D&D 4e Common Item List

Restrict levels: From to
Include sources: Pre-Essentials Essentials DDI

Armor
Level Item Type Description Price Source
1 +1 Magic Armor Any 340 HFL, HFK
2 +1 Armor of Escape Any Add 2+ENH to escape attempts.520 MME
2 +1 Deathsteel Armor Chain, Scale, Plate Resist 5/10/15 Necrotic, and +2 to necrotic saves520 SGB
2 +1 Robe of Useful Items Cloth 1/day, pull any nonmagical item or tool from the cloak.520 MME
2 +1 Veteran's Armor Any On AP, +1 to ATK and Defs for 1 turn520 HFL
3 +1 Armor of Cleansing Any +2 to save vs dmg680 HFK
3 +1 Sylvan Armor Cloth, Leather, Hide +ENH to Acro & Athl680 HFL
4 +1 Armor of Durability Hide, Chain, Scale, Plate +ENH to surge value840 DMB
4 +1 Black Iron Armor Scale, Plate Res 5 fire/necr. per tier840 HFL
4 +1 Fortification Armor Scale, Plate Roll d20 when take crit: 16-20 not a crit840 HFK
6 +2 Magic Armor Any 1,800 HFL, HFK
7 +2 Armor of Escape Any Add 2+ENH to escape attempts.2,600 MME
7 +2 Deathsteel Armor Chain, Scale, Plate Resist 5/10/15 Necrotic, and +2 to necrotic saves2,600 SGB
7 +2 Robe of Useful Items Cloth 1/day, pull any nonmagical item or tool from the cloak.2,600 MME
7 +2 Veteran's Armor Any On AP, +1 to ATK and Defs for 1 turn2,600 HFL
8 +2 Armor of Cleansing Any +2 to save vs dmg3,400 HFK
8 +2 Fishscale Armor Hide, Scale Swim speed of 3+ENH3,400 MME
8 +2 Sylvan Armor Cloth, Leather, Hide +ENH to Acro & Athl3,400 HFL
9 +2 Armor of Durability Hide, Chain, Scale, Plate +ENH to surge value4,200 DMB
9 +2 Black Iron Armor Scale, Plate Res 5 fire/necr. per tier4,200 HFL
9 +2 Fortification Armor Scale, Plate Roll d20 when take crit: 16-20 not a crit4,200 HFK

Weapons
Level Item Type Description Crit Price Source
1 +1 Distance Weapon Any ranged +5 short/+10 long rngNone340 HFK
1 +1 Magic Weapon Any +1d6 per plus340 HFL, HFK
2 +1 Axe of Sundering Axe +2dmg per tier vs animates, max dmg vs objects+1d6 per plus520 DRA391
2 +1 Deathsteel Weapon Any Ignore necrotic resistance+1d6 per plus520 SGB
2 +1 Defensive Weapon Any On TDef/SecWind, +ENH to Defs for 1 turn+1d6 per plus520 HFK
2 +1 Lesser Cloaked Weapon Any Item can't be detected or taken away when stowed.+1d6 per plus520 MME
2 +1 Vicious Weapon Any +1d12 per plus520 HFL
2 +1 Weapon of Long Range Any ranged or thrown Increase long range by 10, no penalty for attacking at long range.+1d6 per plus520 MME
3 +1 Anointed Mace Mace +1atk vs undead. Ally heals ENH hp when you kill enemy.+1d6 radiant per plus680 DRA391
3 +1 Flail of Winds Flail +1 to forced movement+1d6 per plus680 DRA391
4 +1 Hammer of Victory Hammer When you kill, enemies adj. to you knocked prone+1d6 thunder per plus840 DRA391
4 +1 Shielding Blade Heavy blade, Light blade +1 shield bonus to AC+1d6 per plus840 DRA391
5 +1 Raider's Crossbow Crossbow +2atk & shift 3 during surprise round+1d6 per plus1,000 DRA391
6 +2 Distance Weapon Any ranged +5 short/+10 long rngNone1,800 HFK
6 +2 Magic Weapon Any +1d6 per plus1,800 HFL, HFK
7 +2 Axe of Sundering Axe +2dmg per tier vs animates, max dmg vs objects+1d6 per plus2,600 DRA391
7 +2 Deathsteel Weapon Any Ignore necrotic resistance+1d6 per plus2,600 SGB
7 +2 Defensive Weapon Any On TDef/SecWind, +ENH to Defs for 1 turn+1d6 per plus2,600 HFK
7 +2 Lesser Cloaked Weapon Any Item can't be detected or taken away when stowed.+1d6 per plus2,600 MME
7 +2 Vicious Weapon Any +1d12 per plus2,600 HFL
7 +2 Weapon of Long Range Any ranged or thrown Increase long range by 10, no penalty for attacking at long range.+1d6 per plus2,600 MME
8 +2 Anointed Mace Mace +1atk vs undead. Ally heals ENH hp when you kill enemy.+1d6 radiant per plus3,400 DRA391
8 +2 Flail of Winds Flail +1 to forced movement+1d6 per plus3,400 DRA391
8 +2 Punishing Weapon Any Cumulative damage bonus for hitting the same enemy repeatedly.+1d6 per plus3,400 MME
9 +2 Hammer of Victory Hammer When you kill, enemies adj. to you knocked prone+1d6 thunder per plus4,200 DRA391
9 +2 Shielding Blade Heavy blade, Light blade +1 shield bonus to AC+1d6 per plus4,200 DRA391
10 +2 Raider's Crossbow Crossbow +2atk & shift 3 during surprise round+1d6 per plus5,000 DRA391

