{"id":2847,"date":"2015-09-27T17:00:02","date_gmt":"2015-09-27T21:00:02","guid":{"rendered":"http:\/\/www.captainspud.com\/?p=2847"},"modified":"2020-04-04T09:28:22","modified_gmt":"2020-04-04T13:28:22","slug":"the-colour-of-suffering-is-orange","status":"publish","type":"post","link":"http:\/\/www.captainspud.com\/?p=2847","title":{"rendered":"The Colour of Suffering is Orange"},"content":{"rendered":"<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_218.jpg\" alt=\"\" \/><br \/>\n<a name=\"s1\"><\/a><\/p>\n<h2>Prelude<\/h2>\n<p><span style=\"color: #008000;\"><strong>Spud:<\/strong><\/span> So did you hear the leaks for the Hordes colossals?<\/p>\n<p><span style=\"color: #993300;\"><strong>Dan:<\/strong><\/span> Yeah, they sound okay. The Skorne one was a bit disappointing, though. It&#8217;s weird that they also just have, like&#8230; <em>bigger<\/em> titans.<\/p>\n<p><span style=\"color: #008000;\"><strong>Spud:<\/strong><\/span> What would you do instead?<\/p>\n<p><span style=\"color: #993300;\"><strong>Dan:<\/strong><\/span> I dunno, but there are tons of options. Skorne capture all kinds of different creatures, so why couldn&#8217;t they find some totally different type of horrible monster out in the desert? Like a giant <em>Starship Troopers<\/em> beetle that shoots acid goo, or another type of their dinosaur beasts? It could literally be anything. So it seems weird that in the faction known for huge beast diversity, they&#8217;d opt for &#8220;same, but bigger.&#8221;<\/p>\n<p><span style=\"color: #008000;\"><strong>Spud:<\/strong><\/span> Fair enough.<\/p>\n<p><strong><span style=\"color: #993300;\">Dan:<\/span><\/strong> Or they could do something totally bonkers and make it, like, a giant Ancestral Guardian statue. Just a huge ****ing statue walking across the battlefield stomping on people.<\/p>\n<p><span style=\"color: #008000;\"><strong>Spud:<\/strong><\/span> Hmm&#8230; that would actually be awesome, but I don&#8217;t feel like that would be a warbeast.<\/p>\n<p><span style=\"color: #993300;\"><strong>Dan:<\/strong><\/span> Why not? Isn&#8217;t the Circle one just a huge Wold? And they made <em>that<\/em> a warbeast.<\/p>\n<p><span style=\"color: #008000;\"><strong>Spud:<\/strong><\/span> Sure, but Wolds are beasts to begin with, even the smaller ones. Ancestral Guardians are solos, so whatever&#8217;s going on with them, they don&#8217;t seem to &#8220;interact&#8221; with a Warlock in the same way a Wold does. So while I could totally see a badass giant Ancestral Guardian, my guess is that it would be a battle engine, not a colossal.<\/p>\n<p><span style=\"color: #993300;\"><strong>Dan:<\/strong><\/span> I guess that makes sense.<\/p>\n<p>I have related this story back to Dan after the fact, and he does not remember the conversation. It did happen, though. So whether he remembers or not, all of this is squarely <em>his<\/em> fault.<\/p>\n<p><!--more--><br \/>\n<a name=\"s2\"><\/a><\/p>\n<h2>A History of Magnanimity<\/h2>\n<p>Every year at Christmas time, I spend a few months making presents for people I know. I pick different people every year, making something neat that I think they&#8217;d have fun with. After five years the list of these projects is starting to get pretty expansive:<\/p>\n<ul>\n<li><strong>Presentsplosion 2010:<\/strong> <a href=\"http:\/\/losthemisphere.com\/blog\/10973\" target=\"_blank\" rel=\"noopener noreferrer\">Themed army terrain<\/a> for Gday, Paul, and Dice Monkey (scroll to Project 3)<\/li>\n<li><strong>Presentsplosion 2011:<\/strong> <a href=\"http:\/\/losthemisphere.com\/blog\/18222\" target=\"_blank\" rel=\"noopener noreferrer\">The Drop Bears<\/a> for Gday<\/li>\n<li><strong>Presentsplosion 2012, group 1:<\/strong> <a href=\"http:\/\/losthemisphere.com\/blog\/26496\" target=\"_blank\" rel=\"noopener noreferrer\">Wonder Troll<\/a> for Boots, <a href=\"http:\/\/losthemisphere.com\/blog\/26720\" target=\"_blank\" rel=\"noopener noreferrer\">Herb and Lindy<\/a> for our gift exchange, <a href=\"http:\/\/losthemisphere.com\/blog\/26720\" target=\"_blank\" rel=\"noopener noreferrer\">Graffiti Renegade<\/a> for Valrus<\/li>\n<li><strong>Presentsplosion 2012, group 2: <\/strong><a href=\"http:\/\/www.captainspud.com\/?p=176\" target=\"_blank\" rel=\"noopener noreferrer\">Gestalt Mammoth<\/a> for Tom, <a href=\"http:\/\/www.captainspud.com\/?p=556\" target=\"_blank\" rel=\"noopener noreferrer\">Der Amtmann<\/a> for Pablo<\/li>\n<li><strong>Presentsplosion 2013: <\/strong><a href=\"http:\/\/www.captainspud.com\/?p=906\" target=\"_blank\" rel=\"noopener noreferrer\">Ghostly Deneghra<\/a> for Nick, <a href=\"http:\/\/www.captainspud.com\/?p=710\" target=\"_blank\" rel=\"noopener noreferrer\">High Naughtymonger Santa Reznik<\/a> and the <a href=\"http:\/\/www.captainspud.com\/?p=1953\" target=\"_blank\" rel=\"noopener noreferrer\">Kringlecrackle Workshop<\/a> for our gift exchange.<\/li>\n<li><strong>Presentsplosion 2014: <\/strong><a href=\"http:\/\/www.captainspud.com\/?p=2319\" target=\"_blank\" rel=\"noopener noreferrer\">Chibi Yaum<\/a> for Yaum, one I haven&#8217;t published yet, and one I haven&#8217;t made yet. <em>(What? I&#8217;m busy!)<\/em><\/li>\n<\/ul>\n<div style=\"float: right; width: 200px; font-size: 10px; margin: 0 0 10px 10px; background: #eef; border: 1px solid #99b; padding: 10px;\">\n<p><span style=\"font-size: 120%;\"><b>Jump Ahead!<\/b><\/span><\/p>\n<p><span style=\"font-size: 10px;\">You probably don&#8217;t want to read the article. It&#8217;s all full of, like, words and stuff.<\/span><\/p>\n<p><span style=\"font-size: 10px;\">All the cool kids are jumping to the painted pictures on the last page. You probably just want to be like the cool kids, right?<\/span><\/p>\n<ul>\n<li><strong><a href=\"http:\/\/www.captainspud.com\/?p=2847&amp;page=1\">Page 1<\/a><\/strong>\n<ul>\n<li><strong><a href=\"http:\/\/www.captainspud.com\/?p=2847&amp;page=1#s1\">Prelude<\/a><\/strong><\/li>\n<li><strong><a href=\"http:\/\/www.captainspud.com\/?p=2847&amp;page=1#s2\">A History of Magnanimity<\/a><\/strong><\/li>\n<\/ul>\n<\/li>\n<li><strong><a href=\"http:\/\/www.captainspud.com\/?p=2847&amp;page=2\">Page 2<\/a><\/strong>\n<ul>\n<li><strong><a href=\"http:\/\/www.captainspud.com\/?p=2847&amp;page=2#s3\">The Concept<\/a><\/strong><\/li>\n<li><strong><a href=\"http:\/\/www.captainspud.com\/?p=2847&amp;page=2#s4\">The Great Work Begins<\/a><\/strong><\/li>\n<li><strong><a href=\"http:\/\/www.captainspud.com\/?p=2847&amp;page=2#s5\">Superficiality<\/a><\/strong><\/li>\n<\/ul>\n<\/li>\n<li><strong><a href=\"http:\/\/www.captainspud.com\/?p=2847&amp;page=3\">Page 3<\/a><\/strong>\n<ul>\n<li><strong><a href=\"http:\/\/www.captainspud.com\/?p=2847&amp;page=3#s6\">Consult the Book of Armaments<\/a><\/strong><\/li>\n<\/ul>\n<\/li>\n<li><strong><a href=\"http:\/\/www.captainspud.com\/?p=2847&amp;page=4\">Page 4<\/a><\/strong>\n<ul>\n<li><strong><a href=\"http:\/\/www.captainspud.com\/?p=2847&amp;page=4#s7\">Synthesis<\/a><\/strong><\/li>\n<\/ul>\n<\/li>\n<li><strong><a href=\"http:\/\/www.captainspud.com\/?p=2847&amp;page=5\">Page 5 (Painted Gallery)<\/a><\/strong>\n<ul>\n<li><strong><a href=\"http:\/\/www.captainspud.com\/?p=2847&amp;page=5#s8\">Catharsis<\/a><\/strong><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><span style=\"font-size: 10px;\">Don&#8217;t worry, it&#8217;s fine. I mean, what are the odds that the cool kids would ever lead you down the wrong path?<\/span><\/p>\n<\/div>\n<p>As you&#8217;ve hopefully noticed at some point in the last nine months, it is now 2015. However, the subject of today&#8217;s article is not a project slated for Presentsplosion 2015 <em>(which would obviously spoil the surprise!)<\/em>, nor is it an overrun project from ten months ago&#8217;s Presentsplosion 2014. No, to find the original promissory date for today&#8217;s debacle, you have to go back a bit further.<\/p>\n<p>2013, then? Well, that&#8217;s close. But back up just a biiiiiiit more.<\/p>\n<p>Do you see &#8220;2012, Group 2&#8221; up there? Tom and Pablo <em>(or Plablo, as he liked to be called before&#8230; the unpleasantness)<\/em> were part of my Tuesday night card and board game group. The previous years&#8217; recipients, and indeed the vast majority of my productivity for half a decade, had all focused on my local Warmachine scene. However, when it came time to allocate my benefaction for 2012, I looked back on the year that had just passed and decided that the group that had brought me the most happiness was not the community for what I considered my &#8220;primary&#8221; game, but the simple huddle of nerds who clustered on Tuesdays to partake in whatever silliness won the vote for the night. And so, I decided to sculpt something fun for each member of that group.<\/p>\n<p>By December, I knew I wouldn&#8217;t be finished <em>(or in fact, started)<\/em> in time for when &#8220;The Man&#8221; says Christmas ought to fall, so I instead gave each of the members of the Tuesday group a small wrapped box. Attached to each box was a note that read:<\/p>\n<p style=\"text-align: center;\"><strong>DO NOT OPEN UNTIL CHRISTMAS-IN-MARCH<\/strong><\/p>\n<p style=\"text-align: left;\">The boxes were empty, save for a note admonishing the recipient for peeking. Come March 25th, I still wasn&#8217;t finished working on everybody&#8217;s models, but brought in what had been completed to date. Plablo&#8217;s stern administrator was fully sculpted and painted, but lacked its signature base; and Tom&#8217;s totally legal Mammoth was about midway through being sculpted, but had plenty of detail to give him an idea of where it was going.<\/p>\n<p style=\"text-align: left;\">After Christmas-In-March, I kept plugging away on the models, and had Tom and Plablo&#8217;s models in their hands by July 2013.<\/p>\n<p style=\"text-align: left;\">Which would be the end of this story, if the Tuesday board game group had three members.<\/p>\n<p style=\"text-align: left;\">Unfortunately, however, it had four.<\/p>\n<p style=\"text-align: left;\">Dan&#8217;s gift was more problematic than the others. I knew from the outset that his was the larger of the three projects, and figured that while the other two would likely take 2-3 weeks each, I could probably finish Dan&#8217;s project in a month.<\/p>\n<p style=\"text-align: left;\">Maybe two.<\/p>\n<p style=\"text-align: left;\">Three on the outside, surely.<\/p>\n<p style=\"text-align: left;\">So how did my estimates turn out? Well, Der Amtmann was pretty much spot-on, so that&#8217;s one point on my tally. The Mammoth was quite a bit off, as the detailing and painting took me just short of two months to complete.<\/p>\n<p style=\"text-align: left;\">And Dan&#8217;s present?<\/p>\n<p style=\"text-align: left;\">December 5th, 2014. That&#8217;s 23 1\/2 months from inception to completion of the sculpt. When you add in the paint, Dan ultimately didn&#8217;t have the model in his hands until the latter half of July 2015. Over <em>two and a half years<\/em> from the tiny little box-of-nothing to the finished product. Dan, for his part, was never troubled by the wait; I&#8217;d offer him updates periodically, seeking to allay doubts he did not actually have, but he repeatedly told me that &#8220;Dude, it&#8217;s fine. It&#8217;ll be done when it&#8217;s ready to be done.&#8221; So for Dan, that two-and-a-half-year wait wasn&#8217;t really that big of a deal; he knew in the back of his mind that things were probably progressing, and other than that he seemed to give it little thought.<\/p>\n<p style=\"text-align: left;\">For me, though?<\/p>\n<p style=\"text-align: left;\">For me, those two-and-a-half years marked <em>by far<\/em> the most excruciating and miserable period of my sculpting career. I didn&#8217;t work on this project continuously, of course; that should be obvious, given that I did not disappear from the Internet from January 2013 onward. I would work on Dan&#8217;s gift in bursts, always starting with an idea of how far I wanted to get in the month or two I had available before I knew another project was scheduled; and each time, I would end that burst having accomplished nowhere near what I had planned.<\/p>\n<h2 style=\"text-align: left;\"><strong>The Scale of Human Misery<br \/>\n<\/strong><\/h2>\n<p style=\"text-align: left;\">Before I get into the details of what today&#8217;s project actually <em>is<\/em>, I&#8217;d like to take you on a bit of a tangent so that you can understand why this article is going to contain so much whining. For you see, this project was <em>enormous<\/em>, and its scale made everything vastly more complicated. I&#8217;m reminded here of one of the most useful mathematical principles I&#8217;ve ever learned: the <a href=\"https:\/\/www.youtube.com\/watch?v=qoM17ikreio\" target=\"_blank\" rel=\"noopener noreferrer\">Square-Cube Law<\/a>.<\/p>\n<p style=\"text-align: left;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-3107\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_ref_01-600x388.jpg\" alt=\"council_ref_01\" width=\"600\" height=\"388\" srcset=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_ref_01.jpg 600w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_ref_01-300x194.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<p style=\"text-align: left;\">The video I linked above is excellent, but this screenshot explains the Square-Cube law pretty well. Essentially, the law states that as you increase the size of an object while maintaining its proportions, the object&#8217;s volume <em>(which is the height cubed)<\/em> will increase at a much faster rate than its area <em>(which is its height squared)<\/em>. So in the case of this image, doubling the height of the block multiplies its area by four, but multiplies its weight by eight. Generally speaking, the Square-Cube law is used to explain why scaling objects up doesn&#8217;t tend to work very well after a certain point; this is because the <em>strength<\/em> of the object is determined by its area <em>(which grows slowly)<\/em>, while the <em>load<\/em> the object exerts on itself is determined by its volume <em>(which grows quickly)<\/em>.