done by pushing out basic shapes with metal tools and then smoothing with clayshapers.<\/div>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_11.jpg\" \/><\/p>\n<div class=\"blah\">When I&#8217;m happy with the first side of the gun, I bake it in my halogen oven (250 degrees F for about 6 minutes). Once the first side is baked solid, I use a knife to carefully lift it off the wood block, and then I turn it over.<\/div>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_12.jpg\" \/><\/p>\n<div class=\"blah\">I use blobs of Green Stuff to provide supporting pegs to keep it firmly level while I work on the reverse side.<\/div>\n<p>Note: I left a wire &#8220;handle&#8221; hanging off the back of Hannibal&#8217;s gun because I thought that would be useful later on when doing cleanup on the gun. This was completely wrong, it was just annoying and got in the way.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_13.jpg\" \/><\/p>\n<div class=\"blah\">The process for this side is largely the same as the other side&#8211; I smear a thin layer of Green Stuff over the silhouette as an adhesive, and then press shreds of clay into it and smooth the shreds together with metal tools.<\/div>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_14.jpg\" \/><\/p>\n<div class=\"blah\">The entire process is much faster the second time, as I can use the already-established edges of the first side to easily guide the placement of every piece on the flip-side. I do a bunch of cleanup, bake the gun, clean up the seam between the two sides with a sharp knife, and then see how it looks on the model.<\/div>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_15.jpg\" \/><\/p>\n<p>As you can probably tell, making the gun 33% bigger <em>(6mm -&gt; 8mm)<\/em> would have been completely ridiculous.<\/p>\n<p>Anyway, gun looks fine. Let&#8217;s move onto Hannibal himself.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_03.jpg\" \/><\/p>\n<div class=\"blah\">The generic armature was twisted into shape using needle-nose pliers. My armatures terminate at the tips of the toes, and then I leave a bit of extra slack to let me embed the extra wire in a wine cork, which becomes a handle I can hold onto throughout the sculpting and painting processes.<\/div>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_16.jpg\" \/><\/p>\n<div class=\"blah\">\n<p>I sculpt in Fimo, which is a polymer clay available at most craft stores. Fimo doesn&#8217;t stick to metal on its own, so you need to apply a layer of Green Stuff putty over the armature as an adhesive layer. The Green Stuff is thinly applied using metal sculpting tools.<\/p>\n<p>The first layer of Fimo is immediately applied directly over the still-soft putty. Once again, it&#8217;s pressed into place using metal sculpting tools; clean surfaces aren&#8217;t terribly important at this point, since many layers will be going on top.<\/p>\n<\/div>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_17.jpg\" \/><\/p>\n<div class=\"blah\">Clay is added to the model in shreds and slabs to arrive at the desired thickness for each part. At this stage I&#8217;m still working entirely with metal tools, as the ability to quickly jam bits of clay together is far more important at this stage than getting clean surfaces. You don&#8217;t need very much clay to bulk out an arm or a leg, but the sheer size of chibi heads mean that they&#8217;ll invariably require huge amounts of clay to be stuck on.<\/div>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_18.jpg\" \/><\/p>\n<div class=\"blah\">I keep applying bits and pieces of clay and blending them into each other until the model has the general type of physique I&#8217;m after. At this point, I finally do a smoothing pass using silicone clayshapers, which are able to achieve a much smoother finish than metal tools thanks to their pliability.<\/div>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_19.jpg\" \/><\/p>\n<div class=\"blah\">Once I&#8217;m happy with the basic body masses, I start adding clothes. I typically start at the model&#8217;s feet and work my way up. Thick garment breaks are added first, and then I add smaller surface details.<\/div>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_20.jpg\" \/><\/p>\n<div class=\"blah\">Garment edges and fully embossed straps are both done in pretty much the same way&#8211; I roll out a very thin clay snake, and apply it either as one long piece or in smaller snippets. The snake is then pressed flat and blended into its surroundings.<\/div>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_21.jpg\" \/><\/p>\n<div class=\"blah\">You can achieve different effects depending on how you blend it; you can leave a stark ledge on both sides to make the new clay appear as an independent band of material, or you can blend one of the edges into the surrounding material to look like a garment is coming to an end&#8211; e.g., the bottom of a sleeve or a pant leg.<\/div>\n<p>Hannibal&#8217;s slacks are pretty loose-fitting, so there are quite a few cloth folds that need to be modeled on. For the pants, I make them quite rumpled around the bottom, but fairly flat through most of the thigh.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_22.jpg\" \/><\/p>\n<p>Slacks hang down a bit from the natural crotch, so let&#8217;s add some clay there and blend it in.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_23.jpg\" \/><\/p>\n<p>His pants are also loose enough to warrant some baggy cloth from the knees to the crotch.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_24.jpg\" \/><\/p>\n<p>I blend all of the shreds into the legs, and then put cloth folds anywhere that makes sense. A Google image search for &#8220;<a href=\"https:\/\/www.google.com\/search?q=casual+fit+jeans&amp;client=firefox-b-d&amp;source=lnms&amp;tbm=isch&amp;sa=X&amp;ved=2ahUKEwiouqnCjNvoAhWsVt8KHc0tDBsQ_AUoAXoECA4QAw&amp;biw=1592&amp;bih=971\">casual fit jeans<\/a>&#8221; is very useful reference here. ^_^<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_25.jpg\" \/><\/p>\n<p>Of course, Hannibal isn&#8217;t just wearing regular slacks&#8211; he&#8217;s wearing Space Slacks\u2122, which are made out of many discrete cloth sections for no reason whatsoever. I use clayshapers to add vertical lines down the front, and to press in the angled lines toward the upper thigh. I just try to follow the concept dossier as closely as I can.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_26.jpg\" \/><\/p>\n<p>Oh right, his pants have LIGHTS in them too.<\/p>\n<p>So you know it&#8217;s the future.<\/p>\n<p>-_-<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_27.jpg\" \/><\/p>\n<p>Hannibal is wearing a bulletproof vest that hangs down over whatever belt he might be wearing. Here I add a snake of clay to form the bottom of the vest.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_28.jpg\" \/><\/p>\n<p>I blend the snake into the torso with metal tools.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_29.jpg\" \/><\/p>\n<p>I then add a thin slab of clay to the abdomen to form the first of the vest&#8217;s armour plates, continuing to use metal tools to press and shape the rough clay.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_30.jpg\" \/><\/p>\n<p>I keep moving up and adding more clay to build out the armour shapes. It&#8217;s all intended to look like muscle groups, though the final detailing ends up being much more broken up and almost insectoid-looking, as you can see in the next shot.<\/p>\n<p>Also visible in the next shot is a surprise appearance from a guest star I&#8217;ve mentioned six times now and yet never shown to you:<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_31.jpg\" \/><\/p>\n<p>THE BRASS EYE TUBE<\/p>\n<p>LOOK GUYS I DIDN&#8217;T MAKE HER UP<\/p>\n<p>SHE&#8217;S REAL<\/p>\n<p>\ud83d\ude00<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_32.jpg\" \/><\/p>\n<p>I pull the brow clay down a bit, and then press in a small mouth slit to guide the addition of clay bits around the lips.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_33.jpg\" \/><\/p>\n<p>I want Hannibal to be snarling orders, so I open his mouth slightly. I then start building his lower lip by laying on a small shred of clay.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_34.jpg\" \/><\/p>\n<p>I blend this into the face with a clayshaper, making sure to keep the mouth distinctly open.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_35.jpg\" \/><\/p>\n<div class=\"blah\">A blob is planted in the center of the face to create the main bump of the nose.<\/div>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_36.jpg\" \/><\/p>\n<div class=\"blah\">That bump is then heavily blended in every direction, leaving just the suggestion of the bulb and the bridge.<\/div>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_37.jpg\" \/><\/p>\n<p>ANGRY EYEBROWS<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_38.jpg\" \/><\/p>\n<div class=\"blah\">The eyes are given a more expressive shape by laying clay on the bottom of the eye. These will go in different positions depending on the facial expression you&#8217;re trying to convey. These are then blended into the face to form eyelids.<\/div>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_39.jpg\" \/><\/p>\n<div class=\"blah\">To create ears, a blob of clay is cut in half (to ensure equal size on both sides) and stick down in line with the eyes, about 2\/3 of the way toward the back of the head. The blob is blended with a hard edge on the top, back, and bottom, but blended flat toward the face.<\/div>\n<p>I press very shallowly in the center to create a very slight suggestion of a ridge around the ear, bulging slightly upward to suggest the earlobe at the bottom.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_40.jpg\" \/><\/p>\n<p>To create Hannibal&#8217;s goatee, I lay a thin clay snake around his mouth.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_41.jpg\" \/><\/p>\n<p>I use a clayshaper to press parallel lines into the snake to create the texture of the facial hair.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_43.jpg\" \/><\/p>\n<div class=\"blah\">The foundation of the model&#8217;s hair is applied with long, parallel strips that follow the direction of the hairstyle.<\/div>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_44.jpg\" \/><\/p>\n<div class=\"blah\">I join the clay strips partially together with a metal tool, but I don&#8217;t blend them flat&#8211; instead, I form them into a hills-and-valleys texture to show the direction of the hair.<\/div>\n<p>Hannibal&#8217;s hair is quite spikey, so I spend some time with metal sculpting tools pulling the hair into short ridges. I&#8217;ll come back and properly detail everything a bit later.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_45.jpg\" \/><\/p>\n<p>Not looking too shabby there, Mr. Brainysmarts!<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_46.jpg\" \/><\/p>\n<p>Alrighty, let&#8217;s make sunglasses. Happy as I was with the eyes I made, it&#8217;s time to permanently cover them with clay ovals. Boooo. \ud83d\ude41<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_47.jpg\" \/><\/p>\n<p>My research has told me that the bit that connects the glasses to your ear is called the &#8220;leg&#8221; of the glasses, but I have never heard an actual human being call it that, so it feels incredibly weird for me to do so.<\/p>\n<p>So, here I&#8217;ve created the <em>side supporty bit<\/em> with a clay snake.<\/p>\n<p>Pfft, totally better.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_48.jpg\" \/><\/p>\n<p>I shape the contours of the classes with metal tools. The lenses need to be sunk below the level of the frames, so I dig some material out with a pick.