Holy Symbols
Level Item Type Description Crit Price Source
1 +1 Magic Holy Symbol Holy Symbol +1d6 per plus340 PHB1
4 +1 Symbol of the Holy Nimbus Holy Symbol When use Healing Word, party gains CHA+ENH THP+1d6 per plus & you or ally spend a surge840 AV2
4 +1 Symbol of the Sun Holy Symbol +1d6 radiant per plus840 MME
6 +2 Magic Holy Symbol Holy Symbol +1d6 per plus1,800 PHB1
7 +2 Symbol of Vigor Holy Symbol +1atk while at max HP+1d6 per plus, or +1d12 at max HP2,600 AV2
9 +2 Symbol of the Holy Nimbus Holy Symbol When use Healing Word, party gains CHA+ENH THP+1d6 per plus & you or ally spend a surge4,200 AV2
9 +2 Symbol of the Sun Holy Symbol +1d6 radiant per plus4,200 MME

Ki Foci
Level Item Type Description Crit Price Source
1 +1 Magic Ki Focus Ki Focus +1d6 per plus340 PHB3, DRA398, HoS
2 +1 Envenomed Ki Focus Ki Focus +ENH damage on poison attacks+1d6 per plus520 DRA398
4 +1 Bloodthirsty Ki Focus Ki Focus +ENH damage vs bloodied+1d6 per plus840 DRA398
6 +2 Magic Ki Focus Ki Focus +1d6 per plus1,800 PHB3, DRA398, HoS
7 +2 Envenomed Ki Focus Ki Focus +ENH damage on poison attacks+1d6 per plus2,600 DRA398
9 +2 Bloodthirsty Ki Focus Ki Focus +ENH damage vs bloodied+1d6 per plus4,200 DRA398
9 +2 Steadfast Ki Focus Ki Focus Ignore 5/10/15 of any resistance+1d6 per plus4,200 MME

Orbs
Level Item Type Description Crit Price Source
1 +1 Magic Orb Orb +1d6 per plus340 HFL
3 +1 Orb of Forceful Magic Orb +1 to forced movement+1d6 force per plus680 MME
6 +2 Magic Orb Orb +1d6 per plus1,800 HFL
8 +2 Orb of Forceful Magic Orb +1 to forced movement+1d6 force per plus3,400 MME

Rods
Level Item Type Description Crit Price Source
1 +1 Magic Rod Rod +1d6 per plus340 HFK
2 +1 Rod of Dark Reward Rod +1AC when you use Warlock's Curse+1d6 per plus520 PHB1
2 +1 Rod of Deadly Casting Rod Re-roll one crit die+1d10 per plus520 DMB
2 +1 Rod of Hope Triumphant Rod Gain +ENH THP when you kill w/divine power+1d6 per plus520 PHB2
2 +1 Rod of Smiting Rod Treat as a mace for melee attacks.1d10 force per plus520 MME
6 +2 Magic Rod Rod +1d6 per plus1,800 HFK
7 +2 Rod of Dark Reward Rod +1AC when you use Warlock's Curse+1d6 per plus2,600 PHB1
7 +2 Rod of Deadly Casting Rod Re-roll one crit die+1d10 per plus2,600 DMB
7 +2 Rod of Hope Triumphant Rod Gain +ENH THP when you kill w/divine power+1d6 per plus2,600 PHB2
7 +2 Rod of Smiting Rod Treat as a mace for melee attacks.1d10 force per plus2,600 MME