<\/p>\n<p style=\"text-align: left;\">This is why a giant ant wouldn&#8217;t work: scaled up to 5ft long, an ant&#8217;s legs would be only a few inches across, while its fat globular body would be several feet across. Without a bony skeleton to hold all of that up, its legs would just give out immediately <em>(and its carapace would likely burst when it hit the ground&#8211; so bring paper towels)<\/em>.<\/p>\n<p style=\"text-align: left;\">If you want a more awesome example, the Square-Cube Law is why the person-shaped giant robots in Pacific Rim don&#8217;t actually work&#8211; Gipsy Danger is 45 times the height of an average person. That means that while a 260-foot tall Jaeger is over two thousand times stronger than it would be at the five-and-a-half feet of a normal human, that frame has to support <em>ninety<\/em> thousand times as much weight. At a certain point, you run into the upper limit of how much weight the Jaeger&#8217;s materials can support, and the giant robot just collapses under its own weight*.<\/p>\n<p style=\"text-align: left; font-size: 80%;\">*Or it would, if it wasn&#8217;t made of Del Torium, which is a material** theorized by the aforementioned Tom that has whatever properties Guillermo Del Toro needs it to have in order for giant robots to fight giant monsters without pedantic assholes like Spud ruining it for everyone.<\/p>\n<p style=\"text-align: left; font-size: 80%;\">**We decided that Del Torium is what the Kaiju&#8217;s bones are made from, which is why we don&#8217;t have any of it today in the real world. Gotta wait for the giant monsters to show up before we can start building our own giant smashy robots.<\/p>\n<p>So, why am I prattling on about all of this? Because the Square-Cube law also goes some way toward explaining why this project was so goddamned miserable to work on. Most of the models I sculpt are somewhere around 30mm tall. Dan&#8217;s gift, on the other hand, was built on a skeleton a bit over 150mm tall. While this makes it &#8220;only&#8221; 6 times the height of the models I&#8217;m used to, the resulting surface area is over <em>thirty-six times<\/em> that of a standard mini.<\/p>\n<p>This vast scale difference has a huge effect on the sculpting process. Smoothing a 1 square centimeter surface can be done very quickly because most people won&#8217;t notice a slightly imperfect finish; however, that same slight imperfection in a surface six times the size <em>(and thus, thirty-six times the area)<\/em> will be much more noticeable to the naked eye.<\/p>\n<p>So in the end, not only did I have a much vaster tract of space to fill with sculpted detail, but the features within that space needed to be detailed to a much higher degree of precision, since the same error scaled up becomes vastly more noticeable.<\/p>\n<p>I am explaining this at the outset so that you can read the following walkthrough in the correct context: that of a well-meaning human being slowly driven to madness and despair. I hated every minute of this process. Progress was glacial, and frustration was constant. The project was nearly halted entirely as a result of unforeseen tragedy. By the end of the process, I was unable to shake the mental image whenever I sat down to work of throwing the model out my window into the tantalizingly busy traffic outside.<\/p>\n<p>When I was finished, I burned my orange Fimo in the parking lot behind my building and will never buy that colour ever again because of the dark places my mind goes when I look at it.<\/p>\n<p>Even now, I&#8217;ve written 1800 words of preamble to this blog post because I&#8217;m doing everything I can not to look at the images that I know lie just below. I&#8217;ll probably tap out a few hundred more before I give up and start captioning pictures.<\/p>\n<p>But throughout these years of horror, I persevered. Partly because I knew the end result would be amazing, and partly because Dan is amazing and making him happy warranted a bit of suffering.<\/p>\n<p>So, alright then.<\/p>\n<p>No more procrastination.<\/p>\n<p>Let&#8217;s do this.<\/p>\n<p><em>*deep breath*<\/em><\/p>\n<p><!--nextpage--><br \/>\n<a name=\"s3\"><\/a><\/p>\n<h2>The Concept<\/h2>\n<p>With the basic idea of an Ancestral Guardian Battle Engine nailed down, I needed to decide how exactly I was going to approach it. I didn&#8217;t want to simply make a taller version of the models we already had; instead, I wanted to come up with a unique fluff background for this model which would result in an equally unique visual design.<\/p>\n<p><a href=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/ref_ancestral_guardians_big.jpg\" target=\"_blank\" rel=\"noopener noreferrer\"><img loading=\"lazy\" decoding=\"async\" width=\"600\" height=\"400\" class=\"alignnone size-large wp-image-3137\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/ref_ancestral_guardians.jpg\" alt=\"ref_ancestral_guardians\" srcset=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/ref_ancestral_guardians.jpg 600w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/ref_ancestral_guardians-300x200.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<p>I started my research by digging up all of the Ancestral Guardian art I could find, as well as some general art of Skorne armor. There are quite a few Ancestral Guardian pieces spanning a decade of Privateer publications, from the black-and-white illustrations in the old IKRPG books to the full-colour paintings in recent Mk.II publications. All feature a black stone statue carved in the image of an armor-clad warrior with a semi-abstract, idealized Skorne face. The figures wield a variety of weapons <em>(though leaning heavily toward polearms and spears of various sorts)<\/em>, but all share common design elements in their gold filigree and gem-studded armour.<\/p>\n<p>Looking over my research, I started putting together a concept. I knew I was building a battle engine, so my scale was essentially set for me&#8211; roughly the height of a Wraith Engine, with enough side-to-side sprawl to cover a good portion of a 120mm base.The obvious fluff justification for a Guardian that tall was to stand watch over an important landmark, like these fellas:<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-3140\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/ref_ancestral_guardians_2-600x500.jpg\" alt=\"ref_ancestral_guardians_2\" width=\"600\" height=\"500\" srcset=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/ref_ancestral_guardians_2.jpg 600w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/ref_ancestral_guardians_2-300x250.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<p>However, I worried that a basic &#8220;dude with weapon&#8221; design wouldn&#8217;t fill enough of the base, even if I put it in a dynamic pose <em>(which wouldn&#8217;t make much sense on such a stiff character, anyway)<\/em>. I toyed with the idea of a &#8220;stockier&#8221; character in the style of a Wold Guardian, but this felt totally wrong for the lithe Skorne. However, after some idle sketching, I eventually hit on an amusing idea:<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-3097\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_art_02-600x567.jpg\" alt=\"council_art_02\" width=\"600\" height=\"567\" srcset=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_art_02.jpg 600w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_art_02-300x284.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<p><em><strong>MOAR ARMS!<\/strong><\/em><\/p>\n<p>A Guardian with two arms would struggle to occupy space, but a model with four of them, each holding a long weapon, could easily be made to fill the available volume. Once I started sketching the arms, my mind started filling in the fluff gaps: wouldn&#8217;t a highly-trained Skorne warrior find the excess arms clumsy and disorienting? If so, why not say that a construct of this size is powered by <em>multiple<\/em> enshrined souls, who work together to operate their shared body, Jaeger-style*?<\/p>\n<p><em>*And I totally didn&#8217;t steal the idea&#8211; I started working on this six months before that movie came out! \ud83d\ude1b<\/em><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-3096\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_art_01-600x470.jpg\" alt=\"council_art_01\" width=\"600\" height=\"470\" srcset=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_art_01.jpg 600w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_art_01-300x235.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<p>With that conceit in place, other interesting ideas soon flooded in. How would multiple souls get along inside that confined area? Would they each retain their identities, or would they fuse into one compound mind?<\/p>\n<p>Would they be aware of each other? Would they communicate?<\/p>\n<p>This last item was particularly intriguing to me&#8211; putting your House&#8217;s greatest fighters into immortal warrior bodies is pretty handy, but while you&#8217;re retaining the ancestor&#8217;s fighting prowess, you lose its irreplaceable experience and wisdom. So, what if these larger bodies were used to collect a different sort of honored ancestor&#8211; not necessarily the finest warriors<em> (though being high-ranking Skorne, they would certainly be that as well)<\/em>, but the greatest minds? The generals, the diplomats, the historians; and yes, the plotters and schemers. Anyone whose value lies not necessarily in their ability to swing a sword, but in the knowledge they took to the grave. By enshrining them in a shared body, they would allow these thinkers to converse and discuss in perpetuity, speaking their consensus decisions through loyal Extollers.<\/p>\n<p>This would give a tremendous advantage to your House, allowing you to consult with the greatest minds of the last millennium for assistance with military strategy or political maneuvering.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-3099\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_art_04-600x373.jpg\" alt=\"council_art_04\" width=\"600\" height=\"373\" srcset=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_art_04.jpg 600w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_art_04-300x187.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<p>I decided that each body would contain three souls; each remains distinct from the others, but they learn to work in concert to pilot their reborn form. To keep their descendants from forgetting their plural status, the statue would be carved not with one face, but with three; the eyes gazing outward in constant vigilance, the features carved to vaguely mimic the mind within.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-3098\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_art_03-600x272.jpg\" alt=\"council_art_03\" width=\"600\" height=\"272\" srcset=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_art_03.jpg 600w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_art_03-300x136.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<p>I gave this construct a name to reflect its function: the Dynastic Council. Because while it is certainly capable of sowing destruction on the battlefield when its house requires, the true purpose of the construct is always one of counsel and instruction.<\/p>\n<p>It took me about a week to advance the sketches and fluff to a level I was happy with; both still needed some work, but the broad strokes were there, and I was really thrilled with what I&#8217;d come up with. It was a really neat visual design backed up by what seemed to me to be a really solid backstory; and most importantly, I was pretty confident that Dan would love the end result.<\/p>\n<p>With that, I got to work. It was around the middle of February 2012, and I estimated two months to rig up and sculpt the model.<\/p>\n<p>This would prove to be&#8230; <em>optimistic<\/em>.<br \/>\n<a name=\"s4\"><\/a><\/p>\n<h2>The Great Work Begins<\/h2>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_001.jpg\" alt=\"\" \/><\/p>\n<p>A very tall mini must begin with a very tall skeleton. I determined that the model needed to be about 15cm tall in order to fill the required base volume and to visually &#8220;read&#8221; as a proper battle engine. I printed my standard skeleton armature template out at this size, and then wired up the truly hideous skeleton you see above using really thick <em>(22ga, I believe?)<\/em> copper wire and putty.<\/p>\n<p>A few notes on the skeleton:<\/p>\n<ul>\n<li>I needed to decide how the model&#8217;s anatomy would be altered to allow for the extra arms. The most obvious place to anchor them would be below the actual arms, but this would require lengthening the rib cage and torso, and I worried that this would look too awkward and strange. Instead, I opted to place them only slightly lower, but to make room for them by pushing them backward, so that they sprouted from the back about 1cm away from the primary arms, but down and backward at about a 45-degree angle.<\/li>\n<li>The corkscrew hand thingies harken back to a sort-of-horrible technique I used for skeleton rigging until about two years ago, where I thought the only way to attach a hand to a weapon was to wrap the hand wire entirely around the weapon. I&#8217;ve subsequently learned some better ways to do this, but for this project, I&#8217;ll be using the awful method. You&#8217;ll see why it&#8217;s so bad later on.<\/li>\n<\/ul>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_002.jpg\" alt=\"\" \/><\/p>\n<p>The model&#8217;s four swords were also given &#8220;skeletons&#8221;. I decided that this statue&#8217;s weapons would be built to take advantage of their crushing mass, so I shaped them all like meat cleavers. To make these sword rigs, I first drew a shape I liked on a piece of paper, then twisted the thick wire around the shape with pliers. The two ends of the armature were wrapped with very thin wire near the crossguard, which was then further secured by a thin layer of putty.