| Armor |
| 1 |
+1 Magic Armor |
Any |
| 340 |
HFL, HFK |
| 2 |
+1 Armor of Escape |
Any |
Add 2+ENH to escape attempts. | 520 |
MME |
| 2 |
+1 Deathsteel Armor |
Chain, Scale, Plate |
Resist 5/10/15 Necrotic, and +2 to necrotic saves | 520 |
SGB |
| 2 |
+1 Robe of Useful Items |
Cloth |
1/day, pull any nonmagical item or tool from the cloak. | 520 |
MME |
| 2 |
+1 Veteran's Armor |
Any |
On AP, +1 to ATK and Defs for 1 turn | 520 |
HFL |
| 3 |
+1 Armor of Cleansing |
Any |
+2 to save vs dmg | 680 |
HFK |
| 3 |
+1 Sylvan Armor |
Cloth, Leather, Hide |
+ENH to Acro & Athl | 680 |
HFL |
| 4 |
+1 Armor of Durability |
Hide, Chain, Scale, Plate |
+ENH to surge value | 840 |
DMB |
| 4 |
+1 Black Iron Armor |
Scale, Plate |
Res 5 fire/necr. per tier | 840 |
HFL |
| 4 |
+1 Fortification Armor |
Scale, Plate |
Roll d20 when take crit: 16-20 not a crit | 840 |
HFK |
| 6 |
+2 Magic Armor |
Any |
| 1,800 |
HFL, HFK |
| 7 |
+2 Armor of Escape |
Any |
Add 2+ENH to escape attempts. | 2,600 |
MME |
| 7 |
+2 Deathsteel Armor |
Chain, Scale, Plate |
Resist 5/10/15 Necrotic, and +2 to necrotic saves | 2,600 |
SGB |
| 7 |
+2 Robe of Useful Items |
Cloth |
1/day, pull any nonmagical item or tool from the cloak. | 2,600 |
MME |
| 7 |
+2 Veteran's Armor |
Any |
On AP, +1 to ATK and Defs for 1 turn | 2,600 |
HFL |
| 8 |
+2 Armor of Cleansing |
Any |
+2 to save vs dmg | 3,400 |
HFK |
| 8 |
+2 Fishscale Armor |
Hide, Scale |
Swim speed of 3+ENH | 3,400 |
MME |
| 8 |
+2 Sylvan Armor |
Cloth, Leather, Hide |
+ENH to Acro & Athl | 3,400 |
HFL |
| 9 |
+2 Armor of Durability |
Hide, Chain, Scale, Plate |
+ENH to surge value | 4,200 |
DMB |
| 9 |
+2 Black Iron Armor |
Scale, Plate |
Res 5 fire/necr. per tier | 4,200 |
HFL |
| 9 |
+2 Fortification Armor |
Scale, Plate |
Roll d20 when take crit: 16-20 not a crit | 4,200 |
HFK |
| Weapons |
| 1 |
+1 Distance Weapon |
Any ranged |
+5 short/+10 long rng | None | 340 |
HFK |
| 1 |
+1 Magic Weapon |
Any |
| +1d6 per plus | 340 |
HFL, HFK |
| 2 |
+1 Axe of Sundering |
Axe |
+2dmg per tier vs animates, max dmg vs objects | +1d6 per plus | 520 |
DRA391 |
| 2 |
+1 Deathsteel Weapon |
Any |
Ignore necrotic resistance | +1d6 per plus | 520 |
SGB |
| 2 |
+1 Defensive Weapon |
Any |
On TDef/SecWind, +ENH to Defs for 1 turn | +1d6 per plus | 520 |
HFK |
| 2 |
+1 Lesser Cloaked Weapon |
Any |
Item can't be detected or taken away when stowed. | +1d6 per plus | 520 |
MME |
| 2 |
+1 Vicious Weapon |
Any |
| +1d12 per plus | 520 |
HFL |
| 2 |
+1 Weapon of Long Range |
Any ranged or thrown |
Increase long range by 10, no penalty for attacking at long range. | +1d6 per plus | 520 |
MME |
| 3 |
+1 Anointed Mace |
Mace |
+1atk vs undead. Ally heals ENH hp when you kill enemy. | +1d6 radiant per plus | 680 |
DRA391 |
| 3 |