Staffs
Level Item Type Description Crit Price Source
1 +1 Magic Staff Staff +1d6 per plus340 HFL
2 +1 Defensive Staff Staff +1 Fort/Def/Will. +1AC to Wizard w/SoD feature+1d8 per plus520 AV1
2 +1 Tanathriel Staff Staff +ENH to save vs enchant & illusion+1d6 per plus & party saves520 DRA392
2 +1 Utility Staff Staff +ENH range on utility powers+1d6 per plus520 AV1
6 +2 Magic Staff Staff +1d6 per plus1,800 HFL
7 +2 Defensive Staff Staff +1 Fort/Def/Will. +1AC to Wizard w/SoD feature+1d8 per plus2,600 AV1
7 +2 Tanathriel Staff Staff +ENH to save vs enchant & illusion+1d6 per plus & party saves2,600 DRA392
7 +2 Utility Staff Staff +ENH range on utility powers+1d6 per plus2,600 AV1

Tomes
Level Item Type Description Crit Price Source
1 +1 Magic Tome Tome +1d6 per plus340 AP, MME
6 +2 Magic Tome Tome +1d6 per plus1,800 AP, MME
8 +2 Tome of Undeniable Might Tome Choose a damage type (change on ext. rest). Ignore insubstantial when attacking with that type.+1d6 per plus3,400 MME

Totems
Level Item Type Description Crit Price Source
1 +1 Magic Totem Totem +1d6 per plus340 PHB2
2 +1 Autumn Harvest Totem Totem +1+ENH dmg vs bloodied+1d6 per plus, +1d10 vs bloodied520 PHB2
2 +1 Totem of Trailblazing Totem +ENH to nature checks+1d6 per plus520 MME
5 +1 Pure Spirit Totem Totem DLY: Ally heals 1d6 per plus+1d8 per plus1,000 PHB2
6 +2 Magic Totem Totem +1d6 per plus1,800 PHB2
7 +2 Autumn Harvest Totem Totem +1+ENH dmg vs bloodied+1d6 per plus, +1d10 vs bloodied2,600 PHB2
7 +2 Totem of Trailblazing Totem +ENH to nature checks+1d6 per plus2,600 MME
10 +2 Pure Spirit Totem Totem DLY: Ally heals 1d6 per plus+1d8 per plus5,000 PHB2

Wands
Level Item Type Description Crit Price Source
1 +1 Magic Wand Wand +1d6 per plus340 HFL, HFK
2 +1 Apprentice's Wand Wand +ENH to arcana checks to detect magic, and summon the wand to you 1/enc.+1d6 per plus520 MME
3 +1 Wand of Inevitability Wand When you miss everyone with an at-will, get +2 to attack rolls with it next turn.+1d6 per plus680 MME
6 +2 Magic Wand Wand +1d6 per plus1,800 HFL, HFK
7 +2 Apprentice's Wand Wand +ENH to arcana checks to detect magic, and summon the wand to you 1/enc.+1d6 per plus2,600 MME
8 +2 Wand of Inevitability Wand When you miss everyone with an at-will, get +2 to attack rolls with it next turn.+1d6 per plus3,400 MME

Arms
Level Item Type Description Price Source
2 Bracers of Mighty Striking +2dmg on MBAs per tier520 HFL
2 Shield of Deflection Shield (any) Res 2/5/10 to all from ranged/area520 HFL
2 Tusk Shield Shield +2 to defenses after charging520 MME
3 Vanguard's Shield Shield +4 to all defenses vs charges680 MME
9 Shield of the Barrier Sentinels Shield (any) +1 per tier to AC & Reflex while flanked4,200 DRA366