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_003.jpg\" alt=\"\" \/><\/p>\n<p>This was already looking promising. \ud83d\ude42<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_004.jpg\" alt=\"\" \/><\/p>\n<p>Copper wire is reasonably strong in short lengths, but at these large sizes it&#8217;s extremely flimsy. To stop it from wobbling so much, I wrapped the entire thing with a layer of Green Stuff putty.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_005.jpg\" alt=\"\" \/><\/p>\n<p>The bulk of the model would not be done in putty, however. That would be nearly impossible given the scale of the model <em>(not to mention ridiculously expensive)<\/em>. Instead, I turned to a medium that was brand new to me, but that had come very highly recommended by nearly every pro sculptor I&#8217;ve ever spoken to:<\/p>\n<p>Fimo.<\/p>\n<p>That&#8217;s right, kids&#8211; this writeup is a landmark for yet another reason, as it will allow you to see the very beginning of my experiments with what has become my primary sculpting material. I would eventually grow to love Fimo, but as you&#8217;ll see in the next little bit, the first steps were a bit rough.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_006.jpg\" alt=\"\" \/><\/p>\n<p>I cut some chunks off of the Fimo brick and started applying them to the model. Right away I noticed that it didn&#8217;t stick very well to the skeleton underneath; I was only able to get it to stay on by wrapping it the entire way around the leg, and even then, it continued to roll and slide as I applied pressure to it.<\/p>\n<p>The next thing I noticed was that the clay was surprisingly difficult to work with. Clay generally softens as you mash it in your hands, but the Fimo remained fairly rigid; it didn&#8217;t smush very well into itself, and tended to crack slightly when bent. It wasn&#8217;t totally insurmountable, but I was a bit surprised at how resistant it was to being worked.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_007.jpg\" alt=\"\" \/><\/p>\n<p>I &#8220;solved&#8221; this problem by treating the Fimo like normal clay&#8211; which is to say that I wet it. I kept dipping my tools in water, and the transferred moisture did, indeed, soften the Fimo quite substantially, allowing it to be worked very easily.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_008.jpg\" alt=\"\" \/><\/p>\n<p>With the clay now cooperating, I worked my way along both legs, setting up some very basic under-structure upon which I would build the model&#8217;s thick outer layers of armor.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_009.jpg\" alt=\"\" \/><\/p>\n<p>Fairly quickly, though, I started to notice a problem: there were a few spots where I applied a bit too <em>much<\/em> water, and the clay in these areas was happy to drink up the lot. In these spots the Fimo became extremely soft and wobbly, almost like silly putty. This made it nearly impossible to work details into it, and caused the surface to buckle and wrinkle, as you can sort of see up near the hip in this photo. Even worse, it remained soft even when I left it in the open air for an entire week. It was at this point that I learned a very important lesson:<\/p>\n<p><strong>You do not wet Fimo.<\/strong><\/p>\n<p>Fimo doesn&#8217;t absorb liquids that merely strike it, but it <em>will<\/em> take in water that sits on it for a prolonged duration and is worked into its volume. And because it&#8217;s designed to remain workable for extremely long periods (indicating that it has some moisture-trapping properties already), it will essentially never let go of whatever it takes in. This resistance to drying out is one of the primary selling points of the material&#8211; the fact that it remains workable for weeks and months at a time if needed&#8211; but becomes a bit of a trap if you ever foolishly moisten it.<\/p>\n<p>So, yeah&#8230; just don&#8217;t do it.<\/p>\n<p>Learn from Spud&#8217;s dumbness. &gt;_&lt;<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_010.jpg\" alt=\"\" \/><\/p>\n<p>Once I figured out that wetting the clay wasn&#8217;t working, I went back to working with it dry, which simply returned me to the first set of problems&#8211; somewhat rigid clay that resisted being worked.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_011.jpg\" alt=\"\" \/><\/p>\n<p>I made do as I worked up the understructure toward the rib cage, but I was starting to become concerned about how I would cope as I got to the exterior layers&#8211; was I going to have to struggle with the material throughout the rest of the project?<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_012.jpg\" alt=\"\" \/><\/p>\n<p>As I pondered that potentially bleak future, I took a break from the main figure to start working on the swords. Each of the wire frames I had built was filled with a layer of Fimo&#8230;<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_013.jpg\" alt=\"\" \/><\/p>\n<p>&#8230;which was then smushed down against the lid of a cookie tin.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_014.jpg\" alt=\"\" \/><\/p>\n<p>A metal hoe tool was used aid the squishing and to shave off any excess; I wanted to keep the foundation layer as thin as possible to avoid making the final swords too fat.<\/p>\n<p>At this point the main understructure for the body and weapons was finished, and I decided that it was time for the model&#8217;s first trip to the oven as I was getting a bit frustrated with 1) the flimsy wires, and 2) the ruined consistency of the leg clay.<\/p>\n<p>The Fimo packet says not to bake above 265<b>\u00b0<\/b>F, but neglects to provide a suggested cook time. Looking for more guidance, I turned to one of the sculpting forums I used to frequent, and was told a few things:<\/p>\n<ol>\n<li>Cook time depends on the size of the piece. Small bits (i.e., 1-2mm in thickness) can be baked in as little as 5 minutes, while a standard 30mm mini generally takes 7-10. Very thick pieces can take up to 15, but you rarely want to go beyond that, or else you risk burning the model.<\/li>\n<li>The 265<b>\u00b0<\/b> limit on the package is actually a bit higher than most people recommended. I was told to aim for about 225-230<b>\u00b0<\/b>.<\/li>\n<li>One thing they all stressed to me was that it&#8217;s very important to cook in an oven whose temperature is accurate and can be maintained throughout the cook time. Spud&#8217;s apartment oven looks like it was made in the 1950s, and my experiments with an oven thermometer showed me that its temperature essentially just climbs constantly as it works. The pro sculptors agreed that this oven wouldn&#8217;t be suitable, so they recommended that I pick up something called a &#8220;halogen oven&#8221; for baking Fimo.<\/li>\n<\/ol>\n<p>Alright, that sounds awesome.<\/p>\n<p>So, yeah.<\/p>\n<p>Halogen oven.<\/p>\n<p>Right.<\/p>\n<p>&#8230;<\/p>\n<p>&#8230;wait, what the hell is a halogen oven?<\/p>\n<p>At a bit of a loss, I turned to the Intarwebs to fill in the gaps in my home appliance knowledge:<\/p>\n<p><iframe loading=\"lazy\" title=\"Halogen Oven cooking chicken dinner\" width=\"625\" height=\"352\" src=\"https:\/\/www.youtube.com\/embed\/OwrtyFVD5dA?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>So, yeah&#8211; that&#8217;s basically what they all recommended to me. It looked pretty interesting, but when I attempted to run out and acquire one, I quickly discovered that this is not an appliance that you can simply walk into a store and acquire in exchange for bits of paper with dead people drawn on them. I looked at 15 stores over the course of six weeks, across three cities I happened to be in during that time, and never once ran into one.<\/p>\n<p>About ready to give up, I mentioned my woes to my sister.<\/p>\n<ul>\n<li><span style=\"color: #800080;\"><strong>Sandy:<\/strong> &#8220;Why don&#8217;t you just buy one online?&#8221;<\/span><\/li>\n<li><span style=\"color: #339966;\"><strong>Spud:<\/strong> &#8220;Wha?&#8221;<\/span><\/li>\n<li><span style=\"color: #800080;\"><strong>Sandy:<\/strong> &#8220;There&#8217;s one here on Amazon for, like, eighty bucks.&#8221;<\/span><\/li>\n<li><span style=\"color: #339966;\"><strong>Spud:<\/strong> &#8220;&#8230;&#8221;<\/span><\/li>\n<li><span style=\"color: #339966;\"><strong>Spud:<\/strong> &#8220;Computers are, like, <em>hard<\/em>, though.&#8221;<\/span><\/li>\n<li><span style=\"color: #800080;\"><strong>Sandy:<\/strong> &#8220;&#8230;&#8221;<\/span><\/li>\n<li><span style=\"color: #800080;\"><strong>Sandy:<\/strong> &#8220;&#8230;you&#8217;re an idiot.&#8221;<\/span><\/li>\n<\/ul>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_015.jpg\" alt=\"\" \/><\/p>\n<p>Following a month and a half of frustration, the intarwebs sent me a large brown box in three days.<\/p>\n<p>DON&#8217;T JUDGE ME.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_016.jpg\" alt=\"\" \/><\/p>\n<p>This is the oven I bought. This exact one doesn&#8217;t seem to exist anymore, but there are <a href=\"http:\/\/www.amazon.com\/s\/ref=nb_sb_noss_1?url=search-alias%3Daps&amp;field-keywords=halogen+oven\" target=\"_blank\" rel=\"noopener noreferrer\">tons of different models that all look about the same to me over on Amazon<\/a>. So, go give them money if you want one, I guess.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_017.jpg\" alt=\"\" \/><\/p>\n<p>I unpacked my new acquisition and admired its shininess.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_018.jpg\" alt=\"\" \/><\/p>\n<p>The basic mechanics of the oven go like this:<\/p>\n<ul>\n<li>The bottom is just a big glass bowl.<\/li>\n<li>All of the machinery is housed inside the lid. Said machinery consists of an incredibly bright <em>(and thus, incredibly hot)<\/em> halogen lightbulb, and a series of fans that blow the heat it creates around the bowl.<\/li>\n<li>There are two dials on the top: a temperature setting, and countdown timer. When you crank the timer to a certain time, the bulb and fans spin up, and stay active until the timer clicks down to 0. The bulb rotates on and off over the cook time in order to maintain your desired temperature, but the fans stay active the entire time.<\/li>\n<li>The handle at the top shuts the machinery down when you lift it up. This is to prevent you from shooting heat rays out of the lid by picking it up mid-cook, which I consider to be a major design flaw.<\/li>\n<\/ul>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_019.jpg\" alt=\"\" \/><\/p>\n<p>You can sort of see the machinery area here.<\/p>\n<p>The whole thing is pretty neat to watch, to be honest. \ud83d\ude42<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_020.jpg\" alt=\"\" \/><\/p>\n<p>With nowhere to go but forward, I dropped the swords into the glass abyss and said a silent prayer to Menoth to cleanse my clay of moisture with holy fire.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_021.jpg\" alt=\"\" \/><\/p>\n<h3><span style=\"color: #666699;\"><strong>SO IT SHALL BE.<\/strong><\/span><\/h3>\n<p>&#8230;rumbled a thunderous voice from on high.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_022.jpg\" alt=\"\" \/><\/p>\n<p>Baking the model&#8217;s understructure resolved the slimy leg consistency issue, but it left me no further ahead for the rest of the model&#8211; I was still finding Fimo to be very challenging to work with, and my one attempt at a solution hadn&#8217;t panned out. I knew there had to be some sort of solution out there, however&#8211; I mean, there&#8217;s no way Fimo would be as popular as it is among pro sculptors if it was invariably this difficult to shape.<\/p>\n<p>Desperate for a solution, I went looking for tutorials on Fimo sculpting. I didn&#8217;t find a huge number of them, but finally came across my answer when I bought the Fimo sculpting videos featuring Aragorn Marks from <a href=\"http:\/\/www.miniaturementor.com\/painting_tutorials.html#aragorn_barbarian\" target=\"_blank\" rel=\"noopener noreferrer\">Miniature Mentor<\/a>. Aragorn is one of the original sculptors for Rackham, and was one of the first pro sculptors to advocate for Fimo as a medium over the then-industry standard of Green Stuff. Watching his video, I quickly picked up that he wasn&#8217;t simply using straight Fimo. Rather, he was mixing his clay with this:<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_023.jpg\" alt=\"\" \/><\/p>\n<p>This white clay is called &#8220;Fimo Mix Quick&#8221;, and it solved all of my problems. When combined with normal Fimo, Mix Quick dramatically softens the resulting mixture, making it FAR easier to blend and shape. I asked my sculpting forum why Fimo sold this product separately instead of simply selling their clay pre-mixed, and someone explained that it allows the sculptor to determine their own preferred consistency. Having now experiemented a bit with competing brands of clay, I can understand the merits of this approach&#8211; I personally find Sculpey, for example, to be a bit too soft, and that brand offers no options <em>(that I&#8217;ve found)<\/em> for softer or harder clays. So for me personally, this limitation makes Sculpey bad for anything except bases.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_024.jpg\" alt=\"\" \/><\/p>\n<p>Personally I&#8217;ve found that 60% Fimo and 40% Mix Quick gives a consistency that works well for me: firm enough to resist my metal tools slightly, while soft enough to easily blend into itself and be affected by clayshapers.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_025.jpg\" alt=\"\" \/><\/p>\n<p>The newly-softened Fimo went on <em>much<\/em> more easily than the standalone clay. You can see in this shot where my metal tools left the figure covered in small marks; contrast this with the shots earlier where the clay was almost entirely smooth after being worked, given how hard I needed to push to make any impression in it at all.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_026.jpg\" alt=\"\" \/><\/p>\n<p>And despite how ready it was to accept tool marks, it wasn&#8217;t difficult at all to smooth out where needed. \ud83d\ude42<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_027.jpg\" alt=\"\" \/><\/p>\n<p>With the clay finally cooperating, the rest of the understructure for the entire body went together very quickly. When I was happy with it, I threw it into the oven again to firm it up, and then moved on to the first areas of surface detail.