{"id":3659,"date":"2016-02-02T15:00:41","date_gmt":"2016-02-02T20:00:41","guid":{"rendered":"http:\/\/www.captainspud.com\/?p=3659"},"modified":"2017-06-02T16:30:56","modified_gmt":"2017-06-02T20:30:56","slug":"war-journal","status":"publish","type":"post","link":"http:\/\/www.captainspud.com\/?p=3659","title":{"rendered":"War Journal"},"content":{"rendered":"<p>So, right off the bat, I want to explain that it&#8217;s taken me four months just to figure out <em>how<\/em> to present what I&#8217;m about to share with you. It&#8217;s a sprawling project that incorporates narrative fiction, detailed mission writeups, character art, terrain work, web design, and a ton of homebrew rules. I&#8217;ve tried to assemble written, audio, and video commentaries to present what I built, but in each case, I found that giving my usual detailed blow-by-blow of the work just ended up being really long and tedious. I keep going back to the drawing board to find a new way to encapsulate everything for you, and I keep coming up with bad solutions.<\/p>\n<p>I&#8217;ve been at this for five months, and I don&#8217;t think I&#8217;m going to have any more success in the next five than I did in the last five. So rather than continue this fruitless struggle, I&#8217;m going to concede that I will probably never figure out a way to present the project with all of the context that I would have wanted. It was just too big.<\/p>\n<p>So, yaknow what?<\/p>\n<p>Screw it. I won&#8217;t even bother.<\/p>\n<p>Behold the monster that devoured Spud&#8217;s summer:<\/p>\n<p><a href=\"http:\/\/www.captainspud.com\/infinity\/2015league\/\" target=\"_blank\" rel=\"noopener noreferrer\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-3680\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/12\/screenshot-600x441.jpg\" alt=\"screenshot\" width=\"600\" height=\"441\" srcset=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/12\/screenshot.jpg 600w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/12\/screenshot-300x221.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<p>If anyone&#8217;s unsure about whether to click that link, here&#8217;s a quick FAQ to explain what it is.<!--more--><\/p>\n<h2>Q1: So, what the hell is it?!<\/h2>\n<p>I ran an Infinity story league at my store last summer. We had ten participants<em> (though two eventually had to drop out)<\/em>, assigned to two teams: the Human Coalition, and the Combined Army. Each round, I wrote 4-5 missions, and the two teams each distributed their players to each site according to player preference. The missions were designed around an ongoing storyline that I wrote, as told by a cast of characters I drew and crafted personalities around.<\/p>\n<p>It was super fun, but it was an absolutely life-shattering amount of work, and as such I will likely never do anything like it ever again.<\/p>\n<h2>Q2: How do I navigate around your web thingie?<\/h2>\n<p>Use the Week arrows at the top to move from one week of missions to the next. Click a Site button to read the mission that was played at that site. Each mission is preceded by a briefing&#8211; by default you will see the writeups for both the Humans and the Combined Army, but you can use the &#8220;HS\/CA\/Both&#8221; buttons at the top left to switch into and out of the single-faction views that were originally presented to the players.<\/p>\n<p>At the end of each Week is a &#8220;Results&#8221; page that tracks how my players did in their run-through of the campaign, and reproduces their &#8220;mission debriefing&#8221; writeups if you&#8217;d like to read those. They insisted that I included those somewhere, so I did. \ud83d\ude1b<\/p>\n<p>If you want to try one of the missions out, there&#8217;s a Print button underneath the briefing for each mission that cuts out some of the extraneous content and turns the whole page black and white.<\/p>\n<p>Oh, and there are a couple of spots where extra pages are inserted&#8211; the campaign ruleset at the very start, and a short fiction piece before Week 3. The &#8220;Next week&#8221; button will take you past those to the next block of missions.<\/p>\n<p>I think that&#8217;s about it. Let me know if anything doesn&#8217;t work. \ud83d\ude42<\/p>\n<h2>Q3: Awesome! So, I can run this campaign with my group?<\/h2>\n<p>I really doubt it! \ud83d\ude42<\/p>\n<p>The campaign is very story-centric, and the story for each week was tailored to the outcomes of the previous week&#8217;s games. So you can <em>try<\/em> to run it at your story, but unless your players achieve identical results to my players, the story will quickly stop making sense.<\/p>\n<p>Also complicating things is the fact that the campaign is fairly terrain-specific. I created my <a href=\"http:\/\/www.captainspud.com\/?p=3507\" target=\"_blank\" rel=\"noopener noreferrer\">space ship<\/a> and <a href=\"http:\/\/www.captainspud.com\/?p=3176\" target=\"_blank\" rel=\"noopener noreferrer\">sewer board<\/a> explicitly for this campaign, so if you don&#8217;t have comparable terrain, you&#8217;re going to have difficulty playing those missions.<\/p>\n<h2>Q4: So what&#8217;s the point, then? Why publish it?<\/h2>\n<p>A few reasons.<\/p>\n<ol>\n<li>Mostly because I think it was cool, and I figure someone else might enjoy reading it.