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_49.jpg\" \/><\/p>\n<p>I then smooth this back over and clean it all up with clayshapers.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_50.jpg\" \/><\/p>\n<p>Next up, Hannibal&#8217;s coat. Coats can often be quite annoying to sculpt if they hang low or blow in the wind, requiring a lot of wire support to let you work the clay. However, helpfully, Hannibal&#8217;s coat mostly hugs his body and is cut just slightly below crotch level, so it&#8217;s never far enough away from the body for me to have to worry about extra support. Whoo! \ud83d\ude42<\/p>\n<p>To start building the coat, I create the lapels by laying down long clay chunks.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_51.jpg\" \/><\/p>\n<p>I keep applying clay over the shoulders, around the neck, and around the sides, joining everything up at the back.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_52.jpg\" \/><\/p>\n<p>I don&#8217;t want to get incredibly detailed with the cloth folds, so I just put some simple folds between the armpits and call it a day.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_53.jpg\" \/><\/p>\n<p>Hannibal&#8217;s coat has three vertical seams, so I press those in with the edge of a metal hoe tool.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_54.jpg\" \/><\/p>\n<p>There&#8217;s a bunch of ambiguous detail on the front of Hannibal&#8217;s coat, but as far as I can tell, there&#8217;s just a large embossed rectangle that drops down from under the arm and falls slightly below the rest of the coat. I thought it was perhaps supposed to be a long unfastened strap, but no, apparently it&#8217;s just a rectangle. :\/<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_55.jpg\" \/><\/p>\n<div class=\"blah\">To build the hands, a bit of clay is applied to form the entire block of fingers. Hands are one of the many elements that are easier to sculpt on a chibi model than on a normal-scale model. You can often get away with a more simplified grooved &#8220;mitten&#8221;, which then allows each finger to support its neighbours.<\/div>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_56.jpg\" \/><\/p>\n<div class=\"blah\">The grooves are pressed in about halfway down the mitten, and then things are smoothed out a bit. Once that&#8217;s all formed, I use a knife to separate some of the finger tips and slightly pull them away from the rest of the hand. More work would be needed to add individual finger segments on a normal model, but on chibis, a rounded finger looks just fine.<\/div>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_57.jpg\" \/><\/p>\n<p>CURSE YOU AUTO-FOCUS<\/p>\n<p>This is supposed to be a picture of the cigar I sculpted in Hannibal&#8217;s hand. Instead it&#8217;s a picture of zero progress added to his torso with a blur over part of it.<\/p>\n<p>BOOOO.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_58.jpg\" \/><\/p>\n<p>Ehh, you can kind of see the cigar there.<\/p>\n<p>Oh, right, Hannibal&#8217;s raiment of nonsensical accessories also features a big back plate for no reason.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_59.jpg\" \/><\/p>\n<p>The plate is hung by straps that run around his torso like a backpack. In preparation for adding the straps, I roll out some thin clay snakes and cut them to short lengths.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_60.jpg\" \/><\/p>\n<p>I apply snakes in all of the requisite directions.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_61.jpg\" \/><\/p>\n<p>I flatten these down with a metal tool, and then sculpt clips into each one with a pick.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_62.jpg\" \/><\/p>\n<p>At this point, I spend a few hours with a clayshaper making Hannibal&#8217;s hair cleaner and wavier. This is just a lot of careful, tedious massaging of the shredded masses into more orderly waves with the silicone tools.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_63.jpg\" \/><\/p>\n<p>I press the cut-out shapes into his lapels with clayshapers,<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_64.jpg\" \/><\/p>\n<p>Weird detail #426: Hannibal has a 5 o&#8217;clock shadow made from a metal plate.<\/p>\n<p>Because, sure. Why not.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_66.jpg\" \/><\/p>\n<p>I do a general clean-up pass, firming up a lot of accessory edges and fading the hair down into stubble on the back of his neck and the sides of his head.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_65.jpg\" \/><\/p>\n<p>Alrighty, we&#8217;re just about finished. Let&#8217;s go ahead and glue on the gun!<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_67.jpg\" \/><\/p>\n<p>Once the glue is dry, I apply some Green Stuff over the wire.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_68.jpg\" \/><\/p>\n<p>I apply a clay mitten over the putty, and separate out the trigger finger.<\/p>\n<p>I didn&#8217;t get any other progress shots, but I think you&#8217;ve got the gist at this point. \ud83d\ude1b<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_69.jpg\" \/><\/p>\n<p>And, there we go. The army finally has a leader to order people around. AT LAST, THEY ARE RESCUED FROM CHAOS AND DISARRAY!<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_70.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_71.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_72.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_73.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_74.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_75.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_76.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/hannibal_77.jpg\" \/><\/p>\n<p>Painted pictures are on <a href=\"http:\/\/www.captainspud.com\/?p=7217&amp;page=5\">the last page<\/a>. In the meantime, let&#8217;s go to page 2 and explore the process of creating the model that ended up being by FAR the hardest to photograph&#8230;<\/p>\n<p><!--nextpage--><\/p>\n<h2>The Faceless<\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-7735\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/laxmee_ref_02-600x756.jpg\" alt=\"\" width=\"600\" height=\"756\" srcset=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/laxmee_ref_02-600x756.jpg 600w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/laxmee_ref_02-238x300.jpg 238w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/laxmee_ref_02-624x786.jpg 624w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/laxmee_ref_02.jpg 762w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<p>On the previous page, I complained about not liking Hannibal&#8217;s costume because it contains details that don&#8217;t make sense or are flat-out ugly.<\/p>\n<p>I also don&#8217;t like Laxmee&#8217;s costume, but hers is a far milder sin&#8211; absolutely nothing is wrong with any of it <em>(except perhaps some violent colour choices)<\/em>; I just find it all a bit generic and boring. So, that&#8217;s way easier for me to get over than details that are <em>actively confusing<\/em>. And I still found a way to have a ton of fun with her, as you&#8217;ll see in a sec. \ud83d\ude00<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-7734\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/laxmee_ref_01-600x666.jpg\" alt=\"\" width=\"600\" height=\"666\" srcset=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/laxmee_ref_01-600x666.jpg 600w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/laxmee_ref_01-270x300.jpg 270w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/laxmee_ref_01-768x852.jpg 768w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/laxmee_ref_01-624x692.jpg 624w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/laxmee_ref_01.jpg 903w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<p>BAM CHIBI VERSION<\/p>\n<p>Models that aren&#8217;t intrinsically interesting can often be their own kind of fun, because you can fill in the interest gap that the original creator left with your own silly ideas. In the case of Laxmee, I created one of my favourite models in this entire project largely because she didn&#8217;t have any pre-set personality that I felt a need to adhere to. Instead, I came up with my own fun pitch:<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/laxmee_01.jpg\" \/><\/p>\n<p>&#8220;She&#8217;s the team&#8217;s hacker, so she&#8217;s sitting up on a crate, zoned out on her phone and pretty much ignoring the battle.&#8221;<\/p>\n<p>\ud83d\ude00<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/laxmee_02.jpg\" \/><\/p>\n<div class=\"blah\">\n<p>The generic armature was twisted into shape using needle-nose pliers. My armatures terminate at the tips of the toes, and then I leave a bit of extra slack to let me embed the extra wire in a wine cork, which becomes a handle I can hold onto throughout the sculpting and painting processes.<\/p>\n<p>I sculpt in Fimo, which is a polymer clay available at most craft stores. Fimo doesn&#8217;t stick to metal on its own, so you need to apply a layer of Green Stuff putty over the armature as an adhesive layer. The Green Stuff is thinly applied using metal sculpting tools.<\/p>\n<\/div>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/laxmee_03.jpg\" \/><\/p>\n<div class=\"blah\">The first layer of Fimo is immediately applied directly over the still-soft putty. Once again, it&#8217;s pressed into place using metal sculpting tools; clean surfaces aren&#8217;t terribly important at this point, since many layers will be going on top.<\/div>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/laxmee_04.jpg\" \/><\/p>\n<div class=\"blah\">Clay is added to the model in shreds and slabs to arrive at the desired thickness for each part. I keep applying bits and pieces of clay and blending them into each other until the model has the general type of physique I&#8217;m after. At this point, I finally do a smoothing pass using silicone clayshapers, which are able to achieve a much smoother finish than metal tools thanks to their pliability.<\/div>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/laxmee_05.jpg\" \/><\/p>\n<div class=\"blah\">Once I&#8217;m happy with the basic body masses, I start adding clothes. I typically start at the model&#8217;s feet and work my way up. Thick garment breaks are added first, and then I add smaller surface details.<\/div>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/laxmee_06.jpg\" \/><\/p>\n<p>I built Laxmee&#8217;s phone on a pie plate.<\/p>\n<p>It took 2 minutes.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large\" src=\"https:\/\/media1.tenor.com\/images\/fb00877fe2d4ac97cff79aa76928def8\/tenor.gif\" width=\"497\" height=\"280\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/laxmee_07.jpg\" \/><\/p>\n<p>I ran into a bit of an issue with Laxmee that I never really solved. See, a normal person could easily assume the posture she&#8217;s in, and be posed to be looking down at the phone in her outstretched hand.<\/p>\n<p>However, Laxmee&#8217;s head is the size of a wheelbarrow. Given where the phone needs to be and where her head needs to be, there&#8217;s basically, like, <em>no way<\/em> she could possibly see the screen over her own mouth and nose. This is one of those situations where the skewed chibi perspective really fights against you. :\/<\/p>\n<p>I don&#8217;t allow the slight disconnect in her eyeline ruin the end result for me, but yeah&#8211; it IS there, and you&#8217;ll definitely notice it at the end if you look for it. Just, like, try to roll with it so you can enjoy the joke. \ud83d\ude42<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/laxmee_08.jpg\" \/><\/p>\n<div class=\"blah\">The eyes are given a more expressive shape by laying clay on the top and bottom of the eye. These will go in different positions depending on the facial expression you&#8217;re trying to convey.