<br \/>\n<a name=\"s5\"><\/a><\/p>\n<h2>Superficiality<\/h2>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_028.jpg\" alt=\"\" \/><\/p>\n<p>I ordinarily sculpt models based on pencil sketches, which I use to sort out design and costume elements before committing anything to putty or clay. And while I had done quite a few sketches for this project, they were mostly to determine its overall silhouette and the general feel; I hadn&#8217;t progressed the designs to the point where I had any specific armor patterns in mind for any part of the model.<\/p>\n<p>As a result, I was heading into this next segment a bit under-prepared, and I probably should have been more concerned than I was&#8211; my track record for designing costumes on the fly wasn&#8217;t very good up to that point <em>(and honestly hasn&#8217;t improved much even since then).<\/em> However, I never seem to remember this fact when it&#8217;s time to start working on a model.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_029.jpg\" alt=\"\" \/><\/p>\n<p>So, right off the bat, this boot design sucks. I think I was trying for a layered plate design like that on the <a href=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/ref_ancestral_guardians_big.jpg\" target=\"_blank\" rel=\"noopener noreferrer\">Cataphract armor<\/a>, but my version just looks strange.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_030.jpg\" alt=\"\" \/><\/p>\n<p>Beyond the awkward plate design, I really screwed up the basic anatomy here&#8211; a walking figure doesn&#8217;t plant the back 2\/3 of its foot and then raise its toes; it plants just the heel, then rolls until the entire foot is flat, and then rolls again until just the toes are touching. This pose right here mimics precisely no portion of a human walk cycle; and, spoiler alert, I never caught on to this, so it persists even in the final model.<\/p>\n<p><em>(Sigh&#8230; it&#8217;s really hard to look back and comment on such old work. I&#8217;m by no means perfect now, but I&#8217;ve moved past at least some of the bad habits I was prone to back then, and it&#8217;s really painful to have to relive them again. \ud83d\ude41 )<\/em><\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_031.jpg\" alt=\"\" \/><\/p>\n<p>Skorne armor tends to have five major types of plating, which are applied over each warrior&#8217;s body in a somewhat mix-and-match pattern:<\/p>\n<ol>\n<li>Smooth plate with raised edges<\/li>\n<li>Beaten metal plate with visible stippling and raised edges<\/li>\n<li>Smooth plate with pattern of studs and raised edges<\/li>\n<li>Ribbed plate<\/li>\n<li>Smooth plate <em>without<\/em> raised edges<\/li>\n<\/ol>\n<p>These foot plates were my first attempt at #1&#8211; smooth with raised edges. The <em>proper<\/em> way to do these would have been to fully sculpt the smooth plate, and then lay a putty snake around the edge which I could squish down and shape into hard edges and angles. However, in these initial stages, I did this the lazy way: I cut the contour of the raised edges into the smooth plate with the tip of a hoe tool, and then pressed the center area down with the flat of a metal tool. This technique seems much faster, but screws up the carefully-shaped plate; instead of being flat the way they were originally sculpted, the plates end up &#8220;bubbling up&#8221; in the center, with only their edges dropping down low beside the trim. You can clearly see this in the image above.<\/p>\n<p>Not to mention that it&#8217;s actually not that much faster in the end due to all the extra work you need to do to smooth the plate back out after you spend all that time mashing its surface to pieces to sink it below the outer edge. :\/<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_032.jpg\" alt=\"\" \/><\/p>\n<p>Here I&#8217;ve added to the total mess by creating a ribbed plate, which makes no sense AND looks really awful and AAAARGH I HATE LOOK AT THIS JUST MOVE ON TO THE NEXT PICTURE<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_033.jpg\" alt=\"\" \/><\/p>\n<p>With the boot &#8220;shaping up nicely&#8221; <em>(at least, in the ignorant darkness of my brain),<\/em> I kept moving up the model and decided that the next step would be to create some understructure for the model&#8217;s skirt. For the front section, I just draped a sheet of Fimo between the two thighs and smoothed the ends into the existing body.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_034.jpg\" alt=\"\" \/><\/p>\n<p>The back required a lot more support, which I created using this frankly awful wire rig. It&#8217;s far too large and sticks out too far off the model&#8217;s body, but I didn&#8217;t understand this because I am a horrible sculptor and I never think anything through. ;_;<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_035.jpg\" alt=\"\" \/><\/p>\n<p>With the wire structure in place, I rolled out a sheet of Fimo to lay over it.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_036.jpg\" alt=\"\" \/><\/p>\n<p>This was attached in much the same way as the front piece, flattening its edges into the existing model anywhere they contacted it.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_037.jpg\" alt=\"\" \/><\/p>\n<p>Two things to notice here:<\/p>\n<ol>\n<li>The ridiculous amount of extra wire that pokes through at the top. I clipped this off after baking it, but again, if I did this today, that much excess wire would never be there in the first place. &gt;_&lt;<\/li>\n<li>The skirt mostly just drapes from the model&#8217;s waist to the ground, but the raised heel of the left foot pokes slightly through the &#8220;fabric&#8221;.<\/li>\n<\/ol>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_038.jpg\" alt=\"\" \/><\/p>\n<p>On the front, I closed up the skirt understructure in preparation for baking it. Since this would require also baking the boot, I took some time to &#8220;finish&#8221; its &#8220;fine detail&#8221; until it &#8220;looked okay&#8221;.<\/p>\n<p>*sigh*<\/p>\n<p>Horrible plate design and terrifyingly rough attempt at surface smoothing aside, the one positive outcome here was the network of cracks I etched into the boot to visually communicate its stone construction. I planned to have these cracks run all over the model, and the ones I did on the boot are the only part of it that I don&#8217;t despise with the fire of a thousand suns. I did a relatively nice job of running the same crack over multiple plates to communicate to the viewer that the entire boot was carved from a single piece of stone, and not from multiple layered plates as it would be on an actual Skorne warrior. This pattern would continue over the rest of the model, thankfully on much better-designed armor than this.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_039.jpg\" alt=\"\" \/><\/p>\n<p>Once the under-structure for the skirt was baked, I started laying the exterior surface over it. Half-inch-thick strips of Fimo were placed side-by-side, and then squished together with metal tools to form a single unified sheet.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_040.jpg\" alt=\"\" \/><\/p>\n<p>Once this was roughly smoothed out, I started working to create the pleated texture of the skirt. Here I&#8217;ve drawn lines in the surface to determine where the folds will fall.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_041.jpg\" alt=\"\" \/><\/p>\n<p>I then used a flat metal tool to pull material up and away from these lines, piling it up in the middle to create raised ridges.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_042.jpg\" alt=\"\" \/><\/p>\n<p>This looked like ass. But more importantly, it made it clear that the ridges were currently much too wide.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_043.jpg\" alt=\"\" \/><\/p>\n<p>So, I repeated the process&#8211; I drew a line in the middle of each ridge, and then cut and pulled material away until I had twice as many ridges, each only half as tall.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_044.jpg\" alt=\"\" \/><\/p>\n<p>I did what I could to smooth this out, but ran into several problems. First of all, I had built the understructure too far out, which didn&#8217;t give me much room to poke in under the surface of the soft Fimo before I hit a rock-hard barrier. Additionally, I was starting to realize what a pain in the ass I had created for myself by draping the skirt over the raised heel of the left foot; it was poking up through my starting-to-look-nice pattern, and it quickly occurred to me that I didn&#8217;t actually know how to shape the ridged skirt around it in a realistic manner.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_045.jpg\" alt=\"\" \/><\/p>\n<p>I tried to cover it up in a really ham-handed fashion by expanding the ridges around it, and simply hoped no-one would notice or comment on it.<\/p>\n<p>Truly the mark of a skilled craftsman, right there. &gt;_&lt;<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_046.jpg\" alt=\"\" \/><\/p>\n<p>Sigh.<\/p>\n<p>Just&#8230; try not to look at it. :\/<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_047.jpg\" alt=\"\" \/><\/p>\n<p>The front area of the skirt was coming along much more nicely. I wanted to give the impression that the statue was sculpted to have many layers of robes; underneath the ribbed top layer would be a series of studded flaps, underneath which would be a third layer of more pleated robes, albeit at a smaller scale than the top layer to visually distinguish the two layers.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_048.jpg\" alt=\"\" \/><\/p>\n<p>Here I&#8217;ve started defining the lower layer of pleats, as well as the large flat panel that will sit on top of them.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_049.jpg\" alt=\"\" \/><\/p>\n<p>The first flat panel was fairly easy to build, but the second needed to drape over the right leg.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_050.jpg\" alt=\"\" \/><\/p>\n<p>This required some extra support, so I drilled a length of wire into the leg&#8217;s understructure and bent it into roughly the shape I needed.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_051.jpg\" alt=\"\" \/><\/p>\n<p>Clay was laid on top of this, with extra material smushed in behind to keep everything stable.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_052.jpg\" alt=\"\" \/><\/p>\n<p>Since I was now draping things over the thigh, I needed to figure out what that part of the armor looked like. I waffled between &#8220;poofy pants&#8221; and tight plating, but eventually settled on a large, flat Samurai-esque armor sheet. I just really liked the way it looked. \ud83d\ude42<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_053.jpg\" alt=\"\" \/><\/p>\n<p>I realized when working on all of this that the skirt seemed to end a bit too early on this side, so I created a new ridge and stuck it on.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_054.jpg\" alt=\"\" \/><\/p>\n<p>&#8230;which completely covered up all the work I had just done on the draped flap, because sometimes that&#8217;s how it works when you sculpt. \ud83d\ude41<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_055.jpg\" alt=\"\" \/><\/p>\n<p>At this point I took a stab at the swords. I came up with this design, then decided that I hated it and didn&#8217;t work on them again for several weeks.<\/p>\n<p>&#8230;<\/p>\n<p>&#8230;alrighty then.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_056.jpg\" alt=\"\" \/><\/p>\n<p>Back to the leg!<\/p>\n<p>The completely flat hip plate seemed a bit dull, so I turned it into two layered plates&#8211; a stippled plate underneath, with a smooth-ish one on top (both of which still required a ton of clean-up).<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_057.jpg\" alt=\"\" \/><\/p>\n<p>I think at this point I was getting close to Christmas-In-March, because I jumped ahead to working on the head much sooner than I ordinarily would; I usually try to finish the chest first.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_058.jpg\" alt=\"\" \/><\/p>\n<p>But, yeah. For whatever reason, it&#8217;s face time.<\/p>\n<p>Here I&#8217;ve thrown a bunch of clay onto the model&#8217;s head in a vaguely face-shaped lump. Worth noting: I ordinarily do NOT sculpt faces by creating a large lump and cutting away from it. Usually, on smaller minis, I create faces additively by applying one meat chunk at a time and then blending them together; but given the huge scale of this face, I was able to take a bit of a shortcut without adversely affecting the end result.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_059.jpg\" alt=\"\" \/><\/p>\n<p>Then I cut a brow and cheekbones out of it.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_060.jpg\" alt=\"\" \/><\/p>\n<p>Then I sort of roughed in some eyes..?<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_061.jpg\" alt=\"\" \/><\/p>\n<p>Nose pulled out of the face mass, mouth etched in, and cheekbones given some definition. Aaaaand&#8230; hey look, it&#8217;s a face!<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_062.jpg\" alt=\"\" \/><\/p>\n<p>With the major facial landmarks defined, I started firming everything up. I was shooting for an intermediary level of detail between a fully fleshed-out Skorne face and <a href=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/ref_ancestral_guardians_big.jpg\" target=\"_blank\" rel=\"noopener noreferrer\">the semi-abstract faces normally featured on an Ancestral Guardian<\/a>.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_063.jpg\" alt=\"\" \/><\/p>\n<p>The main face was looking pretty good, so I started bulking out the two side faces.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_064.jpg\" alt=\"\" \/><\/p>\n<p>Grrr! Fear my squishy meat face!<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_065.jpg\" alt=\"\" \/><\/p>\n<p>Each of the faces would be given slightly different facial features to really reinforce the idea that there were three distinct personalities locked inside the statue. The central face is the big tough beefcake dude you just saw, while the right-side face would be a stern-looking woman, which is indicated here by more prominent lips.