<\/li>\n<li>Despite the full campaign not really being reusable by other people, you might be able to make use of the individual missions just as a change of pace from standard ITS games. They&#8217;re fun and close enough to balanced not to cause you any major issues.<\/li>\n<li>And in theory, if there are any other folks out in the world looking to run a story campaign at their own store, they might be able to draw some inspiration from what I did. In particular, I think the mission reward system was a huge success, and the Black Ops format employed in a few of the missions has turned out to be a pretty awesome variant gameplay mode.<\/li>\n<\/ol>\n<h2>Q5: Are the missions balanced?<\/h2>\n<p>Ehh, they&#8217;re not too bad. I used ITS missions as my model, but diverged quite a bit in terms of complexity, and also created quite a few &#8220;asymmetrical&#8221; missions where the two sides have different advantages and objectives. All of the missions received one live playthrough, and <em>some<\/em> got a single playtest in advance. So there could absolutely be problems that I didn&#8217;t catch.<\/p>\n<p>My focus was on making the missions fun; if any balance or wording issues came up, I was there to resolve them in person for my players. So if you do decide to play any of them, try to approach them from a cooperative mindset&#8211; if something seems blatantly wrong or if you discover a really obviously broken loophole, figure out a way to quickly resolve it with your opponent before carrying on. If you get really rules-lawyery with these missions, you WILL find errors, and they WILL ruin your game.<\/p>\n<p>So just, like&#8230; don&#8217;t do that. \ud83d\ude1b<\/p>\n<h2>Q6: How canonical is the fluff?<\/h2>\n<ul>\n<li><strong>Overall story:<\/strong> Probably 8\/10<\/li>\n<li><strong>Mannerisms and speech patterns of the characters:<\/strong> Probably 3\/10<\/li>\n<\/ul>\n<p>I made sure that my story didn&#8217;t blatantly fracture the game&#8217;s setting, but when writing for my characters, I was far more concerned with a) making the different races feel different from each other, and b) making the characters feel plausible. In the fluff I&#8217;ve read, Shasvastii and Morats seem to talk pretty similarly to humans; so the odd speech patterns I assigned to each alien race should be considered a fairly extreme form of artistic license.<\/p>\n<p><strong>Random Note:<\/strong> A previous version of this writeup contained long writeups to introduce the characters. I scrapped that version, but still liked the character descriptions I wrote, so you can find them here if that type of thing interests you. \ud83d\ude42<\/p>\n<ul>\n<li><a href=\"http:\/\/www.captainspud.com\/?page_id=3684\" target=\"_blank\" rel=\"noopener noreferrer\">2015 Infinity League Characters<\/a><\/li>\n<\/ul>\n<h2>Q7: Did you steal your mission briefing system from Starcraft?<\/h2>\n<p>Yep! \ud83d\ude1b<\/p>\n<h2>Q8: Anything else you want to mention?<\/h2>\n<p>Nothing immediately jumps to mind. Read through it if this kind of thing interests you, or don&#8217;t if you have no time for what essentially amounts to homebrew rules and fan fiction. And I&#8217;m not being judgmental there&#8211; I personally can&#8217;t stand reading either of those things. I write my own, but have no interest in reading other people&#8217;s. So I can definitely empathize. \ud83d\ude09<\/p>\n<p>Alrighty, that&#8217;s about all I have to say.<\/p>\n<p>Potato out.<\/p>\n<h2>-Spud<\/h2>\n","protected":false},"excerpt":{"rendered":"<p>So, right off the bat, I want to explain that it&#8217;s taken me four months just to figure out how to present what I&#8217;m about to share with you. It&#8217;s a sprawling project that incorporates narrative fiction, detailed mission writeups, character art, terrain work, web design, and a ton of homebrew rules. I&#8217;ve tried to [&hellip;]<\/p>\n","protected":false},"author":24,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[2,7],"tags":[],"class_list":["post-3659","post","type-post","status-publish","format-standard","hentry","category-army-men","category-roleplaying","wpautop"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"http:\/\/www.captainspud.com\/index.php?rest_route=\/wp\/v2\/posts\/3659","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.captainspud.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.captainspud.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.captainspud.com\/index.php?rest_route=\/wp\/v2\/users\/24"}],"replies":[{"embeddable":true,"href":"http:\/\/www.captainspud.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=3659"}],"version-history":[{"count":15,"href":"http:\/\/www.captainspud.com\/index.php?rest_route=\/wp\/v2\/posts\/3659\/revisions"}],"predecessor-version":[{"id":4759,"href":"http:\/\/www.captainspud.com\/index.php?rest_route=\/wp\/v2\/posts\/3659\/revisions\/4759"}],"wp:attachment":[{"href":"http:\/\/www.captainspud.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=3659"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.captainspud.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=3659"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.captainspud.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=3659"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}