It was hard to decide what to do with the villains for the Invincible EC, since Mark's bad guys tend to exist in really small clusters, and none can really be justified as a whole team affiliation. So, I decided to conglomerate all of his villains into one single team (the "Forces of Evil"), and then distinguish the various sub-teams by their versions, while giving each sub-team a dramatically different goal and strategy.

The first sub-team is the Viltrumites, the alien race bent on conquering the universe, who just happen to be Invincible's race. Oops! The Viltrumites are tremendously powerful and extremely long-lived, so they have a very patient approach to conquering planets; they let one agent spend five hundred years surreptitiously undermining the planet before suddenly striking in one fell swoop. To show this patience and temporary restraint, I set the Viltrumites up with a card draw theme-- they draw and draw and draw, not playing many plot twists until they're ready to strike. Then, when they have ten cards in hand, they unleash their full fury, playing powerful effects to dominate the game.

The second sub-team is the Lizard League. These reptile-themed villains were a joke for a long time, getting defeated over and over by increasingly marginal superheroes. Finally, they decided they'd had enough of being laughed at, and kicked their operation into high gear by taking over a nuclear missile silo. They were ultimately defeated, but only after a massive, carnage-filled battle that claimed the lives of all of the League and even three of the Guardians. The Lizard League's cards show their attempt to take over the missile silo by tracking their progress with Takeover Counters. They gain these counters in a variety of (mostly very violent) ways, and when they have twenty of them, they win the game!

The final sub-theme is the Angstrom Levys. Angstrom's plot is very, very complicated, but the short version is this: Angstrom is a brilliant man with the power to teleport to other dimensions. He has trouble with it, though, because he never knows if the dimension he's popping into will be safe or not. So, he comes up with a plan: he gathers every version of himself from every dimension, and fuses all their minds into his so that he always has a good idea of where he's going and how to travel there safely. Unfortunately, Invincible accidentally screws up the merging process, and Angstrom suffers terrible damage to his body and mind. The brain damage makes him believe Invincible hurt him on purpose, so he travels to a dimension with fantastic doctors, has them juice him up with super-powers, and comes back to our dimension to make Invincible and his family's lives hell, mostly by flinging Invincible into horrible dimensions. Angstrom's cards work pretty simply: you gather twenty 1-cost Army Angstrom Levys, and then merge them into a massive 9-drop Angstrom Levy, who finishes your opponents off single-handedly.

All three of these sub-teams have an "instant win" of a sort, but the former two can also just use their theme (card draw and takeover counters) to be a simple beatdown team and kill the opponent that way. The characters on the team who aren't affiliated with these sub-teams are the "grease" to get all the combos going, with various effects that offer card draw, plot twist search, and effect negation, in addition to several being simply huge bodies to protect your vulnerable combo pieces.

Oh, and I'm very sorry about "Female Viltrumite". She doesn't have a name yet, so that's all I could call her. I feel like such a tool. @_@

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