<\/div>\n<p>In Laxmee&#8217;s case, her boredom combined with her downward gaze mean that I&#8217;m dropping her eyelids about 3\/4 of the way down over her eyes.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/laxmee_09.jpg\" \/><\/p>\n<div class=\"blah\">These are then blended into the face to form eyelids.<\/div>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/laxmee_10.jpg\" \/><\/p>\n<div class=\"blah\">A blob is planted in the center of the face to create the main bump of the nose.<\/div>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/laxmee_11.jpg\" \/><\/p>\n<div class=\"blah\">That bump is then heavily blended in every direction, leaving just the suggestion of the bulb and the bridge.<\/div>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/laxmee_12.jpg\" \/><\/p>\n<p>I build out the lower lip by laying on a thin clay snake and blending it in. I don&#8217;t think I&#8217;ve mentioned it on any of the other models, but they all needed a chin to be manually added under the lips, as they all looked really dopey when their mouths dropped directly down into the general bean shape of the head.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/laxmee_13.jpg\" \/><\/p>\n<p>As was the case for the crouching Zero, Laxmee&#8217;s extremely scrunched pose allowed me to skimp a bit on the chest details, as I just couldn&#8217;t reach them properly, and you can barely see any of it without turning the model on her back anyway.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/laxmee_14.jpg\" \/><\/p>\n<div class=\"blah\">Garment edges and fully embossed straps are both done in pretty much the same way&#8211; I roll out a very thin clay snake, and apply it either as one long piece or in smaller snippets. The snake is then pressed flat and blended into its surroundings.<\/div>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/laxmee_15.jpg\" \/><\/p>\n<p>Alright, I know I said I was going to cover the full steps for every model, but I have nothing interesting or informative to say about Laxmee&#8217;s courier bag.<\/p>\n<p>It exists. I made it with sticks and goo.<\/p>\n<p>Can you tell that I&#8217;m getting a bit tired of writing, 22,000 words in? \ud83d\ude1b<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/laxmee_16.jpg\" \/><\/p>\n<p>Laxmee&#8217;s arms are the only part of her outfit that I like. I&#8217;m not sure if they&#8217;re intended to be prosthetics or an outer layer of supplemental musculature, but either way, she has a bunch of muscle underlay running down both of her arms. I lay out the panels that frame the sides of the muscle areas using metal tools.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/laxmee_17.jpg\" \/><\/p>\n<p>Laxmee&#8217;s artificial muscles use the PanOceanian braided style from the back half of <a href=\"https:\/\/www.youtube.com\/watch?v=jShygAyznSM&amp;t=2s\">my muscle video<\/a>.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/laxmee_18.jpg\" \/><\/p>\n<p>And unlike with the ORC, I actually did the work on this one and made the braids. Go check out the video for a way better explanation than I&#8217;m capable of providing here. \ud83d\ude42<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/laxmee_19.jpg\" \/><\/p>\n<p>I spend a lot of time carefully massaging Laxmee&#8217;s face. The left side of her face is being squished up by the hand she&#8217;s propping her head up with, which smushes most of her face meat on that side up toward the middle of her face. This then offsets the nose and mouth slightly toward her right side, and effectively paralyzes that side of her face from assuming much of a facial expression.<\/p>\n<p>The other side of her face is tricky. I&#8217;m trying to tread a pretty fine line between &#8220;bored&#8221; and &#8220;slightly amused by whatever she&#8217;s watching&#8221;. At this stage, I think she looks a bit too &#8220;quietly content&#8221;, so I&#8217;ll need to probably turn the corner of her mouth down a bit and maybe droop the eyes back down to really sell the boredom.<\/p>\n<p>As has been the case with several of the other models, I don&#8217;t plan to get the face right all in one go&#8211; I make adjustments, then move away to work on things so that I have time to observe it from many angles and come back when new ideas occur to me. Faces are super important for all models, but ESPECIALLY for exaggerated chibis, so it&#8217;s important to give them the time they need to develop.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/laxmee_20.jpg\" \/><\/p>\n<div class=\"blah\">\n<p>To create ears, a blob of clay is cut in half (to ensure equal size on both sides) and stick down in line with the eyes, about 2\/3 of the way toward the back of the head. The blob is blended with a hard edge on the top, back, and bottom, but blended flat toward the face.<\/p>\n<p>I press very shallowly in the center to create a very slight suggestion of a ridge around the ear, bulging slightly upward to suggest the earlobe at the bottom.<\/p>\n<\/div>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/laxmee_21.jpg\" \/><\/p>\n<div class=\"blah\">To build the hands, a bit of clay is applied to form the entire block of fingers. Hands are one of the many elements that are easier to sculpt on a chibi model than on a normal-scale model. You can often get away with a more simplified grooved &#8220;mitten&#8221;, which then allows each finger to support its neighbours.<\/div>\n<div class=\"blah\">The grooves are pressed in about halfway down the mitten, and then things are smoothed out a bit. Once that&#8217;s all formed, I use a knife to separate some of the finger tips and slightly pull them away from the rest of the hand.<\/div>\n<p>Laxmee has pretty distinct &#8220;robot hands&#8221;, so I use a pick to define individual segments on each finger.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/laxmee_22.jpg\" \/><\/p>\n<p>Hair chunks!<\/p>\n<p>Laxmee&#8217;s hair is gonna be <em>a whole thang<\/em>. This is just some early prep work for the labours ahead, mostly because I want to finish her face and knowing where the hairline sits is helpful for that endeavor.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/laxmee_23.jpg\" \/><\/p>\n<p>A bunch more time later, I think I have a face that I&#8217;m happy with. Erasing the very slight smirk felt wrong somehow, but I found a way to temper her look of contentment in spite of the smirk by playing with her eyebrows; the uneven brows give her a look of mild surprise, which nicely communicates the scenario of &#8220;very slightly amused by something she scrolled to on her phone&#8221;.<\/p>\n<p>Yeah, welcome to what your face looks like when you&#8217;re browsing memes, in case you didn&#8217;t know. \ud83d\ude1b<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/laxmee_24.jpg\" \/><\/p>\n<p>Alrighty, I&#8217;m running out of ways to procrastinate starting this hair.<\/p>\n<p>Honestly, this part right here isn&#8217;t even the issue. This part on top of the head is super easy, actually. It&#8217;s the stuff behind it that I&#8217;m dreading:<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-7738\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/laxmee_ref_03.png\" alt=\"\" width=\"469\" height=\"362\" srcset=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/laxmee_ref_03.png 382w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/laxmee_ref_03-300x232.png 300w\" sizes=\"auto, (max-width: 469px) 100vw, 469px\" \/><\/p>\n<p>So many individual dreads. ;_;<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/laxmee_25.jpg\" \/><\/p>\n<p>But, whatever. That&#8217;s a problem for Future Spud. For now, Present Spud gets to just paste another text block from his spreadsheet.<\/p>\n<div class=\"blah\">The foundation of the model&#8217;s hair is applied with long, parallel strips that follow the direction of the hairstyle. I join the clay strips partially together with a metal tool, but I don&#8217;t blend them flat&#8211; instead, I form them into a hills-and-valleys texture to show the direction of the hair.<\/div>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/laxmee_26.jpg\" \/><\/p>\n<p>While the previous haired models had their &#8220;hair rows&#8221; criss-crossed into each other, in Laxmee&#8217;s case I actually do want hem to remain in distinct rows, as her dreadlocks are held tightly in parallel to each other by a pair of hairbands.<\/p>\n<p>Speaking of which, hairband!<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/laxmee_27.jpg\" \/><\/p>\n<p>The front band is made with a flattened clay snake; the back one, which will mark the transition into the free-standing sculpted dreads, is built out of an entire clay disc.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/laxmee_28.jpg\" \/><\/p>\n<p>Each one is adjusted to look like they&#8217;re about the same size and shape. I then go in with an angle chisel clayshaper and detail the dreads, adding ribbing patterns perpendicular to the flow of each row. This is very easy to do messily; it takes a while to do cleanly. :\/<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/laxmee_29.jpg\" \/><\/p>\n<p>I have to look up <a href=\"https:\/\/www.google.com\/search?q=black+lady+dreads&amp;client=firefox-b-d&amp;source=lnms&amp;tbm=isch&amp;sa=X&amp;ved=2ahUKEwjKmPWdkNvoAhWmY98KHf6YCKYQ_AUoAXoECAwQAw&amp;biw=1592&amp;bih=971\">some reference online<\/a> to see how the dreads should terminate at the hairline. From what I can find, multiple dreads often converge down to a single &#8220;root&#8221; of hair, so I do that with most of the rows<em> (basically, anywhere there isn&#8217;t space for a row to terminate all on its own).<\/em><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/laxmee_31.jpg\" \/><\/p>\n<p>Of course, these aren&#8217;t just any hairbands; they are SPACE HAIRBANDS, and as such, they need weird dots and panels etched into them.<\/p>\n<p>Obviously.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/laxmee_30.jpg\" \/><\/p>\n<p>With the hair coming along nicely, I add the structure for Laxmee&#8217;s hacking-visor-slash-prosthetic-eye.<\/p>\n<p>I&#8217;m still really unclear on whether the tech stuff on her costume is prosthetic or just supplementary. Was Laxmee severely wounded in a plumbing explosion, or has she just read too many cyberpunk novels?<\/p>\n<p>Surely someone knows&#8230;<\/p>\n<p><strong>Note: <\/strong>You may be wondering why I haven&#8217;t sculpted the lens over her eye the way I did Hannibal&#8217;s glasses. The short answer is, &#8220;you&#8217;ll see on the painted pictures&#8221;. The longer answer is, &#8220;I&#8217;m not going to explain the process for how I did it until <a href=\"http:\/\/www.captainspud.com\/?p=7759&amp;page=2\">Part IV<\/a> of the series, because it&#8217;s kind of awkward to fit it anywhere in this article.&#8221;<\/p>\n<p>You&#8217;ll see though, it&#8217;s pretty cool. \ud83d\ude42<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/laxmee_32.jpg\" \/><\/p>\n<p>Oh hey look, it&#8217;s another holstered gun that I took zero progress photos for.<\/p>\n<p>Honestly, guys, I&#8217;m starting to think you aren&#8217;t getting steps for any of these things even though almost every model has a holstered hip pistol. Either I&#8217;m making them so fast that there&#8217;s no time for pictures, or they&#8217;re so fascinating that I zone out and forget to take pictures.<\/p>\n<p>Honestly, both of those sound like lies, so I don&#8217;t really have an explanation for the omission.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/laxmee_33.jpg\" \/><\/p>\n<p>Alrighty, time for The Worst Part. See these dozen or so wire hooks?