Feet
Level Item Type Description Price Source
3 Boots of Stealth +2 per tier to Stealth680 AV1
6 Shoes of Water Walking Walk on water.1,800 MME
7 Boots of Surging Speed Shift 2 on second wind2,600 AV2
8 Boots of Quickness +1 per tier to Reflex3,400 AV1
8 Boots of Tireless Gait Walk forever without tiring or needing sleep.3,400 MME
9 Boots of Striding +1 to spd in light armor4,200 HFL, HFK

Hands
Level Item Type Description Price Source
1 Burglar's Gloves +1 to Thievery340 HFL
5 Gloves of Agility +1 to Acro, Stealth, + Dex check1,000 HFK
5 Gloves of Grace DLY: Ally makes a save1,000 AV2
10 Gauntlets of Swimming and Climbing Climb and swim at half your speed.5,000 MME

Head
Level Item Type Description Price Source
1 Headband of Perception +1/3/5 to Perception340 HFK
2 Reading Spectacles Read any language520 MME
7 Circlet of Authority +2 to Diplomacy & Intimidate2,600 DMB
7 Crown of Leaves +2 to Nature & Insight2,600 MME
8 Circlet of Indomitability +1 per tier to Will3,400 AV1
8 Diadem of Acuity +2 to Insight + Perception3,400 HFL
9 Helm of Battle You & allies +1 per tier to Init4,200 HFL
10 Helm of Languages Speak/read/understand any mortal language5,000 MME

Neck
Level Item Type Description Price Source
1 +1 Amulet of Protection 340 HFL, HFK
2 +1 Amulet of Life Protection Can't be made undead, and body can be raised after much longer period.520 MME
2 +1 Lesser Badge of the Berserker +4 to all defenses vs AoO when charging520 MME
3 +1 Amulet of Health Resist poison 2xENH680 HFK
3 +1 Periapt of Health +2 to saves, and +ENH to Endurance, vs disease680 MME
3 +1 Safewing Amulet Land on feet, reduce fall by 10xENH feet680 HFL
4 +1 Collar of Recovery Heal +ENH hp when you use a surge840 AV1
6 +2 Amulet of Protection 1,800 HFL, HFK
7 +2 Amulet of Life Protection Can't be made undead, and body can be raised after much longer period.2,600 MME
7 +2 Elven Cloak +ENH to Stealth2,600 HFL
7 +2 Lesser Badge of the Berserker +4 to all defenses vs AoO when charging2,600 MME
8 +2 Amulet of Health Resist poison 2xENH3,400 HFK
8 +2 Periapt of Health +2 to saves, and +ENH to Endurance, vs disease3,400 MME
8 +2 Safewing Amulet Land on feet, reduce fall by 10xENH feet3,400 HFL
9 +2 Brooch of Unerring Defense Halve "miss" damage you take.4,200 MME
9 +2 Collar of Recovery Heal +ENH hp when you use a surge4,200 AV1

Waist
Level Item Type Description Price Source
2 Belt of Vigor +1 per tier to surge value520 HFL, HFK
5 Girdle of the Oxen +1 push on bull rush1,000 AV1
6 Baldric of Time Extra move action with a 20 on init1,800 MME
8 Belt of Vim +1 per tier to Fort3,400 AV1
10 Belt of Blood +CON to surge value while bloodied5,000 AV1

Potions
Level Item Type Description Price Source
4 Potion of Water Walking Walk on water40 DRA393
5 Cryptspawn Potion Spend surge for Resist 5/10/15 to poison & necrotic50 MME
5 Elixir of Aptitude +1/3/5 to one skill for one hour50 MME
5 Potion of Elven Fleetness Ignore terrain when shifting50 DRA393
5 Potion of Friendship Consumer likes first person they meet50 DRA393
5 Potion of Healing Surge -> Regain 1050 HFL, HFK
6 Elixir of Climbing +4/6/8 to climb checks75 MME
6 Lesser Elixir of Dragon Breath Blast 3 breath attack75 MME
8 Elixir of Accuracy Gain +2 to hit once this encounter. Elixir must be near your level to work.125 MME
8 Elixir of Water Breathing Breathe underwater for 1 hour125 MME
10 Lesser Elixir of Speed Spend a surge for +2 speed for an encounter200 MME
10 Potion of Invulnerability Resist 25/35/45 damage for one turn200 MME