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_066.jpg\" alt=\"\" \/><\/p>\n<p>The left-side face would be another dude, but this would would have leaner features and a more pointy nose <em>(though still a Skorne half-nose with no bulb)<\/em> and a bit of a &#8220;who farted&#8221; expression. The story I came up with in my head was that the sculptor of the statue secretly wasn&#8217;t terribly fond of this individual, and took his subtle revenge by making him look like a bit of an asshole for all eternity. \ud83d\ude42<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_067.jpg\" alt=\"\" \/><\/p>\n<p>Looking pretty good, I&#8217;d say. \ud83d\ude00<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_068.jpg\" alt=\"\" \/><\/p>\n<p>With the faces roughed in <em>(they still needed quite a bit of cleanup)<\/em>, I took a stab at the chest armor. To begin, I laid out some vague armor plates.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_069.jpg\" alt=\"\" \/><\/p>\n<p>Which I then partitioned into pointy shapes.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_070.jpg\" alt=\"\" \/><\/p>\n<p>Which I then detailed with raised edges.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_071.jpg\" alt=\"\" \/><\/p>\n<p>Extra spike details were applied by laying on putty snakes, then smushing them into the surface.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_072.jpg\" alt=\"\" \/><\/p>\n<p>I wanted the statue&#8217;s costume to be built sort of like samurai armor, which necessitated big poofy sleeves on the upper arms.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_073.jpg\" alt=\"\" \/><\/p>\n<p>These were smushed together and given the vague precursors of cloth folds, and then I further worked the clay on the forearms to show where the visible cloth ended and new armor plates began.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_075.jpg\" alt=\"\" \/><\/p>\n<p>Fun fact: Spud&#8217;s favourite part of sculpting and drawing is showing where large chunky objects meet somewhat awkwardly. For example, the spot where the thick back armor plate wraps around and over the front plate. For another example, <a href=\"http:\/\/losthemisphere.com\/blog\/wp-content\/uploads\/2012\/12\/fieldmechanik_01_full.jpg\" target=\"_blank\" rel=\"noopener noreferrer\">this warjack<\/a>&#8216;s huge chunky fingers wrapped around the &#8216;jack marshal&#8217;s shoulders.<\/p>\n<p>I don&#8217;t know why, but something about making big chunky bits delicately interact at odd angles pushes some sort of primordial button in the reward center of my brain. \ud83d\ude42<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_074.jpg\" alt=\"\" \/><\/p>\n<p>While playing around on the back of the model, I realized that it looked pretty awesome to have the armor taper in at the waist and then flare back out at the bottom.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_077.jpg\" alt=\"\" \/><\/p>\n<p>I played with the angles and the plate layering a bit more, and ended up with this layout that I really liked. \ud83d\ude42<\/p>\n<p>Also in this shot: details on big poofy sleeves! \ud83d\ude00 I&#8217;m normally really critical of my own cloth work, but I quite like how most of the sleeve folds came out&#8211; there&#8217;s a good balance between the tension points <em>(elbows and shoulders)<\/em> and the areas where the cloth is being crammed unevenly underneath an armor plate.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_076.jpg\" alt=\"\" \/><\/p>\n<p>And then I turned the model back around, and realized that while the back was looking awesome, the front was really just a nightmarish mess. And for the first time since I started working on this project, I took a step back and said,<span style=\"color: #339966;\"> &#8220;Yaknow, as long as I&#8217;m working with a sculpting material with nearly infinite working time, I might as well take advantage of the opportunities that affords me and just start this awful piece over again.&#8221;<\/span><\/p>\n<p>This time around, I opted to sketch it out first before sculpting anything.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-3100\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_art_05-600x487.jpg\" alt=\"council_art_05\" width=\"600\" height=\"487\" srcset=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_art_05.jpg 600w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_art_05-300x244.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<p>I decided to continue with the shape that had worked out well on the back plate&#8211; wide on top, narrow under the rib cage, then flared out at the very bottom&#8211; and to have a more intentional design to the various plates instead of just &#8220;random Skorne junk crammed everywhere&#8221;.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_078.jpg\" alt=\"\" \/><\/p>\n<p>So, yeah. Old design scraped off, new design smushed in with metal tools.<\/p>\n<p>SO MUCH BETTER ALREADY.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_079.jpg\" alt=\"\" \/><\/p>\n<p>I put a big gem in the middle so that the Council would have a place to fire lasers from.<\/p>\n<p>Pew pew!<\/p>\n<p>Pew!<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_080.jpg\" alt=\"\" \/><\/p>\n<p>Behold: more of The Lazy Way of making raised-edge plates, because I still hadn&#8217;t figured out how bad the results were <em>(though admittedly, they aren&#8217;t quite as bad for a plate with a single central ridge like this one will; the real crap results come when you use the technique on an ostensibly flat plate, because you end up with a round bulge that just looks out of place and terrible).<\/em><\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_081.jpg\" alt=\"\" \/><\/p>\n<p>And then I etched some detail on the belly plate <em>(which, like most of what I&#8217;m showing you, still requires hours of smoothing after this photo)<\/em>, and we reached the bottom of Page 2.<\/p>\n<p>Btw, fun fact: I installed Page Numbering on my blog just for this article. I&#8217;ve never written anything long enough to require it before. But given the massive scale of this mess, it was either page breaks or breaking it up into multiple posts, and SPUD DOES NOT SERIALIZE. &gt;:(<\/p>\n<p><!--nextpage--><\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_082.jpg\" alt=\"\" \/><\/p>\n<p>Alrighty, where were we?<\/p>\n<p>Right, still detailing the chest and back armor.<\/p>\n<p>By this point I had figured out a pretty effective way to build the big gems. It isn&#8217;t anything terribly complex, mind you&#8211; you stick down a clay ball, then smush the edges of the ball flush with the surface using a metal hoe tool. Once you&#8217;ve made it into a vaguely hemispherical bump, you use the same metal tool to cut in slightly just above the surface to create that bottom ridge. Finally, smooth everything with a chisel clayshaper.<\/p>\n<p>As for the spiky patterns, those are just clay placed inside the panel areas, smushed down to the surface, and then formed into spikes with metal tools.<\/p>\n<p>Really, nothing I did on this project was that technically interesting, which is why I haven&#8217;t really spent much time detailing the &#8220;how to&#8221; for any particular section. Every piece is just some variation on &#8220;stick putty blob, smush into rough shape with metal tools, smooth with clayshapers&#8221;. That is literally the entire project from start to finish.<\/p>\n<p>Hell, I could probably just stop writing now, you already know everything I&#8217;m going to say.<\/p>\n<p>You&#8217;d all be okay with that, right?<\/p>\n<p>&#8230;right?<\/p>\n<p>&#8230;<\/p>\n<p>*sigh*<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_083.jpg\" alt=\"\" \/><\/p>\n<p>At this point, with the torso taking shape pretty nicely, I turned back to the faces. Overall I quite liked how they looked, but they still seemed a bit too organic and not quite statuesque enough. So, I opted to increase their angularity, first by extending their chins into Egyptian-style square beards. Here I&#8217;ve planted some small wires into their chins to support the extensions.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_084.jpg\" alt=\"\" \/><\/p>\n<p>In addition to the big chins, I also firmed up the facial angles a bit.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_085.jpg\" alt=\"\" \/><\/p>\n<p>Alrighty, back to the skirt!<\/p>\n<p>I really had done a pretty terrible job on the pleated skirt, so I opted to add some additional armor plates to cover part of it up.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_086.jpg\" alt=\"\" \/><\/p>\n<p>The first layer for these was just to fill in the trenches within the desired area.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_087.jpg\" alt=\"\" \/><\/p>\n<p>Next, I added additional clay to create what should by now be fairly familiar layered panels. I created one of these panel sets on each hip, and one centered over the butt.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_088.jpg\" alt=\"\" \/><\/p>\n<p>Once they were in place, I turned back to the belly armor, which I guess I decided was currently ending too abruptly.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_089.jpg\" alt=\"\" \/><\/p>\n<p>I decided to have it flare further outward to continue the pattern from the back plate; here I&#8217;ve laid a fat clay snake over the area I&#8217;m about to bulk out.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_090.jpg\" alt=\"\" \/><\/p>\n<p>The snake was smushed down with metal tools, and then smoothed out with clayshapers <em>(not pictured here, but you can see it a few pictures down)<\/em>. This really helped sell the illusion of the various lower body costume elements, as they were now disappearing underneath a top layer rather than simply ending abruptly at the waist.<\/p>\n<p>It&#8217;s really important to think about things like that&#8211; if your costume doesn&#8217;t make sense, with articles tacked on haphazardly or not logically placed, people will notice. \ud83d\ude42<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_091.jpg\" alt=\"\" \/><\/p>\n<p>Here I&#8217;ve done the first step for creating the ribbed armor sections. Step 1 is to use a metal tool that ends in a circle to push circular indentations into the clay.<\/p>\n<p>Steps 2 and onward&#8230; I didn&#8217;t take photos of, apparently. &gt;_&lt;<\/p>\n<p>But, long story short, I then take the same blunt-ended tool and slide it through the clay, carving a wide trough. Once I&#8217;ve carved this out, I go back with flat clayshapers and clean up all of the edges.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_092.jpg\" alt=\"\" \/><\/p>\n<p>Hey look, it&#8217;s the horribly lazy panel edging technique again!<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_093.jpg\" alt=\"\" \/><\/p>\n<p>Again you can see where it&#8217;s bulging out in the center of the low areas, since the clay has nowhere else to go.<\/p>\n<p>GODDAMMIT 2-YEARS-AGO-SPUD, STOP BEING A LAZY JERK AND SCULPT BETTER!<\/p>\n<p><em>*time travelling head smack*<\/em><\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_094.jpg\" alt=\"\" \/><\/p>\n<p>Random layered plates for the inside of the bracers. I really like how these came out, actually&#8211; some of my favourite forms on the entire model. \ud83d\ude42<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_095.jpg\" alt=\"\" \/><\/p>\n<p>Once I had a design I liked&#8230;<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_096.jpg\" alt=\"\" \/><\/p>\n<p>it was time to rinse &amp; repeat for the other three arms!<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_097.jpg\" alt=\"\" \/><\/p>\n<p>I copied <a href=\"http:\/\/privateerpress.com\/files\/products\/skorne\/warlocks\/supreme-archdomina-makeda.png\" target=\"_blank\" rel=\"noopener noreferrer\">Makeda<\/a>&#8216;s dangly belt thingies because they look really cool and because my statue thing needed more detail around that area.<\/p>\n<p>Now, I don&#8217;t remember all of the details, but at this point I had been working on the model for several months, and I needed to take a break to tackle some other projects. The clay I had been working on had stayed quite pliable the entire time, so I expected that its working time was simply unlimited.<\/p>\n<p>However, when I finally picked the model up again about two months later, I found that a lot of the clay, especially the earliest parts toward the bottom of the model, had started to dry out quite substantially and were no longer really workable; they resisted the application of tools, and crumbled if pushed too hard. The areas toward the top of the model were still in reasonable shape, but it was clear to me that I was going to need to finish those areas up and bake them before any further damage occurred.<\/p>\n<p>As a result, I spent about a week just smoothing the entire model from head to toe, crisping up edges and removing stray tool marks wherever I spotted them. This left the model looking pretty good, but there was one last thing I would need to handle before I could bake&#8211; I needed to cut cracks into its entire surface.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_098.jpg\" alt=\"\" \/><\/p>\n<p>The pleated skirt, being dried out and crumbly, was actually quite easy to create cracks in, since it was essentially halfway to doing that on its own. The challenge was to create the same type of cracking in the softer clay.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_099.jpg\" alt=\"\" \/><\/p>\n<p>My technique for the cracks was essentially to poke in the the tip of a pointy metal tool, and then drag it along while pressing down and wiggling it back and forth at irregular intervals.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_100.jpg\" alt=\"\" \/><\/p>\n<p>As I went along, final detailing was added to a few areas that still needed it, like this back plate, which received a beaten metal effect by poking it with the tip of a round clayshaper.