<\/p>\n<p>HA, this is only like half of the ones I&#8217;ll need!<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/laxmee_34.jpg\" \/><\/p>\n<p>I cut holes all around the back of the head, trying to group them slightly closer than the dreads on the side <em>(as I would also need some to form the interior layers)<\/em>.<\/p>\n<p>I didn&#8217;t get a picture of the next step, but: I plant a wire hook in each hole, then press down on the clay surface to seal everything up. One cleanup step later, the wires are all firmly spiking out the back of Laxmee&#8217;s head.<\/p>\n<p>There&#8217;s nothing else I can do at this point, so I do my customary hour of cleanup on the entire model with clayshapers and then bake her in my halogen oven.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/laxmee_35.jpg\" \/><\/p>\n<p>Now that the wires are held in place, I&#8217;m free to bend them. Starting with the bottom row and moving up, I bend them into a general draping pattern, getting wider apart as they get further from the head.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/laxmee_36.jpg\" \/><\/p>\n<p>I trim them to a reasonable length, and then drop a really ugly wad of putty to fill space in the center and support the outer layers.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/laxmee_37.jpg\" \/><\/p>\n<p>Apparently I was getting a bit depressed looking at the remaining work on the hair, so I put off the inevitable by adding in her remaining hand instead.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/laxmee_38.jpg\" \/><\/p>\n<p>Green Stuff over the wire, clay mitten over the putty, divide fingers with a knife, clean up with clayshapers.<\/p>\n<p>Y&#8217;all know the drill by now. \ud83d\ude1b<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/laxmee_39.jpg\" \/><\/p>\n<p>Also, a thumb.<\/p>\n<p><em>*nods*<\/em><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/laxmee_40.jpg\" \/><\/p>\n<p>Oooookay, back to this.<\/p>\n<p>There&#8217;s really no getting out of it, every single one of the dreads is going to be its own free-floating snake. So, I get to it: each one gets a putty snake over the wire, and then a flattened clay snake wrapped around that. I bend the top wires upward temporarily to give me access to work on the bottom layers.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/laxmee_41.jpg\" \/><\/p>\n<p>Hey, remember how I mentioned above that it&#8217;s very easy to do a messy and terrible job of adding ribbing to the dreadlocks?<\/p>\n<p>Here&#8217;s how I know.<\/p>\n<p>Don&#8217;t worry, it&#8217;ll get cleaned up. \ud83d\ude41<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/laxmee_42.jpg\" \/><\/p>\n<p>When the lower layers look passable, I bend the next higher layer down and work it up in exactly the same way.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/laxmee_43.jpg\" \/><\/p>\n<p>All told, the hair took an entire evening&#8217;s work, about six hours total.<\/p>\n<p>I like the result, but holy crap. :\/<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/laxmee_44.jpg\" \/><\/p>\n<p>The very last step for the hair is to add her bangs. The studio design has a really fake-looking lock of straight hair<em> (read: white people hair)<\/em> here, but I&#8217;d rather give my version a more natural look. That&#8217;s going to involve a bit of volume, hence the support staple I&#8217;ve jammed into her skull here. \ud83d\ude1b<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/laxmee_45.jpg\" \/><\/p>\n<p>I spend a while researching interesting African hairstyles, and settle on a bangs style where the hair is basically allowed to floof out in the front, in contrast with the tightly-wound rows of the dreadlocks. I really like the end result. \ud83d\ude00<\/p>\n<p>And with that, one of the least interesting stock Foreign Company characters becomes one of my favourite Chibi Foreign Company models. \ud83d\ude00<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/laxmee_46.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/laxmee_47.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/laxmee_48.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/laxmee_49.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/laxmee_50.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/laxmee_51.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/laxmee_52.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/laxmee_53.jpg\" \/><\/p>\n<p>*giggle*<\/p>\n<p><!--nextpage--><\/p>\n<h2>The Looney<\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-7742\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/massacre_ref_02-600x650.jpg\" alt=\"\" width=\"600\" height=\"650\" srcset=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/massacre_ref_02-600x650.jpg 600w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/massacre_ref_02-277x300.jpg 277w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/massacre_ref_02-768x832.jpg 768w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/massacre_ref_02-624x676.jpg 624w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/massacre_ref_02.jpg 942w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<p>Alrighty&#8230; Space Deadpool time.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-7741\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/massacre_ref_01-600x608.jpg\" alt=\"\" width=\"600\" height=\"608\" srcset=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/massacre_ref_01-600x608.jpg 600w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/massacre_ref_01-296x300.jpg 296w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/massacre_ref_01-768x778.jpg 768w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/massacre_ref_01-624x632.jpg 624w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/massacre_ref_01.jpg 930w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<p>I had a pretty specific idea that I wanted to convey on my Se\u00f1or Massacre model: &#8220;This is not a normal person.&#8221; See, it&#8217;s easy to make models look threatening by putting them in an aggressive or powerful pose. I wanted to go for a more unsettling angle&#8211; a character who is moving in a really unusual way, leaving you to speculate uneasily about their mindset.<\/p>\n<p>For whatever reason, the specific way my brain told me to communicate this for massacre was:<\/p>\n<ol>\n<li>Head hung low, barely looking at his target<\/li>\n<li>Swords held very loosely, almost forgotten<\/li>\n<li>Overall, kind of a low-energy pose<\/li>\n<\/ol>\n<p>Basically, this is a character who spends so much time killing people that it doesn&#8217;t even excite him anymore&#8211; he&#8217;s somehow almost sleepwalking his way through a killing spree.<\/p>\n<p>I dunno. it seemed interesting to me. \ud83d\ude42<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/massacre_01.jpg\" \/><\/p>\n<p>For now, though, I only worried myself about his swords. There&#8217;ll be time to refine the pose later on.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/massacre_02.jpg\" \/><\/p>\n<p>I didn&#8217;t need to do a full paper mockup or trace anything for the swords&#8211; they&#8217;re a pretty easy shape to draw. \ud83d\ude42<\/p>\n<div class=\"blah\">I get out some thin 24GA copper wire and twist it into the vague shape of the contour, leaving space on all sides to bury it in clay.<\/div>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/massacre_03.jpg\" \/><\/p>\n<div class=\"blah\">\n<p>Just as with the models themselves, the clay on the weapons needs a putty foundation to stick to the metal. I wrap a bit of putty around the wire, and then lay shreds of clay over top of the still-soft putty and flatten it all together. Throughout the process, I&#8217;ll be continually watching the pencil contours to ensure that I don&#8217;t stray outside the weapon&#8217;s contours.<\/p>\n<p>I continue adding small bits of clay and blending them to the outsides until I&#8217;m happy with the silhouette.<\/p>\n<\/div>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/massacre_04.jpg\" \/><\/p>\n<div class=\"blah\">I continue pressing in details until I&#8217;m pretty satisfied with my replication of the original sword. The entire process is done by pushing out basic shapes with metal tools and then smoothing with clayshapers.<\/div>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/massacre_05.jpg\" \/><\/p>\n<div class=\"blah\">When I&#8217;m happy with the first side of the swords, I bake it in my halogen oven <em>(250 degrees F for about 6 minutes)<\/em>. Once the first side is baked solid, I use a knife to carefully lift it off the wood block, and then I turn it over. I use blobs of Green Stuff to provide supporting pegs to keep it firmly level while I work on the reverse side.<\/div>\n<div class=\"blah\">The process for this side is largely the same as the other side&#8211; I smear a thin layer of Green Stuff over the silhouette as an adhesive, and then press shreds of clay into it and smooth the shreds together with metal tools.<\/div>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/massacre_06.jpg\" \/><\/p>\n<div class=\"blah\">The entire process is much faster the second time, as I can use the already-established edges of the first side to easily guide the placement of every piece on the flip-side. I do a bunch of cleanup, bake the gun, and clean up the seam between the two sides with a sharp knife.<\/div>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/massacre_07.jpg\" \/><\/p>\n<div class=\"blah\">The generic armature was twisted into shape using needle-nose pliers. My armatures terminate at the tips of the toes, and then I leave a bit of extra slack to let me embed the extra wire in a wine cork, which becomes a handle I can hold onto throughout the sculpting and painting processes.<\/div>\n<p>My initial concept for the pose evolved a bit over the sculpting process, but at the outset, my idea was to have him lightly jogging forward while dragging the swords behind him, kicking up sparks as they scrape along the ground.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/massacre_08.jpg\" \/><\/p>\n<div class=\"blah\">I sculpt in Fimo, which is a polymer clay available at most craft stores. Fimo doesn&#8217;t stick to metal on its own, so you need to apply a layer of Green Stuff putty over the armature as an adhesive layer. The Green Stuff is thinly applied using metal sculpting tools.<\/div>\n<div class=\"blah\">The first layer of Fimo is immediately applied directly over the still-soft putty. Once again, it&#8217;s pressed into place using metal sculpting tools; clean surfaces aren&#8217;t terribly important at this point, since many layers will be going on top.<\/div>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/massacre_09.jpg\" \/><\/p>\n<div class=\"blah\">Clay is added to the model in shreds and slabs to arrive at the desired thickness for each part. I keep applying bits and pieces of clay and blending them into each other until the model has the general type of physique I&#8217;m after. At this point, I finally do a smoothing pass using silicone clayshapers, which are able to achieve a much smoother finish than metal tools thanks to their pliability.<\/div>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/massacre_10.jpg\" \/><\/p>\n<p>So, with the musculature coming together, I try mocking up my desired pose for the first time and immediately realize a problem&#8211; it just isn&#8217;t going to fit on a base. The model is already pitched very far forward, which will require planting his feet pretty far toward the back of the base to maintain balance. If I then stretch his arms backward AND drag the swords behind him, they&#8217;re going to be hanging over an inch off the base. That will make them very prone to catching on things; best case, the paint will chip over time. Worst case, they could end up breaking off. \ud83d\ude41<\/p>\n<p>Fortunately, I was vaguely planning around this possibility, and had a backup arrangement to take advantage of the same body pose&#8211; instead of dragging the swords, I flip them the other way around and have Massacre cross the swords behind his back.