+1 Flail of Winds |
Flail |
+1 to forced movement | +1d6 per plus | 680 |
DRA391 |
| 4 |
+1 Hammer of Victory |
Hammer |
When you kill, enemies adj. to you knocked prone | +1d6 thunder per plus | 840 |
DRA391 |
| 4 |
+1 Shielding Blade |
Heavy blade, Light blade |
+1 shield bonus to AC | +1d6 per plus | 840 |
DRA391 |
| 5 |
+1 Raider's Crossbow |
Crossbow |
+2atk & shift 3 during surprise round | +1d6 per plus | 1,000 |
DRA391 |
| 6 |
+2 Distance Weapon |
Any ranged |
+5 short/+10 long rng | None | 1,800 |
HFK |
| 6 |
+2 Magic Weapon |
Any |
| +1d6 per plus | 1,800 |
HFL, HFK |
| 7 |
+2 Axe of Sundering |
Axe |
+2dmg per tier vs animates, max dmg vs objects | +1d6 per plus | 2,600 |
DRA391 |
| 7 |
+2 Deathsteel Weapon |
Any |
Ignore necrotic resistance | +1d6 per plus | 2,600 |
SGB |
| 7 |
+2 Defensive Weapon |
Any |
On TDef/SecWind, +ENH to Defs for 1 turn | +1d6 per plus | 2,600 |
HFK |
| 7 |
+2 Lesser Cloaked Weapon |
Any |
Item can't be detected or taken away when stowed. | +1d6 per plus | 2,600 |
MME |
| 7 |
+2 Vicious Weapon |
Any |
| +1d12 per plus | 2,600 |
HFL |
| 7 |
+2 Weapon of Long Range |
Any ranged or thrown |
Increase long range by 10, no penalty for attacking at long range. | +1d6 per plus | 2,600 |
MME |
| 8 |
+2 Anointed Mace |
Mace |
+1atk vs undead. Ally heals ENH hp when you kill enemy. | +1d6 radiant per plus | 3,400 |
DRA391 |
| 8 |
+2 Flail of Winds |
Flail |
+1 to forced movement | +1d6 per plus | 3,400 |
DRA391 |
| 8 |
+2 Punishing Weapon |
Any |
Cumulative damage bonus for hitting the same enemy repeatedly. | +1d6 per plus | 3,400 |
MME |
| 9 |
+2 Hammer of Victory |
Hammer |
When you kill, enemies adj. to you knocked prone | +1d6 thunder per plus | 4,200 |
DRA391 |
| 9 |
+2 Shielding Blade |
Heavy blade, Light blade |
+1 shield bonus to AC | +1d6 per plus | 4,200 |
DRA391 |
| 10 |
+2 Raider's Crossbow |
Crossbow |
+2atk & shift 3 during surprise round | +1d6 per plus | 5,000 |
DRA391 |
| Neck |
| 1 |
+1 Amulet of Protection |
|
| 340 |
HFL, HFK |
| 2 |
+1 Amulet of Life Protection |
|
Can't be made undead, and body can be raised after much longer period. | 520 |
MME |
| 2 |
+1 Lesser Badge of the Berserker |
|
+4 to all defenses vs AoO when charging | 520 |
MME |
| 3 |
+1 Amulet of Health |
|
Resist poison 2xENH | 680 |
HFK |
| 3 |
+1 Periapt of Health |
|
+2 to saves, and +ENH to Endurance, vs disease | 680 |
MME |
| 3 |
+1 Safewing Amulet |
|
Land on feet, reduce fall by 10xENH feet | 680 |
HFL |
| 4 |
+1 Collar of Recovery |
|
Heal +ENH hp when you use a surge | 840 |
AV1 |
| 6 |
+2 Amulet of Protection |
|
| 1,800 |
HFL, HFK |
| 7 |
+2 Amulet of Life Protection |
|
Can't be made undead, and body can be raised after much longer period. | 2,600 |
MME |
| 7 |
+2 Elven Cloak |
|