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_101.jpg\" alt=\"\" \/><\/p>\n<p>No area of the model was left uncracked, including the cloth areas and the three faces.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_102.jpg\" alt=\"\" \/><\/p>\n<p>Just before baking, I thought a bit ahead to the later stages of the model and realized that I would need some additional supporting wires to attach the elaborate headpieces; I would shape them later, but for now I simply dropped the wires underneath the head clay <em>(with the submerged part having an L-shaped bend to keep it steady). <\/em>The protruding parts were simply curled inward to keep them out of the way during baking.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_103.jpg\" alt=\"\" \/><\/p>\n<p>The final pre-baking prep revolved around the bracers; I loved what I had done on the insides of the forearms, but wouldn&#8217;t be able to sculpt the other sides until the hands were added. This was the one area I was really hesitant to put through the oven, as it really did represent unfinished work.<\/p>\n<p>However, I figured out how to sort of make it work&#8211; I left the edges of the back-of-forearm plates intact, and then simply dug the bulk of the forearms out with a knife.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_104.jpg\" alt=\"\" \/><\/p>\n<p>The holes created in this way allowed me to come back toward the end of the project and fill back in with fresh clay without immediately hitting a hard wall right under the surface.<\/p>\n<p>With all of that cleaned up, the model took its second trip to the fire jar.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-3101\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_art_06-600x543.jpg\" alt=\"council_art_06\" width=\"600\" height=\"543\" srcset=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_art_06.jpg 600w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_art_06-300x272.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<p>At that point I took another break for a few months. When I returned, I decided to work on the headdresses, which were probably the largest remaining areas that hadn&#8217;t had any significant work done on them yet. I had sketched them a few times on the preceding concept drawings, but this time around I sat down and decided exactly how they would look. I really love the design I came up with here, and if I&#8217;m being honest, the project would have really benefited if I had given the entire model the same level of pre-planning instead of sculpting most of it from rough sketches and figuring out the armor plates on the fly. :\/<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_105.jpg\" alt=\"\" \/><\/p>\n<p>As you&#8217;ll recall, I embedded some wires in the model&#8217;s heads to act as supports for the headdress pieces, but hadn&#8217;t shaped them yet. To create the shapes I was after, I cut a small paper template in the shape of my sketch and at the correct size to fit the model&#8217;s heads. In the picture above it&#8217;s just the bottom part of the paper&#8211; the top 80% is just a handle to let me hold it.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_106.jpg\" alt=\"\" \/><\/p>\n<p>It was fairly difficult to transfer this design to the actual model; I believe I had someone else hold the template in place while I bent the wires. This is why I usually create wire rigs away from the model and only attach them once they&#8217;re finished&#8211; trying to work on them in place just tends to be awkward as hell. &gt;_&lt;<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_107.jpg\" alt=\"\" \/><\/p>\n<p>Once the wires were correctly shaped, I locked them in place and filled them in by covering them with a thin sheet of Green Stuff.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_108.jpg\" alt=\"\" \/><\/p>\n<p>Once this was set, I started applying chunks of Fimo over the support rig.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_109.jpg\" alt=\"\" \/><\/p>\n<p>&#8230;giving us this somewhat odd-looking beast. \ud83d\ude42<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_110.jpg\" alt=\"\" \/><\/p>\n<p>Apparently I then cut cracks into them and baked them? Looking back on it now I don&#8217;t know why that was necessary, but apparently it&#8217;s what I did, so&#8230; yeah. :\/<\/p>\n<p>Also: ZOMG, THE FIRST EVIDENCE OF ME DOING EDGE TRIM PROPERLY! @_@<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_111.jpg\" alt=\"\" \/><\/p>\n<p>With the headpieces built and edged, I now needed to add the curly spiky bits on the inside of each face. Rather than sculpt these in place, I transferred my paper template to my vinyl working mat and used the space within the pencil lines to sculpt the detail bits directly on the surface in front of me.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_112.jpg\" alt=\"\" \/><\/p>\n<p>Each curvy bit was constructed from two small shreds of clay.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_113.jpg\" alt=\"\" \/><\/p>\n<p>These were squished into each other and shaped to match my design drawing.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_114.jpg\" alt=\"\" \/><\/p>\n<p>Once they were done, I lifted them onto the model using clayshapers.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_115.jpg\" alt=\"\" \/><\/p>\n<p>These were then pressed into place, with their outside edges carefully bonded to the under-surface using another clayshaper.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_116.jpg\" alt=\"\" \/><\/p>\n<p>The bottom part of each curl was sculpted directly in place, as it wasn&#8217;t nearly as complicated at the top part.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_117.jpg\" alt=\"\" \/><\/p>\n<p>Once the sides were done to my satisfaction, I added the front detail, which again I totally love. If I had to pick one part of the model that turned out exactly how I wanted, it would definitely be the headdresses. \ud83d\ude00<\/p>\n<p><em>(And apparently I baked it again, judging by the darkened colour of the clay in this picture. Again, I&#8217;m not sure why that was necessary.)<\/em><\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_118.jpg\" alt=\"\" \/><\/p>\n<p>I then moved a bit lower and started building the parts of the helmet that wrap around the faces. First I built a sort of cylindrical housing that would provide the mass for the various bits of the helmet; mostly it would get dragged around and pulled apart to form whatever shapes I needed later on.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_119.jpg\" alt=\"\" \/><\/p>\n<p>I then created these little shield-shaped pieces, which curved inward to link the perpendicular headdress pieces together.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_120.jpg\" alt=\"\" \/><\/p>\n<p>Same deal on the back. The cylinder is now mostly gone, surviving only in that little circular bit right at the top.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_122.jpg\" alt=\"\" \/><\/p>\n<p>I then continued downward from the shields. The idea I was going for was to have shapes that could plausibly have worked as a single-headed helmet, but which would sort of twist outward to blend into the next head over.<\/p>\n<p>If that makes any sense.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_123.jpg\" alt=\"\" \/><\/p>\n<p>After some experimentation, I decided that I liked the shields in a more complex shape with a bite taken out of each side. I also made up my mind and decided to make the hanging parts concave rather than convex <em>(if you look back at the previous image, you can see where I had both styles at the same time while I was trying to decide).<\/em><\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_124.jpg\" alt=\"\" \/><\/p>\n<p>Oh good, we&#8217;re back to the crap method.<\/p>\n<p>If you were afraid that Spud was at risk of growing as a sculptor, don&#8217;t worry&#8211; there was never really any danger of that occurring.<\/p>\n<p>&gt;_&gt;<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_125.jpg\" alt=\"\" \/><\/p>\n<p>Sigh.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_126.jpg\" alt=\"\" \/><\/p>\n<p>OH YEAH THIS TOTALLY LOOKS GREAT LET&#8217;S KEEP DOING THIS ALL OVER THE PLACE<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_127.jpg\" alt=\"\" \/><\/p>\n<p>At least it looks okay zoomed out.<\/p>\n<p><em>(Also, whoa&#8230; no idea what&#8217;s going on with the light here&#8230;)<\/em><\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_128.jpg\" alt=\"\" \/><\/p>\n<p>I baked the work to date, and then the only major remaining section was the arms. These were going to be fairly awkward to work on in-place, so I opted to separate the arms from the rest of the body. To do this, I simply cut through the Fimo with a knife (it has a similar consistency to GW hard casting plastic, so a sharp knife has little trouble going through it), doing my best to follow the edges of existing armor plates to avoid creating visible seams.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_129.jpg\" alt=\"\" \/><\/p>\n<p>I still wanted a way to reattach the arms whenever I needed to, so I drilled into both sides of the shoulders to allow me to embed a peg.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_130.jpg\" alt=\"\" \/><\/p>\n<p>Pegs were created using square brass rods, with some putty plugged into the end to close them off.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_140.jpg\" alt=\"\" \/><\/p>\n<p>A matching square hole was created in the torso using putty to fill the gap. The square pegs and holes helped to stop the arms from rotating while in place.<br \/>\n<a name=\"s6\"><\/a><\/p>\n<h2>Consult the Book of Armaments<\/h2>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_sword_01.jpg\" alt=\"\" \/><\/p>\n<p>Alrighty, let&#8217;s take a look back at the swords now. I had actually been working on these all throughout the project, but I&#8217;ve opted to consolidate all of their process photos into one chunk so that they&#8217;ll be easier to follow.<\/p>\n<p>As mentioned the last time we saw the swords, my initial design pass was kind of horrible, and needed some revision. After going back to my concept drawings, I came up with a shape I was much happier with:<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_sword_02.jpg\" alt=\"\" \/><\/p>\n<p>This design really seemed to do a better job of communicating the vast weight of the swords, which I imagined to be crushing weapons in spite of their ostensibly sharp front edges. Removing the pointy tip and shoving the majority of the mass to the far end turned them into brutal, somewhat clumsy weapons designed to be swing in a very long, powerful arc, which seemed to suit my mental image of the graceful yet slow-moving giant statue.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_sword_03.jpg\" alt=\"\" \/><\/p>\n<p>Once I had a silhouette I was happy with, I applied clay to the other three swords to mimic the same shape.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_sword_04.jpg\" alt=\"\" \/><\/p>\n<p>They weren&#8217;t completely identical since I wasn&#8217;t working from a paper template as I should have been, but I called them &#8220;close enough&#8221;. \ud83d\ude42<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_sword_05.jpg\" alt=\"\" \/><\/p>\n<p>I did a lot of careful fine tuning to get the silhouettes exactly how I wanted them. Here I&#8217;ve shaved off part of the top edge to make the heavy half of the blade more rectangular, and added a bit to the very bottom to make it poke out more.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_sword_06.jpg\" alt=\"\" \/><\/p>\n<p>Once I was happy with the blade, I started creating the crossguard, which is really just a brace to attach the huge stone blade to the handle. I imagined the blades getting smashed fairly regularly when this construct went off to war, and its weapons thus being designed to have newly-hewn blades slotted in for the old ones as needed.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_sword_07.jpg\" alt=\"\" \/><\/p>\n<p>The attachment brace shapes are probably my second-favourite detail on the model, after the headdresses. I just really like the swoopy spiky shapes I came up with. \ud83d\ude42<\/p>\n<p>The handles were going to have a spiralling grip pattern carved into them, with metal bands around the top and bottom and a big metal pommel at the bottom with a tassel coming out of it. The handles I originally rigged up in wire weren&#8217;t long enough to accommodate all of this, hence the mass of added wire and Green Stuff that I haven&#8217;t explained until just now. \ud83d\ude09<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_sword_08.jpg\" alt=\"\" \/><\/p>\n<p>Here&#8217;s the above sword with the details cleaned up. Note that getting the blade to be even as smooth as it is there took several days of work&#8211; it&#8217;s just nightmarishly difficult to get a totally smooth surface on a piece this size.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_sword_09.jpg\" alt=\"\" \/><\/p>\n<p>The edge trim on these pieces was done the <em>correct<\/em> way, by laying clay snakes around the edge and smushing them into place. This method takes longer, but the results are much better.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_sword_10.jpg\" alt=\"\" \/><\/p>\n<p>The first sword was looking pretty good, so I started working to duplicate its details on the other three swords. The elapsed time between the previous photo and this one is probably about a week and a half.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_sword_11.jpg\" alt=\"\" \/><\/p>\n<p>Because it still hadn&#8217;t occurred to me to create paper templates for the swoopy braces, I recreated the pattern on each one manually with this custom mini &#8220;ruler&#8221;.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_sword_12.jpg\" alt=\"\" \/><\/p>\n<p>The back of each brace was as wide as the paper bit, and the tick marks drawn on it allowed me to recreate the placement of the various details fairly accurately.