<\/p>\n<p>It&#8217;s a different vibe than I was hoping for, but I think it&#8217;s still an interesting and fairly odd pose, soo&#8230; ehh, I can live with it. ^_^<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/massacre_11.jpg\" \/><\/p>\n<p>For no particular reason, the first detail I add is his mask shape. I apply shreds of clay around the edges of where it will sit, and blend them into the head with metal tools before smoothing with clayshapers.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/massacre_12.jpg\" \/><\/p>\n<p>This shot doesn&#8217;t serve much of a purpose other than to point out his cute butt. &lt;3<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/massacre_13.jpg\" \/><\/p>\n<p>For a similar lack of reasons, I detail in his torso muscles.<\/p>\n<p>This will all be covered up, but&#8230; I like sculpting torso muscles. \ud83d\ude42<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/massacre_14.jpg\" \/><\/p>\n<p>Alrighty, actual useful details. Massacre has some weird-shaped plates going down his chest; I apply small bits of clay where the concept indicates, then smooth everything together with metal tools.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/massacre_15.jpg\" \/><\/p>\n<p>More clay is added around the edges of the plates (they&#8217;re basically mounted on an apron), and then I smooth everything with clayshapers.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/massacre_16.jpg\" \/><\/p>\n<p>Almost nothing has changed back here, I just really like the rear angle shots of this model. \ud83d\ude1b<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/massacre_17.jpg\" \/><\/p>\n<p>I don&#8217;t remember cutting out a huge number of process steps covering the entire leg-detailing process, but I don&#8217;t find it that hard to believe that Nine Days Ago Photo Selection Spud was getting really tired of this and skipped ahead a bit. \ud83d\ude1b<\/p>\n<p>Here, let&#8217;s add some skippable blocks to catch up:<\/p>\n<div class=\"blah\">Once I&#8217;m happy with the basic body masses, I start adding clothes. I typically start at the model&#8217;s feet and work my way up. Thick garment breaks are added first, and then I add smaller surface details.<\/div>\n<div class=\"blah\">Garment edges and fully embossed straps are both done in pretty much the same way&#8211; I roll out a very thin clay snake, and apply it either as one long piece or in smaller snippets. The snake is then pressed flat and blended into its surroundings. You can achieve different effects depending on how you blend it; you can leave a stark ledge on both sides to make the new clay appear as an independent band of material, or you can blend one of the edges into the surrounding material to look like a garment is coming to an end&#8211; e.g., the bottom of a sleeve or a pant leg.<\/div>\n<p>There we go, all good. \ud83d\ude42<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/massacre_18.jpg\" \/><\/p>\n<p>OMG, nine models in, and we&#8217;re still jumping straight to finished holstered guns.<\/p>\n<p>Okay, FINE, I&#8217;m going to go look. I have to know. DID I ACTUALLY NOT TAKE PROCESS PICTURES OF THESE HOLSTERED PISTOLS OR DID I JUST CUT THEM EVERY SINGLE TIME?<\/p>\n<p><em>*goes and opens junk folder of pictures not selected for the article*<\/em><\/p>\n<p>&#8230;<\/p>\n<p>Upon review of the evidence, I present to you the following informative chart:<\/p>\n<table style=\"width: 250px;\" border=\"1\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td width=\"100px\"><strong>Sneaky Zero<\/strong><\/td>\n<td width=\"150px\">Took no photos<\/td>\n<\/tr>\n<tr>\n<td><strong>Shushing Zero<\/strong><\/td>\n<td>Took no photos<\/td>\n<\/tr>\n<tr>\n<td><strong>ORC<\/strong><\/td>\n<td>No hip pistol<\/td>\n<\/tr>\n<tr>\n<td><strong>Avicenna<\/strong><\/td>\n<td>Took no photos<\/td>\n<\/tr>\n<tr>\n<td><strong>Kaplan<\/strong><\/td>\n<td>Took no photos<\/td>\n<\/tr>\n<tr>\n<td><strong>Wild Bill<\/strong><\/td>\n<td>Took no photos<\/td>\n<\/tr>\n<tr>\n<td><strong>Hannibal<\/strong><\/td>\n<td>No hip pistol<\/td>\n<\/tr>\n<tr>\n<td><strong>Laxmee<\/strong><\/td>\n<td>Took no photos<\/td>\n<\/tr>\n<tr>\n<td><strong>Massacre<\/strong><\/td>\n<td>Took no photos<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>&#8230;<\/p>\n<p>&#8230;<em>seriously?!<\/em><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large\" src=\"https:\/\/media2.giphy.com\/media\/TiA6LAuW8LqhO\/giphy.gif?cid=ecf05e47f8c00961168fa76bc196239d6ed236f2c3fece4b&amp;rid=giphy.gif\" width=\"480\" height=\"376\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/massacre_19.jpg\" \/><\/p>\n<p>I can&#8217;t even.<\/p>\n<p>I guess I&#8217;m laying out back detail here? Those shoulder pads look new, maybe that&#8217;s new in this picture.<\/p>\n<p>It seems new.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/massacre_20.jpg\" \/><\/p>\n<p>Oh, hey, check it out, it&#8217;s like two hours of work adding detail to his back with zero progress shots in between.<\/p>\n<p>&#8220;I stared disappointedly at the model until the clay gave in and stood where I wanted it.&#8221;<\/p>\n<p>SURE, WHY NOT.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/massacre_21.jpg\" \/><\/p>\n<p>Oooookay, let&#8217;s try to rescue this mess of a writeup.<\/p>\n<p>Massacre&#8217;s backpack is held on by a slightly complicated strap that also connects to his shoulder pads. I lay down the base of the straps with long clay snakes and flatten them, then add additional small chunks of clay to provide mass for the buckles and pockets. I press those into shape with my sculpty pokers.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/massacre_22.jpg\" \/><\/p>\n<p>The backpack is this weird pentagonal shape.<\/p>\n<p>Clay, squish with metal tools, smooth with silicone tools.<\/p>\n<p><em>*shrug*<\/em><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/massacre_23.jpg\" \/><\/p>\n<p>I use a flat-tipped metal tool to press in this small window, then add details with a metal pick. I smooth it all up with an angle chisel clayshaper.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/massacre_24.jpg\" \/><\/p>\n<p>Moving up to the head, I add some extra mass to the back of the mask.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/massacre_25.jpg\" \/><\/p>\n<p>Squish, straighten, smooth.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/massacre_26.jpg\" \/><\/p>\n<p>Sculpting the cracks is pretty fun. \ud83d\ude42 I use a pick to trace out the crack patterns according to the concept art, then smooth the edges with a clayshaper. I then continue with the clayshaper to expand the crack slightly in some areas, as a uniformly-wide crack doesn&#8217;t look as realistic as one that implies chunks of the mask have broken away over time.<\/p>\n<p>Because we are, of course, all about the realism here.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/massacre_27.jpg\" \/><\/p>\n<p>Finishing up the back of the mask.<\/p>\n<p>ALMOST DONE THIS MODEL.<\/p>\n<p>GO SPUD GO.<\/p>\n<p>CAPTION LIKE THE WIIIIIIIIIND!<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/massacre_28.jpg\" \/><\/p>\n<p>I added a crack on the left side that isn&#8217;t on the concept, because I AM AN ARTIST GODDAMMIT AND I AM ALLOWED TO TAKE BOLD LIBERTIES. &gt;:(<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/massacre_29.jpg\" \/><\/p>\n<p>SLIGHT HELMET DETAILING<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/massacre_30.jpg\" \/><\/p>\n<p>Oh man, the swords are glued on! I have pastable text for this next part!<\/p>\n<div class=\"blah\">To build the hands, a bit of clay is applied to form the entire block of fingers. Hands are one of the many elements that are easier to sculpt on a chibi model than on a normal-scale model. You can often get away with a more simplified grooved &#8220;mitten&#8221;, which then allows each finger to support its neighbours.<\/div>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/massacre_31.jpg\" \/><\/p>\n<div class=\"blah\">The grooves are pressed in about halfway down the mitten, and then things are smoothed out a bit. Once that&#8217;s all formed, I use a knife to separate some of the finger tips and slightly pull them away from the rest of the hand. More work would be needed to add individual finger segments on a normal model, but on chibis, a rounded finger looks just fine.<\/div>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/massacre_32.jpg\" \/><\/p>\n<p>AND HE&#8217;S DONE!<\/p>\n<p>Look, guys, I&#8217;m not sorry. I&#8217;m doing ten of these f***ing writeups, I had to phone <em>one<\/em> of them in, if only for my own sanity. \ud83d\ude1b<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/massacre_33.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/massacre_34.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/massacre_35.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/massacre_36.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/massacre_37.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/massacre_38.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/massacre_39.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/massacre_40.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/massacre_41.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/massacre_42.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/massacre_43.jpg\" \/><\/p>\n<p>BAM. So awesome. &lt;3<\/p>\n<p>Okay, so, before we go to the next page, I want to warn you: I very intentionally saved the best one for last. The next page contains frankly <em>irresponsible<\/em> levels of quality work, and I don&#8217;t want you to just rush in there and take the whole thing to the face all at once.<\/p>\n<p>Crack the door a bit, let the quality waft in slowly, acclimatize yourself a bit before stepping in.<\/p>\n<p>And whatever you do, <em>never<\/em> look the quality straight in the eye.<\/p>\n<p>That&#8217;s how we lost Tom, poor bastard. ;_;<\/p>\n<p><!--nextpage--><\/p>\n<h2>The Muscle<\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-7748\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/valkyrie_ref_02-600x457.jpg\" alt=\"\" width=\"600\" height=\"457\" srcset=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/valkyrie_ref_02-600x457.jpg 600w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/valkyrie_ref_02-300x229.jpg 300w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/valkyrie_ref_02-768x585.jpg 768w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/valkyrie_ref_02-1536x1170.jpg 1536w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/valkyrie_ref_02-2048x1560.jpg 2048w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/valkyrie_ref_02-624x475.jpg 624w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<p>At the start of Part I, I told you a bit of a fiction about how this army came to be. I mean, yes, in the broad strokes it was true&#8211; I decided to make a chibi army, I drifted indecisively between factions, and eventually I drew some concepts and decided that Foreign Company was an army I would enjoy making.<\/p>\n<p>But, the truth is, the ending was even simpler than that.<\/p>\n<p>I actually drew just ONE CONCEPT for ONE MODEL, and it was so astoundingly good that I immediately just had to sort of <em>make<\/em> myself like the army that can play that model. I managed to make the necessary mental justifications to get there, though.