+ENH to Stealth | 2,600 |
HFL |
| 7 |
+2 Lesser Badge of the Berserker |
|
+4 to all defenses vs AoO when charging | 2,600 |
MME |
| 8 |
+2 Amulet of Health |
|
Resist poison 2xENH | 3,400 |
HFK |
| 8 |
+2 Periapt of Health |
|
+2 to saves, and +ENH to Endurance, vs disease | 3,400 |
MME |
| 8 |
+2 Safewing Amulet |
|
Land on feet, reduce fall by 10xENH feet | 3,400 |
HFL |
| 9 |
+2 Brooch of Unerring Defense |
|
Halve "miss" damage you take. | 4,200 |
MME |
| 9 |
+2 Collar of Recovery |
|
Heal +ENH hp when you use a surge | 4,200 |
AV1 |
| Potions |
| 4 |
Potion of Water Walking |
|
Walk on water | 40 |
DRA393 |
| 5 |
Cryptspawn Potion |
|
Spend surge for Resist 5/10/15 to poison & necrotic | 50 |
MME |
| 5 |
Elixir of Aptitude |
|
+1/3/5 to one skill for one hour | 50 |
MME |
| 5 |
Potion of Elven Fleetness |
|
Ignore terrain when shifting | 50 |
DRA393 |
| 5 |
Potion of Friendship |
|
Consumer likes first person they meet | 50 |
DRA393 |
| 5 |
Potion of Healing |
|
Surge -> Regain 10 | 50 |
HFL, HFK |
| 6 |
Elixir of Climbing |
|
+4/6/8 to climb checks | 75 |
MME |
| 6 |
Lesser Elixir of Dragon Breath |
|
Blast 3 breath attack | 75 |
MME |
| 8 |
Elixir of Accuracy |
|
Gain +2 to hit once this encounter. Elixir must be near your level to work. | 125 |
MME |
| 8 |
Elixir of Water Breathing |
|
Breathe underwater for 1 hour | 125 |
MME |
| 10 |
Lesser Elixir of Speed |
|
Spend a surge for +2 speed for an encounter | 200 |
MME |
| 10 |
Potion of Invulnerability |
|
Resist 25/35/45 damage for one turn | 200 |
MME |
| Alchemical Items |
| 1 |
Alchemist's Essence |
|
Area burst 1 within 10, vs reflex. Can be acid, cold, fire, lightning, or poison. | 20 |
MME |
| 1 |
Foaming Plaster |
|
It's plaster. | 20 |
MME |
| 1 |
Holy Water |
|
Ranged 3/6, vs Reflex. Hurts demons and undead. | 20 |
MME |
| 1 |
Sweet Water |
|
Removes poison from food. | 20 |
MME |
| 3 |
Clinging Essence |
|
Makes a weapon do acid, cold, fire, lightning, or poison damage for a round. | 30 |
MME |
| 3 |
Elemental Accelerant |
|
Burst 1 zone within 10. First time a cold/fire/lightning/radiant/thunder power is used in the zone, the zone becomes a +2 damage buff for that type for a round. | 30 |
MME |
| 3 |
Greater Sovereign Glue |
|
It's glue. DC to break it is a hard DC of the glue's level. | 30 |
MME |
| 3 |
Precarious Crystal |
|
Turns an alchemical object into a proximity mine. | 30 |
MME |
| 4 |
Chartreuse Gas |
|
Ranged 2/5, vs Will. Dazed and can't tell reality. | 40 |
MME |
| 4 |
Tracking Dust |
|
Creates 5 squares where you can use a flat value in place of Percep to find tracks. | 40 |
MME |
| 5 |
Corpseburster |
|
Ranged 5/10, vs Fort. Ongoing poison, target explodes when it dies. | 50 |
MME |
| 5 |
Icening |
|