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_sword_13.jpg\" alt=\"\" \/><\/p>\n<p>Here are the completed first sides of the swords, after about four weeks of work. I don&#8217;t have a photo of it, but you can sort of tell from the shadows in the photo above that I&#8217;ve used a knife to carefully cut out some material all along the front edge of each sword. This is because I don&#8217;t actually want the final swords to be twice as thick as I currently have them once I flip them over and sculpt the other side; I want to add only about 1\/2 again as much width, which means I needed to move the sharp edge inward to about the center of where the wire rigging currently sits, leaving a gap between the sharp edge and the metal surface I was working on.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_sword_14.jpg\" alt=\"\" \/><\/p>\n<p>You can see the baked swords at the top there. For the next part, I debated filling in the backs of the swords with my usual &#8220;fifty small bits of clay that get smushed together&#8221; technique, but decided instead to try cutting the shaped out from a pre-rolled sheet of clay to see if that ended up being faster and\/or cleaner. To create the uniformly-rolled sheets of clay, I stacked up thin sheets of plastic <em>(actually vinyl siding samples from Home Depot)<\/em>, put a lump of clay in the middle, and then rolled it flat with my kitchen rolling pin; the stacked-up plastic sheets kept the rolling pin elevated at a consistent height, so the clay ended up about 2mm thick as I had wanted.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_sword_15.jpg\" alt=\"\" \/><\/p>\n<p>Once the sheets were created, I laid a sword on top of each one and used a knife to cut the correctly-shaped silhouette out of each one.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_sword_16.jpg\" alt=\"\" \/><\/p>\n<p>Excess clay was pulled away.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_sword_17.jpg\" alt=\"\" \/><\/p>\n<p>The whole thing was then lifted up&#8230; with great difficulty, ruining the clean face I had been hoping for. Apparently Fimo really really likes smooth plastic and doesn&#8217;t want to let go of it. Next time around, I&#8217;ll roll them on a sheet of plastic film that can simply be peeled off afterward.<\/p>\n<p>Lesson learned, I guess. \ud83d\ude41<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_sword_18.jpg\" alt=\"\" \/><\/p>\n<p>Once the clay was in place, I started shaping it to match the original side. This took quite a while and wasn&#8217;t ultimately totally successful&#8211; making things match is hard. \ud83d\ude41<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_sword_19.jpg\" alt=\"\" \/><\/p>\n<p>Anyway, I ended up hating my rolling method, so I want back to the normal method for the remaining swords.<\/p>\n<p><a name=\"doom\"><\/a><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_sword_20.jpg\" alt=\"\" \/><\/p>\n<p>Hey look, a finished sword! \ud83d\ude42<\/p>\n<p>I mounted each sword to a plastic sheet to make them easier to hold while working on the reverse side. This wouldn&#8217;t be a permanent mounting since plastic can&#8217;t go in the oven <em>(obviously)<\/em>, but it would be easy enough to pop them off just before I baked.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_sword_21.jpg\" alt=\"\" \/><\/p>\n<p>MORE DUPLICATION!<\/p>\n<p>This project really reminded me how much I hate repetition. Building the first sword was fun and interesting; building swords #2 through #4 over the course of six weeks was agony. ;_;<\/p>\n<p>But anyway, eventually all four were done. I had baked the first sword right after it was finished a few weeks before so that it could be used as a model for the others; once the last three were done, I popped them into the oven and baked them as well, so that I could proceed with attaching them to the model.<\/p>\n<p>This occurred in the evening on a weekday, after I had used the halogen oven to poach some salmon while my apartment&#8217;s archaic kitchen oven was on the fritz.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>Salmon, incidentally, typically gets poached around 400\u00b0F. Halogen ovens can be set lower than a normal oven, so I did mine around 350\u00b0. It turned out pretty nicely.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_sword_22.jpg\" alt=\"\" \/><\/p>\n<div style=\"background: #000; padding-bottom: 1200px;\"><img decoding=\"async\" class=\"alignnone\" style=\"width: 100%;\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/reaction_00.gif\" alt=\"reaction_00\" \/><br \/>\n<img decoding=\"async\" class=\"alignnone\" style=\"width: 100%;\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/reaction_01.gif\" alt=\"reaction_01\" \/><br \/>\n<img decoding=\"async\" class=\"alignnone\" style=\"width: 100%;\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/reaction_02.gif\" alt=\"reaction_02\" \/><br \/>\n<img decoding=\"async\" class=\"alignnone\" style=\"width: 100%;\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/reaction_03.gif\" alt=\"reaction_03\" \/><br \/>\n<img decoding=\"async\" class=\"alignnone\" style=\"width: 100%;\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/reaction_04.gif\" alt=\"reaction_04\" \/><br \/>\n<img decoding=\"async\" class=\"alignnone\" style=\"width: 100%;\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/reaction_05.jpg\" alt=\"reaction_05\" \/><br \/>\n<img decoding=\"async\" class=\"alignnone\" style=\"width: 100%;\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/reaction_06.gif\" alt=\"reaction_06\" \/><\/div>\n<p><!--nextpage--><\/p>\n<div style=\"width: 100%; text-align: center; background: #000; color: #ccc; font-size: 35px; font-weight: bold; padding: 30px 0 0 0;\">\n<p>&nbsp;<\/p>\n<p>Four<\/p>\n<p>&nbsp;<\/p>\n<p>Months<\/p>\n<p>&nbsp;<\/p>\n<p>Pass<\/p>\n<p><img decoding=\"async\" class=\"alignnone\" style=\"width: 600px; margin: 0; padding: 0;\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/reaction_07.png\" alt=\"reaction_07\" \/><\/p>\n<\/div>\n<p>Six minutes in the halogen oven on a temperature a hundred degrees above tolerance burnt and melted six weeks of work. This was on November 3rd, 2013. When it happened, I was so emotionally destroyed that I just threw everything into a box and didn&#8217;t look at it until March of the following year.<\/p>\n<p>When I finally worked up the courage to open the box again, I did two things to rip off the band-aid and get myself back into a working frame of mind.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_sword_23.jpg\" alt=\"\" \/><\/p>\n<p>First, I immediately cut all of the swords open&#8230;<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_sword_24.jpg\" alt=\"\" \/><\/p>\n<p>&#8230;extracted the only salvageable part <em>(the wire frames)<\/em>&#8230;<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_sword_25.jpg\" alt=\"\" \/><\/p>\n<p>&#8230;and threw the destroyed clay in the garbage. I needed to get them out of my sight as soon as possible so that I could stop thinking about horrors past.<\/p>\n<p>The second thing I did was to get out some glue and rigidly lock the temperature gauge on my halogen oven at 225 degrees. My greedy attempt to treat the appliance as both a sculpting and food preparation device had been justly punished, and I would not be making the same mistake again.<\/p>\n<p>And so, with the scent of burnt plastic still wafting off the wire frames, I grimly set my teeth, furrowed my brow, and picked up my tools.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_sword_26.jpg\" alt=\"\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_sword_27.jpg\" alt=\"\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_sword_28.jpg\" alt=\"\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_sword_29.jpg\" alt=\"\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_sword_30.jpg\" alt=\"\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_sword_31.jpg\" alt=\"\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-3165\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/reaction_08-600x338.gif\" alt=\"reaction_08\" width=\"600\" height=\"338\" srcset=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/reaction_08-600x338.gif 600w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/reaction_08-300x169.gif 300w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/reaction_08-624x352.gif 624w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><br \/>\n<a name=\"s7\"><\/a><\/p>\n<h2>Synthesis<\/h2>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_142.jpg\" alt=\"\" \/><\/p>\n<p>With the swords at last completed after three additional weeks of misery, I set about attaching them to the arms. As mentioned toward the start of the article, I was under the impression during this project that the only effective way to attach a weapon to a model&#8217;s arm was to wrap a wire entirely around the sword&#8217;s handle; and while this method is indeed fairly secure, it leaves you with an unsightly wire that is often very difficult to remove afterward <em>(and in fact, I failed to adequately cover the wires up for this one)<\/em>.<\/p>\n<p>I&#8217;ve now learned some better ways of doing this <em>(which you&#8217;ll be able to see in my next sculpting article, due out in October)<\/em>, but for this project, please understand that the way I&#8217;m doing this is extremely hack <em>(and nearly caused the model&#8217;s eventual painter to murder my family)<\/em>.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_143.jpg\" alt=\"\" \/><\/p>\n<p>Wires were wrapped around the hilt <em>(btw, you may have noticed by now that I don&#8217;t entirely know what the parts of a sword are called. I&#8217;m pretty sure I&#8217;ve used the word &#8220;hilt&#8221; to describe three separate things during this article)<\/em>, then any excess was removed. This mounting was fairly solid, but still required more structure before it could be trusted.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_144.jpg\" alt=\"\" \/><\/p>\n<p>I used Green Stuff to create a tighter bond between the wrists and the swords, employing extra wire wrappings to hold the swords in position while the putty hardened.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_145.jpg\" alt=\"\" \/><\/p>\n<p>Once the putty set, the model was able to stand with all of its swords in their correct positions without any external support. It was still a bit wobby and wouldn&#8217;t stand up to much twisting, but if I was careful, it would hold.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_146.jpg\" alt=\"\" \/><\/p>\n<p>Clay for the hands was wrapped around the sword hilts.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_147.jpg\" alt=\"\" \/><\/p>\n<p>Once the four fingers were placed, I then added some clay for the thumb<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_148.jpg\" alt=\"\" \/><\/p>\n<p>Individual fingers were cut into the &#8220;mitten&#8221;.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_149.jpg\" alt=\"\" \/><\/p>\n<p>And then I started detailing, rounding off each finger and adding preliminary skin wrinkles.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_150.jpg\" alt=\"\" \/><\/p>\n<p>The back of the hand was added next.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_151.jpg\" alt=\"\" \/><\/p>\n<p>One thing to remember when sculpting hands is that each finger has its own length, and the four will rarely all line up. The middle finger&#8217;s knuckle rises highest, and in most gripping poses the ring and pinkie fingers curl inward more tightly than the two larger fingers. That isn&#8217;t happening here quite as much because this particular hand is gripping perpendicularly, but you&#8217;ll be able to see it more clearly on the next one, which has more of an inclined grip.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_152.jpg\" alt=\"\" \/><\/p>\n<p>More detail added to the back of the hand. A sword this heavy would require a very tight grip to wield, so I wanted to show the muscles and tendons straining under its weight <em>(or rather, I figured the Skorne sculptors would know to do this).<\/em><\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_153.jpg\" alt=\"\" \/><\/p>\n<p>This is the more inclined sword grip I mentioned earlier. The process will be much the same as the last one, but the positions of the fingers will vary instead of being lined up.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_154.jpg\" alt=\"\" \/><\/p>\n<p>Basically, the index finger points slightly outward, then each finger down the line points a bit more inward until the pinkie is curled quite far inside.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_155.jpg\" alt=\"\" \/><\/p>\n<p>More hands!<\/p>\n<p>Fun fact: Spud likes sculpting closed fists. Open hands are a nightmare, but closed fists are very easy and quite satisfying to work on. \ud83d\ude42<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_156.jpg\" alt=\"\" \/><\/p>\n<p>Once I was happy with the hands, I tossed both sets of arms into the now temperature-locked oven and firmed them up.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_157.jpg\" alt=\"\" \/><\/p>\n<p>Bam.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_158.jpg\" alt=\"\" \/><\/p>\n<p>With the hands built, I was now able to fill in the missing forearm armor I had started nearly a year before.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_159.jpg\" alt=\"\" \/><\/p>\n<p>These would be built out of two distinct plates: a large fixed plate that remained centered on the back of the forearm, and a &#8220;floating&#8221; plate that rotated to follow the back of the hand.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_160.jpg\" alt=\"\" \/><\/p>\n<p>The back-of-hand plates were done the horrible way. BOOO LAZY SPUD! BOOOO!<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_162.jpg\" alt=\"\" \/><\/p>\n<p>The other plates were done the proper way.<\/p>\n<p>I honestly have no idea why I was mixing both techniques instead of just picking one. Sometimes Spud does weird things that defy explanation.