<\/p>\n<p>And it was worth it, because that concept <em>had<\/em> to be sculpted.<\/p>\n<p>Sometimes I don&#8217;t have a choice in these things.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-7747\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/valkyrie_ref_01-600x685.jpg\" alt=\"\" width=\"600\" height=\"685\" srcset=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/valkyrie_ref_01-600x685.jpg 600w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/valkyrie_ref_01-263x300.jpg 263w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/valkyrie_ref_01-768x877.jpg 768w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/valkyrie_ref_01-624x712.jpg 624w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/valkyrie_ref_01.jpg 996w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large\" src=\"https:\/\/media1.tenor.com\/images\/5d7cbfd21cfaf17fbf10b85912bc683c\/tenor.gif\" width=\"498\" height=\"280\" \/><\/p>\n<p>I&#8230; don&#8217;t even know what to say.<\/p>\n<p>We&#8217;re just going to have to, like&#8230; <em>all accept<\/em> that Valkyrie + <a href=\"https:\/\/www.google.com\/search?q=hipster+ariel&amp;client=firefox-b-d&amp;source=lnms&amp;tbm=isch&amp;sa=X&amp;ved=2ahUKEwj-vLW7k9voAhXxguAKHaBcCokQ_AUoAXoECA0QAw&amp;biw=1592&amp;bih=971\">Hipster Ariel<\/a> was apparently an elemental formula of mathematical perfection inherent to the fabric of the universe, or something. Someone was going to trip across it at some point. The will of the idea to be brought forth was too strong for any other outcome.<\/p>\n<p>Alright.<\/p>\n<p>Glad we&#8217;re on the same page.<\/p>\n<p>Let us walk now, as brothers and sisters, through 100 very nice photographs.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_01.jpg\" \/><\/p>\n<p>Valkyrie&#8217;s Infinity and Aristeia designs are pretty different, and the concept willed that I combine elements of both&#8211; the costume elements of the Infinity Space Cop, and the gigantic battleaxe of the Aristeia Berserker. Aristeia concept dossiers don&#8217;t typically come with weapon illustrations, so I had to locate <a href=\"http:\/\/desfigssurunplateau.over-blog.com\/2018\/08\/aristeia-soldiers-of-fortune-valkyrie.html\">a photo of the model holding her axe from exactly the right angle<\/a>, and then traced over it in Photoshop.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_02.jpg\" \/><\/p>\n<p>I printed it out at different sizes to see which one worked. This one seemed right; it&#8217;s about 120% of the model&#8217;s total height.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_03.jpg\" \/><\/p>\n<div class=\"blah\">I stick the paper template down to a block of wood with push pins, and then scratch the contour around it with a pencil to delineate the space my axe needs to stay within.<\/div>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_04.jpg\" \/><\/p>\n<div class=\"blah\">I get out some thin 22GA brass wire and twist it into the vague shape of the contour, leaving space on all sides to bury it in clay.<\/div>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_05.jpg\" \/><\/p>\n<div class=\"blah\">Just as with the models themselves, the clay on the weapons needs a putty foundation to stick to the metal. I wrap a bit of putty around the wire, and then lay shreds of clay over top of the still-soft putty and flatten it all together. Throughout the process, I&#8217;ll be continually watching the pencil contours to ensure that I don&#8217;t stray outside the weapon&#8217;s contours.<\/div>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_06.jpg\" \/><\/p>\n<div class=\"blah\">I continue adding small bits of clay and blending them to the outsides until I&#8217;m happy with the silhouette.<\/div>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_07.jpg\" \/><\/p>\n<p>I add additional clay to the butt and the axe head until I can manipulate them into the smooth, solid shapes I&#8217;m after.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_08.jpg\" \/><\/p>\n<p>There are quite a few metal bits running down the haft from the axe head; for each of them, I apply a piece of clay and blend it into the haft, trying to keep it as round as possible, using clayshapers.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_09.jpg\" \/><\/p>\n<p>I create the sunken area in the axe head by pressing in with the side of a flat-headed sculpting tool.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_10.jpg\" \/><\/p>\n<div class=\"blah\">I continue pressing in details until I&#8217;m pretty satisfied with my replication of the original axe. The entire process is done by pushing out basic shapes with metal tools and then smoothing with clayshapers.<\/div>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_11.jpg\" \/><\/p>\n<div class=\"blah\">When I&#8217;m happy with the first side of the axe, I bake it in my halogen oven <em>(250 degrees F for about 8 minutes)<\/em>. Once the first side is baked solid, I use a knife to carefully lift it off the wood block, and then I turn it over.<\/div>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_12.jpg\" \/><\/p>\n<div class=\"blah\">\n<p>I use blobs of Green Stuff to provide supporting pegs to keep it firmly level while I work on the reverse side.<\/p>\n<p>The process for this side is largely the same as the other side&#8211; I smear a thin layer of Green Stuff over the silhouette as an adhesive, and then press shreds of clay into it and smooth the shreds together with metal tools.<\/p>\n<\/div>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_13.jpg\" \/><\/p>\n<div class=\"blah\">The entire process is much faster the second time, as I can use the already-established edges of the first side to easily guide the placement of every piece on the flip-side.<\/div>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_14.jpg\" \/><\/p>\n<div class=\"blah\">I do a bunch of cleanup, bake the axe, clean up the seam between the two sides with a sharp knife, and then see how it looks on the model.<\/div>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_15.jpg\" \/><\/p>\n<p>Badass. &lt;3<\/p>\n<div class=\"blah\">The generic armature was twisted into shape using needle-nose pliers. My armatures terminate at the tips of the toes, and then I leave a bit of extra slack to let me embed the extra wire in a wine cork, which becomes a handle I can hold onto throughout the sculpting and painting processes.<\/div>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_16.jpg\" \/><\/p>\n<div class=\"blah\">\n<p>I sculpt in Fimo, which is a polymer clay available at most craft stores. Fimo doesn&#8217;t stick to metal on its own, so you need to apply a layer of Green Stuff putty over the armature as an adhesive layer. The Green Stuff is thinly applied using metal sculpting tools.<\/p>\n<p>The first layer of Fimo is immediately applied directly over the still-soft putty. Once again, it&#8217;s pressed into place using metal sculpting tools; clean surfaces aren&#8217;t terribly important at this point, since many layers will be going on top.<\/p>\n<\/div>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_17.jpg\" \/><\/p>\n<p>Whenever I&#8217;m adding material to the model, I tear lots of chunks of the appropriate size off of my clay wad and pile them on my vinyl placemat for easy access. Here I&#8217;m bulking out the HUUUUUUGE head, so I&#8217;m pulling the clay off in large, flat, stackable slabs.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_18.jpg\" \/><\/p>\n<div class=\"blah\">Clay is added to the model in shreds and slabs to arrive at the desired thickness for each part. At this stage I&#8217;m still working entirely with metal tools, as the ability to quickly jam bits of clay together is far more important at this stage than getting clean surfaces. You don&#8217;t need very much clay to bulk out an arm or a leg, but the sheer size of chibi heads mean that they&#8217;ll invariably require huge amounts of clay to be stuck on.<\/div>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_19.jpg\" \/><\/p>\n<div class=\"blah\">I keep applying bits and pieces of clay and blending them into each other until the model has the general type of physique I&#8217;m after. At this point, I finally do a smoothing pass using silicone clayshapers, which are able to achieve a much smoother finish than metal tools thanks to their pliability.<\/div>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_20.jpg\" \/><\/p>\n<p>Valkyrie&#8217;s costume is much more skintight than most of the rest of the army <em>(which&#8230; I won&#8217;t get into <a href=\"http:\/\/www.captainspud.com\/?p=3205#more-3205\">today<\/a> -_- )<\/em>, so I spend some time working in the general placement of her muscle groups, as these will still be partially visible on the final model.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_21.jpg\" \/><\/p>\n<p>I&#8217;m not doing the full head right now, but I&#8217;d still like to get the basic shapes down so that I can tell which way her head is pointing while I work on the rest of the body.<\/p>\n<div class=\"blah\">I start the face by pressing circles for the eyes using a piece of brass tubing.<\/div>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_22.jpg\" \/><\/p>\n<div class=\"blah\">I then use a metal tool to fine-tune the eye shape with a flatter bottom, and dig a small amount of material out of the edges of the resulting eye shape.<\/div>\n<p>The face I drew on the concept has pretty thick cheeks and a high nose, so I bulk and round out the entire area under her eyes with additional clay.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_23.jpg\" \/><\/p>\n<p>I smush the clay bits together with a flat metal tool, and then smooth everything with clayshapers. I etch in a very basic mouth as a landmark for later.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_24.jpg\" \/><\/p>\n<p>My Valkyrie is going to be jacked, so I add some clay to her shoulders and upper arms.<\/p>\n<p>This will not be the end of the arm-bulking. This is just an &#8220;I cannot even look at you with those noodley embarassments&#8221; placeholder.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_25.jpg\" \/><\/p>\n<div class=\"blah\">Once I&#8217;m happy with the basic body masses, I start adding clothes. I typically start at the model&#8217;s feet and work my way up. Thick garment breaks are added first, and then I add smaller surface details.<\/div>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_26.jpg\" \/><\/p>\n<div class=\"blah\">Garment edges and fully embossed straps are both done in pretty much the same way&#8211; I roll out a very thin clay snake, and apply it either as one long piece or in smaller snippets. The snake is then pressed flat and blended into its surroundings. You can achieve different effects depending on how you blend it; you can leave a stark ledge on both sides to make the new clay appear as an independent band of material, or you can blend one of the edges into the surrounding material to look like a garment is coming to an end&#8211; e.g., the bottom of a sleeve or a pant leg.<\/div>\n<p>Valkyrie&#8217;s outfit is actually pretty simple compared to most of the other members of the army&#8211; just boots, pants, and a vest, with very little in the way of &#8220;<a href=\"https:\/\/www.google.com\/search?q=rob+liefeld+pouches&amp;client=firefox-b-d&amp;source=lnms&amp;tbm=isch&amp;sa=X&amp;ved=2ahUKEwiYsrKwlNvoAhUsheAKHe8PD90Q_AUoAXoECA4QAw&amp;biw=1592&amp;bih=971\">Rob Liefeld strap and pouch clutter<\/a>&#8221; littering her extremities.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_27.jpg\" \/><\/p>\n<p>For no particular reason, SLIGHTLY MORE FACE CLAY.