Freezes water in an area burst 1 within 10 (vs Fort to freeze creatures inside it) | 50 |
MME |
| 6 |
Alchemist's Essence |
|
Area burst 1 within 10, vs reflex. Can be acid, cold, fire, lightning, or poison. | 75 |
MME |
| 6 |
Goodnight Tincture |
|
Feed it to someone to knock them out for an hour (attacks Fort). | 75 |
MME |
| 6 |
Holy Water |
|
Ranged 3/6, vs Reflex. Hurts demons and undead. | 75 |
MME |
| 6 |
Protean Silk |
|
Silk thread. On command, becomes a full rope. On final command, dissolves. | 75 |
MME |
| 8 |
Clinging Essence |
|
Makes a weapon do acid, cold, fire, lightning, or poison damage for a round. | 125 |
MME |
| 8 |
Greater Sovereign Glue |
|
It's glue. DC to break it is a hard DC of the glue's level. | 125 |
MME |
| 8 |
Oil of Slipperiness |
|
Makes a burst 1 slippery. | 125 |
MME |
| 8 |
Precarious Crystal |
|
Turns an alchemical object into a proximity mine. | 125 |
MME |
| 9 |
Chartreuse Gas |
|
Ranged 2/5, vs Will. Dazed and can't tell reality. | 160 |
MME |
| 9 |
Tracking Dust |
|
Creates 5 squares where you can use a flat value in place of Percep to find tracks. | 160 |
MME |
| 10 |
Corpseburster |
|
Ranged 5/10, vs Fort. Ongoing poison, target explodes when it dies. | 200 |
MME |
| 10 |
Icening |
|
Freezes water in an area burst 1 within 10 (vs Fort to freeze creatures inside it) | 200 |
MME |
| 10 |
Ossip Wax |
|
Makes an object lighter, or completely weightless and floaty, for 5 minutes. | 200 |
MME |
| 10 |
Smoke Snake |
|
Creates light obscurement for the encounter in a burst 1 within 10. | 200 |
MME |
| 10 |
Twinned Flames |
|
Remote detonator for an alchemical item. | 200 |
MME |
| 10 |
Universal Solvent |
|
Dissolves glue; auto-save vs glues, slimes, etc. | 200 |
MME |
| Wondrous Items |
| 1 |
Eternal Chalk |
|
Writing can't be erased for one week | 340 |
MME |
| 1 |
Restful Bedroll |
|
Gain 1d8 THP after sleeping on it | 340 |
MME |
| 2 |
Backpack of Concealment |
|
One item you place inside can't be found when searched | 520 |
MME |
| 2 |
Hunter's Flint |
|
Makes invisible fire without sound or smoke | 520 |
MME |
| 3 |
Floating Lantern |
|
Lantern floats in place and moves as a move action | 680 |
MME |
| 5 |
Enchanted Reins |
|
Animal wearing these is easier to ride or train | 1,000 |
MME |
| 5 |
Instant campsite |
|
Creates full campsite 1/day | 1,000 |
MME |
| 6 |
Climber's Rope |
|
Fire the rope as an arrow or bolt, it sticks, trails and can support weight. | 1,800 |
MME |
| 9 |
Endless Quiver |
|
Produces infinite normal ammunition | 4,200 |
MME |
| 9 |
Map of Orienteering |
|
Constantly shows map of your surroundings | 4,200 |
MME |
| 10 |
Lens of Discernment |
|
Minor, 1/enc: +10 to one monster knowledge check | 5,000 |
MME |
| 10 |
Spymaster's Quill |
|
"Scans" one page and reproduces it later | 5,000 |
MME |