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_163.jpg\" alt=\"\" \/><\/p>\n<p>Oh wait, I gave up on the proper method by the time I got to the next plate.<\/p>\n<p>Phew, for a second there I was worried that I was actually learning.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_164.jpg\" alt=\"\" \/><\/p>\n<p>These received curvy\/pointy detailing like the ones on the swords and headdresses. Unlike those ones, these ones kind of sucked.<\/p>\n<p>I think I was getting tired of working on this model.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_165.jpg\" alt=\"\" \/><\/p>\n<p>Which is why it&#8217;s a good thing that I was nearly finished; who knows how low my standards would have dropped if this mess had dragged on any longer..?<\/p>\n<p>The last thing the model needed was shoulder pads. I had been struggling with the design for these throughout the entire project. I really wanted large, grandiose shoulder pads in the same style as the headdress, possibly with banners hanging from them, but I just wasn&#8217;t able to figure out a design for a large shoulder pad that didn&#8217;t hide the two side faces. In the end, I had to settle for a much simpler round plate; I wasn&#8217;t happy about it, but it was all I could come up with. :\/<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_166.jpg\" alt=\"\" \/><\/p>\n<p>As with everything else, the shoulders were constructed to look like separate layered plates.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_167.jpg\" alt=\"\" \/><\/p>\n<p>The bottom plate would be stippled, while the top would be smooth. I later added a gem to the round inset area of each pad, though I apparently forgot to take a photo of it here.<\/p>\n<p>Alright, I think we&#8217;re getting close to the end&#8230; was there anything else?<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_168.jpg\" alt=\"\" \/><\/p>\n<p>Oh, right! Sword tassels!<\/p>\n<p>I wanted to leave these until the swords were mounted to the model so that I could see which direction each one would fall.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_169.jpg\" alt=\"\" \/><\/p>\n<p>I bent the guiding wires toward the ground, then wrapped them in a small length of clay.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_170.jpg\" alt=\"\" \/><\/p>\n<p>These clay lumps were divided into large ropes, which were then further subdivided into individual threads.<\/p>\n<p>And that, ladies and gents&#8230; is just about it.<\/p>\n<p>Say hello to the Skorne Dynastic Council.<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/0goIVV-mxhA?rel=0\" width=\"600\" height=\"338\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_171.jpg\" alt=\"\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_172.jpg\" alt=\"\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_173.jpg\" alt=\"\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_174.jpg\" alt=\"\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_175.jpg\" alt=\"\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_176.jpg\" alt=\"\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_178.jpg\" alt=\"\" \/><\/p>\n<p>I finished sculpting the model on December 1st, 2014. On December 7th, I was scheduled to fly to Montr\u00e9al, where I would be attending <a href=\"http:\/\/arcanepaintworks.blogspot.ca\/\" target=\"_blank\" rel=\"noopener noreferrer\">Meg Maples<\/a>&#8216; last North American painting class before she moved to the land of poison and didgeridoos. Also attending this class was a certain <a href=\"http:\/\/www.yaumlamachine.com\/\" target=\"_blank\" rel=\"noopener noreferrer\">Mr. Yaum<\/a>, whom you may remember from <a href=\"http:\/\/www.captainspud.com\/?p=2319\" target=\"_blank\" rel=\"noopener noreferrer\">my previous article<\/a>:<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-3167\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/yaum-600x505.jpg\" alt=\"yaum\" width=\"600\" height=\"505\" srcset=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/yaum.jpg 600w, http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/yaum-300x253.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<p>Mr. Yaum is a substantially better painter than I am, and given the typical demographic of my blog&#8217;s readership, I feel fairly confident saying that he&#8217;s likely substantially better than you, as well. After nearly two years of utter misery working on this model, there was just no way that I was going to be able to stomach the further pain of trying to apply an acceptable paintjob to it.<\/p>\n<p>I asked Mr. Yaum if he was interested, and after much haggling, he agreed to take the job at the price of four bushels of peaches and a healthy newborn lamb. The price was admittedly a bit steep, but given the bitter cloud of resentment that descended on me every time I looked at the model by this point, I knew it was the only way this thing was ever getting finished. And, of course, you certainly can&#8217;t argue with Mr. Yaum&#8217;s results.<\/p>\n<p>In the scant few days before I handed the baton off to the next runner, I knew I still had one last task&#8211; putting together some sort of base to stand the model on. I&#8217;ve had a lot of fun working on <a href=\"http:\/\/losthemisphere.com\/blog\/wp-content\/uploads\/2011\/12\/ep79_skorin_27.jpg\" target=\"_blank\" rel=\"noopener noreferrer\">Skorne architectural bases<\/a> in the past, but this time around I was so strapped for time that I literally just threw something together in an afternoon, and the results were kind of&#8230; ehh.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_180.jpg\" alt=\"\" \/><\/p>\n<p>Rather than doing a really tall crumbling masonry base as I would have liked, I opted to simply construct some tiles low to the ground as a small base insert. To get the appropriate size, I placed some aluminum foil into a 120mm base and then used a knife to cut it to size.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_181.jpg\" alt=\"\" \/><\/p>\n<p>This would let me sculpt within the base, and then lift the ensuing clay base out when it was time to cook.<\/p>\n<p>See? I learned my lesson from the clay-rolling mess earlier. \ud83d\ude42<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_182.jpg\" alt=\"\" \/><\/p>\n<p>Despite the base not being very tall, it still required a ton of clay.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_183.jpg\" alt=\"\" \/><\/p>\n<p>By this point in my Fimo-using career, I had figured out that Fimo doesn&#8217;t stick very well to very smooth surfaces, and that the trick to making it adhere in these situations is to lay down a coat of Green Stuff and then smush the Fimo into it while the putty is still soft.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_184.jpg\" alt=\"\" \/><\/p>\n<p>I decided that the tiling would take up only part of the base, so that I could at least have SOME element of 3-dimensionality to it.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_185.jpg\" alt=\"\" \/><\/p>\n<p>All of the clay scraps were rolled together, and the front edge was smoothed with clayshapers.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_186.jpg\" alt=\"\" \/><\/p>\n<p>I drew up a curvy\/pointy shape to use within my tile pattern.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_187.jpg\" alt=\"\" \/><\/p>\n<p>Once it was cut out, I traced around the template with a metal tool to imprint the pattern into the clay.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_188.jpg\" alt=\"\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_189.jpg\" alt=\"\" \/><\/p>\n<p>And then I filled in a bunch of other lines to make it sort of look like I&#8217;d done some work on this, even though I had not actually done very much.<\/p>\n<p>I&#8230; don&#8217;t think I ultimately fooled anyone. ;_;<\/p>\n<p>Once the base was baked, I threw the entire lot into a box and carried it down to Mr. Yaum to have him put the finishing touches on it. I told him at the time that there was absolutely no rush, and that I would prefer he wait until he was in an appropriate state of inspiration rather than rush to work on it when other more interesting projects were at hand.<\/p>\n<p>After all, I told him, Dan had already waited two years to receive it. What&#8217;s another six months at that point?<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_190.jpg\" alt=\"\" \/><\/p>\n<p>In early July, this package arrived.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_191.jpg\" alt=\"\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_192.jpg\" alt=\"\" \/><\/p>\n<p>Hey look, he made the shitty base look halfway decent! \ud83d\ude42<\/p>\n<p>And he made the model&#8211;<\/p>\n<p>Uh&#8211;<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_193.jpg\" alt=\"\" \/><\/p>\n<p>@_@<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_194.jpg\" alt=\"\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_195.jpg\" alt=\"\" \/><\/p>\n<p>@______@<\/p>\n<p>&#8230;<\/p>\n<p>Mr. Yaum, you are a beautiful human being, and the next time I see you I promise that I will kiss you on the mouth.<\/p>\n<p>Yes, that is a threat.<\/p>\n<p><!--nextpage--><\/p>\n<p>Let us not spoil this next part with words.<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/kgZE25q3xsU?rel=0\" width=\"600\" height=\"338\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_197.jpg\" alt=\"\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_198.jpg\" alt=\"\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_199.jpg\" alt=\"\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_200.jpg\" alt=\"\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_201.jpg\" alt=\"\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_202.jpg\" alt=\"\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_203.jpg\" alt=\"\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_204.jpg\" alt=\"\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_205.jpg\" alt=\"\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_206.jpg\" alt=\"\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_207.jpg\" alt=\"\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_208.jpg\" alt=\"\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_209.jpg\" alt=\"\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_210.jpg\" alt=\"\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_211.jpg\" alt=\"\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_212.jpg\" alt=\"\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_213.jpg\" alt=\"\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_214.jpg\" alt=\"\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_216.jpg\" alt=\"\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_217.jpg\" alt=\"\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_218.jpg\" alt=\"\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_219.jpg\" alt=\"\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_220.jpg\" alt=\"\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_221.jpg\" alt=\"\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_222.jpg\" alt=\"\" \/><\/p>\n<p>And that, my friends, is <a href=\"http:\/\/www.yaumlamachine.com\/\" target=\"_blank\" rel=\"noopener noreferrer\">why you hire a professional<\/a>.<br \/>\n<a name=\"s8\"><\/a><\/p>\n<h2>Catharsis<\/h2>\n<p>A lot of time had passed since Christmas 2012, but the next time I ran into Dan&#8211; you remember Dan, right? He&#8217;s the guy I discussed this model being made for four pages ago?&#8211; I had a large wrapped box in my hands, and everyone present knew what was inside.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_223.jpg\" alt=\"\" \/><\/p>\n<p>As he opened it, the reaction was less one of surprise and joy, and more of relief.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_224.jpg\" alt=\"\" \/><\/p>\n<p>Dan knew what a nightmare the project had become for me, and I think that as happy as he was for the actual model itself, he was mostly just relieved that this burden had at long last been lifted from my shoulders.<\/p>\n<p><img decoding=\"async\" class=\"size-full wp-image-2405\" src=\"http:\/\/www.captainspud.com\/wp-content\/uploads\/2016\/07\/council_225.jpg\" alt=\"\" \/><\/p>\n<p><strong>Merry Christmas-In-March, Dan. <\/strong><\/p>\n<p>Your patience was appreciated. \ud83d\ude09<\/p>\n<h2>-Spud<\/h2>\n","protected":false},"excerpt":{"rendered":"<p>Prelude Spud: So did you hear the leaks for the Hordes colossals? Dan: Yeah, they sound okay. The Skorne one was a bit disappointing, though. It&#8217;s weird that they also just have, like&#8230; bigger titans. Spud: What would you do instead? Dan: I dunno, but there are tons of options. Skorne capture all kinds of [&hellip;]<\/p>\n","protected":false},"author":24,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[2,5,4],"tags":[],"class_list":["post-2847","post","type-post","status-publish","format-standard","hentry","category-army-men","category-painting","category-sculpting","wpautop"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"http:\/\/www.captainspud.com\/index.php?rest_route=\/wp\/v2\/posts\/2847","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.captainspud.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.captainspud.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.captainspud.com\/index.php?rest_route=\/wp\/v2\/users\/24"}],"replies":[{"embeddable":true,"href":"http:\/\/www.captainspud.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2847"}],"version-history":[{"count":46,"href":"http:\/\/www.captainspud.com\/index.php?rest_route=\/wp\/v2\/posts\/2847\/revisions"}],"predecessor-version":[{"id":7571,"href":"http:\/\/www.captainspud.com\/index.php?rest_route=\/wp\/v2\/posts\/2847\/revisions\/7571"}],"wp:attachment":[{"href":"http:\/\/www.captainspud.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2847"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.captainspud.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2847"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.captainspud.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2847"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}