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_28.jpg\" \/><\/p>\n<p>Getting closer&#8230;<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_29.jpg\" \/><\/p>\n<p>I add some straps on her right hip where the holstered gun will eventually be. Like the others before it, it will pop into existence at some point, fully formed, leaving no evidence of the method of its creation.<\/p>\n<p>Because that is apparently the world we all have to live in now. &gt;:(<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_30.jpg\" \/><\/p>\n<p>Valkyrie has two criss-crossed belts, one of which holds up her firearm, the other of which holds up absolutely nothing.<\/p>\n<p>Note that nothing is holding up her <em>pants<\/em>. I assume her thigh muscles handle that job.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_31.jpg\" \/><\/p>\n<p>Anyway, both belts are applied by laying down a clay snake, and then flattening it against the body. I take care to keep both belts clearly distinct from the body and from each other.<\/p>\n<p>Once they&#8217;re in place, I use an angle chisel clayshaper to etch in details, such as the buckle and little notches on the holster belt.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_32.jpg\" \/><\/p>\n<p>Hey, I think we&#8217;re maybe actually doing the head now! \ud83d\ude42 To start, I use a round clayshaper to give her some angry eyebrows. While my concept Valkyrie was in a fairly calm and observant posture, my sculpted Valkyrie is about to chop a fool in half, which is an act that requires a bit of emotional violence to power the physical violence.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_33.jpg\" \/><\/p>\n<p>I use a metal tool to open her mouth a bit, and then add some clay around the top and bottom of her mouth, which gets blended in to become lips. A small amount of clay is added for her teensy nose, which is also blended in pretty heavily.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_34.jpg\" \/><\/p>\n<p>At this point I&#8217;m starting to see beginnings of the berserker scream that the concept demands, and make alterations to match. Her mouth gets widened enough that sculpting teeth becomes necessary, and I add clay to the bottom corners of her eyes to represent how your face meat scrunches toward the center of your face when you get pissed.<\/p>\n<p>Go ahead and try it in a mirror&#8211; when you get really super angry, everything on your face converges and bunches toward the bridge of your nose. \ud83d\ude42<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_35.jpg\" \/><\/p>\n<p>MORE CHEEK MEAT<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_36.jpg\" \/><\/p>\n<p>We aren&#8217;t there yet, but I can kind of see &#8220;there&#8221; from here, still far off near the horizon&#8230;<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_37.jpg\" \/><\/p>\n<p>Hair chunks! Valkyrie&#8217;s ultimate hairdo will require a ton of structural work and additional clay, but having a hairline defined on the model helps me lay out the face. I smooth the chunks into the top of her head, but leave a ridge showing on the front.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_38.jpg\" \/><\/p>\n<p>So, okay. I guess I should talk about the glasses.<\/p>\n<p><em>It was not my intention to put Valkyrie in hipster glasses<\/em>. Just as I&#8217;d done for Hannibal before, I drew her head, and then I drew her eyes, and then I drew the frames of the glasses over her eyes&#8230; and then I <em>couldn&#8217;t bear to shade them in<\/em>. Her face just looked <em>too correct<\/em> with normal see-through glasses, so I just kind&#8230; left them.<\/p>\n<p>However, that did kind of leave me in a bit of a pickle on the construction front, because you kind of, uh, can&#8217;t sculpt clear lenses out of opaque clay.<\/p>\n<p>Yeeeeeaaaahh.<\/p>\n<p>I will stress that I did not have a clear idea of how this rather large problem was going to be solved. However, the concept willed me forward, and I knew that however I sorted the lenses out, they were always going to require wire frames. And that part, at least, I could build now.<\/p>\n<p>So, yeah. This picture above is me using calipers to transfer the model&#8217;s eye width and spacing to a sheet of paper.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_39.jpg\" \/><\/p>\n<p>I used those landmarks to draw a rough approximation of the model&#8217;s eye and head shape, and then twisted a set of lenses that fit those measurements out of thin copper wire.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_40.jpg\" \/><\/p>\n<p>Again, we aren&#8217;t <em>there<\/em> yet, but I feel like we&#8217;re on the right road.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_41.jpg\" \/><\/p>\n<p>I do some more cleanup on the face, moving her nose up higher, bulking out both lips, and adding some more roundness to the cheeks.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_42.jpg\" \/><\/p>\n<div class=\"blah\">The foundation of the model&#8217;s hair is applied with long, parallel strips that follow the direction of the hairstyle. I join the clay strips partially together with a metal tool, but I don&#8217;t blend them flat&#8211; instead, I form them into a hills-and-valleys texture to show the direction of the hair.<\/div>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_43.jpg\" \/><\/p>\n<p>Collar bit!<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_44.jpg\" \/><\/p>\n<p>MORE ARMBEEF<\/p>\n<p>NO, MORE THAN THAT<\/p>\n<p>KEEP GOING<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_45.jpg\" \/><\/p>\n<p>Alrighty, let&#8217;s add a shoulder pad. I add clay bits and squish them together. I use a metal tool to pull the sides up and square them off against the top ledge.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_46.jpg\" \/><\/p>\n<p>I press in the stripey pattern with clayshapers, then start adding mass to form the puppy head.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_47.jpg\" \/><\/p>\n<p>Then, I <a href=\"https:\/\/www.reddit.com\/r\/funny\/comments\/eccj2\/how_to_draw_an_owl\/\">sculpt the rest of the puppy head<\/a>. The studio concept has a very angry puppy on her shoulder, but I like puppies and think they should all be happy.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_48.jpg\" \/><\/p>\n<p>Alrighty, let&#8217;s build a crown for our terrifying slaughterprincess.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_49.jpg\" \/><\/p>\n<p>I don&#8217;t think it&#8217;s come up yet in any of these photos, but I always work with printed reference. I just find it easier than trying to keep concept drawings up on my computer screen and having to constantly jiggle my mouse to keep the screen saver at bay.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_50.jpg\" \/><\/p>\n<p>I don&#8217;t know why her crown looks like that, but that&#8217;s how Spain drew it, so I sculpt it. This is just clay shreds squared off with a clayshaper.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_51.jpg\" \/><\/p>\n<p>Little known fact: Valkyrie&#8217;s ears can fly.<\/p>\n<p>Looking closely at the concept art, it looks like the ear wings rise just higher than the top of Valkyrie&#8217;s head. I use calipers to grab that height and transfer it to a sheet of paper.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_52.jpg\" \/><\/p>\n<p>I grab a similar landmark for the horizontal and mark that down as well, and I now have the bounding box that her wings need to fit into.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_53.jpg\" \/><\/p>\n<p>I draw the wings in the box and cut them out to see how they look. Pretty good!<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_54.jpg\" \/><\/p>\n<p>Satisfied with the wing scale, I trace two copies on a wood block.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_55.jpg\" \/><\/p>\n<p>This is just the weapon process again. Twist a wire, apply Green Stuff, cover with clay.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_56.jpg\" \/><\/p>\n<p>Add the things.<\/p>\n<p>Let Green Stuff dry, bake.<\/p>\n<p>Flip over, add clay, bake again.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_57.jpg\" \/><\/p>\n<p>Put on head.<\/p>\n<p>Get lunch.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_58.jpg\" \/><\/p>\n<p>Alrighty, next we&#8217;ll&#8211;<\/p>\n<p>&#8230;<\/p>\n<p>&#8230;NO.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_59.jpg\" \/><\/p>\n<p>WAIT<\/p>\n<p>WAIT NO<\/p>\n<p>I DON&#8217;T UNDERSTAND WHAT&#8217;S GOING ON<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_60.jpg\" \/><\/p>\n<p>OH MY GOD<\/p>\n<p>GUYS<\/p>\n<p>OH MY GOD GUYS<\/p>\n<p>IT HAPPENED<\/p>\n<p>WE GOT ONE<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large\" src=\"https:\/\/thumbs.gfycat.com\/DisguisedHappygoluckyDrever-max-1mb.gif\" width=\"600\" height=\"250\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_61.jpg\" \/><\/p>\n<p>Ahem.<\/p>\n<p>Alrighty! Hair!<\/p>\n<p>Valkyrie&#8217;s hair is, let&#8217;s not mince words here, infuckingsane. She has huge swoopy bangs, and then this weird rising beehive bit, and then some metal ornaments, and then TWO long braids. She&#8217;s going to have more clay in her hair than in her entire body from the neck down, and that&#8217;s going to require some pretty extensive wire support.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_62.jpg\" \/><\/p>\n<p>I twist some thin copper wire into the shape of her bangs, turn the anchor ends into L-shaped hooks, and then bury those hooks inside her hair clay.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_63.jpg\" \/><\/p>\n<p>To figure out how much wire I need for the gigantic mess at the back of her head, I figure out how far that part of her hairstyle moves back, then up, then back again, then down, then doooooooooown a bunch more until it terminates roughly where it does on her original concept, just above the knees. I use calipers to get each reference measurement from the model, and stack them together to make the full wire measurement.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_64.jpg\" \/><\/p>\n<p>I cut a wire over twice the distance I measured, bend it in half, and twist the two halves together to make them stronger. I then bend the ends of the coils into L-shaped hooks and embed those in the back of her head.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_65.jpg\" \/><\/p>\n<p>I do a few hours of cleanup over the entire model, and then she&#8217;s ready for her first bake!<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_66.jpg\" \/><\/p>\n<p>After baking her, my first priority is to make sure I can get the glasses on. I drill a pair of holes in the sides of her head and push the eyewear in. Success-ish! Still not sure how I&#8217;m going to magic the stupid lenses into existence, but that is squarely a problem for FUTURE SPUD! \ud83d\ude00<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_67.jpg\" \/><\/p>\n<p>Alrighty, time to add some truly ridiculous hair onto this model.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_68.jpg\" \/><\/p>\n<p>The back wires are twisted into shape with pliers. I want them to swinging around a bit to convey the forward diving motion of her pose.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_69.jpg\" \/><\/p>\n<p>I drape a thin layer of Green Stuff around the wires to give me more of a surface to work against. I let this completely set before proceeding.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_70.jpg\" \/><\/p>\n<p>To save myself some headaches, I Green Stuff the two braids together at the end. I&#8217;ll try to sculpt them to be only barely touching in the end, but the sculpting process will be much easier if each one has the other to brace itself against.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_71.jpg\" \/><\/p>\n<p>As with everywhere else, I lay on a thin layer of adhesive putty, and then drop slabs of clay on top.