Other Consumables
Level Item Type Description Price Source
2 Oil of Lasting FLame Makes a fire burn for 8 hours25 MME
5 Unreadable Ink Messages are only readable by intended recipient, who understands instantly even without reading50 MME
6 Trackless Ashes Removes traces of a campfire and tracks in an area.75 MME

Alchemical Items
Level Item Type Description Price Source
1 Alchemist's Essence Area burst 1 within 10, vs reflex. Can be acid, cold, fire, lightning, or poison.20 MME
1 Foaming Plaster It's plaster.20 MME
1 Holy Water Ranged 3/6, vs Reflex. Hurts demons and undead.20 MME
1 Sweet Water Removes poison from food.20 MME
3 Clinging Essence Makes a weapon do acid, cold, fire, lightning, or poison damage for a round.30 MME
3 Elemental Accelerant Burst 1 zone within 10. First time a cold/fire/lightning/radiant/thunder power is used in the zone, the zone becomes a +2 damage buff for that type for a round.30 MME
3 Greater Sovereign Glue It's glue. DC to break it is a hard DC of the glue's level.30 MME
3 Precarious Crystal Turns an alchemical object into a proximity mine.30 MME
4 Chartreuse Gas Ranged 2/5, vs Will. Dazed and can't tell reality.40 MME
4 Tracking Dust Creates 5 squares where you can use a flat value in place of Percep to find tracks.40 MME
5 Corpseburster Ranged 5/10, vs Fort. Ongoing poison, target explodes when it dies.50 MME
5 Icening Freezes water in an area burst 1 within 10 (vs Fort to freeze creatures inside it)50 MME
6 Alchemist's Essence Area burst 1 within 10, vs reflex. Can be acid, cold, fire, lightning, or poison.75 MME
6 Goodnight Tincture Feed it to someone to knock them out for an hour (attacks Fort).75 MME
6 Holy Water Ranged 3/6, vs Reflex. Hurts demons and undead.75 MME
6 Protean Silk Silk thread. On command, becomes a full rope. On final command, dissolves.75 MME
8 Clinging Essence Makes a weapon do acid, cold, fire, lightning, or poison damage for a round.125 MME
8 Greater Sovereign Glue It's glue. DC to break it is a hard DC of the glue's level.125 MME
8 Oil of Slipperiness Makes a burst 1 slippery.125 MME
8 Precarious Crystal Turns an alchemical object into a proximity mine.125 MME
9 Chartreuse Gas Ranged 2/5, vs Will. Dazed and can't tell reality.160 MME
9 Tracking Dust Creates 5 squares where you can use a flat value in place of Percep to find tracks.160 MME
10 Corpseburster Ranged 5/10, vs Fort. Ongoing poison, target explodes when it dies.200 MME
10 Icening Freezes water in an area burst 1 within 10 (vs Fort to freeze creatures inside it)200 MME
10 Ossip Wax Makes an object lighter, or completely weightless and floaty, for 5 minutes.200 MME
10 Smoke Snake Creates light obscurement for the encounter in a burst 1 within 10.200 MME
10 Twinned Flames Remote detonator for an alchemical item.200 MME
10 Universal Solvent Dissolves glue; auto-save vs glues, slimes, etc.200 MME

Wondrous Items
Level Item Type Description Price Source
1 Eternal Chalk Writing can't be erased for one week340 MME
1 Restful Bedroll Gain 1d8 THP after sleeping on it340 MME
2 Backpack of Concealment One item you place inside can't be found when searched520 MME
2 Hunter's Flint Makes invisible fire without sound or smoke520 MME
3 Floating Lantern Lantern floats in place and moves as a move action680 MME
5 Enchanted Reins Animal wearing these is easier to ride or train1,000 MME
5 Instant campsite Creates full campsite 1/day1,000 MME
6 Climber's Rope Fire the rope as an arrow or bolt, it sticks, trails and can support weight.1,800 MME
9 Endless Quiver Produces infinite normal ammunition4,200 MME
9 Map of Orienteering Constantly shows map of your surroundings4,200 MME
10 Lens of Discernment Minor, 1/enc: +10 to one monster knowledge check5,000 MME
10 Spymaster's Quill "Scans" one page and reproduces it later5,000 MME