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_72.jpg\" \/><\/p>\n<p>I squish the clay into the putty, and then merge the scraps together and sculpt them into rows with a metal tool.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_73.jpg\" \/><\/p>\n<p>Using a clayshaper, I gradually blend the large rows into each other so that none of them goes continuously from back to front.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_75.jpg\" \/><\/p>\n<p>I apply clay to the braids. They&#8217;re pretty thick.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_76.jpg\" \/><\/p>\n<p>I sculpt the weird rising beehive bit.<\/p>\n<p>Honestly, this whole hairdo is deeply puzzling.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_77.jpg\" \/><\/p>\n<p>I fatten up the tops of the braids, and then start pressing in the braid pattern. The basic method is that you make a diagonal mark coming in from one side, terminating about 2\/3 of the way toward the opposite side. You then flip the knife the other way, and make a diagonal line that bumps up against where the previous one stopped, again stopping 2\/3 of the way across. Repeat back and forth down the braid.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_78.jpg\" \/><\/p>\n<p>I use clayshapers to round off the braid chunks.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_80.jpg\" \/><\/p>\n<p>I&#8217;ll come back and detail these more in a bit to add hair strands to the brain chunks, though apparently I didn&#8217;t get process pictures of that. Ah well, you can see on the final model. \ud83d\ude42<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_79.jpg\" \/><\/p>\n<p>The top of her head is currently looking a bit too uniform, so I start adding stray hairs that don&#8217;t follow the general flow of the bangs. I made similar additions on the top of the head as well, though again, apparently I was too excited to get pictures.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_81.jpg\" \/><\/p>\n<p>With the hair just about finished, I finally glue the axe into place, then add an adhesive layer of Green Stuff to get ready to make the hands.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_82.jpg\" \/><\/p>\n<div class=\"blah\">To build the hands, a bit of clay is applied to form the entire block of fingers. Hands are one of the many elements that are easier to sculpt on a chibi model than on a normal-scale model. You can often get away with a more simplified grooved &#8220;mitten&#8221;, which then allows each finger to support its neighbours.<\/div>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_83.jpg\" \/><\/p>\n<div class=\"blah\">The grooves are pressed in about halfway down the mitten, and then things are smoothed out a bit. Once that&#8217;s all formed, I use a knife to separate some of the finger tips and slightly pull them away from the rest of the hand. More work would be needed to add individual finger segments on a normal model, but on chibis, a rounded finger looks just fine.<\/div>\n<p>Alright, this is it, everyone. This is the good part.<\/p>\n<p>I am so incredibly pleased.<\/p>\n<p>We&#8217;re there, guys.<\/p>\n<p>For your safety and the safety of your keyboard, please swallow any water you may be in the process of drinking, sit down with your arms in a resting position, and then proceed to scroll down.<\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_84.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_85.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_86.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_87.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_88.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_89.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_90.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_91.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_92.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/03\/valkyrie_93.jpg\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large\" src=\"https:\/\/media.giphy.com\/media\/zLsGYDq7ZpOkU\/giphy.gif\" width=\"480\" height=\"199\" \/><\/p>\n<p>Now, those of you who were paying attention may be wondering to yourselves, &#8220;Hey, so, what about the glasses? You made a big deal about how you were going to do those.&#8221;<\/p>\n<p>And, like&#8230; yeah, I&#8217;ll get there. But not in this article, because it&#8217;s kind of awkward to figure out where to put that.<\/p>\n<p>BUT.<\/p>\n<p>But.<\/p>\n<p>There&#8217;s <a href=\"http:\/\/www.captainspud.com\/?p=7759\">one more article in this series<\/a>, where I&#8217;ll go over a bunch of random bits and pieces that I couldn&#8217;t fit in the model writeups, and at that point you can see the methodical experimentation and incredibly anticlimactic end solution that I used to make the lenses of her glasses.<\/p>\n<p>For now, let&#8217;s just jump to the last page and look at pretty pictures, which include her finished glasses. And then if you care about how they got made, check out <a href=\"http:\/\/www.captainspud.com\/?p=7759\">Part 4<\/a> of the series.<\/p>\n<p>Fair deal?<\/p>\n<p>Fair deal.<\/p>\n<p>K, go look at pretty stuff.<\/p>\n<p><!--nextpage--><\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/BXvt_uUKAxU\" width=\"600\" height=\"338\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/hannibal_paint_01.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/hannibal_paint_02.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/hannibal_paint_03.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/hannibal_paint_04.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/hannibal_paint_05.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/hannibal_paint_06.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/hannibal_paint_07.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/hannibal_paint_08.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/hannibal_paint_09.jpg\" \/><\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/vr-30DuCrhM\" width=\"600\" height=\"338\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/laxmee_paint_01.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/laxmee_paint_02.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/laxmee_paint_03.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/laxmee_paint_04.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/laxmee_paint_05.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/laxmee_paint_06.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/laxmee_paint_07.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/laxmee_paint_08.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/laxmee_paint_09.jpg\" \/><\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/UiViu5lZ1RM\" width=\"600\" height=\"338\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/massacre_paint_01.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/massacre_paint_02.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/massacre_paint_03.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/massacre_paint_04.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/massacre_paint_05.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/massacre_paint_06.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/massacre_paint_07.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/massacre_paint_08.jpg\" \/><\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/89wylQfGRIE\" width=\"600\" height=\"338\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/valkyrie_paint_01.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/valkyrie_paint_02.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/valkyrie_paint_03.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/valkyrie_paint_04.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/valkyrie_paint_05.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/valkyrie_paint_06.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/valkyrie_paint_07.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/valkyrie_paint_08.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/valkyrie_paint_09.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/valkyrie_paint_10.jpg\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/valkyrie_paint_11.jpg\" \/><\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/oMn01XYe6pY\" width=\"600\" height=\"338\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-7771\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/fteam_01-1-600x378.jpg\" alt=\"\" width=\"600\" height=\"378\" srcset=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/fteam_01-1-600x378.jpg 600w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/fteam_01-1-300x189.jpg 300w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/fteam_01-1-768x484.jpg 768w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/fteam_01-1-624x393.jpg 624w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/fteam_01-1.jpg 1200w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-7772\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/fteam_02-1-600x402.jpg\" alt=\"\" width=\"600\" height=\"402\" srcset=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/fteam_02-1-600x402.jpg 600w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/fteam_02-1-300x201.jpg 300w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/fteam_02-1-768x514.jpg 768w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/fteam_02-1-624x418.jpg 624w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2020\/04\/fteam_02-1.jpg 1200w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<p>I&#8217;m so happy. ;_;<\/p>\n<p>If you care about things that aren&#8217;t models, check out <a href=\"http:\/\/www.captainspud.com\/?p=7759\">Part IV<\/a> of this series for some chatter about the painting process, the basing, the glasses, and a display tray that I built.<\/p>\n<p>If that sounds boring, skip ahead to <a href=\"http:\/\/www.captainspud.com\/?p=7718\">Part V<\/a>, which contains a very small number of words and a very large number of pictures and videos of just the painted models.<\/p>\n<p>Your destiny is in your hands.<\/p>\n<h2>-Spud<\/h2>\n","protected":false},"excerpt":{"rendered":"<p>I feel like this is a good spot for me to mention that I&#8217;ve never seen the old A-Team show and have zero desire to do so. The Bradley Cooper movie was pretty fun. *shrug*<\/p>\n","protected":false},"author":24,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[11],"tags":[],"class_list":["post-7217","post","type-post","status-publish","format-standard","hentry","category-space-men","wpautop"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"http:\/\/www.captainspud.com\/index.php?rest_route=\/wp\/v2\/posts\/7217","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.captainspud.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.captainspud.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.captainspud.com\/index.php?rest_route=\/wp\/v2\/users\/24"}],"replies":[{"embeddable":true,"href":"http:\/\/www.captainspud.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=7217"}],"version-history":[{"count":27,"href":"http:\/\/www.captainspud.com\/index.php?rest_route=\/wp\/v2\/posts\/7217\/revisions"}],"predecessor-version":[{"id":7954,"href":"http:\/\/www.captainspud.com\/index.php?rest_route=\/wp\/v2\/posts\/7217\/revisions\/7954"}],"wp:attachment":[{"href":"http:\/\/www.captainspud.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=7217"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.captainspud.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=7217"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.captainspud.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=7217"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}